Fixed redstone repeater bug where it could not get the direction when it has delay bits set
git-svn-id: http://mc-server.googlecode.com/svn/trunk@377 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -25,7 +25,7 @@ public:
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static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
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{
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switch( a_MetaData )
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
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@ -59,7 +59,7 @@ public:
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static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
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{
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switch( a_MetaData )
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
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@ -93,7 +93,7 @@ public:
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static Vector3i GetRepeaterDirection( char a_MetaData )
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{
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switch( a_MetaData )
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switch( a_MetaData & 0x3 )
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{
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case 0x0:
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return Vector3i( 0, 0,-1 );
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