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cuberite-2a/source/Mobs
2013-11-10 20:12:30 +01:00
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AggressiveMonster.cpp Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
AggressiveMonster.h Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Bat.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Bat.h Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning 2013-10-14 10:03:47 -06:00
Blaze.cpp Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
Blaze.h Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
Cavespider.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Cavespider.h Rewritten entity-on-fire management ("forever on fire" bugs) 2013-07-01 10:39:56 +00:00
Chicken.cpp Fixed code style. 2013-11-08 21:06:31 +01:00
Chicken.h Changed variable name 2013-11-08 17:15:28 +01:00
Cow.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Cow.h Fixed a big fail.I did 2013-10-15 18:17:17 +02:00
Creeper.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Creeper.h Second round of fixes 2013-10-09 21:02:59 +01:00
EnderDragon.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
EnderDragon.h Added moar mobs! 2013-09-18 22:17:43 +01:00
Enderman.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Enderman.h Second round of fixes 2013-10-09 21:02:59 +01:00
Ghast.cpp Fixed indentation. 2013-11-05 16:24:54 +01:00
Ghast.h Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
Giant.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Giant.h Added moar mobs! 2013-09-18 22:17:43 +01:00
Horse.cpp Now saddled horses spawn a saddle pickup when killed 2013-10-28 20:28:16 +01:00
Horse.h Sixth round of fixes 2013-10-11 21:33:56 +01:00
IncludeAllMonsters.h Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning 2013-10-14 10:03:47 -06:00
IronGolem.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
IronGolem.h Fixed compilation from previous commit. 2013-09-21 11:05:44 +02:00
Magmacube.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Magmacube.h Initial Metadata Commit [SEE DESC] 2013-10-08 19:20:49 +01:00
Monster.cpp Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
Monster.h cMonster: Improved doxycomments. 2013-10-25 10:41:19 +02:00
Mooshroom.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Mooshroom.h Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
Ocelot.h Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
PassiveAggressiveMonster.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
PassiveAggressiveMonster.h Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
PassiveMonster.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
PassiveMonster.h Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Pig.cpp Now saddle pigs spawn a saddle pickup when killed 2013-10-28 20:27:05 +01:00
Pig.h Initial Metadata Commit [SEE DESC] 2013-10-08 19:20:49 +01:00
Sheep.cpp Fixed indentation in tonibm19's code. 2013-10-28 19:54:03 +01:00
Sheep.h Initial Metadata Commit [SEE DESC] 2013-10-08 19:20:49 +01:00
Silverfish.h Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Skeleton.cpp Fixed indentation. 2013-11-05 16:24:54 +01:00
Skeleton.h Skeleton, Ghast and Blaze's projectile code is now in their respective class. 2013-11-04 21:46:56 +01:00
Slime.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Slime.h Initial Metadata Commit [SEE DESC] 2013-10-08 19:20:49 +01:00
SnowGolem.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
SnowGolem.h Added moar mobs! 2013-09-18 22:17:43 +01:00
Spider.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Spider.h Rewritten entity-on-fire management ("forever on fire" bugs) 2013-07-01 10:39:56 +00:00
Squid.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Squid.h Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancy 2013-09-10 15:09:45 +02:00
Villager.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Villager.h Eight round of fixes 2013-10-13 12:47:55 +01:00
Witch.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Witch.h Second round of fixes 2013-10-09 21:02:59 +01:00
Wither.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Wither.h Added moar mobs! 2013-09-18 22:17:43 +01:00
Wolf.cpp Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks. 2013-11-10 20:12:30 +01:00
Wolf.h Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks. 2013-11-10 20:12:30 +01:00
Zombie.cpp Zombies and Skeletons don't walk into the sun anymore. 2013-11-02 20:45:51 +01:00
Zombie.h Zombies and Skeletons don't walk into the sun anymore. 2013-11-02 20:45:51 +01:00
Zombiepigman.cpp Fixed loading allowed mobs in world. 2013-10-20 10:23:30 +02:00
Zombiepigman.h Added moar mobs! 2013-09-18 22:17:43 +01:00