1
0
cuberite-2a/source
mtilden@gmail.com bf838238e4 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc)
 - Changed wid wording to a_WindowType

git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-26 01:07:35 +00:00
..
md5 MCServer c++ source files 2011-10-03 18:41:19 +00:00
packets - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
AllToLua.bat MCServer c++ source files 2011-10-03 18:41:19 +00:00
AllToLua.pkg MCServer c++ source files 2011-10-03 18:41:19 +00:00
Bindings.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
Bindings.h Can now set gamemode via lua. 2011-11-10 18:28:21 +00:00
BlockID.h Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update. 2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cAuthenticator.cpp Code improvements 2011-12-25 13:44:22 +00:00
cAuthenticator.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockEntity.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockToPickup.cpp - Implemented function to check item category 2011-12-25 17:47:01 +00:00
cBlockToPickup.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cCavespider.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCavespider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChatColor.cpp - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
cChatColor.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChestEntity.cpp Code improvements 2011-12-25 13:44:22 +00:00
cChestEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cChicken.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChicken.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cChunk.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunk.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunkGenerator.cpp The missing file! cChunkGenerator.h/cpp 2011-12-25 12:55:20 +00:00
cChunkGenerator.h The missing file! cChunkGenerator.h/cpp 2011-12-25 12:55:20 +00:00
cChunkLoader.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkLoader.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkMap.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cChunkMap.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cClientHandle.cpp - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
cClientHandle.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cCow.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCow.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp Code improvements 2011-12-25 13:44:22 +00:00
cCraftingWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCreeper.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCreeper.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cCriticalSection.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCriticalSection.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cDoors.h - improved and simplified the door system (shorter, clearer) 2011-12-25 01:40:31 +00:00
cEnderman.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cEnderman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cEntity.cpp - fixed the code from the last commit :) 2011-12-25 20:23:30 +00:00
cEntity.h - fixed the code from the last commit :) 2011-12-25 20:23:30 +00:00
cEvent.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cEvent.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFluidSimulator.cpp - Implemented function to check item category 2011-12-25 17:47:01 +00:00
cFluidSimulator.h Refactored both simulators (water and lava) to make them more flexible and easier to modify 2011-12-25 16:20:06 +00:00
cFurnaceEntity.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFurnaceEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp Code improvements 2011-12-25 13:44:22 +00:00
cFurnaceWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGhast.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cGhast.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cGroup.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cHeartBeat.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cHeartBeat.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cInventory.cpp Fixes: 2011-12-22 16:30:40 +00:00
cInventory.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cItem.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cItem.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cLadder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp Refactored both simulators (water and lava) to make them more flexible and easier to modify 2011-12-25 16:20:06 +00:00
cLavaSimulator.h Refactored both simulators (water and lava) to make them more flexible and easier to modify 2011-12-25 16:20:06 +00:00
cLog.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLog.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp Fixed crash when client only sends a space in the chat 2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMakeDir.cpp Fixed bug in cMakeDir where it would only create directories named "world" 2011-10-26 13:07:39 +00:00
cMakeDir.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonster.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cMonsterConfig.cpp - Fixed a critical bug, which caused players to not getting spawned on the others client 2011-12-25 19:34:31 +00:00
cMonsterConfig.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cNoise.cpp Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cNoise.h Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cPassiveAggressiveMonster.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPassiveAggressiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPassiveMonster.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPawn.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cPawn.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPickup.cpp Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPickup.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPig.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPig.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cPiston.cpp Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cPiston.h Added Sebi's changes to pistons and item drops. 2011-11-07 18:19:38 +00:00
cPlayer.cpp - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
cPlayer.h - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
cPlugin_Lua.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin_Lua.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPlugin.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cRecipeChecker.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRedstone.cpp Some more changes to redstone. 2011-11-10 17:03:35 +00:00
cRedstone.h Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cReferenceManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cReferenceManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRoot.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cRoot.h You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cSemaphore.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSemaphore.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cServer.cpp Code improvements 2011-12-25 13:44:22 +00:00
cServer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSheep.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSheep.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSign.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSignEntity.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSignEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSilverfish.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSilverfish.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSkeleton.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSkeleton.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSleep.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSleep.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSlime.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSlime.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSocket.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSpider.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSpider.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSquid.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cSquid.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cStairs.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTCPLink.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cThread.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cThread.h Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cTimer.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTimer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTorch.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTracer.cpp Fixes: 2011-12-22 16:30:40 +00:00
cTracer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp Refactored both simulators (water and lava) to make them more flexible and easier to modify 2011-12-25 16:20:06 +00:00
cWaterSimulator.h Refactored both simulators (water and lava) to make them more flexible and easier to modify 2011-12-25 16:20:06 +00:00
cWebAdmin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cWebAdmin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindow.cpp Hold item is now dropped when inventory is closed 2011-12-25 14:03:01 +00:00
cWindow.h Code improvements 2011-12-25 13:44:22 +00:00
cWindowOwner.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWolf.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cWolf.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cWorld.cpp Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cWorld.h Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
cZombie.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cZombie.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cZombiepigman.cpp - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
cZombiepigman.h - Fixed Bug #99 -> Mobs no longer bother you in creative mode 2011-12-25 22:47:12 +00:00
Defines.h - Implemented function to check item category 2011-12-25 17:47:01 +00:00
Endianness.h Added cRedstone to project file 2011-11-04 16:05:18 +00:00
FileDefine.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
LuaFunctions.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
main.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
ManualBindings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
ManualBindings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MCSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
MemoryLeak.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MersenneTwister.h Code improvements 2011-12-25 13:44:22 +00:00
PacketID.h - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display 2011-12-26 01:07:35 +00:00
SquirrelBindings.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
SquirrelBindings.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
tolua_base.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua++.exe MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3d.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3d.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua MCServer c++ source files 2011-10-03 18:41:19 +00:00