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cuberite-2a/source/cChunk.cpp
faketruth 2892a844d4 Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
Chunks are now generated before the player is able to see them. This is done because after a chunks is done generating, some blocks might still need to be set (parts of trees from neighboring chunk), causing more bandwidth to be used (each changed block needs to be sent to clients again) and (fps) lagging the clients when changing a lot of blocks. Calculating ahead fixes these issues.

Separated the placing of foliage (trees and stuff) when generated chunks into a new function GenerateFoliage()
Cleaned up the VS2010 project, now using some VS2010 specific functions like dependencies on projects (no need for setting library dependencies manually). VS2010 project now compiles way faster in Release by using multi threading.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@103 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 23:34:30 +00:00

1487 lines
45 KiB
C++

#ifndef _WIN32
#include <cstring>
#include <cstdlib>
#include <stdio.h>
#include <sys/stat.h> // for mkdir
#include <sys/types.h>
#endif
#include "cChunk.h"
#include "cWorld.h"
#include "cWaterSimulator.h"
#include "cLavaSimulator.h"
#include "cClientHandle.h"
#include "cServer.h"
#include "zlib.h"
#include "Defines.h"
#include <string> // memset
#include "cChestEntity.h"
#include "cFurnaceEntity.h"
#include "cSignEntity.h"
#include "cMCLogger.h"
#include "cTorch.h"
#include "cLadder.h"
#include "cPickup.h"
#include "cRedstone.h"
#include "cItem.h"
#include "cNoise.h"
#include "cRoot.h"
#include "cCriticalSection.h"
#include "cBlockToPickup.h"
#include "cGenSettings.h"
#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_PreChunk.h"
#include "packets/cPacket_BlockChange.h"
#include "packets/cPacket_MapChunk.h"
#include "packets/cPacket_MultiBlock.h"
#include <json/json.h>
#include <list>
#include <vector>
#include <map>
#ifndef _WIN32
#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
#endif
extern bool g_bWaterPhysics;
typedef std::list< cFurnaceEntity* > FurnaceEntityList;
typedef std::list< cClientHandle* > ClientHandleList;
typedef std::list< cBlockEntity* > BlockEntityList;
typedef std::list< cEntity* > EntityList;
struct cChunk::sChunkState
{
std::map< unsigned int, int > m_ToTickBlocks;
FurnaceEntityList m_TickBlockEntities;
std::vector< unsigned int > m_PendingSendBlocks;
ClientHandleList m_LoadedByClient;
ClientHandleList m_UnloadQuery;
BlockEntityList m_BlockEntities;
EntityList m_Entities;
};
cChunk::~cChunk()
{
//LOG("~cChunk() %i %i %i", m_PosX, m_PosY, m_PosZ );
if( !m_pState->m_LoadedByClient.empty() )
{
LOGWARN("WARNING: Deleting cChunk while it contains %i clients!", m_pState->m_LoadedByClient.size() );
}
for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
{
delete *itr;
}
m_pState->m_BlockEntities.clear();
LockEntities();
if( m_pState->m_Entities.size() > 0 )
{
EntityList Entities = m_pState->m_Entities; // Copy list to a temporary list
for( EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
{
if( (*itr)->GetEntityType() != cEntity::E_PLAYER )
{
(*itr)->RemoveFromChunk( this );
(*itr)->Destroy();
}
}
m_pState->m_Entities.clear();
}
UnlockEntities();
if( m_EntitiesCriticalSection )
{
delete m_EntitiesCriticalSection;
m_EntitiesCriticalSection = 0;
}
delete m_pState;
}
cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld* a_World)
: m_pState( new sChunkState )
, m_bCalculateLighting( false )
, m_bCalculateHeightmap( false )
, m_PosX( a_X )
, m_PosY( a_Y )
, m_PosZ( a_Z )
, m_BlockType( m_BlockData ) // Offset the pointers
, m_BlockMeta( m_BlockType + c_NumBlocks )
, m_BlockLight( m_BlockMeta + c_NumBlocks/2 )
, m_BlockSkyLight( m_BlockLight + c_NumBlocks/2 )
, m_BlockTickNum( 0 )
, m_BlockTickX( 0 )
, m_BlockTickY( 0 )
, m_BlockTickZ( 0 )
, m_EntitiesCriticalSection( 0 )
, m_World( a_World )
{
//LOG("cChunk::cChunk(%i, %i, %i)", a_X, a_Y, a_Z);
m_EntitiesCriticalSection = new cCriticalSection();
}
void cChunk::Initialize()
{
if( !LoadFromDisk() )
{
// Clear memory
memset( m_BlockData, 0x00, c_BlockDataSize );
GenerateTerrain();
GenerateFoliage();
CalculateHeightmap();
CalculateLighting();
CreateBlockEntities();
// During generation, some blocks might have been set by using (Fast)SetBlock() causing this list to fill.
// This chunk has not been sent to anybody yet, so there is no need for separately sending block changes when you can send an entire chunk
m_pState->m_PendingSendBlocks.clear();
}
else
{
//LOGINFO("Successfully loaded from disk");
CalculateHeightmap();
}
}
void cChunk::Tick(float a_Dt)
{
if( m_bCalculateLighting )
CalculateLighting();
if( m_bCalculateHeightmap )
CalculateHeightmap();
unsigned int PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
if( PendingSendBlocks > 1 )
{
cPacket_MultiBlock MultiBlock;
MultiBlock.m_ChunkX = m_PosX;
MultiBlock.m_ChunkZ = m_PosZ;
MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks];
MultiBlock.m_BlockTypes = new char[PendingSendBlocks];
MultiBlock.m_BlockMetas = new char[PendingSendBlocks];
//LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_pState->m_PendingSendBlocks[i];
unsigned int Y = index % 128;
unsigned int Z = (index / 128) % 16;
unsigned int X = (index / (128*16));
MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
MultiBlock.m_BlockTypes[i] = m_BlockType[index];
MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index );
}
m_pState->m_PendingSendBlocks.clear();
PendingSendBlocks = m_pState->m_PendingSendBlocks.size();
Broadcast( MultiBlock );
}
if( PendingSendBlocks > 0 )
{
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_pState->m_PendingSendBlocks[i];
int Y = index % 128;
int Z = (index / 128) % 16;
int X = (index / (128*16));
cPacket_BlockChange BlockChange;
BlockChange.m_PosX = X + m_PosX*16;
BlockChange.m_PosY = (char)(Y + m_PosY*128);
BlockChange.m_PosZ = Z + m_PosZ*16;
BlockChange.m_BlockType = m_BlockType[index];
BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
Broadcast( BlockChange );
}
m_pState->m_PendingSendBlocks.clear();
}
while( !m_pState->m_UnloadQuery.empty() )
{
cPacket_PreChunk UnloadPacket;
UnloadPacket.m_PosX = GetPosX();
UnloadPacket.m_PosZ = GetPosZ();
UnloadPacket.m_bLoad = false; // Unload
(*m_pState->m_UnloadQuery.begin())->Send( UnloadPacket );
m_pState->m_UnloadQuery.remove( *m_pState->m_UnloadQuery.begin() );
}
std::map< unsigned int, int > ToTickBlocks = m_pState->m_ToTickBlocks;
//unsigned int NumTickBlocks = ToTickBlocks.size();
//if( NumTickBlocks > 0 ) LOG("To tick: %i", NumTickBlocks );
m_pState->m_ToTickBlocks.clear();
bool isRedstone = false;
for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
if( (*itr).second < 0 ) continue;
unsigned int index = (*itr).first;
int Y = index % 128;
int Z = (index / 128) % 16;
int X = (index / (128*16));
char BlockID = GetBlock( index );
switch( BlockID )
{
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_WIRE:
{
isRedstone = true;
}
case E_BLOCK_REEDS:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_SIGN_POST:
case E_BLOCK_CROPS:
case E_BLOCK_SAPLING:
case E_BLOCK_YELLOW_FLOWER:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
int wX, wY, wZ;
PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
break;
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
isRedstone = true;
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
LOG("MetaData: %i", Dir );
int XX = X + m_PosX*16;
char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, 0, 0 );
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
break;
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) );
int XX = X + m_PosX*16;
char YY = (char)Y;
int ZZ = Z + m_PosZ*16;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
}
break;
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
break;
case E_BLOCK_GRAVEL:
case E_BLOCK_SAND:
{
char BottomBlock = GetBlock( X, Y-1, Z );
if( BottomBlock == E_BLOCK_AIR || IsBlockWater(BottomBlock) || IsBlockLava(BottomBlock) )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
SetBlock( X, Y-1, Z, BlockID, 0 );
int wX, wY, wZ;
PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
m_World->GetWaterSimulator()->WakeUp( wX, wY, wZ );
m_World->GetLavaSimulator()->WakeUp( wX, wY, wZ );
m_World->GetWaterSimulator()->WakeUp( wX, wY - 1, wZ );
m_World->GetLavaSimulator()->WakeUp( wX, wY - 1, wZ );
}
}
break;
default:
break;
};
}
// Tick dem blocks
int RandomX = rand();
int RandomY = rand();
int RandomZ = rand();
for(int i = 0; i < 50; i++)
{
m_BlockTickX = (m_BlockTickX + RandomX) % 16;
m_BlockTickY = (m_BlockTickY + RandomY) % 128;
m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16;
//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here
//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
char ID = m_BlockType[Index];
switch( ID )
{
case E_BLOCK_DIRT:
{
char AboveBlock = GetBlock( Index+1 );
if ( (AboveBlock == 0) && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) );
}
}
break;
case E_BLOCK_GRASS:
{
char AboveBlock = GetBlock( Index+1 );
if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) );
}
}
break;
case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) );
m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 );
}
break;
case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
{
}
break;
default:
break;
}
}
// Tick block entities (furnace)
std::list< cFurnaceEntity* > TickBlockEntites = m_pState->m_TickBlockEntities; // Dangerous stuff, better make a copy.
for( std::list< cFurnaceEntity* >::iterator itr = TickBlockEntites.begin(); itr != TickBlockEntites.end(); ++itr )
{
if( !(*itr)->Tick( a_Dt ) ) // Remove from list
{
m_pState->m_TickBlockEntities.remove( *itr );
}
}
}
char cChunk::GetHeight( int a_X, int a_Z )
{
if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 )
return m_HeightMap[a_X + a_Z*16];
return 0;
}
void cChunk::CreateBlockEntities()
{
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 0; y < 128; y++)
{
ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ];
switch( BlockType )
{
case E_BLOCK_CHEST:
{
m_pState->m_BlockEntities.push_back( new cChestEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
}
break;
case E_BLOCK_FURNACE:
{
m_pState->m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
}
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
m_pState->m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX*16, y + m_PosY*128, z + m_PosZ*16, this ) );
}
break;
default:
{
}
break;
}
}
}
}
}
unsigned int cChunk::MakeIndex(int x, int y, int z )
{
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
return y + (z * 128) + (x * 128 * 16);
return 0;
}
char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
{
if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
{
const int cindex = (a_BlockIdx/2);
if( (a_BlockIdx & 1) == 0 )
{ // First half byte
return (a_Buffer[cindex] & 0x0f);
}
else
{
return ((a_Buffer[cindex] & 0xf0) >> 4);
}
}
return 0;
}
char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
{
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
{
const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
if( (y & 1) == 0 )
{ // First half byte
return (a_Buffer[cindex] & 0x0f);
}
else
{
return ((a_Buffer[cindex] & 0xf0) >> 4);
}
}
return 0;
}
void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
{
if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
{
const int cindex = (a_BlockIdx/2);
if( (a_BlockIdx & 1) == 0 )
{ // First half byte
a_Buffer[cindex] &= 0xf0; // Set first half to 0
a_Buffer[cindex] |= (a_Light) & 0x0f;
}
else
{
a_Buffer[cindex] &= 0x0f; // Set second half to 0
a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
}
}
}
void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
{
if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
{
int cindex = (y/2) + (z * 64) + (x * 64 * 16);
if( (y & 1) == 0 )
{ // First half byte
a_Buffer[cindex] &= 0xf0; // Set first half to 0
a_Buffer[cindex] |= (light) & 0x0f;
}
else
{
a_Buffer[cindex] &= 0x0f; // Set second half to 0
a_Buffer[cindex] |= (light << 4) & 0xf0;
}
}
}
inline void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
{
unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
}
inline void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) );
SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
}
inline void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) );
SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
}
inline void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
{
unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) );
SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
}
void cChunk::CalculateHeightmap()
{
m_bCalculateHeightmap = false;
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for(int y = 127; y > -1; y--)
{
int index = MakeIndex( x, y, z );
if(m_BlockData[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z*16] = (char)y;
break;
}
}
}
}
}
void cChunk::CalculateLighting()
{
// Calculate sunlight
memset(m_BlockSkyLight, 0xff, c_NumBlocks/2 ); // Set all to fully lit, so everything above HeightMap is lit
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
char sunlight = 0xf;
for(int y = m_HeightMap[x + z*16]; y > -1; y--)
{
int index = y + (z * 128) + (x * 128 * 16);
if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
{
sunlight = 0x0;
}
SetLight( m_BlockSkyLight, x, y, z, sunlight );
}
}
}
// Calculate blocklights
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
int MaxHeight = m_HeightMap[x + z*16];
for(int y = 0; y < MaxHeight; y++)
{
char BlockID = GetBlock(x, y, z);
SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] );
}
}
}
SpreadLight(m_BlockSkyLight);
SpreadLight(m_BlockLight);
// Stop it from calculating again :P
m_bCalculateLighting = false;
}
void cChunk::SpreadLight(char* a_LightBuffer)
{
// Spread the sunlight
for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
{
int index = y + (z * 128) + (x * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
}
}
for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--)
{
int index = y + (z * 128) + (x * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
}
}
bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack;
bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false;
// Spread to neighbour chunks X-axis
cChunk* LeftChunk = m_World->GetChunkUnreliable( m_PosX-1, m_PosY, m_PosZ );
cChunk* RightChunk = m_World->GetChunkUnreliable( m_PosX+1, m_PosY, m_PosZ );
char* LeftSky = 0, *RightSky = 0;
if(LeftChunk) LeftSky = (a_LightBuffer==m_BlockSkyLight)?LeftChunk->pGetSkyLight():LeftChunk->pGetLight();
if(RightChunk) RightSky = (a_LightBuffer==m_BlockSkyLight)?RightChunk->pGetSkyLight():RightChunk->pGetLight();
for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++)
{
if( LeftChunk )
{
int index = y + (z * 128) + (0 * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetLight( a_LightBuffer, 0, y, z );
char LeftLight = GetLight( LeftSky, 15, y, z );
if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcLeft = true;
}
}
}
if( RightChunk )
{
int index = y + (z * 128) + (15 * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetLight( a_LightBuffer, 15, y, z );
char RightLight = GetLight( RightSky, 0, y, z );
if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcRight = true;
}
}
}
}
// Spread to neighbour chunks Z-axis
cChunk* FrontChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ-1 );
cChunk* BackChunk = m_World->GetChunkUnreliable( m_PosX, m_PosY, m_PosZ+1 );
char* FrontSky = 0, *BackSky = 0;
if(FrontChunk) FrontSky = (a_LightBuffer==m_BlockSkyLight)?FrontChunk->pGetSkyLight():FrontChunk->pGetLight();
if(BackChunk) BackSky = (a_LightBuffer==m_BlockSkyLight)?BackChunk->pGetSkyLight():BackChunk->pGetLight();
for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++)
{
if( FrontChunk )
{
int index = y + (0 * 128) + (x * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetLight( a_LightBuffer, x, y, 0 );
char FrontLight = GetLight( FrontSky, x, y, 15 );
if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcFront = true;
}
}
}
if( BackChunk )
{
int index = y + (15 * 128) + (x * 128 * 16);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetLight( a_LightBuffer, x, y, 15 );
char BackLight = GetLight( BackSky, x, y, 0 );
if( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] )
{
SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) );
bCalcBack = true;
}
}
}
}
if( bCalcLeft ) m_World->ReSpreadLighting( LeftChunk );
if( bCalcRight ) m_World->ReSpreadLighting( RightChunk );
if( bCalcFront ) m_World->ReSpreadLighting( FrontChunk );
if( bCalcBack ) m_World->ReSpreadLighting( BackChunk );
}
float GetNoise( float x, float y, cNoise & a_Noise )
{
float oct1 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq1, y*cGenSettings::HeightFreq1 )*cGenSettings::HeightAmp1;
float oct2 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq2, y*cGenSettings::HeightFreq2 )*cGenSettings::HeightAmp2;
float oct3 = a_Noise.CubicNoise2D( x*cGenSettings::HeightFreq3, y*cGenSettings::HeightFreq3 )*cGenSettings::HeightAmp3;
float height = a_Noise.CubicNoise2D( x*0.1f, y*0.1f )*2;
float flatness = ((a_Noise.CubicNoise2D( x*0.5f, y*0.5f ) + 1.f ) * 0.5f) * 1.1f; // 0 ... 1.5
flatness *= flatness * flatness;
return (oct1 + oct2 + oct3) * flatness + height;
}
#define PI_2 (1.57079633f)
float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
{
float oct1 = (a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f ))*4;
oct1 = oct1 * oct1 * oct1;
if( oct1 < 0.f ) oct1 = PI_2;
if( oct1 > PI_2 ) oct1 = PI_2;
return oct1;
}
float GetOreNoise( float x, float y, float z, cNoise & a_Noise )
{
float oct1 = a_Noise.CubicNoise3D( x*0.1f, y*0.1f, z*0.1f );
float oct2 = a_Noise.CubicNoise3D( x*0.05f, y*0.5f, z*0.05f );
oct2 *= oct2;
oct1 = (1 - (oct1 * oct1 *100)) * oct2;
//if( oct1 < 0.5f ) oct1 = 0;
//else oct1 = 1.f;
return oct1;
}
void cChunk::GenerateTerrain()
{
//const ENUM_BLOCK_ID GrassID = E_BLOCK_GRASS;
const ENUM_BLOCK_ID DirtID = E_BLOCK_DIRT;
const ENUM_BLOCK_ID StoneID = E_BLOCK_STONE;
const ENUM_BLOCK_ID SandID = E_BLOCK_SAND;
const ENUM_BLOCK_ID SandStoneID = E_BLOCK_SANDSTONE;
const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR;
const ENUM_BLOCK_ID LavaID = E_BLOCK_STATIONARY_LAVA;
const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE;
const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE;
const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE;
const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE;
const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE;
/*
const ENUM_BLOCK_ID GrassID = E_BLOCK_AIR;
const ENUM_BLOCK_ID DirtID = E_BLOCK_AIR;
const ENUM_BLOCK_ID StoneID = E_BLOCK_AIR;
const ENUM_BLOCK_ID SandID = E_BLOCK_AIR;
const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR;
const ENUM_BLOCK_ID LavaID = E_BLOCK_AIR;
const ENUM_BLOCK_ID CoalID = E_BLOCK_COAL_ORE;
const ENUM_BLOCK_ID IronID = E_BLOCK_IRON_ORE;
const ENUM_BLOCK_ID GoldID = E_BLOCK_GOLD_ORE;
const ENUM_BLOCK_ID DiamondID = E_BLOCK_DIAMOND_ORE;
const ENUM_BLOCK_ID RedID = E_BLOCK_REDSTONE_ORE;
*/
cNoise m_Noise( m_World->GetWorldSeed() );
for(int z = 0; z < 16; z++)
{
const float zz = (float)(m_PosZ*16 + z);
for(int x = 0; x < 16; x++)
{
// Place bedrock on bottom layer
m_BlockType[ MakeIndex(x, 0, z) ] = E_BLOCK_BEDROCK;
const float xx = (float)(m_PosX*16 + x);
int Height = (int)(GetNoise( xx*0.05f, zz*0.05f, m_Noise )*16);
const int Lower = 64;
if( Height+Lower > 127 ) Height = 127-Lower;
const int Top = Lower+Height;
const float WaveNoise = 1;//m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f ) + 0.5f;
for( int y = 1; y < Top; ++y )
{
const float yy = (float)y;
// V prevent caves from getting too close to the surface
if( (Top - y > (WaveNoise*2) ) && cosf(GetMarbleNoise( xx, yy*0.5f, zz, m_Noise )) * fabs( cosf( yy*0.2f + WaveNoise*2 )*0.75f + WaveNoise ) > 0.5f )
{
if( y > 4 )
{
m_BlockType[ MakeIndex(x, y, z) ] = CaveID;
if( z > 0 ) m_BlockType[ MakeIndex(x, y, z-1) ] = CaveID;
if( z < 15 ) m_BlockType[ MakeIndex(x, y, z+1) ] = CaveID;
if( x > 0 ) m_BlockType[ MakeIndex(x-1, y, z) ] = CaveID;
if( x < 15 ) m_BlockType[ MakeIndex(x+1, y, z) ] = CaveID;
}
else
{
m_BlockType[ MakeIndex(x, y, z) ] = LavaID;
}
}
else if( y < 61 && Top - y < 3 )
m_BlockType[ MakeIndex(x, y, z) ] = SandID;
else if( y < 61 && Top - y < 4 )
m_BlockType[ MakeIndex(x, y, z) ] = SandStoneID;
else if( Top - y > ((WaveNoise+1.5f)*1.5f) ) // rock and ores between 1.5 .. 4.5 deep
{
if( GetOreNoise( xx, yy, zz, m_Noise ) > 0.5f )
m_BlockType[ MakeIndex(x, y, z) ] = CoalID;
else if( GetOreNoise( xx, yy+100.f, zz, m_Noise ) > 0.6f )
m_BlockType[ MakeIndex(x, y, z) ] = IronID;
else if( yy < 20 && GetOreNoise( xx*1.5f, yy+300.f, zz*1.5f, m_Noise ) > 0.6f )
m_BlockType[ MakeIndex(x, y, z) ] = RedID;
else if( yy < 30 && GetOreNoise( xx*2, yy+200.f, zz*2, m_Noise ) > 0.75f )
m_BlockType[ MakeIndex(x, y, z) ] = DiamondID;
else if( yy < 40 && GetOreNoise( xx*2, yy+100.f, zz*2, m_Noise ) > 0.75f )
m_BlockType[ MakeIndex(x, y, z) ] = GoldID;
else
m_BlockType[ MakeIndex(x, y, z) ] = StoneID;
}
else
m_BlockType[ MakeIndex(x, y, z) ] = DirtID;
}
for( int y = Lower+Height; y < 60; ++y )
{
m_BlockType[ MakeIndex(x, y, z) ] = E_BLOCK_STATIONARY_WATER;
}
}
}
}
void cChunk::GenerateFoliage()
{
const ENUM_BLOCK_ID GrassID = E_BLOCK_GRASS;
const ENUM_BLOCK_ID DirtID = E_BLOCK_DIRT;
const ENUM_BLOCK_ID SandID = E_BLOCK_SAND;
const ENUM_BLOCK_ID SandStoneID = E_BLOCK_SANDSTONE;
const ENUM_BLOCK_ID CaveID = E_BLOCK_AIR;
cNoise m_Noise( m_World->GetWorldSeed() );
for(int z = 0; z < 16; z++) for(int x = 0; x < 16; x++)
{
// Find top most Y
int TopY = -1;
for(int y = 127; y > 0; y--)
{
int index = MakeIndex( x, y, z );
if( m_BlockType[index] != E_BLOCK_AIR )
{
TopY = y;
break;
}
}
if( TopY > 0 )
{
// Change top dirt into grass and prevent sand from floating over caves
int index = MakeIndex( x, TopY, z );
int index1 = MakeIndex( x, TopY-1, z );
int index2 = MakeIndex( x, TopY-2, z );
int index3 = MakeIndex( x, TopY-3, z );
int index4 = MakeIndex( x, TopY-4, z );
int index5 = MakeIndex( x, TopY-5, z );
if( m_BlockType[index] == SandID ) {
if( m_BlockType[index1] == CaveID ) {
m_BlockType[ index ] = (char)SandStoneID;
} else if( m_BlockType[index2] == CaveID ) {
m_BlockType[ index1 ] = (char)SandStoneID;
} else if( m_BlockType[index3] == CaveID ) {
m_BlockType[ index2 ] = (char)SandStoneID;
} else if( m_BlockType[index4] == CaveID ) {
m_BlockType[ index3 ] = (char)SandStoneID;
} else if( m_BlockType[index5] == CaveID ) {
m_BlockType[ index4 ] = (char)SandStoneID;
}
}
if( m_BlockType[index] == DirtID )
{
m_BlockType[ index ] = (char)GrassID;
}
// Plant sum trees
{
int xx = x + m_PosX*16;
// int yy = TopY;
int zz = z + m_PosZ*16;
float val1 = m_Noise.CubicNoise2D( xx*0.1f, zz*0.1f );
float val2 = m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f );
if( m_BlockType[index] == SandID )
{
if( (val1 + val2 > 0.f) && (rand()%128) > 124 && m_BlockType[index] == E_BLOCK_SAND )
{
m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_CACTUS;
if( (rand() & 3) == 3 )
{
m_BlockType[ MakeIndex(x, TopY+2, z) ] = E_BLOCK_CACTUS;
}
continue;
}
}
else if( m_BlockType[index] == GrassID )
{
float val3 = m_Noise.CubicNoise2D( xx*0.01f+10, zz*0.01f+10 );
float val4 = m_Noise.CubicNoise2D( xx*0.05f+20, zz*0.05f+20 );
if( val1 + val2 > 0.2f && (rand()%128) > 124 )
m_World->GrowTree( xx, TopY, zz );
else if( val3 > 0.2f && (rand()%128) > 124 )
m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_YELLOW_FLOWER;
else if( val4 > 0.2f && (rand()%128) > 124 )
m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_ROSE;
else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_MUSHROOM;
else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
m_BlockType[ MakeIndex(x, TopY+1, z) ] = E_BLOCK_BROWN_MUSHROOM;
}
}
}
}
}
void cChunk::AsyncUnload( cClientHandle* a_Client )
{
m_pState->m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once
m_pState->m_UnloadQuery.push_back( a_Client );
}
void cChunk::Send( cClientHandle* a_Client )
{
cPacket_PreChunk PreChunk;
PreChunk.m_PosX = m_PosX;
PreChunk.m_PosZ = m_PosZ;
PreChunk.m_bLoad = true;
a_Client->Send( PreChunk );
a_Client->Send( cPacket_MapChunk( this ) );
for( BlockEntityList::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr )
{
(*itr)->SendTo( a_Client );
}
}
void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
{
//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
return; // Clip
}
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
char OldBlockMeta = GetLight( m_BlockMeta, index );
char OldBlockType = m_BlockType[index];
m_BlockType[index] = a_BlockType;
SetLight( m_BlockMeta, index, a_BlockMeta );
if( OldBlockType != a_BlockType || OldBlockMeta != a_BlockMeta )
{
//LOG("Old: %i %i New: %i %i", OldBlockType, OldBlockMeta, a_BlockType, a_BlockMeta );
m_pState->m_PendingSendBlocks.push_back( index );
m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++;
m_pState->m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++;
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 );
if( BlockEntity )
{
BlockEntity->Destroy();
RemoveBlockEntity( BlockEntity );
delete BlockEntity;
}
switch( a_BlockType )
{
case E_BLOCK_CHEST:
AddBlockEntity( new cChestEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
case E_BLOCK_FURNACE:
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX*16, a_Y + m_PosY*128, a_Z + m_PosZ*16, this ) );
break;
default:
break;
};
}
CalculateHeightmap();
RecalculateLighting();
}
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
{
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16)
{
//printf(">>>>>>>>>>>>>>>> CLIPPED SETBLOCK %i %i %i\n", a_X, a_Y, a_Z );
return; // Clip
}
const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
const char OldBlock = m_BlockType[index];
m_BlockType[index] = a_BlockType;
m_pState->m_PendingSendBlocks.push_back( index );
SetLight( m_BlockMeta, index, a_BlockMeta );
// ONLY recalculate lighting if it's necessary!
if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]
|| g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]
|| g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
{
RecalculateLighting();
}
// Recalculate next tick
RecalculateHeightmap();
}
void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
{
if( a_Client == 0 )
{
m_pState->m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
return;
}
for( std::list< cClientHandle* >::iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
{
if( *itr == a_Client )
{
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
cPacket_BlockChange BlockChange;
BlockChange.m_PosX = a_X + m_PosX*16;
BlockChange.m_PosY = (char)(a_Y + m_PosY*128);
BlockChange.m_PosZ = a_Z + m_PosZ*16;
BlockChange.m_BlockType = m_BlockType[ index ];
BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index );
a_Client->Send( BlockChange );
break;
}
}
}
void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
{
m_pState->m_BlockEntities.push_back( a_BlockEntity );
}
void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
{
m_pState->m_BlockEntities.remove( a_BlockEntity );
}
void cChunk::AddClient( cClientHandle* a_Client )
{
m_pState->m_LoadedByClient.remove( a_Client );
m_pState->m_LoadedByClient.push_back( a_Client );
LockEntities();
for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
{
LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
(*itr)->SpawnOn( a_Client );
}
UnlockEntities();
}
void cChunk::RemoveClient( cClientHandle* a_Client )
{
m_pState->m_LoadedByClient.remove( a_Client );
if( !a_Client->IsDestroyed() )
{
LockEntities();
for( EntityList::iterator itr = m_pState->m_Entities.begin(); itr != m_pState->m_Entities.end(); ++itr )
{
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
cPacket_DestroyEntity DestroyEntity( *itr );
a_Client->Send( DestroyEntity );
}
UnlockEntities();
}
}
void cChunk::AddEntity( cEntity & a_Entity )
{
LockEntities();
m_pState->m_Entities.push_back( &a_Entity );
UnlockEntities();
}
bool cChunk::RemoveEntity( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
{
LockEntities();
unsigned int SizeBefore = m_pState->m_Entities.size();
m_pState->m_Entities.remove( &a_Entity );
if( SizeBefore == m_pState->m_Entities.size() )
{
LOG("WARNING: Entity was not in chunk %i %i %i", m_PosX, m_PosY, m_PosZ );
if( !a_CalledFrom )
{
UnlockEntities();
return m_World->RemoveEntityFromChunk( a_Entity, this );
}
UnlockEntities();
return false;
}
UnlockEntities();
return true;
}
void cChunk::LockEntities()
{
m_EntitiesCriticalSection->Lock();
}
void cChunk::UnlockEntities()
{
m_EntitiesCriticalSection->Unlock();
}
char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
{
if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) return 0; // Clip
int index = a_Y + (a_Z * 128) + (a_X * 128 * 16);
return m_BlockType[index];
}
char cChunk::GetBlock( int a_BlockIdx )
{
if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0;
return m_BlockType[ a_BlockIdx ];
}
cBlockEntity* cChunk::GetBlockEntity( int a_X, int a_Y, int a_Z )
{
for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
{
if( (*itr)->GetPosX() == a_X &&
(*itr)->GetPosY() == a_Y &&
(*itr)->GetPosZ() == a_Z )
{
return *itr;
}
}
return 0;
}
bool cChunk::LoadFromDisk()
{
char SourceFile[128];
sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
FILE* f = 0;
#ifdef _WIN32
if( fopen_s(&f, SourceFile, "rb" ) == 0 ) // no error
#else
if( (f = fopen(SourceFile, "rb" )) != 0 ) // no error
#endif
{
if( fread( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f) != 1 ) { LOGERROR("ERROR READING FROM FILE %s", SourceFile); fclose(f); return false; }
// Now load Block Entities
ENUM_BLOCK_ID BlockType;
while( fread( &BlockType, sizeof(ENUM_BLOCK_ID), 1, f) == 1 )
{
switch( BlockType )
{
case E_BLOCK_CHEST:
{
cChestEntity* ChestEntity = new cChestEntity( 0, 0, 0, this );
if( !ChestEntity->LoadFromFile( f ) )
{
LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile );
delete ChestEntity;
fclose(f);
return false;
}
m_pState->m_BlockEntities.push_back( ChestEntity );
}
break;
case E_BLOCK_FURNACE:
{
cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, this );
if( !FurnaceEntity->LoadFromFile( f ) )
{
LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile );
delete FurnaceEntity;
fclose(f);
return false;
}
m_pState->m_BlockEntities.push_back( FurnaceEntity );
m_pState->m_TickBlockEntities.push_back( FurnaceEntity ); // They need tickin'
}
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
cSignEntity* SignEntity = new cSignEntity(BlockType, 0, 0, 0, this );
if( !SignEntity->LoadFromFile( f ) )
{
LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile );
delete SignEntity;
fclose(f);
return false;
}
m_pState->m_BlockEntities.push_back( SignEntity );
}
break;
default:
break;
}
}
fclose(f);
// Delete old format file
if( std::remove( SourceFile ) != 0 )
LOGERROR("Could not delete file %s", SourceFile );
else
LOGINFO("Successfully deleted olf format file %s", SourceFile );
return true;
}
else
{
//LOGWARN("COULD NOT OPEN FILE %s\n", SourceFile);
return false;
}
}
bool cChunk::SaveToDisk()
{
return true; //no more saving old format!
char SourceFile[128];
sprintf_s(SourceFile, 128, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
#ifdef _WIN32
{
SECURITY_ATTRIBUTES Attrib;
Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
Attrib.lpSecurityDescriptor = NULL;
Attrib.bInheritHandle = false;
::CreateDirectory("world", &Attrib);
}
#else
{
mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
}
#endif
FILE* f = 0;
#ifdef _WIN32
if( fopen_s(&f, SourceFile, "wb" ) == 0 ) // no error
#else
if( (f = fopen(SourceFile, "wb" )) != 0 ) // no error
#endif
{
fwrite( m_BlockData, sizeof(char)*c_BlockDataSize, 1, f );
// Now write Block Entities
for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
{
cBlockEntity* BlockEntity = *itr;
switch( BlockEntity->GetBlockType() )
{
case E_BLOCK_CHEST:
{
cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
ChestEntity->WriteToFile( f );
}
break;
case E_BLOCK_FURNACE:
{
cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
FurnaceEntity->WriteToFile( f );
}
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
SignEntity->WriteToFile( f );
}
break;
default:
break;
}
}
fclose(f);
return true;
}
else
{
LOGERROR("ERROR WRITING TO FILE %s", SourceFile);
return false;
}
}
void cChunk::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ ) const
{
for( std::list< cClientHandle* >::const_iterator itr = m_pState->m_LoadedByClient.begin(); itr != m_pState->m_LoadedByClient.end(); ++itr )
{
if( *itr == a_Exclude ) continue;
(*itr)->Send( a_Packet );
}
}
void cChunk::LoadFromJson( const Json::Value & a_Value )
{
// Load chests
Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
if( !AllChests.empty() )
{
for( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
{
Json::Value & Chest = *itr;
cChestEntity* ChestEntity = new cChestEntity(0,0,0, this);
if( !ChestEntity->LoadFromJson( Chest ) )
{
LOGERROR("ERROR READING CHEST FROM JSON!" );
delete ChestEntity;
}
else m_pState->m_BlockEntities.push_back( ChestEntity );
}
}
// Load furnaces
Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
if( !AllFurnaces.empty() )
{
for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
{
Json::Value & Furnace = *itr;
cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0,0,0, this);
if( !FurnaceEntity->LoadFromJson( Furnace ) )
{
LOGERROR("ERROR READING FURNACE FROM JSON!" );
delete FurnaceEntity;
}
else m_pState->m_BlockEntities.push_back( FurnaceEntity );
}
}
// Load signs
Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
if( !AllSigns.empty() )
{
for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
{
Json::Value & Sign = *itr;
cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, this);
if( !SignEntity->LoadFromJson( Sign ) )
{
LOGERROR("ERROR READING SIGN FROM JSON!" );
delete SignEntity;
}
else m_pState->m_BlockEntities.push_back( SignEntity );
}
}
}
void cChunk::SaveToJson( Json::Value & a_Value )
{
Json::Value AllChests;
Json::Value AllFurnaces;
Json::Value AllSigns;
for( std::list<cBlockEntity*>::iterator itr = m_pState->m_BlockEntities.begin(); itr != m_pState->m_BlockEntities.end(); ++itr)
{
cBlockEntity* BlockEntity = *itr;
switch( BlockEntity->GetBlockType() )
{
case E_BLOCK_CHEST:
{
cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity );
Json::Value NewChest;
ChestEntity->SaveToJson( NewChest );
AllChests.append( NewChest );
}
break;
case E_BLOCK_FURNACE:
{
cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity );
Json::Value NewFurnace;
FurnaceEntity->SaveToJson( NewFurnace );
AllFurnaces.append( NewFurnace );
}
break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity );
Json::Value NewSign;
SignEntity->SaveToJson( NewSign );
AllSigns.append( NewSign );
}
break;
default:
break;
}
}
if( !AllChests.empty() )
a_Value["Chests"] = AllChests;
if( !AllFurnaces.empty() )
a_Value["Furnaces"] = AllFurnaces;
if( !AllSigns.empty() )
a_Value["Signs"] = AllSigns;
}
EntityList & cChunk::GetEntities()
{
return m_pState->m_Entities;
}
const ClientHandleList & cChunk::GetClients()
{
return m_pState->m_LoadedByClient;
}
void cChunk::AddTickBlockEntity( cFurnaceEntity* a_Entity )
{
m_pState->m_TickBlockEntities.remove( a_Entity );
m_pState->m_TickBlockEntities.push_back( a_Entity );
}
void cChunk::RemoveTickBlockEntity( cFurnaceEntity* a_Entity )
{
m_pState->m_TickBlockEntities.remove( a_Entity );
}
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
{
a_Y = a_ChunkY;
a_X = m_PosX * 16 + a_ChunkX;
a_Z = m_PosZ * 16 + a_ChunkZ;
}