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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.

MCSocket.h should soon be deprecated and deleted
Do a full rebuild (mine bugged out when I didn't)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2011-10-23 00:18:44 +00:00
parent ad119ce556
commit cf94994f8e
6 changed files with 165 additions and 88 deletions

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@ -1,6 +1,7 @@
#pragma once
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WinSock.h>
// #define socklen_t int

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@ -1,11 +1,3 @@
#ifndef _WIN32
#include <cstring>
#include <semaphore.h>
#include <errno.h>
#endif
#include "MCSocket.h"
#include "cClientHandle.h"
#include "cServer.h"
#include "cWorld.h"
@ -1023,7 +1015,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
while( self->m_bKeepThreadGoing )
{
iStat = recv(socket, &temp, 1, 0);
iStat = socket.Receive( &temp, 1, 0 );
if( cSocket::IsSocketError(iStat) || iStat == 0 )
{
LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str() );
@ -1041,11 +1033,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
}
else
{
#ifndef _WIN32
LOGERROR("Something went wrong during PacketID 0x%02x (%i)", temp, errno );
#else
LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, GetWSAError().c_str() );
#endif
LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
LOG("CLIENT %s DISCONNECTED", self->GetUsername() );
break;
}
@ -1056,11 +1044,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
char c_Str[128];
#ifdef _WIN32
sprintf_s( c_Str, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
#else
sprintf( c_Str, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
#endif
sprintf_s( c_Str, 128, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
cPacket_Disconnect DC(c_Str);
DC.Send( socket );

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@ -29,10 +29,7 @@
#include "packets/cPacket_Chat.h"
#ifndef _WIN32
#include <cstring>
#include <errno.h>
#include <semaphore.h>
#include "MCSocket.h"
#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
#endif
#include <string>
@ -150,64 +147,40 @@ bool cServer::InitServer( int a_Port )
LOG("Starting up server.");
#ifdef _WIN32
WSADATA wsaData;
memset( &wsaData, 0, sizeof( wsaData ) );
int wsaret=WSAStartup(/*0x101*/ MAKEWORD(2, 2),&wsaData);
if(wsaret!=0)
if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
{
LOG("wsaret != 0");
LOGERROR("WSAStartup() != 0");
return false;
}
#endif
sockaddr_in local;
local.sin_family=AF_INET;
local.sin_addr.s_addr=INADDR_ANY;
local.sin_port=htons((u_short)a_Port); // 25565
m_pState->SListenClient = socket(AF_INET,SOCK_STREAM,0);
m_pState->SListenClient = cSocket::CreateSocket();
if( !m_pState->SListenClient.IsValid() )
{
#ifdef _WIN32
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", GetWSAError().c_str() );
#else
LOGERROR("m_SListenClient==INVALID_SOCKET");
#endif
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetLastErrorString() );
return false;
}
#ifdef _WIN32
char yes = 1;
#else
int yes = 1;
#endif
if (setsockopt( m_pState->SListenClient, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
if( m_pState->SListenClient.SetReuseAddress() == -1 )
{
LOGERROR("setsockopt == -1");
return false;
}
if( bind( m_pState->SListenClient, (sockaddr*)&local, sizeof(local)) != 0 )
cSocket::SockAddr_In local;
local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
local.Address = cSocket::INTERNET_ADDRESS_ANY;
local.Port = (unsigned short)a_Port; // 25565
if( m_pState->SListenClient.Bind( local ) != 0 )
{
#ifdef _WIN32
LOGERROR("bind fail (%s)", GetWSAError().c_str() );
#else
LOGERROR("bind fail (%i)", errno);
#endif
LOGERROR("bind fail (%s)", cSocket::GetLastErrorString() );
return false;
}
if( listen( m_pState->SListenClient , 10 ) != 0)
if( m_pState->SListenClient.Listen( 10 ) != 0)
{
#ifdef _WIN32
LOGERROR("listen fail (%s)", GetWSAError().c_str() );
#else
LOGERROR("listen fail (%i)", errno);
#endif
LOGERROR("listen fail (%s)", cSocket::GetLastErrorString() );
return false;
}
@ -243,7 +216,7 @@ cServer::cServer()
cServer::~cServer()
{
if( m_pState->SListenClient ) closesocket( m_pState->SListenClient );
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
m_pState->SListenClient = 0;
m_pState->bStopListenThread = true;
@ -277,24 +250,17 @@ void cServer::SendAllEntitiesTo(cClientHandle* a_Target)
void cServer::StartListenClient()
{
sockaddr_in from;
socklen_t fromlen=sizeof(from);
cSocket SClient = m_pState->SListenClient.Accept();
cSocket SClient = accept(
m_pState->SListenClient,
(sockaddr*)&from,
&fromlen);
if( from.sin_addr.s_addr && SClient.IsValid() )
if( SClient.IsValid() )
{
char * ClientIP = 0;
if((ClientIP = inet_ntoa(from.sin_addr)) == 0 )
char * ClientIP = SClient.GetIPString();
if( ClientIP == 0 )
return;
LOG("%s connected!", ClientIP);
cClientHandle *NewHandle = 0;
NewHandle = new cClientHandle( SClient );
cClientHandle *NewHandle = new cClientHandle( SClient );
cWorld* World = cRoot::Get()->GetWorld();
World->LockClientHandle();
World->AddClient( NewHandle );

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@ -1,12 +1,20 @@
#include "cSocket.h"
#include "cMCLogger.h"
#ifndef _WIN32
#include <netdb.h>
#include <netdb.h>
#include <unistd.h>
#include <errno.h>
//#include <sys/socket.h>
//#include <netinet/in.h>
#include <arpa/inet.h> //inet_ntoa()
#else
#define socklen_t int
#endif
cSocket::cSocket( xSocket a_Socket )
: m_Socket( a_Socket )
, m_IPString( 0 )
{
}
@ -38,7 +46,106 @@ void cSocket::CloseSocket()
#ifdef _WIN32
closesocket(m_Socket);
#else
shutdown(m_Socket, SHUT_RDWR);//SD_BOTH);
close(m_Socket);
if( shutdown(m_Socket, SHUT_RDWR) != 0 )//SD_BOTH);
LOGWARN("Error on shutting down socket (%s)", m_IPString );
if( close(m_Socket) != 0 )
LOGWARN("Error closing socket (%s)", m_IPString );
#endif
}
const char* cSocket::GetLastErrorString()
{
#define CASE_AND_RETURN( x ) case x: return #x
#ifdef _WIN32
switch( WSAGetLastError() )
{
CASE_AND_RETURN( WSANOTINITIALISED );
CASE_AND_RETURN( WSAENETDOWN );
CASE_AND_RETURN( WSAEFAULT );
CASE_AND_RETURN( WSAENOTCONN );
CASE_AND_RETURN( WSAEINTR );
CASE_AND_RETURN( WSAEINPROGRESS );
CASE_AND_RETURN( WSAENETRESET );
CASE_AND_RETURN( WSAENOTSOCK );
CASE_AND_RETURN( WSAEOPNOTSUPP );
CASE_AND_RETURN( WSAESHUTDOWN );
CASE_AND_RETURN( WSAEWOULDBLOCK );
CASE_AND_RETURN( WSAEMSGSIZE );
CASE_AND_RETURN( WSAEINVAL );
CASE_AND_RETURN( WSAECONNABORTED );
CASE_AND_RETURN( WSAETIMEDOUT );
CASE_AND_RETURN( WSAECONNRESET );
}
return "No Error";
#else
return "GetLastErrorString() only works on Windows";
#endif
}
int cSocket::SetReuseAddress()
{
#ifdef _WIN32
char yes = 1;
#else
int yes = 1;
#endif
return setsockopt( m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int) );
}
int cSocket::WSAStartup()
{
#ifdef _WIN32
WSADATA wsaData;
memset( &wsaData, 0, sizeof( wsaData ) );
return ::WSAStartup( MAKEWORD(2, 2),&wsaData);
#else
return 0;
#endif
}
cSocket cSocket::CreateSocket()
{
return socket(AF_INET,SOCK_STREAM,0);
}
int cSocket::Bind( SockAddr_In& a_Address )
{
sockaddr_in local;
if( a_Address.Family == ADDRESS_FAMILY_INTERNET )
local.sin_family = AF_INET;
if( a_Address.Address == INTERNET_ADDRESS_ANY )
local.sin_addr.s_addr = INADDR_ANY;
local.sin_port=htons( (u_short)a_Address.Port );
return bind( m_Socket, (sockaddr*)&local, sizeof(local));
}
int cSocket::Listen( int a_Backlog )
{
return listen( m_Socket, a_Backlog );
}
cSocket cSocket::Accept()
{
sockaddr_in from;
socklen_t fromlen=sizeof(from);
cSocket SClient = accept( m_Socket, (sockaddr*)&from, &fromlen);
if( from.sin_addr.s_addr && SClient.IsValid() ) // Get IP in string form
{
SClient.m_IPString = inet_ntoa(from.sin_addr);
//LOG("cSocket::Accept() %s", SClient.m_IPString );
}
return SClient;
}
int cSocket::Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags )
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}

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@ -1,8 +1,8 @@
#pragma once
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <WinSock.h>
#define socklen_t int
#ifdef SendMessage
#undef SendMessage
#endif
@ -30,6 +30,12 @@ public:
xSocket GetSocket() const;
void SetSocket( xSocket a_Socket );
int SetReuseAddress();
static int WSAStartup();
static const char* GetLastErrorString();
static cSocket CreateSocket();
inline static bool IsSocketError( int a_ReturnedValue )
{
#ifdef _WIN32
@ -39,7 +45,24 @@ public:
#endif
}
struct SockAddr_In
{
short Family;
unsigned short Port;
unsigned long Address;
};
static const short ADDRESS_FAMILY_INTERNET = 2;
static const unsigned long INTERNET_ADDRESS_ANY = 0;
int Bind( SockAddr_In& a_Address );
int Listen( int a_Backlog );
cSocket Accept();
int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
char* GetIPString() { return m_IPString; }
private:
xSocket m_Socket;
char* m_IPString;
};

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@ -5,10 +5,10 @@
#include "MCSocket.h"
#include "cMCLogger.h"
#include <errno.h>
#ifndef _WIN32
#include <cstring>
#include <errno.h>
#endif
#ifdef _WIN32
@ -66,11 +66,7 @@ bool cTCPLink::Connect( const char* a_Address, unsigned int a_Port )
#endif
m_Socket=socket(AF_INET,SOCK_STREAM,0);
#ifdef _WIN32
if( m_Socket==INVALID_SOCKET )
#else
if( m_Socket < 0 )
#endif
if( !m_Socket.IsValid() )
{
LOGERROR("cTCPLink: Invalid socket");
m_Socket = 0;