Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
MCSocket.h should soon be deprecated and deleted Do a full rebuild (mine bugged out when I didn't) git-svn-id: http://mc-server.googlecode.com/svn/trunk@8 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1,6 +1,7 @@
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#pragma once
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <WinSock.h>
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// #define socklen_t int
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@ -1,11 +1,3 @@
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#ifndef _WIN32
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#include <cstring>
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#include <semaphore.h>
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#include <errno.h>
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#endif
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#include "MCSocket.h"
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "cWorld.h"
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@ -1023,7 +1015,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
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while( self->m_bKeepThreadGoing )
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{
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iStat = recv(socket, &temp, 1, 0);
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iStat = socket.Receive( &temp, 1, 0 );
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if( cSocket::IsSocketError(iStat) || iStat == 0 )
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{
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LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str() );
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@ -1041,11 +1033,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
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}
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else
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{
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#ifndef _WIN32
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LOGERROR("Something went wrong during PacketID 0x%02x (%i)", temp, errno );
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#else
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LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, GetWSAError().c_str() );
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#endif
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LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
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LOG("CLIENT %s DISCONNECTED", self->GetUsername() );
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break;
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}
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@ -1056,11 +1044,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
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char c_Str[128];
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#ifdef _WIN32
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sprintf_s( c_Str, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
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#else
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sprintf( c_Str, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
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#endif
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sprintf_s( c_Str, 128, "[C->S] Unknown PacketID: 0x%2x", (unsigned char)temp );
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cPacket_Disconnect DC(c_Str);
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DC.Send( socket );
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@ -29,10 +29,7 @@
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#include "packets/cPacket_Chat.h"
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#ifndef _WIN32
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#include <cstring>
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#include <errno.h>
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#include <semaphore.h>
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#include "MCSocket.h"
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#define sprintf_s(dst, size, format, ...) sprintf(dst, format, __VA_ARGS__ )
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#endif
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#include <string>
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@ -150,64 +147,40 @@ bool cServer::InitServer( int a_Port )
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LOG("Starting up server.");
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#ifdef _WIN32
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WSADATA wsaData;
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memset( &wsaData, 0, sizeof( wsaData ) );
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int wsaret=WSAStartup(/*0x101*/ MAKEWORD(2, 2),&wsaData);
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if(wsaret!=0)
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if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
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{
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LOG("wsaret != 0");
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LOGERROR("WSAStartup() != 0");
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return false;
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}
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#endif
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sockaddr_in local;
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local.sin_family=AF_INET;
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local.sin_addr.s_addr=INADDR_ANY;
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local.sin_port=htons((u_short)a_Port); // 25565
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m_pState->SListenClient = socket(AF_INET,SOCK_STREAM,0);
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m_pState->SListenClient = cSocket::CreateSocket();
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if( !m_pState->SListenClient.IsValid() )
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{
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#ifdef _WIN32
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LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", GetWSAError().c_str() );
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#else
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LOGERROR("m_SListenClient==INVALID_SOCKET");
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#endif
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LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetLastErrorString() );
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return false;
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}
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#ifdef _WIN32
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char yes = 1;
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#else
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int yes = 1;
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#endif
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if (setsockopt( m_pState->SListenClient, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
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if( m_pState->SListenClient.SetReuseAddress() == -1 )
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{
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LOGERROR("setsockopt == -1");
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return false;
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}
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if( bind( m_pState->SListenClient, (sockaddr*)&local, sizeof(local)) != 0 )
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cSocket::SockAddr_In local;
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local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
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local.Address = cSocket::INTERNET_ADDRESS_ANY;
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local.Port = (unsigned short)a_Port; // 25565
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if( m_pState->SListenClient.Bind( local ) != 0 )
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{
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#ifdef _WIN32
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LOGERROR("bind fail (%s)", GetWSAError().c_str() );
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#else
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LOGERROR("bind fail (%i)", errno);
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#endif
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LOGERROR("bind fail (%s)", cSocket::GetLastErrorString() );
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return false;
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}
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if( listen( m_pState->SListenClient , 10 ) != 0)
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if( m_pState->SListenClient.Listen( 10 ) != 0)
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{
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#ifdef _WIN32
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LOGERROR("listen fail (%s)", GetWSAError().c_str() );
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#else
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LOGERROR("listen fail (%i)", errno);
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#endif
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LOGERROR("listen fail (%s)", cSocket::GetLastErrorString() );
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return false;
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}
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@ -243,7 +216,7 @@ cServer::cServer()
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cServer::~cServer()
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{
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if( m_pState->SListenClient ) closesocket( m_pState->SListenClient );
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if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
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m_pState->SListenClient = 0;
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m_pState->bStopListenThread = true;
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@ -277,24 +250,17 @@ void cServer::SendAllEntitiesTo(cClientHandle* a_Target)
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void cServer::StartListenClient()
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{
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sockaddr_in from;
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socklen_t fromlen=sizeof(from);
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cSocket SClient = m_pState->SListenClient.Accept();
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cSocket SClient = accept(
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m_pState->SListenClient,
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(sockaddr*)&from,
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&fromlen);
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if( from.sin_addr.s_addr && SClient.IsValid() )
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if( SClient.IsValid() )
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{
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char * ClientIP = 0;
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if((ClientIP = inet_ntoa(from.sin_addr)) == 0 )
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char * ClientIP = SClient.GetIPString();
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if( ClientIP == 0 )
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return;
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LOG("%s connected!", ClientIP);
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cClientHandle *NewHandle = 0;
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NewHandle = new cClientHandle( SClient );
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cClientHandle *NewHandle = new cClientHandle( SClient );
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cWorld* World = cRoot::Get()->GetWorld();
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World->LockClientHandle();
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World->AddClient( NewHandle );
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#include "cSocket.h"
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#include "cMCLogger.h"
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#ifndef _WIN32
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#include <netdb.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <errno.h>
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//#include <sys/socket.h>
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//#include <netinet/in.h>
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#include <arpa/inet.h> //inet_ntoa()
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#else
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#define socklen_t int
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#endif
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cSocket::cSocket( xSocket a_Socket )
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: m_Socket( a_Socket )
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, m_IPString( 0 )
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{
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}
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@ -38,7 +46,106 @@ void cSocket::CloseSocket()
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#ifdef _WIN32
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closesocket(m_Socket);
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#else
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shutdown(m_Socket, SHUT_RDWR);//SD_BOTH);
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close(m_Socket);
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if( shutdown(m_Socket, SHUT_RDWR) != 0 )//SD_BOTH);
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LOGWARN("Error on shutting down socket (%s)", m_IPString );
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if( close(m_Socket) != 0 )
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LOGWARN("Error closing socket (%s)", m_IPString );
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#endif
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}
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const char* cSocket::GetLastErrorString()
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{
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#define CASE_AND_RETURN( x ) case x: return #x
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#ifdef _WIN32
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switch( WSAGetLastError() )
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{
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CASE_AND_RETURN( WSANOTINITIALISED );
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CASE_AND_RETURN( WSAENETDOWN );
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CASE_AND_RETURN( WSAEFAULT );
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CASE_AND_RETURN( WSAENOTCONN );
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CASE_AND_RETURN( WSAEINTR );
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CASE_AND_RETURN( WSAEINPROGRESS );
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CASE_AND_RETURN( WSAENETRESET );
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CASE_AND_RETURN( WSAENOTSOCK );
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CASE_AND_RETURN( WSAEOPNOTSUPP );
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CASE_AND_RETURN( WSAESHUTDOWN );
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CASE_AND_RETURN( WSAEWOULDBLOCK );
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CASE_AND_RETURN( WSAEMSGSIZE );
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CASE_AND_RETURN( WSAEINVAL );
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CASE_AND_RETURN( WSAECONNABORTED );
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CASE_AND_RETURN( WSAETIMEDOUT );
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CASE_AND_RETURN( WSAECONNRESET );
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}
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return "No Error";
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#else
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return "GetLastErrorString() only works on Windows";
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#endif
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}
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int cSocket::SetReuseAddress()
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{
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#ifdef _WIN32
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char yes = 1;
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#else
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int yes = 1;
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#endif
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return setsockopt( m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int) );
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}
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int cSocket::WSAStartup()
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{
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#ifdef _WIN32
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WSADATA wsaData;
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memset( &wsaData, 0, sizeof( wsaData ) );
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return ::WSAStartup( MAKEWORD(2, 2),&wsaData);
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#else
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return 0;
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#endif
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}
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cSocket cSocket::CreateSocket()
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{
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return socket(AF_INET,SOCK_STREAM,0);
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}
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int cSocket::Bind( SockAddr_In& a_Address )
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{
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sockaddr_in local;
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if( a_Address.Family == ADDRESS_FAMILY_INTERNET )
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local.sin_family = AF_INET;
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if( a_Address.Address == INTERNET_ADDRESS_ANY )
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local.sin_addr.s_addr = INADDR_ANY;
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local.sin_port=htons( (u_short)a_Address.Port );
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return bind( m_Socket, (sockaddr*)&local, sizeof(local));
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}
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int cSocket::Listen( int a_Backlog )
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{
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return listen( m_Socket, a_Backlog );
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}
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cSocket cSocket::Accept()
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{
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sockaddr_in from;
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socklen_t fromlen=sizeof(from);
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cSocket SClient = accept( m_Socket, (sockaddr*)&from, &fromlen);
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if( from.sin_addr.s_addr && SClient.IsValid() ) // Get IP in string form
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{
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SClient.m_IPString = inet_ntoa(from.sin_addr);
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//LOG("cSocket::Accept() %s", SClient.m_IPString );
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}
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return SClient;
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}
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int cSocket::Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags )
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{
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return recv(m_Socket, a_Buffer, a_Length, a_Flags);
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}
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#pragma once
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <WinSock.h>
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#define socklen_t int
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#ifdef SendMessage
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#undef SendMessage
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#endif
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@ -30,6 +30,12 @@ public:
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xSocket GetSocket() const;
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void SetSocket( xSocket a_Socket );
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int SetReuseAddress();
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static int WSAStartup();
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static const char* GetLastErrorString();
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static cSocket CreateSocket();
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inline static bool IsSocketError( int a_ReturnedValue )
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{
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#ifdef _WIN32
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@ -39,7 +45,24 @@ public:
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#endif
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}
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struct SockAddr_In
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{
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short Family;
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unsigned short Port;
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unsigned long Address;
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};
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static const short ADDRESS_FAMILY_INTERNET = 2;
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static const unsigned long INTERNET_ADDRESS_ANY = 0;
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int Bind( SockAddr_In& a_Address );
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int Listen( int a_Backlog );
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cSocket Accept();
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int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
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char* GetIPString() { return m_IPString; }
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private:
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xSocket m_Socket;
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char* m_IPString;
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};
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#include "MCSocket.h"
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#include "cMCLogger.h"
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#include <errno.h>
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#ifndef _WIN32
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#include <cstring>
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#include <errno.h>
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#endif
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#ifdef _WIN32
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@ -66,11 +66,7 @@ bool cTCPLink::Connect( const char* a_Address, unsigned int a_Port )
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#endif
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m_Socket=socket(AF_INET,SOCK_STREAM,0);
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#ifdef _WIN32
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if( m_Socket==INVALID_SOCKET )
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#else
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if( m_Socket < 0 )
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#endif
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if( !m_Socket.IsValid() )
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{
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LOGERROR("cTCPLink: Invalid socket");
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m_Socket = 0;
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