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cuberite-2a/source/cGhast.cpp
lapayo94@gmail.com e8f230f24e - Fixed Bug #99 -> Mobs no longer bother you in creative mode
- refactored many things in the Monster system

git-svn-id: http://mc-server.googlecode.com/svn/trunk@112 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-25 22:47:12 +00:00

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C++

#include "cGhast.h"
cGhast::cGhast()
{
m_MobType = 56;
GetMonsterConfig("Ghast");
}
cGhast::~cGhast()
{
}
bool cGhast::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cGhast::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2);
cMonster::RandomDropItem(E_ITEM_GHAST_TEAR, 0, 1);
cMonster::KilledBy( a_Killer );
}