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cuberite-2a/src/Entities
2014-04-26 00:32:30 +02:00
..
Boat.cpp Add entity invulnerable 2014-04-26 00:32:30 +02:00
Boat.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
CMakeLists.txt Cmake generated projects for IDEs include headers in project files. 2014-04-25 09:56:15 -07:00
Effects.h Added newlines. Without them, the files would not compile. 2014-03-25 10:33:52 -06:00
EnderCrystal.cpp Ender crystals 2014-03-25 20:59:33 +02:00
EnderCrystal.h Ender crystals 2014-03-25 20:59:33 +02:00
Entity.cpp Add entity invulnerable 2014-04-26 00:32:30 +02:00
Entity.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
ExpOrb.cpp Add ExpOrb saving. 2014-03-15 00:32:49 +01:00
ExpOrb.h More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future. 2014-03-25 11:15:05 -06:00
FallingBlock.cpp Added extra awesomeness to TNT 2014-03-05 22:12:48 +00:00
FallingBlock.h Moved source to src 2013-11-24 14:19:41 +00:00
Floater.cpp Fixed most of the reordering warnings 2014-02-05 09:43:49 -08:00
Floater.h Added newlines. Without them, the files would not compile. 2014-03-25 10:33:52 -06:00
HangingEntity.cpp Add item frame saving. 2014-03-15 02:45:25 +01:00
HangingEntity.h Add item frame saving. 2014-03-15 02:45:25 +01:00
ItemFrame.cpp Add item frame saving. 2014-03-15 02:45:25 +01:00
ItemFrame.h Add item frame saving. 2014-03-15 02:45:25 +01:00
Minecart.cpp Add entity invulnerable 2014-04-26 00:32:30 +02:00
Minecart.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
Painting.cpp Fixed multiple gcc warnings about unused params. 2014-02-28 16:26:23 +01:00
Painting.h Fixed multiple gcc warnings about unused params. 2014-02-28 16:26:23 +01:00
Pawn.cpp Moved source to src 2013-11-24 14:19:41 +00:00
Pawn.h Moved source to src 2013-11-24 14:19:41 +00:00
Pickup.cpp Entities handle chunks properly again 2014-04-12 13:16:48 +01:00
Pickup.h Entities handle chunks properly again 2014-04-12 13:16:48 +01:00
Player.cpp Add entity invulnerable 2014-04-26 00:32:30 +02:00
Player.h Add entity invulnerable 2014-04-26 00:32:30 +02:00
ProjectileEntity.cpp Creator not user. 2014-04-25 06:26:08 -07:00
ProjectileEntity.h Creator not user. 2014-04-25 06:26:08 -07:00
TNTEntity.cpp Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00
TNTEntity.h Change TNT Fuse to ticks 2014-03-08 12:24:33 +01:00