..
CMakeLists.txt
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
ItemArmor.h
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
ItemAxe.h
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
ItemBed.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
ItemBigFlower.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemBoat.h
Don't spawn boats in ground
2020-03-05 16:05:30 +02:00
ItemBottle.h
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
ItemBow.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemBrewingStand.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemBucket.h
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
ItemCake.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemCauldron.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemChest.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
ItemCloth.h
Moved source to src
2013-11-24 14:19:41 +00:00
ItemComparator.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemDoor.h
Add a formatting function for Vector3 ( #4282 )
2018-09-24 21:33:39 +01:00
ItemDye.h
Bonemeal cannot be used on cactus and sugar cane
2020-03-21 19:46:57 +02:00
ItemEmptyMap.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemEyeOfEnder.h
Create Ender Portal with Eyes of Ender ( #4126 )
2019-05-11 20:43:26 +01:00
ItemFishingRod.h
Fix typo in fish meta
2020-03-22 14:43:12 +02:00
ItemFlowerPot.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemFood.h
Don't remove items twice ( #4524 )
2020-03-22 12:17:04 +02:00
ItemGoldenApple.h
Golden Apple Fixes ( #4130 )
2018-01-06 00:39:23 +00:00
ItemHandler.cpp
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
ItemHandler.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
ItemHoe.h
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
ItemItemFrame.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemLeaves.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
ItemLighter.h
TNT position fixes ( #4519 )
2020-03-22 17:33:36 +02:00
ItemLilypad.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemMap.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemMilk.h
Don't remove items twice ( #4524 )
2020-03-22 12:17:04 +02:00
ItemMinecart.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemMobHead.h
BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors ( #4038 )
2017-09-25 18:17:45 +02:00
ItemNetherWart.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
ItemPainting.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemPickaxe.h
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
ItemPotion.h
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
ItemPumpkin.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemRedstoneDust.h
Improved maps
2015-07-14 21:46:30 +01:00
ItemRedstoneRepeater.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemSapling.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemSeeds.h
Consolidated food effects into EatItem, added all fish type FoodInfos. ( #3875 )
2017-07-30 18:53:21 +01:00
ItemShears.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
ItemShovel.h
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
ItemSign.h
BigFlower fixes ( #3826 )
2017-07-07 16:37:53 +02:00
ItemSlab.h
Item durability loss now depends on the item used. ( #4123 )
2018-01-05 11:28:06 +00:00
ItemSpawnEgg.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
ItemString.h
Implemented tripwire(s) (hooks)
2014-06-28 20:44:34 +01:00
ItemSugarcane.h
Basic style fixes.
2014-07-17 22:50:58 +02:00
ItemSword.h
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
ItemThrowable.h
Increase speed of splash potion and expbottle ( #4513 )
2020-03-22 17:44:24 +02:00