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Implemented tripwire(s) (hooks)

* Fixes #944
This commit is contained in:
Tiger Wang 2014-06-28 20:44:34 +01:00
parent de543ff73f
commit 61cb08b546
9 changed files with 324 additions and 17 deletions

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@ -101,6 +101,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_NEW_LEAVES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_SIGN_POST ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TORCH ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_VINES ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WALLSIGN ].m_SpreadLightFalloff = 1;
a_Info[E_BLOCK_WOODEN_DOOR ].m_SpreadLightFalloff = 1;
@ -160,6 +162,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STATIONARY_WATER ].m_Transparent = true;
a_Info[E_BLOCK_STONE_BUTTON ].m_Transparent = true;
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE ].m_Transparent = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_Transparent = true;
a_Info[E_BLOCK_TALL_GRASS ].m_Transparent = true;
a_Info[E_BLOCK_TORCH ].m_Transparent = true;
a_Info[E_BLOCK_VINES ].m_Transparent = true;
@ -197,6 +201,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;
a_Info[E_BLOCK_TRIPWIRE ].m_OneHitDig = true;
// Blocks that break when pushed by piston:
@ -239,6 +244,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_PistonBreakable = true;
a_Info[E_BLOCK_TALL_GRASS ].m_PistonBreakable = true;
a_Info[E_BLOCK_TORCH ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE ].m_PistonBreakable = true;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_PistonBreakable = true;
a_Info[E_BLOCK_VINES ].m_PistonBreakable = true;
a_Info[E_BLOCK_WATER ].m_PistonBreakable = true;
a_Info[E_BLOCK_WOODEN_BUTTON ].m_PistonBreakable = true;
@ -280,6 +287,8 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_TALL_GRASS ].m_IsSnowable = false;
a_Info[E_BLOCK_TNT ].m_IsSnowable = false;
a_Info[E_BLOCK_TORCH ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE ].m_IsSnowable = false;
a_Info[E_BLOCK_TRIPWIRE_HOOK ].m_IsSnowable = false;
a_Info[E_BLOCK_VINES ].m_IsSnowable = false;
a_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
a_Info[E_BLOCK_WATER ].m_IsSnowable = false;

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@ -65,6 +65,8 @@
#include "BlockRedstoneRepeater.h"
#include "BlockRedstoneTorch.h"
#include "BlockTNT.h"
#include "BlockTripwire.h"
#include "BlockTripwireHook.h"
#include "BlockSand.h"
#include "BlockSapling.h"
#include "BlockSideways.h"
@ -291,6 +293,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType);
case E_BLOCK_TRIPWIRE: return new cBlockTripwireHandler (a_BlockType);
case E_BLOCK_TRIPWIRE_HOOK: return new cBlockTripwireHookHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); // TODO: This needs a special handler
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);

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@ -2,8 +2,6 @@
#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"

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@ -0,0 +1,32 @@
#pragma once
#include "BlockHandler.h"
class cBlockTripwireHandler :
public cBlockHandler
{
public:
cBlockTripwireHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_STRING, 1, 0));
}
virtual const char * GetStepSound(void) override
{
return "";
}
};

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@ -0,0 +1,82 @@
#pragma once
#include "BlockHandler.h"
#include "MetaRotator.h"
class cBlockTripwireHookHandler :
public cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>
{
public:
cBlockTripwireHookHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = DirectionToMetadata(a_BlockFace);
return true;
}
inline static NIBBLETYPE DirectionToMetadata(eBlockFace a_Direction)
{
switch (a_Direction)
{
case BLOCK_FACE_XM: return 0x1;
case BLOCK_FACE_XP: return 0x3;
case BLOCK_FACE_ZM: return 0x2;
case BLOCK_FACE_ZP: return 0x0;
default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0;
}
}
inline static eBlockFace MetadataToDirection(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x03)
{
case 0x1: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_XP;
case 0x2: return BLOCK_FACE_ZM;
case 0x0: return BLOCK_FACE_ZP;
default: ASSERT(!"Unhandled tripwire hook metadata!"); return BLOCK_FACE_NONE;
}
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(E_BLOCK_TRIPWIRE_HOOK, 1, 0));
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, MetadataToDirection(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn);
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
};

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@ -44,6 +44,7 @@
#include "ItemSign.h"
#include "ItemMobHead.h"
#include "ItemSpawnEgg.h"
#include "ItemString.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
@ -129,6 +130,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_STRING: return new cItemStringHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
case E_ITEM_WOODEN_HOE:

39
src/Items/ItemString.h Normal file
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@ -0,0 +1,39 @@
#pragma once
#include "ItemHandler.h"
class cItemStringHandler :
public cItemHandler
{
public:
cItemStringHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_TRIPWIRE;
a_BlockMeta = 0;
return true;
}
};

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@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "IncrementalRedstoneSimulator.h"
#include "BoundingBox.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
@ -12,10 +13,13 @@
#include "../Blocks/BlockButton.h"
#include "../Blocks/BlockLever.h"
#include "../Blocks/BlockPiston.h"
#include "../Blocks/BlockTripwireHook.h"
#define WAKE_SIMULATOR_IF_DIRTY(a_Chunk, a_BlockX, a_BlockY, a_BlockZ) if (a_Chunk->IsRedstoneDirty()) WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulator(cWorld & a_World) :
super(a_World),
@ -99,10 +103,11 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY,
// Changeable sources
((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0) ||
((Block == E_BLOCK_DETECTOR_RAIL) && ((Meta & 0x08) == 0)) ||
(((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
(((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0)) ||
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0))
(((Block == E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE) || (Block == E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE)) && (Meta == 0)) ||
((Block == E_BLOCK_TRIPWIRE_HOOK) && ((Meta & 0x08) == 0))
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
@ -289,6 +294,9 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
switch (dataitr->Data)
{
case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_TRIPWIRE: HandleTripwire(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_TRIPWIRE_HOOK: HandleTripwireHook(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
@ -1120,7 +1128,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
case E_BLOCK_STONE_PRESSURE_PLATE:
{
// MCS feature - stone pressure plates can only be triggered by players :D
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.7f, false);
cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(BlockX + 0.5f, (float)a_RelBlockY, BlockZ + 0.5f), 0.5f, false);
if (a_Player != NULL)
{
@ -1131,7 +1139,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
else
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
}
@ -1155,7 +1163,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_NumberOfEntities++;
}
@ -1177,7 +1185,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
};
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
unsigned char Power;
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
@ -1198,7 +1206,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
@ -1223,7 +1231,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_NumberOfEntities++;
}
@ -1232,7 +1240,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
bool GetPowerLevel(unsigned char & a_PowerLevel) const
{
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / (float)10), MAX_POWER_LEVEL);
a_PowerLevel = std::min((int)ceil(m_NumberOfEntities / 10.f), MAX_POWER_LEVEL);
return (a_PowerLevel > 0);
}
@ -1245,7 +1253,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
};
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
unsigned char Power;
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
@ -1266,7 +1274,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
@ -1291,7 +1299,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
double Distance = (EntityPos - BlockPos).Length();
if (Distance <= 0.7)
if (Distance <= 0.5)
{
m_FoundEntity = true;
return true; // Break out, we only need to know for plates that at least one entity is on top
@ -1313,7 +1321,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
} ;
cPressurePlateCallback PressurePlateCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntity(PressurePlateCallback);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), PressurePlateCallback);
NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
if (PressurePlateCallback.FoundEntity())
@ -1333,7 +1341,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
m_Chunk->BroadcastSoundEffect("random.click", (int)((BlockX + 0.5) * 8.0), (int)((a_RelBlockY + 0.1) * 8.0), (int)((BlockZ + 0.5) * 8.0), 0.3F, 0.6F);
}
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_META_PRESSURE_PLATE_RAISED);
m_World.WakeUpSimulators(BlockX, a_RelBlockY, BlockZ);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
break;
}
@ -1349,6 +1357,131 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_RelBlockX, int a_R
void cIncrementalRedstoneSimulator::HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
int RelX = a_RelBlockX, RelZ = a_RelBlockZ;
bool FoundActivated = false;
eBlockFace FaceToGoTowards = cBlockTripwireHookHandler::MetadataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ));
for (int i = 0; i < 40; ++i) // Tripwires can be connected up to 40 blocks
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
AddFaceDirection(RelX, a_RelBlockY, RelZ, FaceToGoTowards);
m_Chunk->UnboundedRelGetBlock(RelX, a_RelBlockY, RelZ, Type, Meta);
if (Type == E_BLOCK_TRIPWIRE)
{
if (Meta == 0x1)
{
FoundActivated = true;
}
}
else if (Type == E_BLOCK_TRIPWIRE_HOOK)
{
if (ReverseBlockFace(cBlockTripwireHookHandler::MetadataToDirection(Meta)) == FaceToGoTowards)
{
// Other hook not facing in opposite direction
break;
}
else
{
// Tripwire hook not connected at all, AND away all the power state bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
return;
}
}
else
{
// Tripwire hook not connected at all, AND away all the power state bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x3);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
return;
}
}
if (FoundActivated)
{
// Connected and activated, set the 3rd and 4th highest bits
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) | 0xC);
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
}
else
{
// Connected but not activated, AND away the highest bit
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, (m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7) | 0x4);
WAKE_SIMULATOR_IF_DIRTY(m_Chunk, BlockX, a_RelBlockY, BlockZ);
}
}
void cIncrementalRedstoneSimulator::HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
class cTripwireCallback :
public cEntityCallback
{
public:
cTripwireCallback(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_FoundEntity(false),
m_X(a_BlockX),
m_Y(a_BlockY),
m_Z(a_BlockZ)
{
}
virtual bool Item(cEntity * a_Entity) override
{
cBoundingBox bbWire(m_X, m_X + 1, m_Y, m_Y + 0.1, m_Z, m_Z + 1);
cBoundingBox bbEntity(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
if (bbEntity.DoesIntersect(bbWire))
{
m_FoundEntity = true;
return true; // One entity is sufficient to trigger the wire
}
return false;
}
bool FoundEntity(void) const
{
return m_FoundEntity;
}
protected:
bool m_FoundEntity;
int m_X;
int m_Y;
int m_Z;
};
cTripwireCallback TripwireCallback(BlockX, a_RelBlockY, BlockZ);
m_World.ForEachEntityInChunk(m_Chunk->GetPosX(), m_Chunk->GetPosZ(), TripwireCallback);
if (TripwireCallback.FoundEntity())
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x1);
}
else
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, 0x0);
}
}
bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;

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@ -102,6 +102,11 @@ private:
void HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles pressure plates */
void HandlePressurePlate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyType);
/** Handles tripwire hooks
Performs correct meta and power setting for self by going in the direction it faces and looking for a continous line of tripwire bounded by another oppositely facing hook
If this line is complete, it verifies that at least on wire reports an entity is on top (via its meta), and performs its task
*/
void HandleTripwireHook(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/* ==================== */
/* ====== CARRIERS ====== */
@ -134,6 +139,8 @@ private:
void HandleFenceGate(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles noteblocks */
void HandleNoteBlock(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/** Handles tripwires */
void HandleTripwire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ);
/* ===================== */
/* ====== Helper functions ====== */
@ -271,6 +278,7 @@ private:
case E_BLOCK_TNT:
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_DOOR:
case E_BLOCK_WOODEN_PRESSURE_PLATE: