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cuberite-2a/src/Items
Zach DeCook 24a8456f79 Create Ender Portal with Eyes of Ender (#4126)
The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last.

Note: Still need to create a block entity so that portals don't become invisible when you relog.

Addresses part of #3445
Fixes #3695
2019-05-11 20:43:26 +01:00
..
CMakeLists.txt Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
ItemArmor.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemAxe.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemBed.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemBigFlower.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemBoat.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemBottle.h Tracer replacement (#3704) 2017-05-11 13:34:36 +01:00
ItemBow.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemBrewingStand.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemBucket.h Buckets: Be able to place fluids through other fluids. (#4331) 2019-05-07 20:15:58 +01:00
ItemCake.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemCauldron.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemChest.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemCloth.h Moved source to src 2013-11-24 14:19:41 +00:00
ItemComparator.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemDoor.h Add a formatting function for Vector3 (#4282) 2018-09-24 21:33:39 +01:00
ItemDye.h Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
ItemEmptyMap.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemEyeOfEnder.h Create Ender Portal with Eyes of Ender (#4126) 2019-05-11 20:43:26 +01:00
ItemFishingRod.h Damage fishing rod when catching the hook on a block, then reeling it in (#4151) 2018-02-11 12:40:16 +00:00
ItemFlowerPot.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemFood.h Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875) 2017-07-30 18:53:21 +01:00
ItemGoldenApple.h Golden Apple Fixes (#4130) 2018-01-06 00:39:23 +00:00
ItemHandler.cpp Create Ender Portal with Eyes of Ender (#4126) 2019-05-11 20:43:26 +01:00
ItemHandler.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemHoe.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemItemFrame.h Force all headers other than "Globals.h" to be included with relative paths (#4269) 2018-08-29 01:51:25 +01:00
ItemLeaves.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemLighter.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemLilypad.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMap.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMilk.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMinecart.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemMobHead.h BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038) 2017-09-25 18:17:45 +02:00
ItemNetherWart.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemPainting.h Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
ItemPickaxe.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemPotion.h Minor changes (#3909) 2017-08-24 11:19:40 +02:00
ItemPumpkin.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemRedstoneDust.h Improved maps 2015-07-14 21:46:30 +01:00
ItemRedstoneRepeater.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemSapling.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemSeeds.h Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875) 2017-07-30 18:53:21 +01:00
ItemShears.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemShovel.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemSign.h BigFlower fixes (#3826) 2017-07-07 16:37:53 +02:00
ItemSlab.h Item durability loss now depends on the item used. (#4123) 2018-01-05 11:28:06 +00:00
ItemSpawnEgg.h Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
ItemString.h Implemented tripwire(s) (hooks) 2014-06-28 20:44:34 +01:00
ItemSugarcane.h Basic style fixes. 2014-07-17 22:50:58 +02:00
ItemSword.h Deal with covered switches consistently (#4161) 2018-02-04 23:07:12 +00:00
ItemThrowable.h Create Ender Portal with Eyes of Ender (#4126) 2019-05-11 20:43:26 +01:00