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502 Commits

Author SHA1 Message Date
peterbell10 f4f2fc7c3d Add cUUID class (#3871) 2017-08-25 13:43:18 +01:00
Lukas Pioch b55e5f5ad1 Use ref instead of pointer 2017-08-24 14:36:29 +02:00
mathiascode 02775e52c4 Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Safwat Halaby c1b1cb87a1 Removed outdated pathfinder comment (#3955) 2017-08-23 22:05:33 +03:00
Pablo Beltrán b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Lane Kolbly 8f1ddfa6c3 Changed type of FastRandom in monster drop calculation. (#3920)
* Fixed type of FastRandom in monster drop calculation.

* Distribute dropped items into stacks.

* Moved while loop outside if statement.
2017-08-18 11:23:08 +01:00
Tiger Wang 72d7027861 Merge pull request #3489 from cuberite/EntityOwnership
* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Bond-009 05045860c2 Sitting cats block enderchests from opening (#3906) 2017-08-17 16:29:43 +02:00
Lukas Pioch 743a50014a Replaced includes with forward declarations 2017-08-13 12:31:10 +01:00
Tiger Wang 4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
Lukas Pioch 07f25253a2 Removed unneeded includes (#3902) 2017-08-06 20:57:44 +01:00
peterbell10 759618b035 Remove double includes part 2 (#3890) 2017-08-03 15:34:19 +02:00
Lukas Pioch 0397535fa7 Removed unused forward declarations (#3888) 2017-08-03 15:10:29 +02:00
Lane Kolbly 10d42a2452 Consolidated food effects into EatItem, added all fish type FoodInfos. (#3875)
* Consolidated food effects into EatItem, added all fish types.

* Changed type of NumFishInfos to satisfy clang.

* Removed unused call for a_Item in EatItem
2017-07-30 18:53:21 +01:00
Bond-009 6e8ec2fe34 Creepers explode when burned by flint and steel (#3865)
Fixed an issue where creepers didn't explode when they were burned with flint and steel
2017-07-22 22:05:09 +01:00
Bond-009 6a19841121 Added basic ocelot behavior (#3829) 2017-07-12 12:42:02 +02:00
Pablo Beltrán 7adec790e6 Sound effect horse rejects player when taming 2017-07-10 05:47:04 +02:00
Bond-009 b1628846d9 Fix horse taming (#3820)
* Horses rear when untamed and right-clicked with an item
2017-07-02 07:40:59 +02:00
Bond_009 445abe001a When right-clicking on a passive mob with 'his' spawn egg spawn a baby 2017-07-02 07:38:41 +02:00
Bond-009 a944ac3b06 Endermen take damage from rain 2017-06-30 23:53:23 +02:00
Bond-009 0c0bfe54bb Spider should attack only when the light level is lower than 11 (#3815) 2017-06-30 10:48:06 +02:00
peterbell10 360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Mattes D 0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Lukas Pioch fc49ace897 Spawn eggs works again 2017-05-22 18:10:12 +02:00
Lukas Pioch e35ac1bfb9 Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Pablo Beltrán 2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
Mattes D 2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Bond-009 6fe863c2ad Fixed cactus detection and zombie pigman sword (#3584)
Fixes for issues #902 and #2917
2017-02-25 19:14:08 +01:00
mathiascode dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
mathiascode 4311f4a658 Added some blocks and items (#3503) 2017-02-14 11:13:55 +01:00
Mattes D cbff1378fd Fixed bindings for cBlockArea:Read and Write. (#3568)
The original bindings accepted nil as the World param, causing a crash.
2017-02-05 16:00:38 +01:00
Mattes D d17b21da55 cWolf: Fixed targetting a nullptr. 2016-11-22 17:51:53 +01:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Mattes D 2622a8622a APIDump: Reformatted the docs to include type information.
Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot 90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mattes D d2e8643607 Fixed type-casting-related warnings. 2016-08-24 22:26:53 +02:00
Mattes D 7549f468b3 Fixed implicit rounding warnings. 2016-08-19 14:09:10 +02:00
Mattes D 8eaa8613da CMake: Remove needless minimum version specifications. 2016-07-18 22:11:42 +02:00
Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot 77bf00a599 Out of world blocks are now always considered air blocks 2016-04-23 09:54:34 +03:00
LogicParrot 250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
LogicParrot 56a855d599 Manual mob burn code 2016-04-06 09:18:33 +03:00
LogicParrot a3d9bd8ba0 Fix passive mob destruction crashes 2016-03-28 18:37:43 +03:00
tonibm19 27968aa958 fixed horse bug
horse could be "controlled" without a saddle or being tamed
2016-03-01 19:52:21 +01:00
worktycho 4495dd62b9 Merge pull request #3026 from iam10K/master
Stop Tamed Wolf from following player when he is flying
2016-02-19 22:08:41 +00:00
Tyler Encke f29908ce77 Stop Wolf from following player when he is flying
Check to make sure player is not flying before allowing wolf to move to player.

Fixed isFlying to IsFlying
2016-02-19 13:07:07 -05:00
LogicParrot 83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
Julian Laubstein 6fdd7194c8 Merge pull request #2974 from LogicParrot/perl
Bulk clearing of whitespace
2016-02-06 11:37:34 +01:00
LogicParrot 2b81759bdc Merge pull request #2958 from LogicParrot/fence
Pathfinder now properly treats nonsolids above fence
2016-02-06 10:25:06 +02:00
LogicParrot ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00