Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
bibo38
31466fda5f
Doors now get placed on the server-side.
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The Y-Value is already the lower door block(From ItemHandler.cpp:346).
Increasing it once again, places the door into the air, which is blocked by Cuberite.
Bugfix #2279
2015-06-25 16:17:03 +02:00
Mattes D
3889b2cac2
Refactored block placement workflow.
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Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
2015-06-21 19:49:22 +02:00
wraith11
794013315b
Fix door placing in connection with slabs
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Except top-half slabs as transparent blocks for doors.
2015-04-21 20:47:02 +02:00
Tommy Santerre
3f6d823aa4
Correct world height validations.
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Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
2015-03-19 20:32:17 -04:00
Mattes D
88fc70a06a
Fixed door placement.
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Doors now have hinges on the correct side, based on what the surroundings are when placing them.
2015-02-28 17:16:21 +01:00
Mattes D
1bcc4abd68
Door handler: Removed needless check.
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The Y coord has already been checked above.
2015-02-21 14:23:37 +01:00
Freddie Wang
b165ab6363
Fix door placement check
2015-02-21 14:22:05 +01:00
Mattes D
9e478c6f29
Fixed door placement.
2014-12-25 01:00:51 +01:00
Mattes D
ccdf03daaf
Refactored all player block placing to go through hooks.
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Fixes #1618 .
2014-12-24 07:20:17 +01:00
Masy98
9106a8c29b
Moved curly brace to seperate line
2014-09-26 19:45:03 +02:00
Masy98
d4641576c0
Added new doors in ItemDoor.h
2014-09-11 16:33:52 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
Tycho
8464f689ea
Improved Type safety of eBlockFace
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May Fix #640
2014-02-04 10:59:05 -08:00
Tycho
c6304b2b4f
Changed pointers to references
2014-02-01 05:06:32 -08:00
Tycho
a13d009a30
Refactored GetPlacementBlockTypeMeta
2014-01-26 07:06:25 -08:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00