Fix door placing in connection with slabs
Except top-half slabs as transparent blocks for doors.
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13b96a40ea
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@ -6,7 +6,7 @@
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#include "Chunk.h"
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#include "MetaRotator.h"
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#include "ChunkInterface.h"
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#include "BlockSlab.h"
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@ -109,16 +109,31 @@ public:
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
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return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ), a_Chunk.GetMeta(a_RelX, a_RelY - 1, a_RelZ)));
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}
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/** Returns true if door can be placed on the specified block type. */
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static bool CanBeOn(BLOCKTYPE a_BlockType)
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static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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// Vanilla refuses to place doors on transparent blocks
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// Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors
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// We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
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return !cBlockInfo::IsTransparent(a_BlockType) || IsDoorBlockType(a_BlockType);
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// Doors can be placed on upside-down slabs
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if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0))
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{
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return true;
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}
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// Doors can also be placed on other doors
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else if (IsDoorBlockType(a_BlockType))
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{
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return true;
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}
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// Doors can not be placed on transparent blocks, but on any other block
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else
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{
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return !cBlockInfo::IsTransparent(a_BlockType);
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}
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}
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@ -40,7 +40,7 @@ public:
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}
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// The door needs a compatible block below it:
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if (!cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
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if (!cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ), a_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ)))
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{
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return false;
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}
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