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Fixed door placement.

This commit is contained in:
Mattes D 2014-12-25 01:00:51 +01:00
parent 1af6210466
commit 9e478c6f29
2 changed files with 4 additions and 3 deletions

View File

@ -117,7 +117,8 @@ public:
static bool CanBeOn(BLOCKTYPE a_BlockType)
{
// Vanilla refuses to place doors on transparent blocks
return !cBlockInfo::IsTransparent(a_BlockType);
// We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
return !cBlockInfo::IsTransparent(a_BlockType) || IsDoorBlockType(a_BlockType);
}

View File

@ -27,7 +27,7 @@ public:
) override
{
// Vanilla only allows door placement while clicking on the top face of the block below the door:
if (a_BlockFace != BLOCK_FACE_NONE)
if (a_BlockFace != BLOCK_FACE_TOP)
{
return false;
}
@ -40,7 +40,7 @@ public:
}
// The door needs a compatible block below it:
if ((a_BlockY > 0) && cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
if ((a_BlockY > 0) && !cBlockDoorHandler::CanBeOn(a_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
return false;
}