Fix door placement check
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@ -62,10 +62,10 @@ public:
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return false;
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}
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}
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// Check the two blocks that will get replaced by the door:
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BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 2, a_BlockZ);
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BLOCKTYPE LowerBlockType = a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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BLOCKTYPE UpperBlockType = a_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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if (
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!cBlockDoorHandler::CanReplaceBlock(LowerBlockType) ||
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!cBlockDoorHandler::CanReplaceBlock(UpperBlockType))
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@ -106,7 +106,3 @@ public:
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return true;
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}
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} ;
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