Mattes D
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e2a04f580a
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BasicStyle: Added missing braces to control statements.
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2014-12-05 16:59:11 +01:00 |
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p-mcgowan
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8557ab18d0
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conflict resolution
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2014-12-04 13:31:58 -08:00 |
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p-mcgowan
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27185dd374
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clearing CheckBasicStyle.lua messages
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2014-12-03 00:26:15 -08:00 |
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Mattes D
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bc8937d315
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Merge pull request #1634 from mc-server/DungeonSpawners
Dungeons spawners now spawn mobs
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2014-12-02 11:15:20 +01:00 |
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STRWarrior
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f1177984f1
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Fixed forgotten semicolon
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2014-12-02 10:20:20 +01:00 |
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STRWarrior
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a466986f53
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Using IntNoise3DInt instead of IntNoise3D
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2014-12-02 09:55:25 +01:00 |
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STRWarrior
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5db3ceb333
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Suggestions by xoft
Using IntNoise3D to prevent needless floating point math
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2014-12-02 09:42:49 +01:00 |
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p-mcgowan
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bb5a7d8f15
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reformat for lua and CI
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2014-12-01 17:47:36 -08:00 |
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p-mcgowan
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3bf111c69e
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formatting and commenting fixes
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2014-12-01 17:28:46 -08:00 |
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p-mcgowan
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cb584a87bd
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cacti no longer spawn outside of desert variants
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2014-12-01 11:44:20 -08:00 |
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STRWarrior
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7586069829
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Using static cast for Dungeon spawners
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2014-12-01 19:07:54 +01:00 |
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STRWarrior
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ca728da9b6
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Using static cast for MineShaft spawners
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2014-12-01 19:05:44 +01:00 |
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STRWarrior
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25e3869485
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Mineshaft spawners now spawn cave spiders
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2014-12-01 18:47:39 +01:00 |
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STRWarrior
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c0b08a6c1e
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Dungeons spawners now spawn mobs
25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
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2014-12-01 17:51:20 +01:00 |
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STRWarrior
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1bf0827a2f
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Simplefied SoulsandRims
Replaced two for loops with a single if
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2014-12-01 17:29:35 +01:00 |
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STRWarrior
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fa4a85c915
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Added better soulsand rims
As a finisher called SoulsandRims
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2014-12-01 16:36:48 +01:00 |
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Mattes D
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cc313c91ab
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DistortedHeightmap: Added missing initialization.
This was probably the original cause for the "empty chunks".
Fixes #1433.
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2014-12-01 00:14:27 +01:00 |
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Mattes D
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f0ad6221c3
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Noise3D: Fixed missing initialization.
This should fix terrain being at Y=0 or Y=255 for the spawn chunk.
Fixes #1433.
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2014-12-01 00:09:58 +01:00 |
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STRWarrior
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e972c52e54
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Hopefully fixed random build fails
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2014-11-30 18:44:44 +01:00 |
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STRWarrior
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65dc452923
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Fixed nether ceiling
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2014-11-30 16:34:41 +01:00 |
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Mattes D
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61ce09e4d0
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CompoGenBiomal: Fixed signed vs unsigned comparison.
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2014-11-27 21:24:03 +01:00 |
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Mattes D
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e3e13f552f
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Fixed BlockStringToType return value.
-1 was not a valid BLOCKTYPE and would not be recognized by the callers, ever.
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2014-11-27 21:19:52 +01:00 |
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Mattes D
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478bbad5ed
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Added TwoHeights shape generator.
This is a faster shape generator that can generate overhangs and has biome awareness.
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2014-11-23 18:16:20 +01:00 |
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Mattes D
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9f4342434b
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Noise3D generator: Enlarged averaging to avoid steep beach slopes.
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2014-11-23 15:10:55 +01:00 |
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Mattes D
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e9797c6a2a
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Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
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2014-11-23 12:33:04 +01:00 |
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Mattes D
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1ed32b825e
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BiomalNoise3D generator: finished all biomes.
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2014-11-20 22:48:14 +01:00 |
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Mattes D
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b7dd2dddf9
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CompoGenBiomal: Fixed sealevel offset.
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2014-11-20 22:45:50 +01:00 |
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Mattes D
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f3e9fa74d2
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Merge pull request #1594 from mc-server/LargeOakTree
Large Oak Tree
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2014-11-20 21:30:50 +01:00 |
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Mattes D
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1e887d1381
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CompoGenBiomal: Fixed sealevel not generating properly.
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2014-11-20 18:05:30 +01:00 |
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Mattes D
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76058e8183
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Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
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2014-11-20 15:31:03 +01:00 |
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Mattes D
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5325885ef4
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Noise3D generators: Changed noise generator to InterpolNoise.
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2014-11-20 14:45:20 +01:00 |
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Mattes D
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288cbf12cb
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Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
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2014-11-20 10:13:10 +01:00 |
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Mattes D
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fef4133f6d
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cInterpolNoise: Implemented optimized 2D generating.
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2014-11-19 16:58:27 +01:00 |
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Mattes D
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c048f2bd95
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Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
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2014-11-18 23:21:57 +01:00 |
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Mattes D
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2467d29a4e
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Moved all Noise-related files into a separate folder.
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2014-11-18 12:07:08 +01:00 |
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Mattes D
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f9cfc36643
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Added cImprovedNoise implementation.
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2014-11-17 16:50:28 +01:00 |
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STRWarrior
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ff036c9cef
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Changed comment
Suggestion by xoft
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2014-11-16 19:50:57 +01:00 |
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Mattes D
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95e59056a1
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BiomalNoise3D: Added more biomes.
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2014-11-16 19:03:00 +01:00 |
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Mattes D
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564b9ad337
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Generator: Fixed crash with trees too high.
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2014-11-15 21:45:24 +01:00 |
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Mattes D
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b0bcd75732
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Snow generator: Fixed failure at top of the world.
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2014-11-15 20:24:15 +01:00 |
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Mattes D
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889aa7404d
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ChunkDesc: Fixed comment about indexing.
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2014-11-15 20:23:47 +01:00 |
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Mattes D
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30fa6a642c
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DungeonRooms: Changed to work with the new shape generators.
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2014-11-15 11:17:05 +01:00 |
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Mattes D
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644240a0e5
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Noise3D: Added jungles.
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2014-11-14 22:17:11 +01:00 |
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Mattes D
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2789fafeb7
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Noise3D: Added oceans.
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2014-11-13 21:47:39 +01:00 |
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Mattes D
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7a3b3aeb3c
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Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
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2014-11-13 21:28:50 +01:00 |
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STRWarrior
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5584144be2
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First implementation for the LargeOakTree
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2014-11-13 10:44:36 +01:00 |
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Mattes D
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5fb2526e07
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Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
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2014-11-12 21:24:26 +01:00 |
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Mattes D
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b525eee8e0
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BiomalNoise3D: Added a few biomes.
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2014-11-10 22:08:29 +01:00 |
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STRWarrior
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9a50a1fe0c
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TallGrassGenerator: Fixed crash when too high
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2014-11-10 21:55:13 +01:00 |
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Mattes D
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4b95f7c69a
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Added BiomalNoise3D shape generator.
|
2014-11-10 17:00:14 +01:00 |
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