Mattes D
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f3e9fa74d2
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Merge pull request #1594 from mc-server/LargeOakTree
Large Oak Tree
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2014-11-20 21:30:50 +01:00 |
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Mattes D
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1e887d1381
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CompoGenBiomal: Fixed sealevel not generating properly.
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2014-11-20 18:05:30 +01:00 |
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Mattes D
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76058e8183
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Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
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2014-11-20 15:31:03 +01:00 |
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Mattes D
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5325885ef4
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Noise3D generators: Changed noise generator to InterpolNoise.
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2014-11-20 14:45:20 +01:00 |
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Mattes D
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288cbf12cb
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Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
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2014-11-20 10:13:10 +01:00 |
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Mattes D
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f1bddc607c
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Merge pull request #1603 from mc-server/ImprovedNoise
Improved noise
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2014-11-20 09:26:05 +01:00 |
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Mattes D
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fef4133f6d
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cInterpolNoise: Implemented optimized 2D generating.
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2014-11-19 16:58:27 +01:00 |
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Mattes D
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b177ff8ec5
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cOctavedNoise: Removed misleading comment, fixed assert texts.
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2014-11-19 16:52:56 +01:00 |
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Mattes D
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d7d4fcbdfe
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cOctavedNoise: Added a forgotten comment.
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2014-11-18 23:22:09 +01:00 |
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Mattes D
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c048f2bd95
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Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
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2014-11-18 23:21:57 +01:00 |
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Mattes D
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2467d29a4e
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Moved all Noise-related files into a separate folder.
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2014-11-18 12:07:08 +01:00 |
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Mattes D
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f683872f54
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Refactored cRidgedNoise into a separate template.
This allows us to make the ridges out of any noise and to combine the cRidgedNoise with cOctavedNoise.
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2014-11-18 09:49:53 +01:00 |
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Mattes D
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8c54fc0f7d
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OctavedNoise: linux compilation fixes.
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2014-11-18 09:23:45 +01:00 |
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Mattes D
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9ece37e8f1
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Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
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2014-11-18 08:52:48 +01:00 |
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Mattes D
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e9082263c9
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Added cOctavedNoise template.
This allows us to use any noise generator in the combination of octaves.
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2014-11-17 23:02:53 +01:00 |
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Howaner
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d7efece5f2
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Use cLuaState's stack trace.
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2014-11-17 18:01:56 +01:00 |
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Mattes D
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faf0ce3d7f
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Fixed include path.
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2014-11-17 17:13:42 +01:00 |
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Mattes D
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f9cfc36643
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Added cImprovedNoise implementation.
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2014-11-17 16:50:28 +01:00 |
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Howaner
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0e491273c1
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Added UpdateSign() method to DeprecatedBindings.cpp
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2014-11-17 14:57:24 +01:00 |
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Mattes D
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ae15c2f78e
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Fixed a wrong assert in cClientHandle::SetViewDistance().
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2014-11-17 12:34:14 +01:00 |
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STRWarrior
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ff036c9cef
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Changed comment
Suggestion by xoft
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2014-11-16 19:50:57 +01:00 |
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Mattes D
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95e59056a1
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BiomalNoise3D: Added more biomes.
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2014-11-16 19:03:00 +01:00 |
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Mattes D
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a63eb1ac6e
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Merge pull request #1577 from mc-server/ViewDistance
Added a MaxViewDistance option.
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2014-11-16 15:13:39 +01:00 |
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Howaner
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277151582f
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Use LastPlacedSign instead of LastPlacedBlock.
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2014-11-15 22:36:31 +01:00 |
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Howaner
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09cea625fc
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Renamed m_UsedViewDistance to m_CurrentViewDistance
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2014-11-15 22:26:54 +01:00 |
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Mattes D
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1240e583d2
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Mobs: Fixed crash with terrain too high.
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2014-11-15 21:45:57 +01:00 |
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Mattes D
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564b9ad337
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Generator: Fixed crash with trees too high.
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2014-11-15 21:45:24 +01:00 |
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Mattes D
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b0bcd75732
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Snow generator: Fixed failure at top of the world.
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2014-11-15 20:24:15 +01:00 |
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Mattes D
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889aa7404d
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ChunkDesc: Fixed comment about indexing.
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2014-11-15 20:23:47 +01:00 |
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Howaner
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927d8d7702
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Renamed m_SetViewDistance to m_RequestedViewDistance
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2014-11-15 15:33:42 +01:00 |
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Howaner
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fe9750136c
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Updated APIDump
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2014-11-15 15:27:41 +01:00 |
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Howaner
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78fb789631
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Fixed a security problem with signs.
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2014-11-15 15:16:52 +01:00 |
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Howaner
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8c3c11d6b3
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Renamed GetSettedViewDistance() to GetRequestedViewDistance()
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2014-11-15 14:27:50 +01:00 |
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Mattes D
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30fa6a642c
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DungeonRooms: Changed to work with the new shape generators.
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2014-11-15 11:17:05 +01:00 |
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Howaner
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7120b1a769
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APIDump: Fixed example cCompositeChat URL
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2014-11-14 22:56:55 +01:00 |
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Howaner
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66c4117856
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Updated APIDump
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2014-11-14 22:55:09 +01:00 |
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Howaner
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83d3f3347b
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Use m_UsedViewDistance and m_SetViewDistance.
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2014-11-14 22:53:12 +01:00 |
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Howaner
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a0e1e43fc1
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Merge branch 'master' into ViewDistance
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2014-11-14 22:33:54 +01:00 |
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Mattes D
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644240a0e5
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Noise3D: Added jungles.
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2014-11-14 22:17:11 +01:00 |
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Mattes D
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2789fafeb7
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Noise3D: Added oceans.
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2014-11-13 21:47:39 +01:00 |
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Mattes D
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7a3b3aeb3c
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Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
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2014-11-13 21:28:50 +01:00 |
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STRWarrior
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5584144be2
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First implementation for the LargeOakTree
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2014-11-13 10:44:36 +01:00 |
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Mattes D
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c9a3cb4d3f
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Fixed trailing whitespace.
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2014-11-12 21:59:42 +01:00 |
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Mattes D
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5fb2526e07
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Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
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2014-11-12 21:24:26 +01:00 |
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Mattes D
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b525eee8e0
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BiomalNoise3D: Added a few biomes.
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2014-11-10 22:08:29 +01:00 |
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STRWarrior
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9a50a1fe0c
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TallGrassGenerator: Fixed crash when too high
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2014-11-10 21:55:13 +01:00 |
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Mattes D
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4b95f7c69a
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Added BiomalNoise3D shape generator.
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2014-11-10 17:00:14 +01:00 |
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Mattes D
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5993c06bd7
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Noise3d Generator: Fixed unused function error.
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2014-11-09 15:33:01 +01:00 |
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Mattes D
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c43391fd8c
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Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
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2014-11-09 14:34:10 +01:00 |
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Alexander Harkness
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378aa20e26
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Travis badge uses master branch.
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2014-11-08 09:15:47 +00:00 |
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