tonibm19
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da5bd81836
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STR_Warrior was right.
Simplified code.
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2013-11-10 16:48:22 +01:00 |
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tonibm19
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e2b4745bbf
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Fixed compilation
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2013-11-10 16:43:47 +01:00 |
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tonibm19
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9da4011a7f
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You can no longer color with wood
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2013-11-10 16:42:38 +01:00 |
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tonibm19
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e919496025
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Added sheep dyeing
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2013-11-10 16:03:00 +01:00 |
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madmaxoft
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b24bdff308
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Fixed code style.
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2013-11-08 21:06:31 +01:00 |
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tonibm19
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705e6c1301
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Changed variable name
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2013-11-08 17:16:36 +01:00 |
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tonibm19
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2cf93b8e25
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Changed variable name
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2013-11-08 17:15:28 +01:00 |
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tonibm19
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20d9886847
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Now chicken drop eggs
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2013-11-08 14:04:41 +01:00 |
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tonibm19
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4d7695549a
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Now chickens can drop eggs.
They drop an egg every 5 or 10 minutes.
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2013-11-08 14:04:00 +01:00 |
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Mattes D
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e65ce13012
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Merge pull request #307 from mc-server/MobImprovements
Mob projectiles
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2013-11-05 08:22:31 -08:00 |
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STRWarrior
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c84bd79eff
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Fixed indentation.
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2013-11-05 16:24:54 +01:00 |
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STRWarrior
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7cfcfc5f39
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Skeleton, Ghast and Blaze's projectile code is now in their respective class.
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2013-11-04 21:46:56 +01:00 |
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STRWarrior
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6f0f620cf8
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Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
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2013-11-02 21:32:55 +01:00 |
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STRWarrior
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58ced0c12c
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Skeletons, Blazes and Ghasts now shoot their projectile to the target.
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2013-11-02 20:47:43 +01:00 |
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STRWarrior
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3dc3e5eca7
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Zombies and Skeletons don't walk into the sun anymore.
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2013-11-02 20:45:51 +01:00 |
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Mattes D
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8b9d3c7722
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Merge pull request #292 from SamJBarney/MobSpawning
Mob Spawning based on light values
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2013-10-30 15:25:51 -07:00 |
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Mattes D
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a0c2981a3c
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Merge pull request #299 from tonibm19/master
Saddles are dropped, chicken spawn out of thrown eggs.
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2013-10-29 14:03:49 -07:00 |
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STRWarrior
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52d956ccf3
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Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cpp
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2013-10-29 21:45:31 +01:00 |
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Samuel Barney
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e1a06153b2
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Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
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2013-10-29 10:44:51 -06:00 |
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tonibm19
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1ff051c9a3
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Now saddled horses spawn a saddle pickup when killed
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2013-10-28 20:28:16 +01:00 |
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tonibm19
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5a723454a9
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Now saddle pigs spawn a saddle pickup when killed
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2013-10-28 20:27:05 +01:00 |
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madmaxoft
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1eac38f3d7
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Fixed indentation in tonibm19's code.
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2013-10-28 19:54:03 +01:00 |
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tonibm19
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984277f65e
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Fixed compilation
STR_Warrior code had an error (I copied&pasted it before)
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2013-10-28 19:47:38 +01:00 |
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tonibm19
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6e554c3b52
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Use STR_Warrior code and changed variable name
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2013-10-28 19:42:02 +01:00 |
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tonibm19
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144b528257
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Extra line
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2013-10-27 10:42:16 +01:00 |
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tonibm19
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a42561cf5a
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Sheep fixes.
Now amount of wool you get when shearing a sheep is random.
Sheeps only spawn in white color (I will add sheep dying soon).
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2013-10-27 10:41:25 +01:00 |
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madmaxoft
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86bec4c57c
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cMonster: Improved doxycomments.
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2013-10-25 10:41:19 +02:00 |
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madmaxoft
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5331555708
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Renamed cMonster::GetSpawnRate() to GetSpawnDelay().
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2013-10-24 16:45:13 +02:00 |
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madmaxoft
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4cf0862c12
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Fixed an assert in cMonster
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2013-10-22 17:54:23 +02:00 |
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madmaxoft
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d8576a7953
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Reimplemented cMonster::FamilyFromType() as a simple switch (duh!)
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2013-10-20 14:15:55 +02:00 |
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madmaxoft
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6075f7cecd
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Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.
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2013-10-20 14:00:45 +02:00 |
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madmaxoft
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71d06e3015
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Fixed binary search in StringToMobType().
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2013-10-20 13:42:59 +02:00 |
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madmaxoft
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848d061de1
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Moved all MobTypesManager functions to cMonster.
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
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2013-10-20 13:25:56 +02:00 |
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madmaxoft
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34928378b8
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Fixed loading allowed mobs in world.
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2013-10-20 10:23:30 +02:00 |
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madmaxoft
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5d4fa298d3
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Fixed indentation and re-styled conditions.
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2013-10-18 16:34:01 +02:00 |
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Mattes D
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2a9997881c
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Merge pull request #259 from tonibm19/patch-2
Fixed horse saddle
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2013-10-18 07:29:23 -07:00 |
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Mattes D
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8bba2b02a1
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Merge pull request #253 from SamJBarney/master
Merge of Mob Spawning code by mgueydan
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2013-10-18 03:41:43 -07:00 |
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tonibm19
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2c187e53b7
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Moved lines
don't know if I did well
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2013-10-17 21:28:45 +02:00 |
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tonibm19
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90c39c55a9
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More fixes
- You can only tame horses with nothing at hand
- Fixed rearing
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2013-10-17 18:41:52 +02:00 |
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tonibm19
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137ed5a556
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Improved horse saddling [SEE DESC]
Now it checks if horse is already saddled, and if it's, you don't lose the saddle. Also, if the horse isn't tammed, you can't saddle it.
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2013-10-16 19:50:59 +02:00 |
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madmaxoft
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6a1149cf46
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Fixed compilation errors.
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2013-10-16 15:15:51 +02:00 |
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tonibm19
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2f8a0a8a3a
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Added extra line
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2013-10-15 21:26:43 +02:00 |
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tonibm19
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4ee2632d4f
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Fixed saddle horse
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2013-10-15 21:25:33 +02:00 |
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tonibm19
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400cab0b86
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Fixed a big fail.I did
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2013-10-15 18:17:17 +02:00 |
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tonibm19
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06b7e09e70
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Added extra line (yes, again)
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2013-10-15 17:32:15 +02:00 |
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tonibm19
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fbba2e79eb
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Added basic milk code.
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2013-10-15 17:31:26 +02:00 |
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tonibm19
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7d4c0582a8
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Added extra line
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2013-10-15 17:11:42 +02:00 |
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tonibm19
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8147ccd13b
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Added horse saddling
It uses pig code, sorry if it don't works, i'm a noob, but it should work.
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2013-10-15 17:09:43 +02:00 |
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Samuel Barney
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318d552248
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Merge branch 'MobSpawning' of https://github.com/mgueydan/MCServer into MobSpawning
Conflicts:
source/Mobs/Bat.h
source/Mobs/Monster.h
source/World.cpp
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2013-10-14 10:03:47 -06:00 |
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madmaxoft
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e62cac07c0
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Merge branch 'metadata' of git://github.com/tigerw/MCServer into tigerw-metadata.
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2013-10-13 18:26:45 +02:00 |
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