Bond-009
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750e2c1944
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Dead bushes will generate in mega mega taigas (#3571)
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2017-02-15 20:55:32 +01:00 |
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NiLSPACE
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ab6e8b790c
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Implemented OverworldClumpFlowers
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2016-08-14 13:32:39 +02:00 |
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LogicParrot
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ca6ef58b1e
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Bulk clearing of whitespace
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2016-02-05 23:50:18 +02:00 |
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Mattes D
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f060d9f9b0
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PieceStructures generator: Fixed wrong merge conflict resolution.
Also improved reporting messages.
Ref.: http://forum.mc-server.org/showthread.php?tid=2256
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2015-12-17 19:33:12 +01:00 |
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Mattes D
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b8fbba5eb9
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Added PieceStructures generator.
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2015-12-01 10:35:07 +01:00 |
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Mattes D
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326f5e04f7
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OrePockets finisher is now configurable.
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2015-11-25 15:06:32 +01:00 |
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Mattes D
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f2a8d5c047
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Added OrePockets and DirtPockets finish gens.
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2015-11-25 09:22:20 +01:00 |
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Matti Hänninen
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b20294604c
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Fix old style casts and implicit conversions
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2015-08-12 16:51:38 +03:00 |
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Mattes D
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6cd71a1e73
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Generate biomes when pregenerating heights through CompositedHeiGen.
Fixes #2283.
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2015-06-23 14:45:35 +02:00 |
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Mattes D
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e06dd8f20e
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Added basic support for loading village prefabs from files.
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2015-06-20 15:37:41 +02:00 |
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tycho
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f2689c4887
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Fixed a lot of warnings
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2015-05-19 11:50:59 +01:00 |
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STRWarrior
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423bbbdbe1
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Fixed typo in NetherForts initialization
The S in NetherForts was missing
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2015-04-19 20:53:25 +02:00 |
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STRWarrior
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e7542f676d
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Added GlowStone finisher
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2015-04-19 19:45:18 +02:00 |
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STRWarrior
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e63f9bdc1a
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Replaced cFinishGenPtr with std::make_shared
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2015-03-01 20:06:44 +01:00 |
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STRWarrior
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0394acfc0c
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Made the minimum vine level configurable
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2015-02-28 22:40:13 +01:00 |
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STRWarrior
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19d7ec51a0
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Implemented a vines finisher that creates vines in jungle biomes
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2015-02-28 22:37:33 +01:00 |
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p-mcgowan
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2ea8a36df6
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forgot initializer
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2014-12-02 15:55:09 -08:00 |
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STRWarrior
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fa4a85c915
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Added better soulsand rims
As a finisher called SoulsandRims
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2014-12-01 16:36:48 +01:00 |
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Mattes D
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7a3b3aeb3c
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Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
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2014-11-13 21:28:50 +01:00 |
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Mattes D
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5fb2526e07
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Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
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2014-11-12 21:24:26 +01:00 |
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Mattes D
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4b95f7c69a
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Added BiomalNoise3D shape generator.
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2014-11-10 17:00:14 +01:00 |
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Mattes D
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449d08cb3d
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Merged IniFile into main MCS sources.
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2014-10-23 15:15:10 +02:00 |
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Tiger Wang
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a26541a7c3
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En masse NULL -> nullptr replace
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2014-10-22 20:12:49 -07:00 |
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Mattes D
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2ac3a807b7
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ComposableGenerator: Removed nullptr initializers.
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2014-10-22 22:58:36 +02:00 |
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Mattes D
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e0cfbc4d85
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Generator: Rewritten to use SharedPtrs.
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2014-10-19 14:01:59 +02:00 |
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win32re
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f8c1da4a71
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Fixes #1503 - No gravel is being generated
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2014-10-04 14:02:40 +02:00 |
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STRWarrior
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76e0c592ef
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Added Granite, Diorite and Andesite to the NaturalPatches generator.
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2014-09-28 19:27:08 +02:00 |
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Mattes D
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e15b8600a6
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BiomeMultiCache is not used for simple generators.
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2014-09-05 22:08:00 +02:00 |
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Mattes D
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60e235362c
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Fixed style.
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2014-09-05 22:07:13 +02:00 |
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DayBr3ak
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5a608dc279
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adapting format
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2014-09-03 02:53:21 +02:00 |
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DayBr3ak
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d9afe6dd65
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adding config file entry #381
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2014-09-02 01:19:52 +02:00 |
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DayBr3ak
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77409d47eb
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adding the multicache behavior
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2014-09-02 01:13:19 +02:00 |
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Mattes D
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62e1c45ca5
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DungeonRooms: Added a height probability distribution function.
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2014-08-27 13:25:27 +03:00 |
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Mattes D
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ac4d3a30ed
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Added initial dungeon rooms finisher.
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2014-08-26 15:16:33 +03:00 |
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STRWarrior
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d95768d01a
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Bunch of tweaks:
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
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2014-08-10 22:36:02 +02:00 |
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STRWarrior
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e529401dbb
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Added NaturalPatches generator
It generates gravel and dirt.
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2014-08-10 11:57:05 +02:00 |
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STRWarrior
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0ac3c67a21
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Added NetherOreNests.
It generates Nether Quarts.
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2014-08-10 11:48:05 +02:00 |
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STRWarrior
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ecfae28606
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Changed cStructGenOreNests to take a list of ores + the block to replace.
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2014-08-10 11:40:33 +02:00 |
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STRWarrior
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75b7c37755
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PreSimulator: Added configurations.
You can now choose if it should pregenerate something or not
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2014-07-30 13:06:48 +02:00 |
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Mattes D
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30e64ed4d8
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Merge pull request #1061 from mc-server/portals
Portals and others
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2014-07-29 17:48:56 +02:00 |
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Mattes D
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d715eb7f5e
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Merge pull request #1254 from mc-server/SingleTopBlockFinisher
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
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2014-07-29 17:47:40 +02:00 |
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STRWarrior
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4ccf14f3b3
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Some finishing touches
Removed whitespace
fixed dead bush comment
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2014-07-29 17:01:15 +02:00 |
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STRWarrior
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579f850506
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Forgot Mesa Plateau biome.
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2014-07-28 14:28:16 +02:00 |
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STRWarrior
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bf1aa79932
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Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
Now accepts a vector of biomes and a vector of allowed blocks.
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2014-07-28 14:23:29 +02:00 |
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madmaxoft
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30893e7ee2
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RoughRavines: Made floor and ceiling settings-adjustable.
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
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2014-07-27 19:57:47 +02:00 |
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madmaxoft
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472f70a676
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RoughRavines: More settings - size, width, roughness
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2014-07-27 13:54:27 +02:00 |
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madmaxoft
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77f4297c6e
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RoughRavines: Initial generator implementation.
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
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2014-07-27 00:03:26 +02:00 |
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Tiger Wang
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3385ed56b8
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Merge remote-tracking branch 'origin/master' into portals
Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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2014-07-22 10:24:28 +01:00 |
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madmaxoft
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7672418ca8
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Merged branch 'origin/Foliage'.
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2014-07-21 18:18:54 +02:00 |
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STRWarrior
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76b79b51ad
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Renamed cFinishGenFoliage to cFinishGenTallGrass
Better grass density
Added double tall grass.
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2014-07-20 19:22:41 +02:00 |
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