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Fix old style casts and implicit conversions

This commit is contained in:
Matti Hänninen 2015-08-05 01:24:59 +03:00
parent d118550a5b
commit b20294604c
18 changed files with 153 additions and 145 deletions

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@ -146,6 +146,7 @@ set_source_files_properties(${BINDING_OUTPUTS} PROPERTIES GENERATED TRUE)
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS ${COMPILE_FLAGS} "-Wno-old-style-cast -Wno-missing-prototypes")
set_source_files_properties(LuaWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum")
endif()

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@ -2,11 +2,13 @@
#include "Logger.h"
#include <time.h>
#include <chrono>
// tolua_begin
inline unsigned int GetTime()
{
return (unsigned int)time(0);
// NB: For caveats, please see http://stackoverflow.com/a/14505248
return static_cast<unsigned int>(std::chrono::seconds(time(0)).count());
}
inline std::string GetChar( std::string & a_Str, unsigned int a_Idx)

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@ -1668,7 +1668,7 @@ void cClientHandle::HandleRespawn(void)
void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
void cClientHandle::HandleKeepAlive(UInt32 a_KeepAliveID)
{
if (a_KeepAliveID == m_PingID)
{

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@ -310,7 +310,7 @@ public: // tolua_export
*/
bool HandleHandshake (const AString & a_Username);
void HandleKeepAlive (int a_KeepAliveID);
void HandleKeepAlive (UInt32 a_KeepAliveID);
void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status);
/** Called when the protocol receives a MC|TrSel packet, indicating that the player used a trade in
@ -413,7 +413,7 @@ private:
std::chrono::steady_clock::duration m_Ping;
/** ID of the last ping request sent to the client. */
int m_PingID;
UInt32 m_PingID;
/** Time of the last ping request sent to the client. */
std::chrono::steady_clock::time_point m_PingStartTime;

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@ -336,7 +336,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
}
else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0)
{
float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3);
float Threshold = static_cast<float>(a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3));
m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold)));
}
else if (NoCaseCompare(*itr, "DungeonRooms") == 0)
@ -569,12 +569,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36);
m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines(
Seed, MaxSize, MinSize,
(float)MaxCenterWidth, (float)MinCenterWidth,
(float)MaxRoughness, (float)MinRoughness,
(float)MaxFloorHeightEdge, (float)MinFloorHeightEdge,
(float)MaxFloorHeightCenter, (float)MinFloorHeightCenter,
(float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge,
(float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter,
static_cast<float>(MaxCenterWidth),
static_cast<float>(MinCenterWidth),
static_cast<float>(MaxRoughness),
static_cast<float>(MinRoughness),
static_cast<float>(MaxFloorHeightEdge),
static_cast<float>(MinFloorHeightEdge),
static_cast<float>(MaxFloorHeightCenter),
static_cast<float>(MinFloorHeightCenter),
static_cast<float>(MaxCeilingHeightEdge),
static_cast<float>(MinCeilingHeightEdge),
static_cast<float>(MaxCeilingHeightCenter),
static_cast<float>(MinCeilingHeightCenter),
GridSize, MaxOffset
)));
}

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@ -129,13 +129,13 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) :
m_HeightGen(m_UnderlyingHeiGen, 64),
m_IsInitialized(false)
{
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(1), static_cast<NOISE_DATATYPE>(0.5));
m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(0.5), static_cast<NOISE_DATATYPE>(1));
m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(0.25), static_cast<NOISE_DATATYPE>(2));
m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2);
m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(1), static_cast<NOISE_DATATYPE>(0.5));
m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(0.5), static_cast<NOISE_DATATYPE>(1));
m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(0.25), static_cast<NOISE_DATATYPE>(2));
}
@ -151,9 +151,9 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
// Read the params from the INI file:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10));
m_IsInitialized = true;
}
@ -187,12 +187,12 @@ void cDistortedHeightmap::GenerateHeightArray(void)
NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z];
NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX;
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY;
NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ;
m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace);
@ -211,10 +211,10 @@ void cDistortedHeightmap::GenerateHeightArray(void)
{
NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x];
NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x];
DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X);
DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z);
DistX += static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X);
DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z);
// Adding 0.5 helps alleviate the interpolation artifacts
DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
DistHei[NoiseArrayIdx + x] = static_cast<NOISE_DATATYPE>(GetHeightmapAt(DistX, DistZ)) + static_cast<NOISE_DATATYPE>(0.5);
}
}
}
@ -263,9 +263,9 @@ void cDistortedHeightmap::InitializeShapeGen(cIniFile & a_IniFile)
int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
{
int RelX = (int)std::floor(a_X);
int RelX = FloorC(a_X);
int RelY = 0;
int RelZ = (int)std::floor(a_Z);
int RelZ = FloorC(a_Z);
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);

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@ -62,9 +62,9 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ));
// Recalculate the min and max chunk coords of the island
m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
@ -102,28 +102,28 @@ void cEndGen::GenerateNoiseArray(void)
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
// Generate the downscaled noise:
NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY;
m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
// Add distance:
int idx = 0;
for (int y = 0; y < DIM_Y; y++)
{
NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
NOISE_DATATYPE ValY = static_cast<NOISE_DATATYPE>(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
ValY = ValY * ValY;
for (int z = 0; z < DIM_Z; z++)
{
NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
ValZ = ValZ * ValZ;
for (int x = 0; x < DIM_X; x++)
{
// NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
ValX = ValX * ValX;
NoiseData[idx++] += ValX + ValZ + ValY;
} // for x
@ -164,7 +164,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
PrepareState(a_ChunkX, a_ChunkZ);
int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)

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@ -230,7 +230,7 @@ cHeiGenMultiCache::cHeiGenMultiCache(cTerrainHeightGenPtr a_HeiGenToCache, size_
void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
// Get the subcache responsible for this chunk:
const size_t cacheIdx = ((size_t)a_ChunkX + m_CoeffZ * (size_t)a_ChunkZ) % m_NumSubCaches;
const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches;
// Ask the subcache:
m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
@ -243,7 +243,7 @@ void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heig
bool cHeiGenMultiCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height)
{
// Get the subcache responsible for this chunk:
const size_t cacheIdx = ((size_t)a_ChunkX + m_CoeffZ * (size_t)a_ChunkZ) % m_NumSubCaches;
const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches;
// Ask the subcache:
return m_SubCaches[cacheIdx]->GetHeightAt(a_ChunkX, a_ChunkZ, a_RelX, a_RelZ, a_Height);
@ -295,10 +295,10 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
{
for (int z = 0; z < cChunkDef::Width; z++)
{
const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
const float zz = static_cast<float>(a_ChunkZ * cChunkDef::Width + z);
for (int x = 0; x < cChunkDef::Width; x++)
{
const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
const float xx = static_cast<float>(a_ChunkX * cChunkDef::Width + x);
HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(static_cast<int>(64 + (GetNoise(xx * 0.05f, zz * 0.05f) * 16)), 10, 250));
cChunkDef::SetHeight(a_HeightMap, x, z, hei);
@ -312,12 +312,12 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
{
m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
m_HeightFreq1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1));
m_HeightFreq2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0));
m_HeightFreq3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0));
m_HeightAmp1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0));
m_HeightAmp2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5));
m_HeightAmp3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5));
}
@ -341,10 +341,10 @@ cHeiGenMountains::cHeiGenMountains(int a_Seed) :
void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
{
NOISE_DATATYPE StartX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE EndX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width);
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width);
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1);
NOISE_DATATYPE Workspace[16 * 16];
NOISE_DATATYPE MountainNoise[16 * 16];
NOISE_DATATYPE DitchNoise[16 * 16];
@ -603,7 +603,7 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX,
Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
}
NOISE_DATATYPE res = Height / Sum;
return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5));
return std::min(static_cast<NOISE_DATATYPE>(250), std::max(res, static_cast<NOISE_DATATYPE>(5)));
}
// No known biome around? Weird. Return a bogus value:

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@ -184,12 +184,12 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile)
{
// Params:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1);
m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8);
m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5);
m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1));
m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68));
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8));
m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5));
}
@ -250,12 +250,12 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash
// Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed"
NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((a_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((a_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(256) / m_FrequencyY;
m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW);
@ -404,21 +404,21 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
{
// Params:
// The defaults generate extreme hills terrain
m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045);
m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40);
m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40);
m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40);
m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40);
m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80);
m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40);
m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0);
m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045));
m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75));
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40));
m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40));
m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40));
m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40));
m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80));
m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40));
m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0));
int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4);
int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumDensityOctaves", 6);
int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6);
NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1);
NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1));
// Add octaves for the choice noise:
NOISE_DATATYPE wavlen = 1, ampl = 0.5;
@ -566,19 +566,19 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
// Params:
// The defaults generate extreme hills terrain
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40);
m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40);
m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40);
m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40);
m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80);
m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40);
m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0);
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40));
m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40));
m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40));
m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40));
m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80));
m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40));
m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0));
int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4);
int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6);
int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6);
NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1);
NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1));
// Add octaves for the choice noise:
NOISE_DATATYPE wavlen = 1, ampl = 0.5;

View File

@ -134,34 +134,34 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block
int CenterZ = a_BlockZ + OffsetZ;
// Get the base angle in which the ravine "axis" goes:
float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI);
float Angle = static_cast<float>((static_cast<float>((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI);
float xc = sinf(Angle);
float zc = cosf(Angle);
// Calculate the definition points and radii:
int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16));
int MaxRadius = static_cast<int>(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16));
int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32);
int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32);
int Mid = (Top + Bottom) / 2;
int DefinitionPointX = CenterX - (int)(xc * a_Size / 2);
int DefinitionPointZ = CenterZ - (int)(zc * a_Size / 2);
int DefinitionPointX = CenterX - static_cast<int>(xc * a_Size / 2);
int DefinitionPointZ = CenterZ - static_cast<int>(zc * a_Size / 2);
m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2));
for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++)
{
int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
int LineX = CenterX + static_cast<int>(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
int LineZ = CenterZ + static_cast<int>(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS);
// Amplitude is the amount of blocks that this point is away from the ravine "axis"
int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size;
Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4]
int PointX = LineX + (int)(zc * Amplitude);
int PointZ = LineZ - (int)(xc * Amplitude);
int PointX = LineX + static_cast<int>(zc * Amplitude);
int PointZ = LineZ - static_cast<int>(xc * Amplitude);
int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function
int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4;
int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4;
m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom));
} // for i - m_Points[]
DefinitionPointX = CenterX + (int)(xc * a_Size / 2);
DefinitionPointZ = CenterZ + (int)(zc * a_Size / 2);
DefinitionPointX = CenterX + static_cast<int>(xc * a_Size / 2);
DefinitionPointZ = CenterZ + static_cast<int>(zc * a_Size / 2);
m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, Mid, Mid));
}
@ -362,7 +362,7 @@ void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc)
int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z);
if (DistSq <= RadiusSq)
{
int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast
int Top = std::min(itr->m_Top, static_cast<int>(cChunkDef::Height)); // Stupid gcc needs int cast
for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++)
{
switch (a_ChunkDesc.GetBlockType(x, y, z))

View File

@ -37,12 +37,12 @@ public:
size_t Half = a_Size; // m_DefPoints[Half] will be the centerpoint
m_DefPoints.resize(Max + 1);
int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7;
float Len = (float)a_Size;
float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations
float Len = static_cast<float>(a_Size);
float Angle = static_cast<float>(rnd); // Angle is in radians, will be wrapped in the "sin" and "cos" operations
float OfsX = sinf(Angle) * Len;
float OfsZ = cosf(Angle) * Len;
m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1);
m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter);
m_DefPoints[Half].Set(static_cast<float>(a_OriginX), static_cast<float>(a_OriginZ), a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter);
m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2);
// Calculate the points in between, recursively:
@ -104,7 +104,7 @@ protected:
// Adjust the midpoint by a small amount of perpendicular vector in a random one of its two directions:
float dx = p2.m_X - p1.m_X;
float dz = p2.m_Z - p1.m_Z;
if ((m_Noise.IntNoise2DInt((int)MidX, (int)MidZ) / 11) % 2 == 0)
if ((m_Noise.IntNoise2DInt(static_cast<int>(MidX), static_cast<int>(MidZ)) / 11) % 2 == 0)
{
MidX += dz * m_Roughness;
MidZ -= dx * m_Roughness;
@ -138,7 +138,7 @@ protected:
int rnd = m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 13;
int NumBlocks = (rnd % 3) + 2;
rnd = rnd / 4;
float Val = (float)(rnd % 256) / 128 - 1; // Random float in range [-1, +1]
float Val = static_cast<float>(rnd % 256) / 128.0f - 1.0f; // Random float in range [-1, +1]
if (h + NumBlocks > cChunkDef::Height)
{
NumBlocks = cChunkDef::Height - h;
@ -194,8 +194,8 @@ protected:
continue;
}
int Top = std::min((int)ceilf(itr->m_Top), +cChunkDef::Height);
for (int y = std::max((int)floorf(itr->m_Bottom), 1); y <= Top; y++)
int Top = std::min(static_cast<int>(ceilf(itr->m_Top)), +cChunkDef::Height);
for (int y = std::max(static_cast<int>(floorf(itr->m_Bottom)), 1); y <= Top; y++)
{
if ((itr->m_Radius + m_PerHeightRadius[y]) * (itr->m_Radius + m_PerHeightRadius[y]) < DistSq)
{

View File

@ -624,23 +624,23 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a
void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
{
const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16;
const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1;
const NOISE_DATATYPE Frequency = static_cast<NOISE_DATATYPE>(16);
const NOISE_DATATYPE Amount = static_cast<NOISE_DATATYPE>(1);
for (int y = 50; y < 128; y++)
{
NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32;
NOISE_DATATYPE NoiseY = static_cast<NOISE_DATATYPE>(y) / 32;
// TODO: proper water level - where to get?
BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER;
for (int z = 0; z < cChunkDef::Width; z++)
{
NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency;
NOISE_DATATYPE NoiseZ = static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / Frequency;
for (int x = 0; x < cChunkDef::Width; x++)
{
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency;
NOISE_DATATYPE NoiseX = static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / Frequency;
NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount;
int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30);
int MembraneHeight = 96 - static_cast<int>((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30);
if (MembraneHeight < y)
{
a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock);

View File

@ -724,7 +724,7 @@ void cInventory::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
if ((a_ItemGrid == &m_ArmorSlots) && (World != nullptr))
{
World->BroadcastEntityEquipment(
m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(a_SlotNum)),
m_Owner, static_cast<short>(ArmorSlotNumToEntityEquipmentID(static_cast<short>(a_SlotNum))),
m_ArmorSlots.GetSlot(a_SlotNum), m_Owner.GetClientHandle()
);
}

View File

@ -67,20 +67,20 @@ void cMap::Tick()
void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
{
int PixelRadius = a_Radius / GetPixelWidth();
int PixelRadius = static_cast<int>(a_Radius / GetPixelWidth());
unsigned int StartX = Clamp(a_PixelX - PixelRadius, 0, (int)m_Width);
unsigned int StartZ = Clamp(a_PixelZ - PixelRadius, 0, (int)m_Height);
unsigned int StartX = static_cast<unsigned int>(Clamp(a_PixelX - PixelRadius, 0, static_cast<int>(m_Width)));
unsigned int StartZ = static_cast<unsigned int>(Clamp(a_PixelZ - PixelRadius, 0, static_cast<int>(m_Height)));
unsigned int EndX = Clamp(a_PixelX + PixelRadius, 0, (int)m_Width);
unsigned int EndZ = Clamp(a_PixelZ + PixelRadius, 0, (int)m_Height);
unsigned int EndX = static_cast<unsigned int>(Clamp(a_PixelX + PixelRadius, 0, static_cast<int>(m_Width)));
unsigned int EndZ = static_cast<unsigned int>(Clamp(a_PixelZ + PixelRadius, 0, static_cast<int>(m_Height)));
for (unsigned int X = StartX; X < EndX; ++X)
{
for (unsigned int Z = StartZ; Z < EndZ; ++Z)
{
int dX = X - a_PixelX;
int dZ = Z - a_PixelZ;
int dX = static_cast<int>(X) - a_PixelX;
int dZ = static_cast<int>(Z) - a_PixelZ;
if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius))
{
@ -96,10 +96,10 @@ void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
{
unsigned int PixelWidth = GetPixelWidth();
int PixelWidth = static_cast<int>(GetPixelWidth());
int PixelX = (int) (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2);
int PixelZ = (int) (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2);
int PixelX = static_cast<int>(a_Player.GetPosX() - m_CenterX) / PixelWidth + static_cast<int>(m_Width / 2);
int PixelZ = static_cast<int>(a_Player.GetPosZ() - m_CenterZ) / PixelWidth + static_cast<int>(m_Height / 2);
UpdateRadius(PixelX, PixelZ, a_Radius);
}
@ -110,10 +110,8 @@ void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius)
bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
{
unsigned int PixelWidth = GetPixelWidth();
int BlockX = m_CenterX + ((a_X - (m_Width / 2)) * PixelWidth);
int BlockZ = m_CenterZ + ((a_Z - (m_Height / 2)) * PixelWidth);
int BlockX = m_CenterX + static_cast<int>((a_X - m_Width / 2) * GetPixelWidth());
int BlockZ = m_CenterZ + static_cast<int>((a_Z - m_Height / 2) * GetPixelWidth());
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
@ -174,7 +172,8 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
}
// Multiply base color ID by 4 and add brightness ID
m_PixelData = ColourID * 4 + BrightnessID[Clamp<size_t>(static_cast<size_t>(Height / (ChunkHeight / BrightnessID.size())), 0, BrightnessID.size() - 1)];
const int BrightnessIDSize = static_cast<int>(BrightnessID.size());
m_PixelData = ColourID * 4 + BrightnessID[static_cast<size_t>(Clamp<int>((BrightnessIDSize * Height) / ChunkHeight, 0, BrightnessIDSize - 1))];
return false;
}
@ -294,8 +293,8 @@ const cMapDecorator cMap::CreateDecorator(const cEntity * a_TrackedEntity)
int InsideHeight = (GetHeight() / 2) - 1;
// Center of pixel
int PixelX = (int)(a_TrackedEntity->GetPosX() - GetCenterX()) / GetPixelWidth();
int PixelZ = (int)(a_TrackedEntity->GetPosZ() - GetCenterZ()) / GetPixelWidth();
int PixelX = static_cast<int>(a_TrackedEntity->GetPosX() - GetCenterX()) / static_cast<int>(GetPixelWidth());
int PixelZ = static_cast<int>(a_TrackedEntity->GetPosZ() - GetCenterZ()) / static_cast<int>(GetPixelWidth());
cMapDecorator::eType Type;
int Rot;
@ -347,7 +346,7 @@ const cMapDecorator cMap::CreateDecorator(const cEntity * a_TrackedEntity)
}
}
return {Type, (unsigned)(2 * PixelX + 1), (unsigned)(2 * PixelZ + 1), Rot};
return {Type, static_cast<unsigned>(2 * PixelX + 1), static_cast<unsigned>(2 * PixelZ + 1), Rot};
}
@ -355,7 +354,7 @@ const cMapDecorator cMap::CreateDecorator(const cEntity * a_TrackedEntity)
unsigned int cMap::GetPixelWidth(void) const
{
return (int) pow(2.0, (double) m_Scale);
return static_cast<unsigned int>(pow(2.0, static_cast<double>(m_Scale)));
}

View File

@ -100,7 +100,7 @@ AString cRsaPrivateKey::GetPubKeyDER(void)
{
return AString();
}
return AString((const char *)(buf + sizeof(buf) - res), (size_t)res);
return AString(reinterpret_cast<const char *>(buf + sizeof(buf) - res), static_cast<size_t>(res));
}
@ -134,7 +134,7 @@ int cRsaPrivateKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLeng
{
return -1;
}
return (int)DecryptedLength;
return static_cast<int>(DecryptedLength);
}
@ -167,7 +167,7 @@ int cRsaPrivateKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte
{
return -1;
}
return (int)m_Rsa.len;
return static_cast<int>(m_Rsa.len);
}

View File

@ -652,7 +652,7 @@ void cProtocol172::SendKeepAlive(UInt32 a_PingID)
}
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteBEInt32(static_cast<Int32>(a_PingID));
Pkt.WriteBEUInt32(a_PingID);
}
@ -2144,7 +2144,7 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, KeepAliveID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
}

View File

@ -649,7 +649,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(Clamp<UInt8>(Server->GetMaxPlayers(), 0, 255));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
@ -2197,7 +2197,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
m_Client->Kick("Hacked client");
return;
}
if (ntohl(DecryptedNonce[0]) != (unsigned)(uintptr_t)this) // Cannot convert to c++ casts
if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
{
LOGD("Bad nonce value");
m_Client->Kick("Hacked client");
@ -2247,7 +2247,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
Pkt.WriteVarInt32(4);
Pkt.WriteBEInt32((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) Cannot convert to c++ casts
Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
m_Client->SetUsername(Username);
return;
}
@ -2406,7 +2406,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(static_cast<Int32>(KeepAliveID));
m_Client->HandleKeepAlive(KeepAliveID);
}

View File

@ -756,7 +756,7 @@ int cRoot::GetVirtualRAMUsage(void)
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&t_info,
reinterpret_cast<task_info_t>(&t_info),
&t_info_count
))
{
@ -808,7 +808,7 @@ int cRoot::GetPhysicalRAMUsage(void)
if (KERN_SUCCESS == task_info(
mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&t_info,
reinterpret_cast<task_info_t>(&t_info),
&t_info_count
))
{