1
0
Commit Graph

17 Commits

Author SHA1 Message Date
Tiger Wang
8656e149c8 Improved maps 2015-07-14 21:46:30 +01:00
bibo38
31466fda5f Doors now get placed on the server-side.
The Y-Value is already the lower door block(From ItemHandler.cpp:346).
Increasing it once again, places the door into the air, which is blocked by Cuberite.
Bugfix #2279
2015-06-25 16:17:03 +02:00
Mattes D
3889b2cac2 Refactored block placement workflow.
Multi-blocks can now use the default OnPlayerPlaced() callback in cItemHandler.
2015-06-21 19:49:22 +02:00
wraith11
794013315b Fix door placing in connection with slabs
Except top-half slabs as transparent blocks for doors.
2015-04-21 20:47:02 +02:00
Tommy Santerre
3f6d823aa4 Correct world height validations.
Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1).
Allow generation of world of flat height = 255
2015-03-19 20:32:17 -04:00
Mattes D
88fc70a06a Fixed door placement.
Doors now have hinges on the correct side, based on what the surroundings are when placing them.
2015-02-28 17:16:21 +01:00
Mattes D
1bcc4abd68 Door handler: Removed needless check.
The Y coord has already been checked above.
2015-02-21 14:23:37 +01:00
Freddie Wang
b165ab6363 Fix door placement check 2015-02-21 14:22:05 +01:00
Mattes D
9e478c6f29 Fixed door placement. 2014-12-25 01:00:51 +01:00
Mattes D
ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Masy98
9106a8c29b Moved curly brace to seperate line 2014-09-26 19:45:03 +02:00
Masy98
d4641576c0 Added new doors in ItemDoor.h 2014-09-11 16:33:52 +02:00
madmaxoft
5e198c6730 Basic style fixes. 2014-07-17 22:50:58 +02:00
Tycho
8464f689ea Improved Type safety of eBlockFace
May Fix #640
2014-02-04 10:59:05 -08:00
Tycho
c6304b2b4f Changed pointers to references 2014-02-01 05:06:32 -08:00
Tycho
a13d009a30 Refactored GetPlacementBlockTypeMeta 2014-01-26 07:06:25 -08:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00