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Commit Graph

86 Commits

Author SHA1 Message Date
Mattes D
878393a03d Moved the generator defaults to ComposableGenerator. 2019-09-06 16:12:33 +02:00
Mattes D
a2ffa432b3 Separated chunk generator from world / plugin interfaces.
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2019-09-06 16:12:33 +02:00
Cocosushi6
fbf5cf7aa6 Generate cacti and sugarcane with different heights (#4137)
When generating foliage, create cacti with height in the interval [1; MaxCactusHeight] and sugarcane with height in [1; MaxSugarcaneHeight] (with MaxCactusHeight and MaxSugarcaneHeight declared in world.ini)

Fixes #4135
2018-05-03 19:25:08 +01:00
Bond-009
750e2c1944 Dead bushes will generate in mega mega taigas (#3571) 2017-02-15 20:55:32 +01:00
NiLSPACE
ab6e8b790c Implemented OverworldClumpFlowers 2016-08-14 13:32:39 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Mattes D
f060d9f9b0 PieceStructures generator: Fixed wrong merge conflict resolution.
Also improved reporting messages.
Ref.: http://forum.mc-server.org/showthread.php?tid=2256
2015-12-17 19:33:12 +01:00
Mattes D
b8fbba5eb9 Added PieceStructures generator. 2015-12-01 10:35:07 +01:00
Mattes D
326f5e04f7 OrePockets finisher is now configurable. 2015-11-25 15:06:32 +01:00
Mattes D
f2a8d5c047 Added OrePockets and DirtPockets finish gens. 2015-11-25 09:22:20 +01:00
Matti Hänninen
b20294604c Fix old style casts and implicit conversions 2015-08-12 16:51:38 +03:00
Mattes D
6cd71a1e73 Generate biomes when pregenerating heights through CompositedHeiGen.
Fixes #2283.
2015-06-23 14:45:35 +02:00
Mattes D
e06dd8f20e Added basic support for loading village prefabs from files. 2015-06-20 15:37:41 +02:00
tycho
f2689c4887 Fixed a lot of warnings 2015-05-19 11:50:59 +01:00
STRWarrior
423bbbdbe1 Fixed typo in NetherForts initialization
The S in NetherForts was missing
2015-04-19 20:53:25 +02:00
STRWarrior
e7542f676d Added GlowStone finisher 2015-04-19 19:45:18 +02:00
STRWarrior
e63f9bdc1a Replaced cFinishGenPtr with std::make_shared 2015-03-01 20:06:44 +01:00
STRWarrior
0394acfc0c Made the minimum vine level configurable 2015-02-28 22:40:13 +01:00
STRWarrior
19d7ec51a0 Implemented a vines finisher that creates vines in jungle biomes 2015-02-28 22:37:33 +01:00
p-mcgowan
2ea8a36df6 forgot initializer 2014-12-02 15:55:09 -08:00
STRWarrior
fa4a85c915 Added better soulsand rims
As a finisher called SoulsandRims
2014-12-01 16:36:48 +01:00
Mattes D
7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
4b95f7c69a Added BiomalNoise3D shape generator. 2014-11-10 17:00:14 +01:00
Mattes D
449d08cb3d Merged IniFile into main MCS sources. 2014-10-23 15:15:10 +02:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D
2ac3a807b7 ComposableGenerator: Removed nullptr initializers. 2014-10-22 22:58:36 +02:00
Mattes D
e0cfbc4d85 Generator: Rewritten to use SharedPtrs. 2014-10-19 14:01:59 +02:00
win32re
f8c1da4a71 Fixes #1503 - No gravel is being generated 2014-10-04 14:02:40 +02:00
STRWarrior
76e0c592ef Added Granite, Diorite and Andesite to the NaturalPatches generator. 2014-09-28 19:27:08 +02:00
Mattes D
e15b8600a6 BiomeMultiCache is not used for simple generators. 2014-09-05 22:08:00 +02:00
Mattes D
60e235362c Fixed style. 2014-09-05 22:07:13 +02:00
DayBr3ak
5a608dc279 adapting format 2014-09-03 02:53:21 +02:00
DayBr3ak
d9afe6dd65 adding config file entry #381 2014-09-02 01:19:52 +02:00
DayBr3ak
77409d47eb adding the multicache behavior 2014-09-02 01:13:19 +02:00
Mattes D
62e1c45ca5 DungeonRooms: Added a height probability distribution function. 2014-08-27 13:25:27 +03:00
Mattes D
ac4d3a30ed Added initial dungeon rooms finisher. 2014-08-26 15:16:33 +03:00
STRWarrior
d95768d01a Bunch of tweaks:
Renamed Quarts to Quartz
Using const_iterator instead of iterator
Used CheckBasicStyle script to find style errors
2014-08-10 22:36:02 +02:00
STRWarrior
e529401dbb Added NaturalPatches generator
It generates gravel and dirt.
2014-08-10 11:57:05 +02:00
STRWarrior
0ac3c67a21 Added NetherOreNests.
It generates Nether Quarts.
2014-08-10 11:48:05 +02:00
STRWarrior
ecfae28606 Changed cStructGenOreNests to take a list of ores + the block to replace. 2014-08-10 11:40:33 +02:00
STRWarrior
75b7c37755 PreSimulator: Added configurations.
You can now choose if it should pregenerate something or not
2014-07-30 13:06:48 +02:00
Mattes D
30e64ed4d8 Merge pull request #1061 from mc-server/portals
Portals and others
2014-07-29 17:48:56 +02:00
Mattes D
d715eb7f5e Merge pull request #1254 from mc-server/SingleTopBlockFinisher
Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
2014-07-29 17:47:40 +02:00
STRWarrior
4ccf14f3b3 Some finishing touches
Removed whitespace
fixed dead bush comment
2014-07-29 17:01:15 +02:00
STRWarrior
579f850506 Forgot Mesa Plateau biome. 2014-07-28 14:28:16 +02:00
STRWarrior
bf1aa79932 Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
Now accepts a vector of biomes and a vector of allowed blocks.
2014-07-28 14:23:29 +02:00
madmaxoft
30893e7ee2 RoughRavines: Made floor and ceiling settings-adjustable.
The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
2014-07-27 19:57:47 +02:00
madmaxoft
472f70a676 RoughRavines: More settings - size, width, roughness 2014-07-27 13:54:27 +02:00
madmaxoft
77f4297c6e RoughRavines: Initial generator implementation.
This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
2014-07-27 00:03:26 +02:00