nesco
7d615ee3ba
Bug correction
...
Syntax error
2013-11-13 14:57:54 +01:00
nesco
e671f29d85
compatibility update
2013-11-13 14:29:18 +01:00
nesco
f99835c095
compatibility update
2013-11-13 08:19:28 +01:00
nesco
ffe4de51c7
Update Enchantments.cpp
2013-11-13 08:17:26 +01:00
nesco
e4d77bc3fd
Update Enchantments.h
2013-11-13 08:16:35 +01:00
nesco
d58723cc4d
Delete BiomeID.h
2013-11-12 22:11:57 +01:00
nesco
ce05498311
Sorting by Name on g_BlockTransparent
2013-11-12 22:08:33 +01:00
nesco
4d082d1190
BiomeFile, if not needed, will be removed
2013-11-12 22:03:48 +01:00
nesco
b6a9394d7a
Update BlockID.cpp
2013-11-12 22:01:30 +01:00
nesco
5c67c17edc
Corrected the comma error
2013-11-12 20:49:27 +01:00
nesco
56044aff33
Update BlockID.cpp
2013-11-12 19:26:35 +01:00
nesco
b7c1ed186a
Update Enchantments.cpp
2013-11-12 19:15:48 +01:00
nesco
5c8017e629
Assigning properties to the blocks recently added.
2013-11-12 19:12:26 +01:00
nesco
8bdb963be4
Update BlockID.h
2013-11-12 18:54:56 +01:00
nesco
2026c8c2a6
Replace tabs by spaces
2013-11-12 18:53:53 +01:00
nesco
ca7b3c72ad
Update BlockID.h
2013-11-12 14:47:34 +01:00
nesco
6cbf205b94
Update in progress to minecraft 1.7
2013-11-12 14:32:23 +01:00
nesco
047995ef25
Added the new enchantments of Minecraft 1.7
...
-Luck of the sea
-Lure
2013-11-12 13:41:39 +01:00
nesco
fd901e3d7c
Added the new enchantments of Minecraft 1.7
...
Added the following enchantments :
Luck of the Sea : ID = 61
Lure : ID = 62
2013-11-12 13:37:39 +01:00
madmaxoft
11c5ad1170
cWindow: Fixed item dupe glitch with painting ( #278 )
2013-11-12 13:15:09 +01:00
madmaxoft
8fa8107e45
Fixed dblclicking in crafting slot area.
...
Fixes #229 .
2013-11-11 21:33:14 +01:00
madmaxoft
9287349cc2
APIDump: Documented Vector3d.
2013-11-11 16:02:10 +01:00
Mattes D
c15daee808
Merge pull request #328 from mborland/master
...
VC2013 Build Files
2013-11-11 01:59:09 -08:00
mborland
3710d423ac
Merge remote-tracking branch 'upstream/master'
2013-11-10 18:33:58 -05:00
madmaxoft
09e4f041dd
Fixed cRoot::FindAndDoWithPlayer().
...
Now /kick and /ban work.
2013-11-10 22:58:39 +01:00
madmaxoft
480ff3789b
Protocol 1.7: Fixed crashes and d/c with bad packets.
...
Fixes #332 .
2013-11-10 22:58:39 +01:00
madmaxoft
f0aab7c580
ProtoProxy: Added dblquotes.
2013-11-10 22:58:39 +01:00
Mattes D
3a692d53e8
Merge pull request #330 from tonibm19/patch-1
...
Added sheep dyeing
2013-11-10 13:04:27 -08:00
STRWarrior
165f68b8d9
Removed #include "../Root.h" since it isn't needed.
2013-11-10 21:59:38 +01:00
madmaxoft
dadae874f2
Small code-style fixes.
2013-11-10 21:55:32 +01:00
madmaxoft
dde491ee0e
Merge branch 'master' into WolfUpdate
2013-11-10 21:42:56 +01:00
STRWarrior
2ccf9b2b32
Renamed variables in cWolf.
2013-11-10 21:24:36 +01:00
STRWarrior
e62858ec3d
Using DoWithPlayer instead of FindAndDoWithPlayer for callbacks.
...
You are able to dye the collar.
2013-11-10 20:12:30 +01:00
madmaxoft
bd664e0a90
Implemented inventory dblclick.
...
Implements #229 .
2013-11-10 18:42:46 +01:00
madmaxoft
fe07012952
Added cItem::GetMaxStackSize()
2013-11-10 18:41:26 +01:00
STRWarrior
4f11cd2f8a
The owner object isn't stored anymore. Instead we use the name of the player.
...
This means only players can now have a wolf, but it fixes the bug where when you log out the wolf isn't your wolf anymore.
2013-11-10 18:03:19 +01:00
tonibm19
4af5868322
Fixes (SEE DESC)
...
Entity metadata is broadcasted.
If player is in survival, his equipped item is removed.
If you have green dye, and sheep is green, your equipped item won't be removed.
2013-11-10 17:05:19 +01:00
tonibm19
da5bd81836
STR_Warrior was right.
...
Simplified code.
2013-11-10 16:48:22 +01:00
tonibm19
e2b4745bbf
Fixed compilation
2013-11-10 16:43:47 +01:00
tonibm19
9da4011a7f
You can no longer color with wood
2013-11-10 16:42:38 +01:00
tonibm19
e919496025
Added sheep dyeing
2013-11-10 16:03:00 +01:00
STRWarrior
0980567912
Using cMonster::Tick instead of super::cMonster::Tick
2013-11-10 15:51:32 +01:00
STRWarrior
38f6fff3fb
Wolves can now be owned by an entity.
...
They only sit when right clicked by their owner.
They beg if the closest player has meat or bones in his hand.
They follow their owner.
They teleport to their owner if they are more then 30 blocks away.
They don't attack players if they are not angry anymore.
They don't move if they are sitting.
2013-11-10 15:16:43 +01:00
madmaxoft
fb3a175b28
Protocol 1.7: Attempt at fixing SoundParticleEffect packet.
2013-11-10 14:19:02 +01:00
madmaxoft
3fd7124435
Fixed Player animation packet.
...
Fixes #329 .
2013-11-10 13:40:38 +01:00
mborland
5dfce5568e
VC2013
...
3rd times a charm?
2013-11-10 02:33:34 -05:00
madmaxoft
0762893ee1
APIDump: Documented cServer:IsHardCore()
2013-11-09 21:18:03 +01:00
madmaxoft
b6ca98f380
Removed cStringMap.
...
It wasn't used for anything anymore.
2013-11-09 19:54:52 +01:00
madmaxoft
73cd2216a7
Fixed cTracer's tolua markup.
...
Cleaned up unneeded member variables.
2013-11-09 19:49:36 +01:00
madmaxoft
148f723632
APIDump: Documented TakeDamageInfo.
2013-11-09 19:25:03 +01:00