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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
mborland 2013-11-10 18:33:58 -05:00
commit 3710d423ac
15 changed files with 345 additions and 51 deletions

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@ -2020,6 +2020,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." },
GetNumPlayers = { Return = "number", Notes = "Returns the amount of players online." },
GetServerID = { Return = "string", Notes = "Returns the ID of the server?" },
IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." },
},
Constants =
{

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@ -2205,8 +2205,8 @@ bool cConnection::HandleServerSpawnNamedEntity(void)
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
Log(" UUID = %s", EntityUUID.c_str());
Log(" Name = %s", EntityName.c_str());
Log(" UUID = \"%s\"", EntityUUID.c_str());
Log(" Name = \"%s\"", EntityName.c_str());
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
Log(" CurrentItem = %d", CurrentItem);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
#ifndef __cplusplus
@ -15845,6 +15845,38 @@ static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetMaxStackSize of class cItem */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00
static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL);
#endif
{
char tolua_ret = (char) self->GetMaxStackSize();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* get function: m_ItemType of class cItem */
#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType
static int tolua_get_cItem_m_ItemType(lua_State* tolua_S)
@ -30521,6 +30553,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00);
tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
/* Exported function */

View File

@ -122,6 +122,15 @@ bool cItem::IsFullStack(void) const
char cItem::GetMaxStackSize(void) const
{
return ItemHandler(m_ItemType)->GetMaxStackSize();
}
/// Returns the cItemHandler responsible for this item type
cItemHandler * cItem::GetHandler(void) const
{

View File

@ -132,6 +132,9 @@ public:
/// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const;
/// Returns the maximum amount of stacked items of this type.
char GetMaxStackSize(void) const;
// tolua_end

View File

@ -33,7 +33,6 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
@ -51,9 +50,13 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
{
m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_World->BroadcastEntityMetadata(*this);
}
}

View File

@ -11,10 +11,12 @@
cWolf::cWolf(void) :
super("Wolf", mtWolf, "mob.wolf.hurt", "mob.wolf.death", 0.6, 0.8),
m_bIsAngry(false),
m_bIsTame(false),
m_bIsSitting(false),
m_bIsBegging(false)
m_IsAngry(false),
m_IsTame(false),
m_IsSitting(false),
m_IsBegging(false),
m_Owner(""),
m_CollarColor(14)
{
}
@ -25,9 +27,9 @@ cWolf::cWolf(void) :
void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if (!m_bIsTame)
if (!m_IsTame)
{
m_bIsAngry = true;
m_IsAngry = true;
}
m_World->BroadcastEntityMetadata(*this); // Broadcast health and possibly angry face
}
@ -38,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
void cWolf::OnRightClicked(cPlayer & a_Player)
{
if ((!m_bIsTame) && (!m_bIsAngry))
if (!IsTame() && !IsAngry())
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
@ -47,10 +49,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
a_Player.GetInventory().RemoveOneEquippedItem();
}
if (m_World->GetTickRandomNumber(10) == 5)
if (m_World->GetTickRandomNumber(7) == 0)
{
SetMaxHealth(20);
m_bIsTame = true;
SetIsTame(true);
SetOwner(a_Player.GetName());
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED);
}
else
@ -59,15 +62,26 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
}
}
else if (m_bIsTame)
else if (IsTame())
{
if (m_bIsSitting)
if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
{
m_bIsSitting = false;
}
else
{
m_bIsSitting = true;
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{
m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
}
else if (IsSitting())
{
SetIsSitting(false);
}
else
{
SetIsSitting(true);
}
}
}
@ -77,3 +91,92 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
if (!IsAngry())
{
cMonster::Tick(a_Dt, a_Chunk);
}
else
{
super::Tick(a_Dt, a_Chunk);
}
if (IsSitting())
{
m_bMovingToDestination = false;
}
cPlayer * a_Closest_Player = FindClosestPlayer();
if (a_Closest_Player != NULL)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
{
case E_ITEM_BONE:
case E_ITEM_RAW_BEEF:
case E_ITEM_STEAK:
case E_ITEM_RAW_CHICKEN:
case E_ITEM_COOKED_CHICKEN:
case E_ITEM_ROTTEN_FLESH:
{
if (!IsBegging())
{
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
Vector3f a_NewDestination = a_Closest_Player->GetPosition();
a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet.
m_Destination = Vector3f(a_NewDestination);
m_bMovingToDestination = false;
break;
}
default:
{
if (IsBegging())
{
SetIsBegging(false);
m_World->BroadcastEntityMetadata(*this);
}
}
}
}
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * Player) override
{
OwnerCoords = Player->GetPosition();
return false;
}
public:
Vector3f OwnerCoords;
} Callback;
m_World->DoWithPlayer(m_Owner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;
if (IsTame())
{
if (m_Owner != "")
{
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3)
{
m_bMovingToDestination = false;
}
else if ((Distance > 30) && (!IsSitting()))
{
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
}
else
{
m_Destination = OwnerCoords;
}
}
}
}

View File

@ -2,6 +2,7 @@
#pragma once
#include "PassiveAggressiveMonster.h"
#include "../Entities/Entity.h"
@ -19,19 +20,32 @@ public:
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
bool IsSitting(void) const { return m_bIsSitting; }
bool IsTame(void) const { return m_bIsTame; }
bool IsBegging(void) const { return m_bIsBegging; }
bool IsAngry(void) const { return m_bIsAngry; }
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwner (void) const { return m_Owner; }
int GetCollarColor(void) const { return m_CollarColor; }
private:
// Set functions
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
bool m_bIsSitting;
bool m_bIsTame;
bool m_bIsBegging;
bool m_bIsAngry;
protected:
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_Owner;
int m_CollarColor;
} ;

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@ -215,7 +215,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cPacketizer Pkt(*this, 0x40);
Pkt.WriteString(a_Reason);
Pkt.WriteString(EscapeString(a_Reason));
}
@ -490,7 +490,7 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteInt(a_Player.GetUniqueID());
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteChar(a_Animation);
}
@ -503,7 +503,7 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
}
@ -564,7 +564,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteInt(a_Player.GetUniqueID());
Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
@ -615,11 +615,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
Pkt.WriteInt(a_SrcX);
// TODO: Check if this is really an int
// wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048)
Pkt.WriteInt(a_SrcY);
Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_SrcX / 8);
Pkt.WriteByte(a_SrcY / 8);
Pkt.WriteInt(a_SrcZ / 8);
Pkt.WriteInt(a_Data);
Pkt.WriteBool(false);
}
@ -1754,6 +1752,8 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
WriteFloat((float)(a_Mob.GetHealth()));
WriteByte(0x13);
WriteByte(Wolf.IsBegging() ? 1 : 0);
WriteByte(0x14);
WriteByte(Wolf.GetCollarColor());
break;
}

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@ -547,9 +547,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
}
if (Rating == NameLength) // Perfect match
{
return false;
return true;
}
return true;
return false;
}
public:

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@ -50,15 +50,20 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
return;
}
if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
switch (a_ClickAction)
{
if (!a_Player.IsDraggingItem())
case caShiftLeftClick:
case caShiftRightClick:
{
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
return;
}
LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
return;
case caDblClick:
{
DblClicked(a_Player, a_SlotNum);
return;
}
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
@ -182,6 +187,36 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
{
cItem & Dragging = a_Player.GetDraggingItem();
if (Dragging.IsEmpty())
{
// Move the item in the dblclicked slot into hand:
Dragging = *GetSlot(a_SlotNum, a_Player);
cItem EmptyItem;
SetSlot(a_SlotNum, a_Player, EmptyItem);
}
if (Dragging.IsEmpty())
{
LOGD("%s DblClicked with an empty hand over empty slot, ignoring", a_Player.GetName().c_str());
return;
}
// Add as many items from the surrounding area into hand as possible:
// First skip full stacks, then if there's still space, process full stacks as well:
if (!m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, false))
{
m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, true);
}
m_ParentWindow.BroadcastWholeWindow(); // We need to broadcast, in case the window was a chest opened by multiple players
}
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
@ -220,6 +255,39 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks)
{
int NumSlots = GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
const cItem & SlotItem = *GetSlot(i, a_Player);
if (!SlotItem.IsStackableWith(a_Dragging))
{
continue;
}
int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
if (ToMove > SlotItem.m_ItemCount)
{
ToMove = SlotItem.m_ItemCount;
}
a_Dragging.m_ItemCount += ToMove;
cItem NewSlot(SlotItem);
NewSlot.m_ItemCount -= ToMove;
SetSlot(i, a_Player, NewSlot);
if (!NewSlot.IsEmpty())
{
// There are leftovers in the slot, so a_Dragging must be full
return true;
}
} // for i - Slots[]
// a_Dragging may be full if there were exactly the number of items needed to fill it
return a_Dragging.IsFullStack();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:

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@ -40,9 +40,12 @@ public:
/// Called when a player clicks in the window. Parameters taken from the click packet.
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
/// Called from Clicked if it is a valid shiftclick
/// Called from Clicked when the action is a shiftclick (left or right)
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
/// Called from Clicked when the action is a caDblClick
virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
@ -57,6 +60,12 @@ public:
*/
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
/// Called on DblClicking to collect all stackable items into hand.
/// The items are accumulated in a_Dragging and removed from the slots immediately.
/// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
/// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
protected:
int m_NumSlots;
cWindow & m_ParentWindow;

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@ -386,6 +386,51 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea
bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks)
{
// First ask the slot areas from a_Area till the end of list:
bool ShouldCollect = false;
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
if (&a_Area == *itr)
{
ShouldCollect = true;
}
if (!ShouldCollect)
{
continue;
}
if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
{
// a_Dragging is full
return true;
}
}
// a_Dragging still not full, ask slot areas before a_Area in the list:
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
if (*itr == &a_Area)
{
// All areas processed
return false;
}
if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
{
// a_Dragging is full
return true;
}
}
// Shouldn't reach here
// a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already
ASSERT(!"This branch should not be reached");
return false;
}
void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
{
int SlotBase = 0;

View File

@ -156,6 +156,12 @@ public:
*/
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
/// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
/// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
/// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
/// Returns true if full stack has been collected, false if there's space remaining to fill.
bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);