Tiger Wang
4cd49d7eca
Fix sending incorrect date values on world change
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Yak shave: make more things use cTickTime. Fix a couple of incorrect modulo-on-millisecond-value by making them use WorldTickAge.
2021-04-12 22:35:07 +01:00
12xx12
243083e01a
Adding basic Banner functionality ( #4806 )
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+ Added item and block for banners
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-03-15 02:47:55 +00:00
Tiger Wang
d9a2b8611c
Mitigate MSVC crash ( #5146 )
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Reference: http://ci.appveyor.com/project/Cuberite/cuberite/builds/38087390/job/p857ibg3x87naw36/messages
2021-03-06 12:59:39 +00:00
Tiger Wang
868cd94ee9
Prepare ChunkData for BlockState storage ( #5105 )
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* Rename ChunkData Creatable test
* Add missing Y-check in RedstoneWireHandler
* Remove ChunkDef.h dependency in Scoreboard
* Prepare ChunkData for BlockState storage
+ Split chunk block, meta, block & sky light storage
+ Load the height map from disk
- Reduce duplicated code in ChunkData
- Remove saving MCSBiomes, there aren't any
- Remove the allocation pool, ref #4315 , #3864
* fixed build
* fixed test
* fixed the debug compile
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-03-05 14:03:55 +01:00
Tiger Wang
eeb63b8901
zlib -> libdeflate ( #5085 )
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+ Use libdeflate
+ Use std::byte
* Fix passing temporary to string_view
+ Emulate make_unique_for_overwrite
2021-01-11 16:39:43 +00:00
12xx12
e35519ec8a
Adding new monster types to enum and saving/loading for easier future implementation ( #4941 )
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* added new monster types to enum
added string <-> enum conversion in namespace serializer
added loading functions
added to saving
* renamed zombie pigman to zombified piglins in enum
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-11-22 23:41:13 +00:00
12xx12
961d5eb420
Add beam target, configurable base visibility to Ender Crystals ( #5010 )
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* Fixes #4990
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-10-29 20:47:20 +00:00
12xx12
c0711407e9
Adding more customize options to mob spawners and improving the way to look for surrounding entities ( #4955 )
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* added nearly any customize option
* fixed unnecessary diff
added comments
* removed unnecessary const qualifier
* fixed build
* changed to ForEachEntityInBox
* added docs
* updated lua api description
* checkstyle
* added changes suggested by @peterbell10
And now the player may break the server by setting ridiculous ranges
* updated docs
changed cast to static cast
* fixed clang
* fixed clang on WSSAnvil.cpp
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-10-10 19:31:44 +00:00
12xx12
410d6c0045
Fixing Mob spawner behaviour ( #4930 )
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* fixed mob spawner failure (whoopsie in the BlockEntity.GetChunkZ())
Style
* fixed spawning behaviour
* fixed saving entity type saving
* checkstyle
* removed debug log
* removed short saving
* Style
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-09-27 20:02:16 +03:00
12xx12
f8de67aace
Added end portal and enchanting table block entities
2020-09-20 01:40:20 +01:00
12xx12
2d197e147e
Use pitch lookup in noteblock block entity ( #4826 )
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- Removed the calculation in the noteblock block entity
I did the calculation in python if anyone is interested where the numbers are from
Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-09-05 16:07:01 +01:00
Tiger Wang
be121f9e80
Save enderchest block entities to storage
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+ Add EnderChest saving, as Vanilla does
- Remove CreateBlockEntities. Storage should save & load everything so looping over chunk data is not needed
2020-08-28 21:40:40 +01:00
Alexander Harkness
a780b3a4f5
Oops, remember to save your files!
2020-04-10 00:53:04 +01:00
Bond-009
8438def87e
Add Zombie Villagers
2020-04-10 00:50:45 +01:00
Mat
60bcc06f43
Implement wither skeletons ( #4563 )
2020-04-04 13:44:17 +02:00
Mattes D
01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
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The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00
Mattes D
66e73a2d68
NBTChunkSerializer: Cleaned up interface.
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Removed dependency on cChunkDataCallback.
Moved all the serializing code into a worker class.
Changed the serialization into a single-call action.
2019-09-24 17:38:59 +02:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
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Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
peterbell10
a4dbb5c582
Prefer static_cast to reinterpret_cast ( #4223 )
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* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.
reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-05-02 08:50:36 +01:00
Fabian
0dd172b80f
Store Health as a float ( #4073 )
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* Fix #4024
* Fix clang error
* Add comment
* Fix behaviour
* Save Health as float
* Changed m_Health to float
* Remove redundant static_cast
* Fix casts
2017-11-22 13:47:52 +00:00
peterbell10
307e7aaff5
Fix switch warnings ( #4013 )
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* Fix switch warnings
* Fix a variety of -Wswitch and -Wswitch-enum warnings
* Remove unneeded -Wno-error flags
* Reorganise some eMonsterType switches
* Alpha sort eMonsterType cases in WriteMobMetadata
and in cNBTChunkSerializer::AddMonsterEntity
* List all mob types in protocol 1.12 and NBTChunkSerializer
* cStructGenTrees::GetNumTrees: remove switch default
* cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
2017-09-14 09:48:57 +01:00
peterbell10
447d929da1
Implement anvil chunk sparsing
2017-08-26 20:56:44 +02:00
peterbell10
f4f2fc7c3d
Add cUUID class ( #3871 )
2017-08-25 13:43:18 +01:00
mathiascode
02775e52c4
Minor changes ( #3909 )
2017-08-24 11:19:40 +02:00
Pablo Beltrán
b18f6637b6
Fully implemented leashes ( #3798 )
2017-08-21 10:46:41 +02:00
peterbell10
b8dda388e0
Represent cItem::m_Lore as an AStringVector ( #3882 )
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* Replace cItem::m_Lore with AStringVector
* Reword deprecation warning
* Fix lua bindings
2017-08-18 11:29:54 +01:00
peterbell10
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Bond-009
6a19841121
Added basic ocelot behavior ( #3829 )
2017-07-12 12:42:02 +02:00
Lukas Pioch
885d828712
Added bed entity ( #3823 )
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
Lukas Pioch
73a3c4e3be
Exported boat
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Lukas Pioch
41bfb22834
Corrected brewingstand and added support for fuel
2017-05-08 06:30:54 +02:00
Mattes D
0870649994
Fixed TrappedChest saving. ( #3423 )
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Vanilla uses "Chest" in NBT for trapped chests.
2016-11-07 21:16:55 +01:00
Mattes D
d2e8643607
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
bibo38
657b0ed007
Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
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The NBT format now carries the texture data and transmit it to the client.
See: http://minecraft.gamepedia.com/Head#Block_entity
Related to #2674
2016-01-11 17:55:32 +01:00
Gargaj
d05fdbdee9
Test for correct coordinates when fishing
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Fun fact: this was able to actually deadlock the server depending on where you were standing :)
2015-12-10 20:54:55 +01:00
Julian Laubstein
48f84cc3e9
changed mob age from char to int
2015-11-16 14:13:44 +01:00
Lukas Pioch
9749c3aac9
Implemented brewing
2015-11-03 18:00:55 +01:00
Mattes D
82d9ac1e1c
Namechange to Cuberite
2015-09-25 10:14:17 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
bibo38
6a27ec2ea0
Added Rabbit Metadata values.
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Added the Rabbit Types and the MoreCarrotTicks value. Types are selected randomly on creation.
Fixes #1867
2015-07-17 01:09:06 +02:00
Hallucino
53207d3f18
Support ageable mobs
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Move ageable stuff in Monster directly
2015-07-14 22:41:31 +02:00
Tiger Wang
3d398baf35
cPainting saving implemented
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Additionally, it now inherits from cHangingEntity.
2015-03-13 23:05:06 +00:00
Tiger Wang
e15e30a030
Fixed confusion over Item Frame directions
2015-03-13 22:29:27 +00:00
Masy98
6e8e1c6d8d
Added Rabbits
2014-12-20 10:31:34 +01:00
Masy98
c836b52dd1
Added Entity Guardian
2014-12-18 19:30:32 +01:00
Howaner
2478e290f9
Many api fixes, add vanilla names to mob type -> string functions and mob spawner fixes.
2014-11-29 15:20:44 +01:00
Howaner
8b028c5c78
Finished mob spawner implementation.
2014-11-18 15:33:41 +01:00
Howaner
42120e2ea5
Merge branch 'master' into MobSpawner
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Conflicts:
MCServer/Plugins/Core
2014-11-18 14:56:32 +01:00
Alexander Harkness
232343065f
Fixed compile (typos).
2014-10-27 22:03:11 +00:00