Added end portal and enchanting table block entities
This commit is contained in:
parent
a2935efaff
commit
f8de67aace
@ -7,12 +7,14 @@
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#include "BeaconEntity.h"
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#include "BedEntity.h"
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#include "BlockEntity.h"
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#include "EnchantingTableEntity.h"
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#include "BrewingstandEntity.h"
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#include "ChestEntity.h"
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#include "CommandBlockEntity.h"
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#include "DispenserEntity.h"
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#include "DropperEntity.h"
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#include "EnderChestEntity.h"
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#include "EndPortalEntity.h"
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#include "FlowerPotEntity.h"
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#include "FurnaceEntity.h"
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#include "HopperEntity.h"
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@ -47,7 +49,9 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_ENDER_CHEST:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_FLOWER_POT:
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case E_BLOCK_FURNACE:
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case E_BLOCK_HEAD:
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@ -77,25 +81,27 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETY
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{
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
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default:
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{
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LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
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@ -11,6 +11,8 @@ target_sources(
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DispenserEntity.cpp
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DropSpenserEntity.cpp
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DropperEntity.cpp
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EnchantingTableEntity.cpp
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EndPortalEntity.cpp
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EnderChestEntity.cpp
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FlowerPotEntity.cpp
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FurnaceEntity.cpp
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@ -31,6 +33,8 @@ target_sources(
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DispenserEntity.h
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DropSpenserEntity.h
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DropperEntity.h
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EnchantingTableEntity.h
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EndPortalEntity.h
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EnderChestEntity.h
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FlowerPotEntity.h
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FurnaceEntity.h
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47
src/BlockEntities/EnchantingTableEntity.cpp
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47
src/BlockEntities/EnchantingTableEntity.cpp
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@ -0,0 +1,47 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EnchantingTableEntity.h"
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#include "../ClientHandle.h"
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cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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m_CustomName(std::move(a_CustomName))
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{
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ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
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}
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void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
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m_CustomName = Src.m_CustomName;
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}
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bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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return true;
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}
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void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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src/BlockEntities/EnchantingTableEntity.h
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32
src/BlockEntities/EnchantingTableEntity.h
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@ -0,0 +1,32 @@
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#pragma once
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#include "BlockEntity.h"
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class cEnchantingTableEntity :
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public cBlockEntity
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{
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using Super = cBlockEntity;
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public:
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BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
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cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
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const AString & GetCustomName() const { return m_CustomName; }
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void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
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private:
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// cBlockEntity overrides:
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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AString m_CustomName;
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};
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43
src/BlockEntities/EndPortalEntity.cpp
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43
src/BlockEntities/EndPortalEntity.cpp
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@ -0,0 +1,43 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EndPortalEntity.h"
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#include "../ClientHandle.h"
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cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
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{
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ASSERT(a_BlockType == E_BLOCK_END_PORTAL);
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}
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void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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}
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bool cEndPortalEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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return true;
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}
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void cEndPortalEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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27
src/BlockEntities/EndPortalEntity.h
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27
src/BlockEntities/EndPortalEntity.h
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@ -0,0 +1,27 @@
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#pragma once
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#include "BlockEntity.h"
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class cEndPortalEntity :
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public cBlockEntity
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{
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using Super = cBlockEntity;
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public:
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BLOCKENTITY_PROTODEF(cEndPortalEntity)
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cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
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private:
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// cBlockEntity overrides:
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virtual void CopyFrom(const cBlockEntity & a_Src) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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};
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84
src/Blocks/BlockEnchantingTable.h
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84
src/Blocks/BlockEnchantingTable.h
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@ -0,0 +1,84 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../Item.h"
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#include "../UI/EnchantingWindow.h"
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#include "../BlockEntities/EnchantingTableEntity.h"
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#include "../Entities/Player.h"
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class cBlockEnchantingTableHandler :
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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using Super::Super;
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private:
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) override
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{
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AString WindowName = "Enchant";
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a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [&WindowName](cBlockEntity & a_Entity)
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{
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if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
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{
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return false;
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}
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const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
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const auto & CustomName = EnchantingTable.GetCustomName();
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if (!CustomName.empty())
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{
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WindowName = CustomName;
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}
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return true;
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});
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cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
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a_Player.OpenWindow(*Window);
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return true;
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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if ((a_BlockEntity == nullptr) || (a_BlockEntity->GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE))
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{
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return {};
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}
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auto & EnchantingTable = static_cast<const cEnchantingTableEntity &>(*a_BlockEntity);
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cItem Item = cItem(E_BLOCK_ENCHANTMENT_TABLE);
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Item.m_CustomName = EnchantingTable.GetCustomName();
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return Item;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 29;
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}
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};
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@ -1,64 +0,0 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../UI/EnchantingWindow.h"
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#include "../Entities/Player.h"
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class cBlockEnchantmentTableHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) override
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{
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cWindow * Window = new cEnchantingWindow(a_BlockPos);
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a_Player.OpenWindow(*Window);
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return true;
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 29;
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}
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};
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@ -82,166 +82,6 @@ public:
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virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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{
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// E_META_END_PORTAL_FRAME_EYE is the bit which signifies the eye of ender is in it.
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// LOG("PortalPlaced, meta %d", a_BlockMeta);
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if ((a_BlockMeta & E_META_END_PORTAL_FRAME_EYE) == E_META_END_PORTAL_FRAME_EYE)
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{
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// LOG("Location is %d %d %d", a_BlockX, a_BlockY, a_BlockZ);
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// Direction is the first two bits, masked by 0x3
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FindAndSetPortal(a_BlockPos, a_BlockMeta & 3, a_ChunkInterface, a_WorldInterface);
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}
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}
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/** Returns false if portal cannot be made, true if portal was made. */
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bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
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{
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/*
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PORTAL FINDING ALGORITH
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=======================
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- Get clicked base block
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- Check diagonally (clockwise) for another portal block
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- if exists, and has eye, Continue. Abort if any are facing the wrong direction.
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- if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
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- After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
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- Track the NorthWest Corner, and the dimensions.
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- If dimensions are valid, create the portal.
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*/
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static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
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const int MIN_PORTAL_WIDTH = 3;
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const int MAX_PORTAL_WIDTH = 4;
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// Directions to use for the clockwise traversal.
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static const Vector3i Left[] =
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{
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{ 1, 0, 0}, // 0, South, left block is East / XP
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{ 0, 0, 1}, // 1, West, left block is South / ZP
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||||
{-1, 0, 0}, // 2, North, left block is West / XM
|
||||
{ 0, 0, -1}, // 3, East, left block is North / ZM
|
||||
};
|
||||
static const Vector3i LeftForward[] =
|
||||
{
|
||||
{ 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
|
||||
{-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
|
||||
{-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
|
||||
{ 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
|
||||
};
|
||||
|
||||
|
||||
int EdgesComplete = -1; // We start search _before_ finding the first edge
|
||||
Vector3i NorthWestCorner;
|
||||
int EdgeWidth[4] = { 1, 1, 1, 1 };
|
||||
NIBBLETYPE CurrentDirection = a_Direction;
|
||||
Vector3i CurrentPos = a_FirstFrame;
|
||||
|
||||
// Scan clockwise until we have seen all 4 edges
|
||||
while (EdgesComplete < 4)
|
||||
{
|
||||
// Check if we are at a corner
|
||||
Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
|
||||
if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
|
||||
{
|
||||
// We have found the corner, move clockwise to next edge
|
||||
if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
|
||||
{
|
||||
// We are on the NW (XM, ZM) Corner
|
||||
// Relative to the previous frame, the portal should appear to the right of this portal frame.
|
||||
NorthWestCorner = NextPos - Left[CurrentDirection];
|
||||
}
|
||||
|
||||
if (EdgesComplete == -1)
|
||||
{
|
||||
// Reset current width, we will revisit it last
|
||||
EdgeWidth[CurrentDirection] = 1;
|
||||
}
|
||||
|
||||
// Rotate 90 degrees clockwise
|
||||
CurrentDirection = (CurrentDirection + 1) % 4;
|
||||
EdgesComplete++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are not at a corner, keep walking the edge
|
||||
NextPos = CurrentPos + Left[CurrentDirection];
|
||||
|
||||
EdgeWidth[CurrentDirection]++;
|
||||
if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
|
||||
{
|
||||
// Don't build a portal that is too long.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
|
||||
{
|
||||
// Neither the edge nor the corner are valid portal blocks.
|
||||
return false;
|
||||
}
|
||||
|
||||
CurrentPos = NextPos;
|
||||
}
|
||||
|
||||
if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
|
||||
{
|
||||
// Mismatched Portal Dimensions.
|
||||
return false;
|
||||
}
|
||||
if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
|
||||
{
|
||||
// Portal too small.
|
||||
return false;
|
||||
}
|
||||
|
||||
// LOG("NW corner (low corner) %d %d %d", Corner.x, Corner.y, Corner.z);
|
||||
// LOG("%d by %d", Width[0], Width[1]);
|
||||
for (int i = 0; i < EdgeWidth[0]; i++)
|
||||
{
|
||||
for (int j = 0; j < EdgeWidth[1]; j++)
|
||||
{
|
||||
a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
|
||||
// TODO: Create block entity so portal doesn't become invisible on relog.
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
|
||||
bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
|
||||
{
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
|
||||
return (
|
||||
a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
|
||||
(BlockType == E_BLOCK_END_PORTAL_FRAME) &&
|
||||
(BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/** Return true if this block is a portal frame. */
|
||||
bool IsPortalFrame(BLOCKTYPE BlockType)
|
||||
{
|
||||
return (BlockType == E_BLOCK_END_PORTAL_FRAME);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
virtual bool IsClickedThrough(void) override
|
||||
{
|
||||
// TODO: Colision
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "BlockDirt.h"
|
||||
#include "BlockDoor.h"
|
||||
#include "BlockDropSpenser.h"
|
||||
#include "BlockEnchantmentTable.h"
|
||||
#include "BlockEnchantingTable.h"
|
||||
#include "BlockEnderchest.h"
|
||||
#include "BlockEndPortalFrame.h"
|
||||
#include "BlockEntity.h"
|
||||
@ -263,7 +263,7 @@ namespace
|
||||
cBlockDropSpenserHandler BlockDropperHandler (E_BLOCK_DROPPER);
|
||||
cBlockHandler BlockEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
|
||||
cBlockOreHandler BlockEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
|
||||
cBlockEnchantmentTableHandler BlockEnchantmentTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
|
||||
cBlockEnchantingTableHandler BlockEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
|
||||
cBlockHandler BlockEndBricksHandler (E_BLOCK_END_BRICKS);
|
||||
cBlockHandler BlockEndGatewayHandler (E_BLOCK_END_GATEWAY);
|
||||
cBlockEndPortalFrameHandler BlockEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
|
||||
@ -735,7 +735,7 @@ cBlockHandler & cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
|
||||
case E_BLOCK_DROPPER: return BlockDropperHandler;
|
||||
case E_BLOCK_EMERALD_BLOCK: return BlockEmeraldBlockHandler;
|
||||
case E_BLOCK_EMERALD_ORE: return BlockEmeraldOreHandler;
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantmentTableHandler;
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantingTableHandler;
|
||||
case E_BLOCK_ENDER_CHEST: return BlockEnderChestHandler;
|
||||
case E_BLOCK_END_BRICKS: return BlockEndBricksHandler;
|
||||
case E_BLOCK_END_GATEWAY: return BlockEndGatewayHandler;
|
||||
|
@ -29,7 +29,7 @@ target_sources(
|
||||
BlockDirt.h
|
||||
BlockDoor.h
|
||||
BlockDropSpenser.h
|
||||
BlockEnchantmentTable.h
|
||||
BlockEnchantingTable.h
|
||||
BlockEnderchest.h
|
||||
BlockEndPortalFrame.h
|
||||
BlockEntity.h
|
||||
|
@ -18,6 +18,8 @@ target_sources(
|
||||
ItemDoor.h
|
||||
ItemDye.h
|
||||
ItemEmptyMap.h
|
||||
ItemEnchantingTable.h
|
||||
ItemEyeOfEnder.h
|
||||
ItemFishingRod.h
|
||||
ItemFood.h
|
||||
ItemFoodSeeds.h
|
||||
|
63
src/Items/ItemEnchantingTable.h
Normal file
63
src/Items/ItemEnchantingTable.h
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ItemHandler.h"
|
||||
#include "../BlockEntities/EnchantingTableEntity.h"
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cItemEnchantingTableHandler:
|
||||
public cItemHandler
|
||||
{
|
||||
using Super = cItemHandler;
|
||||
|
||||
public:
|
||||
|
||||
using Super::Super;
|
||||
|
||||
private:
|
||||
|
||||
virtual bool IsPlaceable(void) override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
virtual bool OnPlayerPlace(
|
||||
cWorld & a_World,
|
||||
cPlayer & a_Player,
|
||||
const cItem & a_EquippedItem,
|
||||
const Vector3i a_ClickedBlockPos,
|
||||
eBlockFace a_ClickedBlockFace,
|
||||
const Vector3i a_CursorPos
|
||||
) override
|
||||
{
|
||||
if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (a_EquippedItem.IsCustomNameEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
|
||||
a_World.DoWithBlockEntityAt(PlacePos.x, PlacePos.y, PlacePos.z, [&a_EquippedItem](cBlockEntity & a_Entity)
|
||||
{
|
||||
if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
|
||||
EnchantingTable.SetCustomName(a_EquippedItem.m_CustomName);
|
||||
return true;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
} ;
|
@ -46,6 +46,11 @@ public:
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
|
||||
cChunkInterface ChunkInterface(a_World->GetChunkMap());
|
||||
|
||||
// Try to spawn portal:
|
||||
FindAndSetPortal(a_ClickedBlockPos, FacingMeta & 3, ChunkInterface, *a_World);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -58,6 +63,145 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/** Returns false if portal cannot be made, true if portal was made. */
|
||||
static bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
|
||||
{
|
||||
/*
|
||||
PORTAL FINDING ALGORITH
|
||||
=======================
|
||||
- Get clicked base block
|
||||
- Check diagonally (clockwise) for another portal block
|
||||
- if exists, and has eye, Continue. Abort if any are facing the wrong direction.
|
||||
- if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
|
||||
- After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
|
||||
- Track the NorthWest Corner, and the dimensions.
|
||||
- If dimensions are valid, create the portal.
|
||||
*/
|
||||
|
||||
static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
|
||||
|
||||
const int MIN_PORTAL_WIDTH = 3;
|
||||
const int MAX_PORTAL_WIDTH = 4;
|
||||
|
||||
// Directions to use for the clockwise traversal.
|
||||
static const Vector3i Left[] =
|
||||
{
|
||||
{ 1, 0, 0}, // 0, South, left block is East / XP
|
||||
{ 0, 0, 1}, // 1, West, left block is South / ZP
|
||||
{-1, 0, 0}, // 2, North, left block is West / XM
|
||||
{ 0, 0, -1}, // 3, East, left block is North / ZM
|
||||
};
|
||||
static const Vector3i LeftForward[] =
|
||||
{
|
||||
{ 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
|
||||
{-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
|
||||
{-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
|
||||
{ 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
|
||||
};
|
||||
|
||||
|
||||
int EdgesComplete = -1; // We start search _before_ finding the first edge
|
||||
Vector3i NorthWestCorner;
|
||||
int EdgeWidth[4] = { 1, 1, 1, 1 };
|
||||
NIBBLETYPE CurrentDirection = a_Direction;
|
||||
Vector3i CurrentPos = a_FirstFrame;
|
||||
|
||||
// Scan clockwise until we have seen all 4 edges
|
||||
while (EdgesComplete < 4)
|
||||
{
|
||||
// Check if we are at a corner
|
||||
Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
|
||||
if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
|
||||
{
|
||||
// We have found the corner, move clockwise to next edge
|
||||
if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
|
||||
{
|
||||
// We are on the NW (XM, ZM) Corner
|
||||
// Relative to the previous frame, the portal should appear to the right of this portal frame.
|
||||
NorthWestCorner = NextPos - Left[CurrentDirection];
|
||||
}
|
||||
|
||||
if (EdgesComplete == -1)
|
||||
{
|
||||
// Reset current width, we will revisit it last
|
||||
EdgeWidth[CurrentDirection] = 1;
|
||||
}
|
||||
|
||||
// Rotate 90 degrees clockwise
|
||||
CurrentDirection = (CurrentDirection + 1) % 4;
|
||||
EdgesComplete++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are not at a corner, keep walking the edge
|
||||
NextPos = CurrentPos + Left[CurrentDirection];
|
||||
|
||||
EdgeWidth[CurrentDirection]++;
|
||||
if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
|
||||
{
|
||||
// Don't build a portal that is too long.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
|
||||
{
|
||||
// Neither the edge nor the corner are valid portal blocks.
|
||||
return false;
|
||||
}
|
||||
|
||||
CurrentPos = NextPos;
|
||||
}
|
||||
|
||||
if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
|
||||
{
|
||||
// Mismatched Portal Dimensions.
|
||||
return false;
|
||||
}
|
||||
if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
|
||||
{
|
||||
// Portal too small.
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < EdgeWidth[0]; i++)
|
||||
{
|
||||
for (int j = 0; j < EdgeWidth[1]; j++)
|
||||
{
|
||||
a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
|
||||
static bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
|
||||
{
|
||||
BLOCKTYPE BlockType;
|
||||
NIBBLETYPE BlockMeta;
|
||||
|
||||
return (
|
||||
a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
|
||||
(BlockType == E_BLOCK_END_PORTAL_FRAME) &&
|
||||
(BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/** Return true if this block is a portal frame. */
|
||||
static bool IsPortalFrame(BLOCKTYPE BlockType)
|
||||
{
|
||||
return (BlockType == E_BLOCK_END_PORTAL_FRAME);
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "ItemDoor.h"
|
||||
#include "ItemDye.h"
|
||||
#include "ItemEmptyMap.h"
|
||||
#include "ItemEnchantingTable.h"
|
||||
#include "ItemEyeOfEnder.h"
|
||||
#include "ItemFishingRod.h"
|
||||
#include "ItemFood.h"
|
||||
@ -112,6 +113,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
|
||||
// Single item per handler, alphabetically sorted:
|
||||
case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
|
||||
case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
|
||||
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
|
||||
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
|
||||
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);
|
||||
|
@ -205,18 +205,22 @@ void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
Byte Action = 0;
|
||||
switch (a_BlockEntity.GetBlockType())
|
||||
{
|
||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
||||
// case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
|
||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
||||
// case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
|
||||
case E_BLOCK_STANDING_BANNER:
|
||||
case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
|
||||
// case Structure Block: Action = 7; break; // Update Structure tile entity
|
||||
case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
|
||||
case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
|
||||
// case E_BLOCK_SHULKER_BOX:Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
|
||||
case E_BLOCK_BED: Action = 11; break; // Update bed color
|
||||
case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
|
||||
// case Structure Block: Action = 7; break; // Update Structure tile entity
|
||||
case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
|
||||
case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
|
||||
// case E_BLOCK_SHULKER_BOX: Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
|
||||
case E_BLOCK_BED: Action = 11; break; // Update bed color
|
||||
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
|
||||
case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
|
||||
|
||||
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
||||
}
|
||||
Pkt.WriteBEUInt8(Action);
|
||||
|
@ -43,6 +43,7 @@ Implements the 1.8 protocol classes:
|
||||
|
||||
#include "../BlockEntities/BeaconEntity.h"
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/EnchantingTableEntity.h"
|
||||
#include "../BlockEntities/MobHeadEntity.h"
|
||||
#include "../BlockEntities/MobSpawnerEntity.h"
|
||||
#include "../BlockEntities/FlowerPotEntity.h"
|
||||
@ -1529,12 +1530,16 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
Byte Action = 0;
|
||||
switch (a_BlockEntity.GetBlockType())
|
||||
{
|
||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
||||
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
|
||||
case E_BLOCK_BED: Action = 11; break; // Update bed color
|
||||
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
|
||||
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
|
||||
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
|
||||
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
|
||||
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
|
||||
case E_BLOCK_BED: Action = 11; break; // Update bed color
|
||||
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
|
||||
case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
|
||||
|
||||
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
|
||||
}
|
||||
Pkt.WriteBEUInt8(Action);
|
||||
@ -3395,6 +3400,29 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
|
||||
break;
|
||||
}
|
||||
|
||||
case E_BLOCK_ENCHANTMENT_TABLE:
|
||||
{
|
||||
auto & EnchantingTableEntity = static_cast<const cEnchantingTableEntity &>(a_BlockEntity);
|
||||
Writer.AddInt("x", EnchantingTableEntity.GetPosX());
|
||||
Writer.AddInt("y", EnchantingTableEntity.GetPosY());
|
||||
Writer.AddInt("z", EnchantingTableEntity.GetPosZ());
|
||||
if (!EnchantingTableEntity.GetCustomName().empty())
|
||||
{
|
||||
Writer.AddString("CustomName", EnchantingTableEntity.GetCustomName());
|
||||
}
|
||||
Writer.AddString("id", "EnchantingTable");
|
||||
break;
|
||||
}
|
||||
|
||||
case E_BLOCK_END_PORTAL:
|
||||
{
|
||||
Writer.AddInt("x", a_BlockEntity.GetPosX());
|
||||
Writer.AddInt("y", a_BlockEntity.GetPosY());
|
||||
Writer.AddInt("z", a_BlockEntity.GetPosZ());
|
||||
Writer.AddString("id", "EndPortal");
|
||||
break;
|
||||
}
|
||||
|
||||
case E_BLOCK_HEAD:
|
||||
{
|
||||
auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
|
||||
|
@ -11,8 +11,8 @@
|
||||
|
||||
|
||||
|
||||
cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos) :
|
||||
cWindow(wtEnchantment, "Enchant"),
|
||||
cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title) :
|
||||
cWindow(wtEnchantment, a_Title),
|
||||
m_SlotArea(),
|
||||
m_BlockPos(a_BlockPos)
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ class cEnchantingWindow:
|
||||
|
||||
public:
|
||||
|
||||
cEnchantingWindow(Vector3i a_BlockPos);
|
||||
cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title);
|
||||
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||
|
||||
|
@ -18,7 +18,9 @@
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/DispenserEntity.h"
|
||||
#include "../BlockEntities/DropperEntity.h"
|
||||
#include "../BlockEntities/EnchantingTableEntity.h"
|
||||
#include "../BlockEntities/EnderChestEntity.h"
|
||||
#include "../BlockEntities/EndPortalEntity.h"
|
||||
#include "../BlockEntities/FurnaceEntity.h"
|
||||
#include "../BlockEntities/HopperEntity.h"
|
||||
#include "../BlockEntities/JukeboxEntity.h"
|
||||
@ -208,25 +210,27 @@ public:
|
||||
// Add tile-entity into NBT:
|
||||
switch (a_Entity->GetBlockType())
|
||||
{
|
||||
case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(static_cast<cBrewingstandEntity *>(a_Entity)); break;
|
||||
case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
|
||||
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(static_cast<cCommandBlockEntity *>(a_Entity)); break;
|
||||
case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
|
||||
case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_BREWING_STAND: AddBrewingstandEntity (static_cast<cBrewingstandEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
|
||||
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity (static_cast<cCommandBlockEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: AddEnchantingTableEntity(static_cast<cEnchantingTableEntity *>(a_Entity)); break;
|
||||
case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_END_PORTAL: AddEndPortalEntity (static_cast<cEndPortalEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
|
||||
case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
|
||||
case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
|
||||
|
||||
default:
|
||||
{
|
||||
@ -461,6 +465,20 @@ public:
|
||||
|
||||
|
||||
|
||||
void AddEnchantingTableEntity(cEnchantingTableEntity * a_Entity)
|
||||
{
|
||||
mWriter.BeginCompound("");
|
||||
AddBasicTileEntity(a_Entity, "EnchantingTable");
|
||||
if (!a_Entity->GetCustomName().empty())
|
||||
{
|
||||
mWriter.AddString("CustomName", a_Entity->GetCustomName());
|
||||
}
|
||||
mWriter.EndCompound();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void AddEnderchestEntity(cEnderChestEntity * a_Entity)
|
||||
{
|
||||
mWriter.BeginCompound("");
|
||||
@ -471,6 +489,16 @@ public:
|
||||
|
||||
|
||||
|
||||
void AddEndPortalEntity(cEndPortalEntity * a_Entity)
|
||||
{
|
||||
mWriter.BeginCompound("");
|
||||
AddBasicTileEntity(a_Entity, "EndPortal");
|
||||
mWriter.EndCompound();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
|
||||
{
|
||||
|
@ -25,7 +25,9 @@
|
||||
#include "../BlockEntities/CommandBlockEntity.h"
|
||||
#include "../BlockEntities/DispenserEntity.h"
|
||||
#include "../BlockEntities/DropperEntity.h"
|
||||
#include "../BlockEntities/EnchantingTableEntity.h"
|
||||
#include "../BlockEntities/EnderChestEntity.h"
|
||||
#include "../BlockEntities/EndPortalEntity.h"
|
||||
#include "../BlockEntities/FurnaceEntity.h"
|
||||
#include "../BlockEntities/HopperEntity.h"
|
||||
#include "../BlockEntities/JukeboxEntity.h"
|
||||
@ -639,25 +641,27 @@ OwnedBlockEntity cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int
|
||||
switch (a_BlockType)
|
||||
{
|
||||
// Specific entity loaders:
|
||||
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_ENCHANTMENT_TABLE: return LoadEnchantingTableFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_END_PORTAL: return LoadEndPortalFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
|
||||
|
||||
default:
|
||||
{
|
||||
@ -1124,6 +1128,31 @@ OwnedBlockEntity cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_T
|
||||
|
||||
|
||||
|
||||
OwnedBlockEntity cWSSAnvil::LoadEnchantingTableFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
static const AStringVector expectedTypes({ "EnchantingTable", "minecraft:enchanting_table" });
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AString CustomName;
|
||||
int currentLine = a_NBT.FindChildByName(a_TagIdx, "CustomName");
|
||||
if (currentLine >= 0)
|
||||
{
|
||||
if (a_NBT.GetType(currentLine) == TAG_String)
|
||||
{
|
||||
CustomName = a_NBT.GetString(currentLine);
|
||||
}
|
||||
}
|
||||
return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, CustomName);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
@ -1139,6 +1168,21 @@ OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int
|
||||
|
||||
|
||||
|
||||
OwnedBlockEntity cWSSAnvil::LoadEndPortalFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
static const AStringVector expectedTypes({ "EndPortal", "minecraft:end_portal" });
|
||||
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return std::make_unique<cEndPortalEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
OwnedBlockEntity cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
|
||||
{
|
||||
// Check if the data has a proper type:
|
||||
|
@ -156,22 +156,24 @@ protected:
|
||||
The coordinates are used only for the log message. */
|
||||
bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const AStringVector & a_ExpectedTypes, Vector3i a_Pos);
|
||||
|
||||
OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
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||||
OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
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||||
OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
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||||
OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
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||||
OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadBrewingstandFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
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||||
OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadCommandBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadEnchantingTableFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadEndPortalFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
|
||||
|
||||
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user