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Added end portal and enchanting table block entities

This commit is contained in:
12xx12 2020-09-17 16:16:20 +02:00 committed by Tiger Wang
parent a2935efaff
commit f8de67aace
22 changed files with 657 additions and 321 deletions

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@ -7,12 +7,14 @@
#include "BeaconEntity.h"
#include "BedEntity.h"
#include "BlockEntity.h"
#include "EnchantingTableEntity.h"
#include "BrewingstandEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
#include "EndPortalEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
@ -47,7 +49,9 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_PORTAL:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FURNACE:
case E_BLOCK_HEAD:
@ -77,25 +81,27 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETY
{
switch (a_BlockType)
{
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
default:
{
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",

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@ -11,6 +11,8 @@ target_sources(
DispenserEntity.cpp
DropSpenserEntity.cpp
DropperEntity.cpp
EnchantingTableEntity.cpp
EndPortalEntity.cpp
EnderChestEntity.cpp
FlowerPotEntity.cpp
FurnaceEntity.cpp
@ -31,6 +33,8 @@ target_sources(
DispenserEntity.h
DropSpenserEntity.h
DropperEntity.h
EnchantingTableEntity.h
EndPortalEntity.h
EnderChestEntity.h
FlowerPotEntity.h
FurnaceEntity.h

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@ -0,0 +1,47 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnchantingTableEntity.h"
#include "../ClientHandle.h"
cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_CustomName(std::move(a_CustomName))
{
ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
}
void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
m_CustomName = Src.m_CustomName;
}
bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}

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@ -0,0 +1,32 @@
#pragma once
#include "BlockEntity.h"
class cEnchantingTableEntity :
public cBlockEntity
{
using Super = cBlockEntity;
public:
BLOCKENTITY_PROTODEF(cEnchantingTableEntity)
cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = "");
const AString & GetCustomName() const { return m_CustomName; }
void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; }
private:
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
AString m_CustomName;
};

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@ -0,0 +1,43 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EndPortalEntity.h"
#include "../ClientHandle.h"
cEndPortalEntity::cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
ASSERT(a_BlockType == E_BLOCK_END_PORTAL);
}
void cEndPortalEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
}
bool cEndPortalEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEndPortalEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}

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@ -0,0 +1,27 @@
#pragma once
#include "BlockEntity.h"
class cEndPortalEntity :
public cBlockEntity
{
using Super = cBlockEntity;
public:
BLOCKENTITY_PROTODEF(cEndPortalEntity)
cEndPortalEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
private:
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
};

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@ -0,0 +1,84 @@
#pragma once
#include "BlockHandler.h"
#include "../Item.h"
#include "../UI/EnchantingWindow.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../Entities/Player.h"
class cBlockEnchantingTableHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
AString WindowName = "Enchant";
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [&WindowName](cBlockEntity & a_Entity)
{
if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
{
return false;
}
const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
const auto & CustomName = EnchantingTable.GetCustomName();
if (!CustomName.empty())
{
WindowName = CustomName;
}
return true;
});
cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
if ((a_BlockEntity == nullptr) || (a_BlockEntity->GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE))
{
return {};
}
auto & EnchantingTable = static_cast<const cEnchantingTableEntity &>(*a_BlockEntity);
cItem Item = cItem(E_BLOCK_ENCHANTMENT_TABLE);
Item.m_CustomName = EnchantingTable.GetCustomName();
return Item;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 29;
}
};

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@ -1,64 +0,0 @@
#pragma once
#include "BlockHandler.h"
#include "../UI/EnchantingWindow.h"
#include "../Entities/Player.h"
class cBlockEnchantmentTableHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockEnchantmentTableHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
cWindow * Window = new cEnchantingWindow(a_BlockPos);
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 29;
}
};

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@ -82,166 +82,6 @@ public:
virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
{
// E_META_END_PORTAL_FRAME_EYE is the bit which signifies the eye of ender is in it.
// LOG("PortalPlaced, meta %d", a_BlockMeta);
if ((a_BlockMeta & E_META_END_PORTAL_FRAME_EYE) == E_META_END_PORTAL_FRAME_EYE)
{
// LOG("Location is %d %d %d", a_BlockX, a_BlockY, a_BlockZ);
// Direction is the first two bits, masked by 0x3
FindAndSetPortal(a_BlockPos, a_BlockMeta & 3, a_ChunkInterface, a_WorldInterface);
}
}
/** Returns false if portal cannot be made, true if portal was made. */
bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
{
/*
PORTAL FINDING ALGORITH
=======================
- Get clicked base block
- Check diagonally (clockwise) for another portal block
- if exists, and has eye, Continue. Abort if any are facing the wrong direction.
- if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
- After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
- Track the NorthWest Corner, and the dimensions.
- If dimensions are valid, create the portal.
*/
static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
const int MIN_PORTAL_WIDTH = 3;
const int MAX_PORTAL_WIDTH = 4;
// Directions to use for the clockwise traversal.
static const Vector3i Left[] =
{
{ 1, 0, 0}, // 0, South, left block is East / XP
{ 0, 0, 1}, // 1, West, left block is South / ZP
{-1, 0, 0}, // 2, North, left block is West / XM
{ 0, 0, -1}, // 3, East, left block is North / ZM
};
static const Vector3i LeftForward[] =
{
{ 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
{-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
{-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
{ 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
};
int EdgesComplete = -1; // We start search _before_ finding the first edge
Vector3i NorthWestCorner;
int EdgeWidth[4] = { 1, 1, 1, 1 };
NIBBLETYPE CurrentDirection = a_Direction;
Vector3i CurrentPos = a_FirstFrame;
// Scan clockwise until we have seen all 4 edges
while (EdgesComplete < 4)
{
// Check if we are at a corner
Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
{
// We have found the corner, move clockwise to next edge
if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
{
// We are on the NW (XM, ZM) Corner
// Relative to the previous frame, the portal should appear to the right of this portal frame.
NorthWestCorner = NextPos - Left[CurrentDirection];
}
if (EdgesComplete == -1)
{
// Reset current width, we will revisit it last
EdgeWidth[CurrentDirection] = 1;
}
// Rotate 90 degrees clockwise
CurrentDirection = (CurrentDirection + 1) % 4;
EdgesComplete++;
}
else
{
// We are not at a corner, keep walking the edge
NextPos = CurrentPos + Left[CurrentDirection];
EdgeWidth[CurrentDirection]++;
if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
{
// Don't build a portal that is too long.
return false;
}
}
if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
{
// Neither the edge nor the corner are valid portal blocks.
return false;
}
CurrentPos = NextPos;
}
if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
{
// Mismatched Portal Dimensions.
return false;
}
if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
{
// Portal too small.
return false;
}
// LOG("NW corner (low corner) %d %d %d", Corner.x, Corner.y, Corner.z);
// LOG("%d by %d", Width[0], Width[1]);
for (int i = 0; i < EdgeWidth[0]; i++)
{
for (int j = 0; j < EdgeWidth[1]; j++)
{
a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
// TODO: Create block entity so portal doesn't become invisible on relog.
}
}
return true;
}
/** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
return (
a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
(BlockType == E_BLOCK_END_PORTAL_FRAME) &&
(BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
);
}
/** Return true if this block is a portal frame. */
bool IsPortalFrame(BLOCKTYPE BlockType)
{
return (BlockType == E_BLOCK_END_PORTAL_FRAME);
}
virtual bool IsClickedThrough(void) override
{
// TODO: Colision

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@ -27,7 +27,7 @@
#include "BlockDirt.h"
#include "BlockDoor.h"
#include "BlockDropSpenser.h"
#include "BlockEnchantmentTable.h"
#include "BlockEnchantingTable.h"
#include "BlockEnderchest.h"
#include "BlockEndPortalFrame.h"
#include "BlockEntity.h"
@ -263,7 +263,7 @@ namespace
cBlockDropSpenserHandler BlockDropperHandler (E_BLOCK_DROPPER);
cBlockHandler BlockEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK);
cBlockOreHandler BlockEmeraldOreHandler (E_BLOCK_EMERALD_ORE);
cBlockEnchantmentTableHandler BlockEnchantmentTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
cBlockEnchantingTableHandler BlockEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE);
cBlockHandler BlockEndBricksHandler (E_BLOCK_END_BRICKS);
cBlockHandler BlockEndGatewayHandler (E_BLOCK_END_GATEWAY);
cBlockEndPortalFrameHandler BlockEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME);
@ -735,7 +735,7 @@ cBlockHandler & cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DROPPER: return BlockDropperHandler;
case E_BLOCK_EMERALD_BLOCK: return BlockEmeraldBlockHandler;
case E_BLOCK_EMERALD_ORE: return BlockEmeraldOreHandler;
case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantmentTableHandler;
case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantingTableHandler;
case E_BLOCK_ENDER_CHEST: return BlockEnderChestHandler;
case E_BLOCK_END_BRICKS: return BlockEndBricksHandler;
case E_BLOCK_END_GATEWAY: return BlockEndGatewayHandler;

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@ -29,7 +29,7 @@ target_sources(
BlockDirt.h
BlockDoor.h
BlockDropSpenser.h
BlockEnchantmentTable.h
BlockEnchantingTable.h
BlockEnderchest.h
BlockEndPortalFrame.h
BlockEntity.h

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@ -18,6 +18,8 @@ target_sources(
ItemDoor.h
ItemDye.h
ItemEmptyMap.h
ItemEnchantingTable.h
ItemEyeOfEnder.h
ItemFishingRod.h
ItemFood.h
ItemFoodSeeds.h

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@ -0,0 +1,63 @@
#pragma once
#include "ItemHandler.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../World.h"
class cItemEnchantingTableHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool OnPlayerPlace(
cWorld & a_World,
cPlayer & a_Player,
const cItem & a_EquippedItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos
) override
{
if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))
{
return false;
}
if (a_EquippedItem.IsCustomNameEmpty())
{
return true;
}
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
a_World.DoWithBlockEntityAt(PlacePos.x, PlacePos.y, PlacePos.z, [&a_EquippedItem](cBlockEntity & a_Entity)
{
if (a_Entity.GetBlockType() != E_BLOCK_ENCHANTMENT_TABLE)
{
return true;
}
auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
EnchantingTable.SetCustomName(a_EquippedItem.m_CustomName);
return true;
});
return true;
}
} ;

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@ -46,6 +46,11 @@ public:
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
cChunkInterface ChunkInterface(a_World->GetChunkMap());
// Try to spawn portal:
FindAndSetPortal(a_ClickedBlockPos, FacingMeta & 3, ChunkInterface, *a_World);
return true;
}
}
@ -58,6 +63,145 @@ public:
return false;
}
/** Returns false if portal cannot be made, true if portal was made. */
static bool FindAndSetPortal(Vector3i a_FirstFrame, NIBBLETYPE a_Direction, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
{
/*
PORTAL FINDING ALGORITH
=======================
- Get clicked base block
- Check diagonally (clockwise) for another portal block
- if exists, and has eye, Continue. Abort if any are facing the wrong direction.
- if doesn't exist, check horizontally (the block to the left of this block). Abort if there is no horizontal block.
- After a corner has been met, traverse the portal clockwise, ensuring valid portal frames connect the rectangle.
- Track the NorthWest Corner, and the dimensions.
- If dimensions are valid, create the portal.
*/
static_assert((E_META_END_PORTAL_FRAME_ZM - E_META_END_PORTAL_FRAME_XM) == 1, "Should be going clockwise");
const int MIN_PORTAL_WIDTH = 3;
const int MAX_PORTAL_WIDTH = 4;
// Directions to use for the clockwise traversal.
static const Vector3i Left[] =
{
{ 1, 0, 0}, // 0, South, left block is East / XP
{ 0, 0, 1}, // 1, West, left block is South / ZP
{-1, 0, 0}, // 2, North, left block is West / XM
{ 0, 0, -1}, // 3, East, left block is North / ZM
};
static const Vector3i LeftForward[] =
{
{ 1, 0, 1}, // 0, South, left block is SouthEast / XP ZP
{-1, 0, 1}, // 1, West, left block is SouthWest / XM ZP
{-1, 0, -1}, // 2, North, left block is NorthWest / XM ZM
{ 1, 0, -1}, // 3, East, left block is NorthEast / XP ZM
};
int EdgesComplete = -1; // We start search _before_ finding the first edge
Vector3i NorthWestCorner;
int EdgeWidth[4] = { 1, 1, 1, 1 };
NIBBLETYPE CurrentDirection = a_Direction;
Vector3i CurrentPos = a_FirstFrame;
// Scan clockwise until we have seen all 4 edges
while (EdgesComplete < 4)
{
// Check if we are at a corner
Vector3i NextPos = CurrentPos + LeftForward[CurrentDirection];
if (IsPortalFrame(a_ChunkInterface.GetBlock(NextPos)))
{
// We have found the corner, move clockwise to next edge
if (CurrentDirection == E_META_END_PORTAL_FRAME_XP)
{
// We are on the NW (XM, ZM) Corner
// Relative to the previous frame, the portal should appear to the right of this portal frame.
NorthWestCorner = NextPos - Left[CurrentDirection];
}
if (EdgesComplete == -1)
{
// Reset current width, we will revisit it last
EdgeWidth[CurrentDirection] = 1;
}
// Rotate 90 degrees clockwise
CurrentDirection = (CurrentDirection + 1) % 4;
EdgesComplete++;
}
else
{
// We are not at a corner, keep walking the edge
NextPos = CurrentPos + Left[CurrentDirection];
EdgeWidth[CurrentDirection]++;
if (EdgeWidth[CurrentDirection] > MAX_PORTAL_WIDTH)
{
// Don't build a portal that is too long.
return false;
}
}
if (!IsValidFrameAtPos(a_ChunkInterface, NextPos, CurrentDirection))
{
// Neither the edge nor the corner are valid portal blocks.
return false;
}
CurrentPos = NextPos;
}
if ((EdgeWidth[0] != EdgeWidth[2]) || (EdgeWidth[1] != EdgeWidth[3]))
{
// Mismatched Portal Dimensions.
return false;
}
if ((EdgeWidth[0] < MIN_PORTAL_WIDTH) || (EdgeWidth[1] < MIN_PORTAL_WIDTH))
{
// Portal too small.
return false;
}
for (int i = 0; i < EdgeWidth[0]; i++)
{
for (int j = 0; j < EdgeWidth[1]; j++)
{
a_ChunkInterface.SetBlock(NorthWestCorner.x + i, NorthWestCorner.y, NorthWestCorner.z + j, E_BLOCK_END_PORTAL, 0);
}
}
return true;
}
/** Return true if this block is a portal frame, has an eye, and is facing the correct direction. */
static bool IsValidFrameAtPos(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, NIBBLETYPE a_ShouldFace)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
return (
a_ChunkInterface.GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta) &&
(BlockType == E_BLOCK_END_PORTAL_FRAME) &&
(BlockMeta == (a_ShouldFace | E_META_END_PORTAL_FRAME_EYE))
);
}
/** Return true if this block is a portal frame. */
static bool IsPortalFrame(BLOCKTYPE BlockType)
{
return (BlockType == E_BLOCK_END_PORTAL_FRAME);
}
} ;

View File

@ -23,6 +23,7 @@
#include "ItemDoor.h"
#include "ItemDye.h"
#include "ItemEmptyMap.h"
#include "ItemEnchantingTable.h"
#include "ItemEyeOfEnder.h"
#include "ItemFishingRod.h"
#include "ItemFood.h"
@ -112,6 +113,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
// Single item per handler, alphabetically sorted:
case E_BLOCK_BIG_FLOWER: return new cItemBigFlowerHandler;
case E_BLOCK_CHEST: return new cItemChestHandler(a_ItemType);
case E_BLOCK_ENCHANTMENT_TABLE: return new cItemEnchantingTableHandler(a_ItemType);
case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType);
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_BLOCK_HEAD: return new cItemMobHeadHandler(a_ItemType);

View File

@ -205,18 +205,22 @@ void cProtocol_1_13::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
// case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
// case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
// case Structure Block: Action = 7; break; // Update Structure tile entity
case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
// case E_BLOCK_SHULKER_BOX:Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
case E_BLOCK_BED: Action = 11; break; // Update bed color
case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
// case Structure Block: Action = 7; break; // Update Structure tile entity
case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
// case E_BLOCK_SHULKER_BOX: Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
case E_BLOCK_BED: Action = 11; break; // Update bed color
case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
}
Pkt.WriteBEUInt8(Action);

View File

@ -43,6 +43,7 @@ Implements the 1.8 protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
@ -1529,12 +1530,16 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
case E_BLOCK_BED: Action = 11; break; // Update bed color
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
case E_BLOCK_BED: Action = 11; break; // Update bed color
case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
}
Pkt.WriteBEUInt8(Action);
@ -3395,6 +3400,29 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
break;
}
case E_BLOCK_ENCHANTMENT_TABLE:
{
auto & EnchantingTableEntity = static_cast<const cEnchantingTableEntity &>(a_BlockEntity);
Writer.AddInt("x", EnchantingTableEntity.GetPosX());
Writer.AddInt("y", EnchantingTableEntity.GetPosY());
Writer.AddInt("z", EnchantingTableEntity.GetPosZ());
if (!EnchantingTableEntity.GetCustomName().empty())
{
Writer.AddString("CustomName", EnchantingTableEntity.GetCustomName());
}
Writer.AddString("id", "EnchantingTable");
break;
}
case E_BLOCK_END_PORTAL:
{
Writer.AddInt("x", a_BlockEntity.GetPosX());
Writer.AddInt("y", a_BlockEntity.GetPosY());
Writer.AddInt("z", a_BlockEntity.GetPosZ());
Writer.AddString("id", "EndPortal");
break;
}
case E_BLOCK_HEAD:
{
auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);

View File

@ -11,8 +11,8 @@
cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos) :
cWindow(wtEnchantment, "Enchant"),
cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title) :
cWindow(wtEnchantment, a_Title),
m_SlotArea(),
m_BlockPos(a_BlockPos)
{

View File

@ -22,7 +22,7 @@ class cEnchantingWindow:
public:
cEnchantingWindow(Vector3i a_BlockPos);
cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Title);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;

View File

@ -18,7 +18,9 @@
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
@ -208,25 +210,27 @@ public:
// Add tile-entity into NBT:
switch (a_Entity->GetBlockType())
{
case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(static_cast<cBrewingstandEntity *>(a_Entity)); break;
case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(static_cast<cCommandBlockEntity *>(a_Entity)); break;
case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
case E_BLOCK_BEACON: AddBeaconEntity (static_cast<cBeaconEntity *> (a_Entity)); break;
case E_BLOCK_BED: AddBedEntity (static_cast<cBedEntity *> (a_Entity)); break;
case E_BLOCK_BREWING_STAND: AddBrewingstandEntity (static_cast<cBrewingstandEntity *> (a_Entity)); break;
case E_BLOCK_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity (static_cast<cCommandBlockEntity *> (a_Entity)); break;
case E_BLOCK_DISPENSER: AddDispenserEntity (static_cast<cDispenserEntity *> (a_Entity)); break;
case E_BLOCK_DROPPER: AddDropperEntity (static_cast<cDropperEntity *> (a_Entity)); break;
case E_BLOCK_ENCHANTMENT_TABLE: AddEnchantingTableEntity(static_cast<cEnchantingTableEntity *>(a_Entity)); break;
case E_BLOCK_ENDER_CHEST: AddEnderchestEntity (static_cast<cEnderChestEntity *> (a_Entity)); break;
case E_BLOCK_END_PORTAL: AddEndPortalEntity (static_cast<cEndPortalEntity *> (a_Entity)); break;
case E_BLOCK_FLOWER_POT: AddFlowerPotEntity (static_cast<cFlowerPotEntity *> (a_Entity)); break;
case E_BLOCK_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_HEAD: AddMobHeadEntity (static_cast<cMobHeadEntity *> (a_Entity)); break;
case E_BLOCK_HOPPER: AddHopperEntity (static_cast<cHopperEntity *> (a_Entity)); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity (static_cast<cJukeboxEntity *> (a_Entity)); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity (static_cast<cFurnaceEntity *> (a_Entity)); break;
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity (static_cast<cMobSpawnerEntity *> (a_Entity)); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity (static_cast<cNoteEntity *> (a_Entity)); break;
case E_BLOCK_SIGN_POST: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity (static_cast<cChestEntity *> (a_Entity), a_Entity->GetBlockType()); break;
case E_BLOCK_WALLSIGN: AddSignEntity (static_cast<cSignEntity *> (a_Entity)); break;
default:
{
@ -461,6 +465,20 @@ public:
void AddEnchantingTableEntity(cEnchantingTableEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "EnchantingTable");
if (!a_Entity->GetCustomName().empty())
{
mWriter.AddString("CustomName", a_Entity->GetCustomName());
}
mWriter.EndCompound();
}
void AddEnderchestEntity(cEnderChestEntity * a_Entity)
{
mWriter.BeginCompound("");
@ -471,6 +489,16 @@ public:
void AddEndPortalEntity(cEndPortalEntity * a_Entity)
{
mWriter.BeginCompound("");
AddBasicTileEntity(a_Entity, "EndPortal");
mWriter.EndCompound();
}
void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
{

View File

@ -25,7 +25,9 @@
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/EndPortalEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
@ -639,25 +641,27 @@ OwnedBlockEntity cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int
switch (a_BlockType)
{
// Specific entity loaders:
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT(a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_BEACON: return LoadBeaconFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_BED: return LoadBedFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_BREWING_STAND: return LoadBrewingstandFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_COMMAND_BLOCK: return LoadCommandBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_DISPENSER: return LoadDispenserFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_DROPPER: return LoadDropperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_ENCHANTMENT_TABLE: return LoadEnchantingTableFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_ENDER_CHEST: return LoadEnderChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_END_PORTAL: return LoadEndPortalFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_FLOWER_POT: return LoadFlowerPotFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_HEAD: return LoadMobHeadFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
case E_BLOCK_WALLSIGN: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockType, a_BlockMeta, a_Pos);
default:
{
@ -1124,6 +1128,31 @@ OwnedBlockEntity cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_T
OwnedBlockEntity cWSSAnvil::LoadEnchantingTableFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:
static const AStringVector expectedTypes({ "EnchantingTable", "minecraft:enchanting_table" });
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
{
return nullptr;
}
AString CustomName;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "CustomName");
if (currentLine >= 0)
{
if (a_NBT.GetType(currentLine) == TAG_String)
{
CustomName = a_NBT.GetString(currentLine);
}
}
return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, CustomName);
}
OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:
@ -1139,6 +1168,21 @@ OwnedBlockEntity cWSSAnvil::LoadEnderChestFromNBT(const cParsedNBT & a_NBT, int
OwnedBlockEntity cWSSAnvil::LoadEndPortalFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:
static const AStringVector expectedTypes({ "EndPortal", "minecraft:end_portal" });
if (!CheckBlockEntityType(a_NBT, a_TagIdx, expectedTypes, a_Pos))
{
return nullptr;
}
return std::make_unique<cEndPortalEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World);
}
OwnedBlockEntity cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos)
{
// Check if the data has a proper type:

View File

@ -156,22 +156,24 @@ protected:
The coordinates are used only for the log message. */
bool CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, const AStringVector & a_ExpectedTypes, Vector3i a_Pos);
OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadBeaconFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadBedFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadBrewingstandFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadCommandBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadDispenserFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadEnchantingTableFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadEnderChestFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadEndPortalFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadNoteBlockFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
OwnedBlockEntity LoadSignFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, size_t a_IDTagLength);