48 lines
872 B
C++
48 lines
872 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "EnchantingTableEntity.h"
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#include "../ClientHandle.h"
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cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
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Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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m_CustomName(std::move(a_CustomName))
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{
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ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
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}
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void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
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m_CustomName = Src.m_CustomName;
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}
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bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
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{
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UNUSED(a_Player);
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return true;
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}
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void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
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{
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a_Client.SendUpdateBlockEntity(*this);
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}
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