Tiger Wang
868cd94ee9
Prepare ChunkData for BlockState storage ( #5105 )
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* Rename ChunkData Creatable test
* Add missing Y-check in RedstoneWireHandler
* Remove ChunkDef.h dependency in Scoreboard
* Prepare ChunkData for BlockState storage
+ Split chunk block, meta, block & sky light storage
+ Load the height map from disk
- Reduce duplicated code in ChunkData
- Remove saving MCSBiomes, there aren't any
- Remove the allocation pool, ref #4315 , #3864
* fixed build
* fixed test
* fixed the debug compile
Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-03-05 14:03:55 +01:00
Tiger Wang
19302eeb87
Redstone: inline -> static
2021-01-22 22:04:47 +00:00
Tiger Wang
9518a27357
Prepare for 1.15+ ( #4856 )
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+ Add type-safe container for states
* Split registry Blocks into BlockTypes, BlockStates so the block types enumeration can be #included without too much penalty
* Ensure Registry uses type-safe container
2020-12-21 13:54:04 +00:00
peterbell10
a9031b6bae
Fix cmake not adding Werror on clang, and _lots_ of warnings ( #4963 )
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* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-05 10:27:14 +00:00
Tiger Wang
6183b28f93
Implement redstone quasi-connectivity ( #4889 )
2020-09-21 20:39:58 +01:00
Tiger Wang
d8c8d0124d
Replace PowerData struct with PowerLevel
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* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang
3143d6ce67
Remove std::make_unique from redstone handler creation
2020-08-21 00:50:09 +01:00
Tiger Wang
40eba5244d
Remove the redstone solid block handler
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- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang
6c47f46c31
Ensure updating relatives calls the correct base case
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* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-08-02 15:52:06 +01:00
Tiger Wang
4e5ab02a58
Use SimulateChunk in redstone simulator
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+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Tiger Wang
a9e06d33c5
Add some comments about terracing
2020-05-08 10:52:35 +01:00
Tiger Wang
6ac11925f1
Update RedstoneWireHandler style
2020-05-08 10:52:35 +01:00
mBornand
5b92e6654f
Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
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Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03 11:51:11 +01:00
mBornand
1c579f58aa
Update src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
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Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-05-03 11:51:11 +01:00
Marc_Bornand
83193f132c
Made some style update and add comments
2020-05-03 11:51:11 +01:00
Marc_Bornand
055c9ef90e
Fix the connexion to the side of the repeater
2020-05-03 11:51:11 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
peterbell10
60dfaa0967
Allocate redstone component handlers upfront
2017-07-17 21:40:43 +02:00
Austin Martin
8c7cc3ffe9
Fixed issue #2218
2016-01-10 20:53:02 -05:00
Safwat Halaby
75fea3cd1e
Silenced the Redstone Simulator console spam
2015-12-24 17:58:34 +02:00
Lukas Pioch
50a908fdc9
Fixes for clang-3.7
2015-12-19 22:43:37 +01:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00