madmaxoft
4fd876aa7c
Added a new Debug_LuaStatic configuration.
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This re-enables plugin debugging using Decoda, lost when we moved Lua out to a DLL.
2013-12-04 20:35:54 +01:00
Alexander Harkness
9f1efbdf21
Hopefully fixed the sparc not being detected
2013-12-04 18:57:23 +00:00
madmaxoft
e48168aa13
Lava can spawn fire.
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Settable in world.ini, lava can spawn fire to fuel blocks near it. Fix #65 .
2013-12-04 19:48:42 +01:00
madmaxoft
be1cdadda7
Fixed an error in cChunk's block ticking.
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Absolute coords were passed to a handler expecting relative coords.
2013-12-04 19:47:08 +01:00
Samuel Barney
efae54db0a
Made suggested changes
2013-12-03 19:05:34 -07:00
madmaxoft
28e905bfff
Fixed a linker warning in MSVC debug build.
2013-12-03 22:18:03 +01:00
Alexander Harkness
5832781727
Updated TransAPI, fixes #389
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@madmaxoft is this the right API usage?
2013-12-03 21:17:36 +00:00
madmaxoft
0a2fcf909c
Added a quick LuaRocks testing plugin.
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You need to install the luarocks system and through it the luasocket and 30log rocks.
2013-12-03 21:48:40 +01:00
madmaxoft
8cb3fb5893
Allowed Linux builds to use LuaRocks.
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This works by exporting all the symbols for the dynamic loader so that LuaRocks' shared libraries may bind to them on load. Also allowed lua's dlopen().
2013-12-03 21:40:58 +01:00
madmaxoft
0e48fd35bd
Made Lua compila as a standalone DLL on Windows.
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This enables us to use LuaRocks.
2013-12-03 21:37:34 +01:00
madmaxoft
70cf0c09a8
The server builds and uses Lua as DLL in Debug mode.
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This is a test to see how LuaRocks will interact. Only debug mode on Windows is affected, all other platforms and modes are unchanged.
2013-12-02 22:36:59 +01:00
madmaxoft
e07c54f7f8
APIDump: Added missing params to OnPlayerRightClick() hook.
2013-12-02 22:36:59 +01:00
Samuel Barney
30906a597c
Fire no longer goes out when on top of nether rack
2013-12-02 14:11:45 -07:00
Mattes D
1c384ec1d7
Merge pull request #392 from SamJBarney/master
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Fixed 1.7 slab and stair placement.
2013-12-02 11:38:22 -08:00
Samuel Barney
53d5eb09e0
Removed stray printf, again.
2013-12-02 09:56:42 -07:00
Samuel Barney
050702eaa1
Switched to using provided ReadItem function.
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Fixed misplacing when clicking on the bottom of bottom slabs and the top of top slabs.
2013-12-02 09:32:28 -07:00
Samuel Barney
9e75df6a41
Removed stray printf.
2013-12-02 00:51:39 -07:00
Samuel Barney
458eff560b
Fixed 1.7 slab and stair placement.
2013-12-01 20:40:12 -07:00
madmaxoft
ffd2caea66
Fixed compiler warnings in LightingThread.cpp.
2013-12-01 14:04:17 +01:00
madmaxoft
3dfd051fcb
Fixed linux compile errors and formatting in RedstoneSimulator.cpp
2013-12-01 13:58:04 +01:00
madmaxoft
bf30528ec4
DeadlockDetect is configurable now.
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This is needed when debugging Lua plugins.
2013-11-30 22:14:47 +01:00
madmaxoft
9a36564ce9
Fixed compiler warnings in IsBiomeNoDownfall().
2013-11-30 19:13:04 +01:00
Mattes D
2bbe5046e9
Merge pull request #387 from mc-server/trapdoors
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Trapdoors, redstone fixes, and snow
2013-11-30 07:20:27 -08:00
Tiger Wang
fad43f0c40
Fixed pistons extending
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They didn't when a source was in front, but now they do! Yay!
2013-11-30 15:07:21 +00:00
madmaxoft
c70c2fa42f
Changed cBlockHandler->OnUpdate() to use cChunk directly.
2013-11-30 15:58:27 +01:00
madmaxoft
8eae5f2f3a
Added IsBiomeNoDownfall() function.
2013-11-30 15:57:56 +01:00
madmaxoft
78f9d97459
Explicitly set spawnpoint fixes.
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The value names are case-insensitive.
The debug message is printed only once.
2013-11-30 15:03:29 +01:00
Tiger Wang
dc8e8a3ddc
Merge branch 'trapdoors' of https://github.com/mc-server/MCServer into trapdoors
2013-11-30 13:52:19 +00:00
madmaxoft
8e4a1b2ca1
Added the trapdoor header to project file.
2013-11-30 14:52:35 +01:00
Tiger Wang
363db1bdc4
Removed redstone duplicate power checking
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There was no need for it, and it introduced some bugs.
2013-11-30 13:52:11 +00:00
Tiger Wang
d12106ee97
Improved piston direction checking
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Now uses AddFaceDirection, as suggested by xoft.
2013-11-30 13:41:40 +00:00
madmaxoft
2383016b1d
Added the real tick duration to the OnWorldTick hook.
2013-11-30 14:22:26 +01:00
madmaxoft
251647f3bd
Fixed compilation in VS2008.
2013-11-30 13:54:10 +01:00
madmaxoft
463de118a0
Grass doesn't spread to podzol or grassless dirt blocks.
2013-11-30 13:48:22 +01:00
madmaxoft
ca79a1a6a6
APIDump: Updated the project file to include all partial docs files.
2013-11-30 13:36:40 +01:00
madmaxoft
754d991b4f
Added floor pattern for MegaTaiga biomes.
2013-11-30 13:34:52 +01:00
Tiger Wang
455686e3ad
Pistons no longer accept power through front face
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This fixes #60 .
2013-11-30 12:11:39 +00:00
Tiger Wang
ab382ef6b4
Fixed thin snow CanBeAt checking
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Now takes into account the possibility that thin snow can be on top of
full thin snow.
2013-11-30 11:45:23 +00:00
Tiger Wang
0e0baa940a
Properly fixed snow height, fixes #98 and #264
2013-11-30 00:31:21 +00:00
Tiger Wang
8d88c8f26f
Improved redstone speed and fixed a wire bug
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The redstone simulator no longer goes through the Powered and
LinkedPowered blocks lists for EVERY item in the chunk data, instead,
only at every tick.
Also, wires powering each other that had the same data value is now
fixed.
2013-11-30 00:30:49 +00:00
Tiger Wang
4741e5e794
Stairs reset meta when dropped, fixes #269
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Additionally, they now have walking sounds.
2013-11-29 22:28:59 +00:00
Tiger Wang
1d69c80ad3
Implemented trapdoors, fixes #43 and #105
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Also updated redstone simulator to support it
2013-11-29 22:27:08 +00:00
Tiger Wang
cee5160be8
Removed unneeded CPP files
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Also removed unneeded #include in BlockStems
2013-11-29 22:25:07 +00:00
madmaxoft
78f0195d26
Implemented mesa biomes in DistortedHeightmap CompoGen.
2013-11-29 21:47:09 +01:00
madmaxoft
cbe8d1aa6d
Fixed CheckerboardBiomeGen in negative coords.
2013-11-29 21:45:20 +01:00
madmaxoft
9b881a15ef
DistortedHeightmap: Improved speed, prepared for mesa biomes.
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This generates the rainbow-mesa as seen on the first mesa screenshot in the forum.
2013-11-29 18:42:56 +01:00
madmaxoft
3963a72046
Fixed an off-by-one error in cByteBuffer.
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Could have caused random protocol errors and maybe even crashes.
2013-11-29 18:39:40 +01:00
madmaxoft
f027b71a31
Alpha-sorted BlockMetas, added red sand.
2013-11-29 18:38:27 +01:00
madmaxoft
f6df5cea87
Trees will generate in the new biomes.
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Only the generic trees, the special variants haven't yet been implemented.
2013-11-28 22:08:42 +01:00
madmaxoft
057821d9b7
Added new biomes to old composition generator.
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Mostly placeholders only, true per-biome characteristics still need to be implemented. This is only to test the new biome generators.
2013-11-28 21:51:18 +01:00