The server builds and uses Lua as DLL in Debug mode.
This is a test to see how LuaRocks will interact. Only debug mode on Windows is affected, all other platforms and modes are unchanged.
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4
MCServer/.gitignore
vendored
4
MCServer/.gitignore
vendored
@ -1,4 +1,7 @@
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*.exe
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*.dll
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*.exp
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*.lib
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*.ini
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MCServer
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logs
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@ -20,3 +23,4 @@ valgrind.log
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motd.txt
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*.deuser
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*.dmp
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*.xml
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@ -20,7 +20,7 @@
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)\Lua"
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IntermediateDirectory="$(ConfigurationName)\Lua"
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ConfigurationType="4"
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ConfigurationType="2"
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CharacterSet="1"
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>
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<Tool
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@ -41,7 +41,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -59,11 +59,16 @@
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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Name="VCLinkerTool"
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OutputFile="$(ProjectDir)\..\MCServer\lua5.1.dll"
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GenerateDebugInformation="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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@ -73,6 +78,9 @@
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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@ -375,10 +383,6 @@
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RelativePath="..\lib\lua\src\ltm.c"
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>
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</File>
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<File
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RelativePath="..\lib\lua\src\lua.c"
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>
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</File>
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<File
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RelativePath="..\lib\lua\src\luac.c"
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>
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@ -43,7 +43,7 @@
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories=""../lib/jsoncpp/include";../lib"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;XML_STATIC"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;XML_STATIC;LUA_BUILD_AS_DLL"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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