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Implemented trapdoors, fixes #43 and #105

Also updated redstone simulator to support it
This commit is contained in:
Tiger Wang 2013-11-29 22:27:08 +00:00
parent cee5160be8
commit 1d69c80ad3
5 changed files with 131 additions and 3 deletions

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@ -174,7 +174,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
E_BLOCK_NEW_LOG = 162,
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
E_BLOCK_HAY_BALE = 170,
E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
@ -187,8 +187,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
// Synonym or ID compatibility
// Synonym or ID compatibility
E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,

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@ -61,6 +61,7 @@
#include "BlockSugarcane.h"
#include "BlockTallGrass.h"
#include "BlockTorch.h"
#include "BlockTrapdoor.h"
#include "BlockVine.h"
#include "BlockWood.h"
#include "BlockWorkbench.h"
@ -193,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType);
case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType);
case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType);
case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType);
case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType);
case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType);
case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType);

108
src/Blocks/BlockTrapdoor.h Normal file
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@ -0,0 +1,108 @@
#pragma once
#include "BlockHandler.h"
class cBlockTrapdoorHandler :
public cBlockHandler
{
public:
cBlockTrapdoorHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual bool IsUseable(void) override
{
return true;
}
void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
// Flip the ON bit on/off using the XOR bitwise operation
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
/* TODO: fix CursorY issues and uncomment this
if (a_CursorY > 7)
{
a_BlockMeta |= 0x8;
}
*/
return true;
}
inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_ZP: return 0x1;
case BLOCK_FACE_ZM: return 0x0;
case BLOCK_FACE_XP: return 0x3;
case BLOCK_FACE_XM: return 0x2;
default:
{
ASSERT(!"Unhandled block face!");
return 0x0;
}
}
}
inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x3)
{
case 0x0: return BLOCK_FACE_ZM;
case 0x1: return BLOCK_FACE_ZP;
case 0x2: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_XP;
default:
{
ASSERT(!"Unhandled block meta!");
return BLOCK_FACE_NONE;
}
}
}
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]);
}
};

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@ -169,6 +169,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_TORCH_OFF:
@ -717,6 +718,22 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL
void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
}
else
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
}
}
bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list

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@ -93,6 +93,8 @@ private:
void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Handles activator, detector, and powered rails</summary>
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/// <summary>Handles trapdoors</summary>
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
/* ====== Helper functions ====== */