diff --git a/src/BlockID.h b/src/BlockID.h index f3cbc46d6..a4e7dbca9 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -174,7 +174,7 @@ enum ENUM_BLOCK_ID E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x E_BLOCK_NEW_LOG = 162, E_BLOCK_ACACIA_WOOD_STAIRS = 163, - E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, ///////////////////////////////// + E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, E_BLOCK_HAY_BALE = 170, E_BLOCK_CARPET = 171, E_BLOCK_HARDENED_CLAY = 172, @@ -187,8 +187,7 @@ enum ENUM_BLOCK_ID E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used - // Synonym or ID compatibility - + // Synonym or ID compatibility E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION, E_BLOCK_RED_ROSE = E_BLOCK_FLOWER, E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS, diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index cd07b3021..a4233b883 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -61,6 +61,7 @@ #include "BlockSugarcane.h" #include "BlockTallGrass.h" #include "BlockTorch.h" +#include "BlockTrapdoor.h" #include "BlockVine.h" #include "BlockWood.h" #include "BlockWorkbench.h" @@ -193,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); + case E_BLOCK_TRAPDOOR: return new cBlockTrapdoorHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h new file mode 100644 index 000000000..58d770d23 --- /dev/null +++ b/src/Blocks/BlockTrapdoor.h @@ -0,0 +1,108 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockTrapdoorHandler : + public cBlockHandler +{ +public: + cBlockTrapdoorHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + virtual const char * GetStepSound(void) override + { + return "step.wood"; + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); + } + + virtual bool IsUseable(void) override + { + return true; + } + + void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) + { + // Flip the ON bit on/off using the XOR bitwise operation + NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); + + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace); + + /* TODO: fix CursorY issues and uncomment this + if (a_CursorY > 7) + { + a_BlockMeta |= 0x8; + } + */ + return true; + } + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) + { + switch (a_BlockFace) + { + case BLOCK_FACE_ZP: return 0x1; + case BLOCK_FACE_ZM: return 0x0; + case BLOCK_FACE_XP: return 0x3; + case BLOCK_FACE_XM: return 0x2; + default: + { + ASSERT(!"Unhandled block face!"); + return 0x0; + } + } + } + + inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x3) + { + case 0x0: return BLOCK_FACE_ZM; + case 0x1: return BLOCK_FACE_ZP; + case 0x2: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_XP; + default: + { + ASSERT(!"Unhandled block meta!"); + return BLOCK_FACE_NONE; + } + } + } + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + } +}; + + + + diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 81d4e26f6..ff6005acf 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -169,6 +169,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; + case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_TORCH_OFF: @@ -717,6 +718,22 @@ void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BL +void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4); + } + else + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too + } +} + + + + + bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index d3002394a..9e244d7da 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -93,6 +93,8 @@ private: void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); /// Handles activator, detector, and powered rails void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); + /// Handles trapdoors + void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ); /* ===================== */ /* ====== Helper functions ====== */