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Fixed pistons extending

They didn't when a source was in front, but now they do! Yay!
This commit is contained in:
Tiger Wang 2013-11-30 15:07:21 +00:00
parent dc8e8a3ddc
commit fad43f0c40

View File

@ -848,6 +848,8 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
{
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
sPoweredBlocks & Change = *itr;
@ -860,6 +862,10 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
{
return true;
}
a_BlockX = OldX;
a_BlockY = OldY;
a_BlockZ = OldZ;
}
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
@ -874,6 +880,10 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
{
return true;
}
a_BlockX = OldX;
a_BlockY = OldY;
a_BlockZ = OldZ;
}
return false; // Source was in front of the piston's front face
}