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Commit Graph

27 Commits

Author SHA1 Message Date
Tiger Wang
9711fd7970 Fixed friction for entities
Due to a misplaced else, other entities weren't getting friction
2013-09-16 19:19:25 +01:00
madmaxoft
5cde7d8a29 Merge branch 'pickups' of git://github.com/tigerw/MCServer into tigerw-pickups
Conflicts:
	source/BlockID.cpp
	source/Entities/Entity.cpp
2013-09-15 20:49:08 +02:00
Tiger Wang
11bbfbc98a Added break 2013-09-15 12:15:27 +01:00
Tiger Wang
47119b3027 Even better pickup physics 2013-09-13 19:54:50 +01:00
Tiger Wang
22b8f3a2e0 Even more fixes [SEE DESC]
* Fixed minecarts breaking completely due to stuff
* Rails are now non solid again
+ Added IsRail inline bool
- Removed Herobrine
2013-09-12 23:57:02 +01:00
Tiger Wang
a39564a46a Fixed water speed issues 2013-09-12 23:31:26 +01:00
Tiger Wang
8163ca9549 Implemented xoft's suggestions again 2013-09-12 10:25:13 +01:00
Tiger Wang
a1d5d25525 Implemented xoft's suggestions
I totally didn't copy this from the fire simulator...

(I did, but I changed it quite a bit :P)
2013-09-11 22:10:29 +01:00
Mattes D
85804d085d Merge pull request #159 from tigerw/bugfix
Multiple fixes and features
2013-09-11 12:19:39 -07:00
Tiger Wang
3a1def2c90 More changes [SEE DESC]
* Improved (again) pumpkin direction handling
* Fixed spacing in Entity.cpp
2013-09-11 20:07:51 +01:00
Tiger Wang
277b26b4c2 Fixed two bugs 2013-09-11 18:51:27 +01:00
Tiger Wang
c8f8597774 Added void damage 2013-09-10 23:01:02 +01:00
Tiger Wang
010bc94a34 Entities now maintain speed outside of world 2013-09-10 22:51:07 +01:00
Tiger Wang
35efe9c727 Fixed formatting and removed gravity thing 2013-09-07 21:42:33 +01:00
madmaxoft
d31142811d Merged branch 'Projectiles'. 2013-09-07 22:06:30 +02:00
madmaxoft
3f4718154b Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
madmaxoft
f300ed54e5 Implemented SteerVehicle packet. 2013-09-06 16:50:21 +01:00
madmaxoft
67e8f75318 Implemented SteerVehicle packet. 2013-09-06 00:04:49 +02:00
Tiger Wang
178b5884fc Further physics improvements [SEE DESC]
This was mainly focused on pickups, but it works for other things too.

* Entities no longer clip through blocks positive-vertically (this fixes
pickup issues as well).
* Entities lie flat against a block when they hit it.
* Reduced entity (mainly pickup) block clipping in non vertical
directions.
2013-09-05 21:41:47 +01:00
Tiger Wang
ad89a0d460 Pickups spawn with correct speed and position
Added a comment-space as well.
2013-09-04 18:26:00 +01:00
Tiger Wang
3300cfe491 Added better push out of entities 2013-09-04 17:52:15 +01:00
Tiger Wang
20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
acaae7a11e Physics enhancements
Minecarts no longer glitch on flat rails
Improved acceleration, speed limit, and stopping
2013-08-29 15:25:12 +01:00
madmaxoft
f260e9211f Entities fall 3x slower in water 2013-08-27 19:56:54 +02:00
madmaxoft
71cfb8fcd2 Debug: arrow log their position in each tick 2013-08-26 22:27:28 +02:00
madmaxoft
a7447b4c7e Moved entity spawning into cEntity::Initialize().
It has been called in every descendant anyway, so it's better this way - reduced duplicate code.
2013-08-25 21:25:13 +02:00
madmaxoft
1a7912744f Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00