Entities now maintain speed outside of world
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@ -491,8 +491,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
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{
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// Outside of the world
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// TODO: Current speed should still be added to the entity position
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// Otherwise TNT explosions in the void will still effect the bottommost layers of the world
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cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX,BlockZ);
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// See if we can commit our changes. If not, we will discard them.
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if (NextChunk != NULL)
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{
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SetSpeed(NextSpeed);
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NextPos += (NextSpeed * a_Dt);
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SetPosition(NextPos);
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}
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return;
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}
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