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Fixed friction for entities

Due to a misplaced else, other entities weren't getting friction
This commit is contained in:
Tiger Wang 2013-09-16 19:19:25 +01:00
parent 506a693339
commit 9711fd7970

View File

@ -651,21 +651,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
}
}
}
else
}
else
{
// Friction for non-minecarts
if (NextSpeed.SqrLength() > 0.0004f)
{
// Friction
if (NextSpeed.SqrLength() > 0.0004f)
NextSpeed.x *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.x) < 0.05)
{
NextSpeed.x *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.x) < 0.05)
{
NextSpeed.x = 0;
}
NextSpeed.z *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.z) < 0.05)
{
NextSpeed.z = 0;
}
NextSpeed.x = 0;
}
NextSpeed.z *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.z) < 0.05)
{
NextSpeed.z = 0;
}
}
}