* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction
Fixes#3987
* Add hand parameter to distinguish main hand/off hand.
* Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9
* Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin).
* Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item.
The CallHookPlayerUsingItem will still be called.
Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock,
CallHookPlayerUsingItem and CallHookPlayerEating will be called based on
the type of action (not including the used version of callbacks).
* Do not count using item as BlockInteractionsRate check (Using item takes time).
* Now we can open chests(etc.) when sneaking as long as the player's hand is empty.
This is what vanilla server does.
* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
Fixes#4127
Some classes were exported but were only pushed as a cEntity
meaning exported functions were inaccessible.
This brings cLuaState::Push(cEntity *) up to date with all exported entities.
* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
Stop using gdb on osx - was breaking the build
Add clang 3.5 build as travis now defaults to 5.0
Fix unknown-warning-option errors on AppleClang
ProtoProxy: Use nullptr
UrlClientTest: add override to callback destructor
Update jsoncpp to use nullptr
* Fixed Clang 5.0 compile errors
* Fixed wrong comment
* Only disable warnings in Clang 5 or higher
* Added a CMake condition for the Clang 5 no-zero-as-null-pointer-constant warning
* Now using the use_nullptr branch of the Cuberite specific SQLiteCpp fork
* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos