1
0
Fork 0

Fix explosion interaction with block entities. (#4052)

* WriteBlockArea: Fix erasing of block entities.

* cChunkMap::DoExplosionAt destroys block entities
This commit is contained in:
peterbell10 2017-09-27 22:22:15 +01:00 committed by Alexander Harkness
parent 4b14a5b4c1
commit 8866a28cf8
2 changed files with 17 additions and 3 deletions

View File

@ -452,14 +452,15 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
} // for y
// Erase all affected block entities:
cCuboid affectedArea(
{OffX, a_MinBlockY, OffZ},
{OffX + SizeX - 1, a_MinBlockY + SizeY - 1, OffZ + SizeZ - 1}
cCuboid affectedArea( // In world coordinates
{BlockStartX, a_MinBlockY, BlockStartZ},
{BlockEndX, a_MinBlockY + SizeY - 1, BlockEndZ}
);
for (auto itr = m_BlockEntities.begin(); itr != m_BlockEntities.end();)
{
if (affectedArea.IsInside(itr->second->GetPos()))
{
delete itr->second;
itr = m_BlockEntities.erase(itr);
}
else

View File

@ -19,6 +19,7 @@
#include "Blocks/ChunkInterface.h"
#include "Entities/Pickup.h"
#include "DeadlockDetect.h"
#include "BlockEntities/BlockEntity.h"
#ifndef _WIN32
#include <cstdlib> // abs
@ -1763,6 +1764,18 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_
}
}
// Destroy any block entities
if (cBlockEntity::IsBlockEntityBlockType(Block))
{
Vector3i BlockPos(bx + x, by + y, bz + z);
DoWithBlockEntityAt(BlockPos.x, BlockPos.y, BlockPos.z, [](cBlockEntity & a_BE)
{
a_BE.Destroy();
return true;
}
);
}
area.SetBlockTypeMeta(bx + x, by + y, bz + z, E_BLOCK_AIR, 0);
a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z));
break;