* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
Closes#4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos