madmaxoft
7672418ca8
Merged branch 'origin/Foliage'.
2014-07-21 18:18:54 +02:00
STRWarrior
76b79b51ad
Renamed cFinishGenFoliage to cFinishGenTallGrass
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Better grass density
Added double tall grass.
2014-07-20 19:22:41 +02:00
STRWarrior
7bf9da7441
First attempt for a new foliage finisher
2014-07-20 16:23:45 +02:00
madmaxoft
5e198c6730
Basic style fixes.
2014-07-17 22:50:58 +02:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
0a95d04ab3
Added a TestRails generator.
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This is for debugging purposes only.
2014-06-21 20:19:44 +02:00
Tycho
ee50790398
Merge branch 'master' of github.com:mc-server/MCServer
2014-06-16 15:12:50 +01:00
madmaxoft
ec40c7c83a
Added RainbowRoads finisher generator.
2014-06-07 13:59:50 +02:00
madmaxoft
7672ca7eef
Added an initial version of the underwater base generator.
2014-05-31 22:06:14 +02:00
madmaxoft
6aa7df367f
Villages have min and max density setting.
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Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.
Fixes #1020 .
2014-05-22 21:47:56 +02:00
madmaxoft
56f7ad2cd9
Changed village generator defaults to more reasonable values.
2014-05-15 10:44:08 +02:00
madmaxoft
f5fdbdaf29
VillageGen rewritten using BFSPieceGenerator.
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Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-15 00:14:06 +02:00
madmaxoft
76f0d167b1
NetherFortGen: Added several more prefabs.
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Also extended the defauls MaxDepth value to 12.
2014-03-28 23:39:40 +01:00
madmaxoft
5b7215ec24
Initial NetherFortGen import.
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Simple fortresses of 2 different rooms will generate.
2014-03-28 16:42:32 +01:00
madmaxoft
0e985293b5
A working POCPiece generator.
2014-03-09 22:04:29 +01:00
madmaxoft
2f85c9648b
Unified StructureGens and FinisherGens.
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Now they are all Finishers. Fixes #398 .
2014-03-01 20:59:41 +01:00
madmaxoft
e68521deac
Alpha-sorted the finishers.
2014-01-18 17:03:43 +01:00
madmaxoft
896f1a26ec
Merged branch 'NetherFinish'.
2014-01-18 17:03:31 +01:00
STRWarrior
ca27f87272
Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo's
2014-01-18 14:16:07 +01:00
madmaxoft
cea997426b
Decoupled cChunkGenerator from cWorld and cRoot.
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Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
2014-01-10 22:22:54 +01:00
madmaxoft
712e6e0bb2
Fixed generator adding values to ini file.
2014-01-10 16:34:09 +01:00
STRWarrior
82a06725bd
Added cFinishGenNetherSprinkleFoliage.
2014-01-10 16:31:45 +01:00
madmaxoft
bd17662412
Composition generator creating moved to a separate function.
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Also it forces the defaults into the INI file.
2014-01-09 10:35:51 +01:00
madmaxoft
1ef20e858f
Height generator creating moved info HeiGen.cpp.
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The generator also explicitly sets the default back into the INI file.
2014-01-09 10:21:26 +01:00
madmaxoft
c0a6c2b533
Moved BiomeGen creation from INI file data to BioGen.cpp.
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This way it can be shared between MCServer and BiomeVisualiser.
2013-11-28 20:15:52 +01:00
Alexander Harkness
d925cf4def
Fixed the remaining derps
2013-11-27 07:40:59 +00:00
Tiger Wang
2ef9cf700d
Hopefully fixed last of the Linux compile errors
2013-11-26 22:50:33 +00:00
Tiger Wang
32449f1fca
Further attempts to fix compile
2013-11-25 18:29:36 +00:00
Tiger Wang
e3db69c4ae
Attempt to fix compilation
2013-11-24 18:44:22 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00