Tiger Wang
16aeb84cd3
Fix potential destruction crashes ( #5095 )
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* Fix potential destruction crashes
* Fix destructors accessing destroyted objects
* Fix cPlayer not destroying windows (Destroyed never called)
* Tentatively fixes #4608 , fixes #3236 , fixes #3262
- Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld()
* Add missing call to OnRemoveFromWorld
2021-01-02 13:50:34 +00:00
Tiger Wang
6d85435f60
Remove BLOCKENTITY_PROTODEF
2020-10-24 18:49:38 +01:00
Tiger Wang
225c2fa9f6
Always use relative coordinates in AddBlock
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+ Pass block, use relatives
* Fixes everything immediately converting abs back to rel and getting block, when these data were already available
2020-08-02 15:52:06 +01:00
Tiger Wang
b30d70f09d
Call BlockEntityWithItems from ChestEntity slot changed handler
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* Small degree of unification for what to do with the current entity
* Make sure to do necessary actions for both sides of a double chest
2020-07-26 00:02:07 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Bond-009
4de232bdae
Wake up redstone simulator on slot changes for blockentities ( #4348 )
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Fix #1898
Fix #2194
Fix #3063
2019-08-11 00:11:57 +01:00
Mattes D
0dd1cd750b
BlockEntities: Support cloning self.
2017-06-16 14:11:28 +02:00
peterbell10
36be4a89f8
Fixed double chests ( #3741 )
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Normal and trapped chests next to each other don't open a double chest window.
Slot changes in the secondary chest are broadcast.
Placing a chest in +x of another updates the original chest's metadata.
2017-06-03 21:17:53 +02:00
peterbell10
f261a03c14
Double chest window fix ( #3735 )
2017-05-28 20:07:38 +02:00
Lukas Pioch
e35ac1bfb9
Clang 5.0 fixes
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- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
LogicParrot
7f5757eccf
Reduced unnecessary block updates
2016-04-23 00:30:00 +03:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Gargaj
f9008a4860
allow use failures to propagate from the entity/block to the player
2015-12-13 13:27:38 +01:00
tycho
b259ab53fb
Fixed override
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This was causing a compile error in clang 3.6
2015-06-15 18:03:54 +01:00
Tiger Wang
de5b1401f8
Comparators
2015-06-06 12:21:09 +01:00
Howaner
648fee1a08
Merge branch 'master' into MobSpawner
2014-11-29 12:05:35 +01:00
Mattes D
a6ed5cb1d8
BlockEntities: Removed the extra semicolon.
2014-11-27 22:42:08 +01:00
Howaner
8b028c5c78
Finished mob spawner implementation.
2014-11-18 15:33:41 +01:00
Mattes D
b0a59927fb
cLuaState: cBlockEntity descendants are pushed with proper class type.
2014-10-19 12:46:25 +02:00
Tiger Wang
9e4a5f824a
Removed WSSCompact
2014-09-30 22:20:21 +01:00
Tycho
a3f940f47c
Removed more unessicary includes
2014-09-26 18:13:19 +01:00
madmaxoft
08748bafe2
Code style: Fixed braces on separate lines.
2014-07-19 15:23:40 +02:00
madmaxoft
c4f1284d9c
cChestEntity: Renamed a member to avoid confusion.
2014-07-12 23:30:34 +02:00
Tiger Wang
9e44b0aae1
Implemented trapped chests & others
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+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
2014-07-06 23:50:22 +01:00
Tiger Wang
e915a0df4c
Removed some unneeded BroadcastWholeWindow()s
2014-02-12 22:06:13 +00:00
Tiger Wang
f97ce30151
Changed inheritance a bit
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* cBlockEntityWithItems now inherits from cBlockEntityWindowOwner
2014-02-12 22:01:22 +00:00
Tiger Wang
c53406f0d4
Fixed #612
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* Chests send contents updates to client
2014-02-11 22:04:11 +00:00
madmaxoft
daade8ddee
Fixed multiple inheritance in ToLua++.
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This fixes #422 .
2013-12-16 22:13:46 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00