Double chest window fix (#3735)
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de0c86a690
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@ -13,21 +13,33 @@
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cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type) :
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super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_NumActivePlayers(0)
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m_NumActivePlayers(0),
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m_Neighbour(nullptr)
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{
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int ChunkX = 0, ChunkZ = 0;
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cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
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if (
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(m_World != nullptr) &&
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m_World->IsChunkValid(ChunkX, ChunkZ)
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)
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{
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ScanNeighbours();
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}
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}
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cChestEntity::~cChestEntity()
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{
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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if (m_Neighbour != nullptr)
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{
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Window->OwnerDestroyed();
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// Neighbour may share a window with us, force the window shut
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m_Neighbour->DestroyWindow();
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m_Neighbour->m_Neighbour = nullptr;
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}
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DestroyWindow();
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}
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@ -46,12 +58,42 @@ void cChestEntity::SendTo(cClientHandle & a_Client)
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bool cChestEntity::UsedBy(cPlayer * a_Player)
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{
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if (IsBlocked())
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{
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// Obstruction, don't open
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return true;
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}
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if (m_Neighbour == nullptr)
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{
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ScanNeighbours();
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}
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// The primary chest should be the one with lesser X or Z coord:
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cChestEntity * PrimaryChest = this;
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if (m_Neighbour != nullptr)
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{
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if (m_Neighbour->IsBlocked())
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{
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// Obstruction, don't open
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return true;
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}
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if (
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(m_Neighbour->GetPosX() > GetPosX()) ||
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(m_Neighbour->GetPosZ() > GetPosZ())
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)
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{
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PrimaryChest = m_Neighbour;
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}
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}
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// If the window is not created, open it anew:
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cWindow * Window = GetWindow();
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cWindow * Window = PrimaryChest->GetWindow();
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if (Window == nullptr)
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{
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OpenNewWindow();
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Window = GetWindow();
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PrimaryChest->OpenNewWindow();
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Window = PrimaryChest->GetWindow();
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}
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// Open the window for the player:
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@ -77,62 +119,87 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
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void cChestEntity::OpenNewWindow(void)
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void cChestEntity::ScanNeighbours()
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{
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// TODO: cats are an obstruction
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if ((GetPosY() < cChunkDef::Height - 1) && !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
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{
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// Obstruction, don't open
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return;
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}
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// Callback for opening together with neighbor chest:
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class cOpenDouble :
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// Callback for finding neighbouring chest:
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class cFindNeighbour :
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public cChestCallback
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{
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cChestEntity * m_ThisChest;
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public:
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cOpenDouble(cChestEntity * a_ThisChest) :
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m_ThisChest(a_ThisChest)
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cChestEntity * m_Neighbour;
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cFindNeighbour() :
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m_Neighbour(nullptr)
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{
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}
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virtual bool Item(cChestEntity * a_Chest) override
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{
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if ((a_Chest->GetPosY() < cChunkDef::Height - 1) && !cBlockInfo::IsTransparent(a_Chest->GetWorld()->GetBlock(a_Chest->GetPosX(), a_Chest->GetPosY() + 1, a_Chest->GetPosZ())))
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{
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// Obstruction, don't open
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return false;
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}
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// The primary chest should eb the one with lesser X or Z coord:
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cChestEntity * Primary = a_Chest;
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cChestEntity * Secondary = m_ThisChest;
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if (
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(Primary->GetPosX() > Secondary->GetPosX()) ||
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(Primary->GetPosZ() > Secondary->GetPosZ())
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)
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{
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std::swap(Primary, Secondary);
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}
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m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary));
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m_Neighbour = a_Chest;
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return false;
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}
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} ;
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};
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// Scan neighbors for adjacent chests:
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cOpenDouble OpenDbl(this);
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// Scan horizontally adjacent blocks for any neighbouring chest:
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cFindNeighbour FindNeighbour;
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if (
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m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, OpenDbl) ||
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, OpenDbl)
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m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) ||
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m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) ||
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ - 1, FindNeighbour) ||
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m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, FindNeighbour)
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)
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{
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// The double-chest window has been opened in the callback
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return;
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m_Neighbour = FindNeighbour.m_Neighbour;
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m_Neighbour->m_Neighbour = this;
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// Force neighbour's window shut. Does Mojang server do this or should a double window open?
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m_Neighbour->DestroyWindow();
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}
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// There is no chest neighbor, open a single-chest window:
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OpenWindow(new cChestWindow(this));
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}
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void cChestEntity::OpenNewWindow(void)
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{
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if (m_Neighbour != nullptr)
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{
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ASSERT( // This should be the primary chest
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(m_Neighbour->GetPosX() < GetPosX()) ||
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(m_Neighbour->GetPosZ() < GetPosZ())
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);
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OpenWindow(new cChestWindow(this, m_Neighbour));
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}
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else
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{
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// There is no chest neighbour, open a single-chest window:
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OpenWindow(new cChestWindow(this));
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}
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}
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void cChestEntity::DestroyWindow()
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{
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cWindow * Window = GetWindow();
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if (Window != nullptr)
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{
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Window->OwnerDestroyed();
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CloseWindow();
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}
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}
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bool cChestEntity::IsBlocked()
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{
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// TODO: cats are an obstruction
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return (
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(GetPosY() >= cChunkDef::Height - 1) ||
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!cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ()))
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);
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}
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@ -39,9 +39,17 @@ public:
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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/** Opens a new chest window for this chest.
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Scans for neighbors to open a double chest window, if appropriate. */
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void OpenNewWindow(void);
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/** Search horizontally adjacent blocks for neighbouring chests and links them together. */
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void ScanNeighbours();
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/** Opens a new chest window where this is the primary chest and any neighbour is the secondary. */
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void OpenNewWindow();
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/** Forces any players to close the owned window. */
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void DestroyWindow();
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/** Returns true if the chest should not be accessible by players. */
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bool IsBlocked();
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/** Gets the number of players who currently have this chest open */
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int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
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@ -54,6 +62,9 @@ private:
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/** Number of players who currently have this chest open */
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int m_NumActivePlayers;
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/** Neighbouring chest that links to form a double chest */
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cChestEntity * m_Neighbour;
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/** cItemGrid::cListener overrides: */
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
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{
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