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cuberite-2a/src/BlockEntities/ChestEntity.h
Tiger Wang 9e44b0aae1 Implemented trapped chests & others
+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
2014-07-06 23:50:22 +01:00

69 lines
1.3 KiB
C++

#pragma once
#include "BlockEntityWithItems.h"
namespace Json
{
class Value;
};
class cClientHandle;
class cServer;
class cNBTData;
// tolua_begin
class cChestEntity :
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
enum {
ContentsHeight = 3,
ContentsWidth = 9,
} ;
// tolua_end
/// Constructor used for normal operation
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
static const char * GetClassStatic(void) { return "cChestEntity"; }
bool LoadFromJson(const Json::Value & a_Value);
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
/** Gets the number of players who currently have this chest open */
int GetNumberOfPlayers(void) const { return m_ActivePlayers; }
/** Gets the number of players who currently have this chest open */
void SetNumberOfPlayers(int a_Amount) { m_ActivePlayers = a_Amount; }
private:
/** Holds the number of players who currently have this chest open */
int m_ActivePlayers;
} ; // tolua_export