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// Protocol18x.cpp
/*
Implements the 1.8 . x protocol classes :
- cProtocol180
- release 1.8 .0 protocol ( # 47 )
( others may be added later in the future for the 1.8 release series )
*/
# include "Globals.h"
# include "json/json.h"
# include "Protocol18x.h"
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# include "ChunkDataSerializer.h"
# include "PolarSSL++/Sha1Checksum.h"
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# include "../ClientHandle.h"
# include "../Root.h"
# include "../Server.h"
# include "../World.h"
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# include "../StringCompression.h"
# include "../CompositeChat.h"
# include "../Statistics.h"
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# include "../WorldStorage/FastNBT.h"
# include "../WorldStorage/EnchantmentSerializer.h"
# include "../Entities/ExpOrb.h"
# include "../Entities/Minecart.h"
# include "../Entities/FallingBlock.h"
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# include "../Entities/Painting.h"
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# include "../Entities/Pickup.h"
# include "../Entities/Player.h"
# include "../Entities/ItemFrame.h"
# include "../Entities/ArrowEntity.h"
# include "../Entities/FireworkEntity.h"
# include "../Mobs/IncludeAllMonsters.h"
# include "../UI/Window.h"
# include "../BlockEntities/BeaconEntity.h"
# include "../BlockEntities/CommandBlockEntity.h"
# include "../BlockEntities/MobHeadEntity.h"
# include "../BlockEntities/FlowerPotEntity.h"
# include "Bindings/PluginManager.h"
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# define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var ; \
if ( ! ByteBuf . Proc ( Var ) ) \
{ \
return ; \
}
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# define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
Type Var ; \
{ \
if ( ! ByteBuf . Proc ( Var ) ) \
{ \
ByteBuf . CheckValid ( ) ; \
return false ; \
} \
ByteBuf . CheckValid ( ) ; \
}
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const int MAX_ENC_LEN = 512 ; // Maximum size of the encrypted message; should be 128, but who knows...
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const uLongf MAX_COMPRESSED_PACKET_LEN = 200 KiB ; // Maximum size of compressed packets.
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// fwd: main.cpp:
extern bool g_ShouldLogCommIn , g_ShouldLogCommOut ;
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////////////////////////////////////////////////////////////////////////////////
// cProtocol180:
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cProtocol180 : : cProtocol180 ( cClientHandle * a_Client , const AString & a_ServerAddress , UInt16 a_ServerPort , UInt32 a_State ) :
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super ( a_Client ) ,
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m_ServerAddress ( a_ServerAddress ) ,
m_ServerPort ( a_ServerPort ) ,
m_State ( a_State ) ,
m_ReceivedData ( 32 KiB ) ,
m_OutPacketBuffer ( 64 KiB ) ,
m_OutPacketLenBuffer ( 20 ) , // 20 bytes is more than enough for one VarInt
m_IsEncrypted ( false ) ,
m_LastSentDimension ( dimNotSet )
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{
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// Create the comm log file, if so requested:
if ( g_ShouldLogCommIn | | g_ShouldLogCommOut )
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{
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static int sCounter = 0 ;
cFile : : CreateFolder ( " CommLogs " ) ;
AString FileName = Printf ( " CommLogs/%x_%d__%s.log " , ( unsigned ) time ( NULL ) , sCounter + + , a_Client - > GetIPString ( ) . c_str ( ) ) ;
m_CommLogFile . Open ( FileName , cFile : : fmWrite ) ;
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}
}
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void cProtocol180 : : DataReceived ( const char * a_Data , size_t a_Size )
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{
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if ( m_IsEncrypted )
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{
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Byte Decrypted [ 512 ] ;
while ( a_Size > 0 )
{
size_t NumBytes = ( a_Size > sizeof ( Decrypted ) ) ? sizeof ( Decrypted ) : a_Size ;
m_Decryptor . ProcessData ( Decrypted , ( Byte * ) a_Data , NumBytes ) ;
AddReceivedData ( ( const char * ) Decrypted , NumBytes ) ;
a_Size - = NumBytes ;
a_Data + = NumBytes ;
}
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}
else
{
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AddReceivedData ( a_Data , a_Size ) ;
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}
}
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void cProtocol180 : : SendAttachEntity ( const cEntity & a_Entity , const cEntity * a_Vehicle )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x1b ) ; // Attach Entity packet
Pkt . WriteInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteInt ( ( a_Vehicle ! = NULL ) ? a_Vehicle - > GetUniqueID ( ) : 0 ) ;
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Pkt . WriteBool ( false ) ;
}
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void cProtocol180 : : SendBlockAction ( int a_BlockX , int a_BlockY , int a_BlockZ , char a_Byte1 , char a_Byte2 , BLOCKTYPE a_BlockType )
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{
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ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x24 ) ; // Block Action packet
Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
Pkt . WriteByte ( a_Byte1 ) ;
Pkt . WriteByte ( a_Byte2 ) ;
Pkt . WriteVarInt ( a_BlockType ) ;
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}
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void cProtocol180 : : SendBlockBreakAnim ( int a_EntityID , int a_BlockX , int a_BlockY , int a_BlockZ , char a_Stage )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x25 ) ; // Block Break Animation packet
Pkt . WriteVarInt ( a_EntityID ) ;
Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
Pkt . WriteChar ( a_Stage ) ;
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}
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void cProtocol180 : : SendBlockChange ( int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x23 ) ; // Block Change packet
Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
Pkt . WriteVarInt ( ( ( UInt32 ) a_BlockType < < 4 ) | ( ( UInt32 ) a_BlockMeta & 15 ) ) ;
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}
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void cProtocol180 : : SendBlockChanges ( int a_ChunkX , int a_ChunkZ , const sSetBlockVector & a_Changes )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x22 ) ; // Multi Block Change packet
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Pkt . WriteInt ( a_ChunkX ) ;
Pkt . WriteInt ( a_ChunkZ ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Changes . size ( ) ) ;
for ( sSetBlockVector : : const_iterator itr = a_Changes . begin ( ) , end = a_Changes . end ( ) ; itr ! = end ; + + itr )
{
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short Coords = ( short ) ( itr - > y | ( itr - > z < < 8 ) | ( itr - > x < < 12 ) ) ;
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Pkt . WriteShort ( Coords ) ;
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Pkt . WriteVarInt ( ( itr - > BlockType & 0xFFF ) < < 4 | ( itr - > BlockMeta & 0xF ) ) ;
} // for itr - a_Changes[]
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}
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void cProtocol180 : : SendChat ( const AString & a_Message )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x02 ) ; // Chat Message packet
Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , EscapeString ( a_Message ) . c_str ( ) ) ) ;
Pkt . WriteChar ( 0 ) ;
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}
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void cProtocol180 : : SendChat ( const cCompositeChat & a_Message )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cWorld * World = m_Client - > GetPlayer ( ) - > GetWorld ( ) ;
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bool ShouldUseChatPrefixes = ( World = = NULL ) ? false : World - > ShouldUseChatPrefixes ( ) ;
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// Send the message to the client:
cPacketizer Pkt ( * this , 0x02 ) ;
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Pkt . WriteString ( a_Message . CreateJsonString ( ShouldUseChatPrefixes ) ) ;
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Pkt . WriteChar ( 0 ) ;
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}
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void cProtocol180 : : SendChunkData ( int a_ChunkX , int a_ChunkZ , cChunkDataSerializer & a_Serializer )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer . Serialize ( cChunkDataSerializer : : RELEASE_1_8_0 , a_ChunkX , a_ChunkZ ) ;
cCSLock Lock ( m_CSPacket ) ;
SendData ( ChunkData . data ( ) , ChunkData . size ( ) ) ;
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}
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void cProtocol180 : : SendCollectEntity ( const cEntity & a_Entity , const cPlayer & a_Player )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x0d ) ; // Collect Item packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteVarInt ( a_Player . GetUniqueID ( ) ) ;
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}
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void cProtocol180 : : SendDestroyEntity ( const cEntity & a_Entity )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x13 ) ; // Destroy Entities packet
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Pkt . WriteVarInt ( 1 ) ;
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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}
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void cProtocol180 : : SendDisconnect ( const AString & a_Reason )
{
switch ( m_State )
{
case 2 :
{
// During login:
cPacketizer Pkt ( * this , 0 ) ;
Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , EscapeString ( a_Reason ) . c_str ( ) ) ) ;
break ;
}
case 3 :
{
// In-game:
cPacketizer Pkt ( * this , 0x40 ) ;
Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , EscapeString ( a_Reason ) . c_str ( ) ) ) ;
break ;
}
}
}
void cProtocol180 : : SendEditSign ( int a_BlockX , int a_BlockY , int a_BlockZ )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x36 ) ; // Sign Editor Open packet
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Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
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}
void cProtocol180 : : SendEntityEffect ( const cEntity & a_Entity , int a_EffectID , int a_Amplifier , short a_Duration )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1D ) ; // Entity Effect packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteByte ( a_EffectID ) ;
Pkt . WriteByte ( a_Amplifier ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Duration ) ;
Pkt . WriteBool ( false ) ; // Hide particles
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}
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void cProtocol180 : : SendEntityEquipment ( const cEntity & a_Entity , short a_SlotNum , const cItem & a_Item )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x04 ) ; // Entity Equipment packet
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Pkt . WriteVarInt ( ( UInt32 ) a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteShort ( a_SlotNum ) ;
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Pkt . WriteItem ( a_Item ) ;
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}
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void cProtocol180 : : SendEntityHeadLook ( const cEntity & a_Entity )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x19 ) ; // Entity Head Look packet
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Pkt . WriteVarInt ( ( UInt32 ) a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteByteAngle ( a_Entity . GetHeadYaw ( ) ) ;
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}
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void cProtocol180 : : SendEntityLook ( const cEntity & a_Entity )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x16 ) ; // Entity Look packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities
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}
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void cProtocol180 : : SendEntityMetadata ( const cEntity & a_Entity )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x1c ) ; // Entity Metadata packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteEntityMetadata ( a_Entity ) ;
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Pkt . WriteByte ( 0x7f ) ; // The termination byte
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}
void cProtocol180 : : SendEntityProperties ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x20 ) ; // Entity Properties packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteEntityProperties ( a_Entity ) ;
}
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void cProtocol180 : : SendEntityRelMove ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ )
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{
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ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x15 ) ; // Entity Relative Move packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_RelX ) ;
Pkt . WriteByte ( a_RelY ) ;
Pkt . WriteByte ( a_RelZ ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities
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}
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void cProtocol180 : : SendEntityRelMoveLook ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x17 ) ; // Entity Look And Relative Move packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_RelX ) ;
Pkt . WriteByte ( a_RelY ) ;
Pkt . WriteByte ( a_RelZ ) ;
Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities
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}
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void cProtocol180 : : SendEntityStatus ( const cEntity & a_Entity , char a_Status )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x1a ) ; // Entity Status packet
Pkt . WriteInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteChar ( a_Status ) ;
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}
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void cProtocol180 : : SendEntityVelocity ( const cEntity & a_Entity )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x12 ) ; // Entity Velocity packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedY ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedZ ( ) * 400 ) ) ;
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}
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void cProtocol180 : : SendExplosion ( double a_BlockX , double a_BlockY , double a_BlockZ , float a_Radius , const cVector3iArray & a_BlocksAffected , const Vector3d & a_PlayerMotion )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x27 ) ; // Explosion packet
Pkt . WriteFloat ( ( float ) a_BlockX ) ;
Pkt . WriteFloat ( ( float ) a_BlockY ) ;
Pkt . WriteFloat ( ( float ) a_BlockZ ) ;
Pkt . WriteFloat ( ( float ) a_Radius ) ;
Pkt . WriteInt ( ( int ) a_BlocksAffected . size ( ) ) ;
for ( cVector3iArray : : const_iterator itr = a_BlocksAffected . begin ( ) , end = a_BlocksAffected . end ( ) ; itr ! = end ; + + itr )
{
Pkt . WriteChar ( ( char ) itr - > x ) ;
Pkt . WriteChar ( ( char ) itr - > y ) ;
Pkt . WriteChar ( ( char ) itr - > z ) ;
} // for itr - a_BlockAffected[]
Pkt . WriteFloat ( ( float ) a_PlayerMotion . x ) ;
Pkt . WriteFloat ( ( float ) a_PlayerMotion . y ) ;
Pkt . WriteFloat ( ( float ) a_PlayerMotion . z ) ;
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}
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void cProtocol180 : : SendGameMode ( eGameMode a_GameMode )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x2b ) ; // Change Game State packet
Pkt . WriteByte ( 3 ) ; // Reason: Change game mode
Pkt . WriteFloat ( ( float ) a_GameMode ) ;
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}
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void cProtocol180 : : SendHealth ( void )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x06 ) ; // Update Health packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteFloat ( ( float ) Player - > GetHealth ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetFoodLevel ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetFoodSaturationLevel ( ) ) ;
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}
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void cProtocol180 : : SendInventorySlot ( char a_WindowID , short a_SlotNum , const cItem & a_Item )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x2f ) ; // Set Slot packet
Pkt . WriteChar ( a_WindowID ) ;
Pkt . WriteShort ( a_SlotNum ) ;
Pkt . WriteItem ( a_Item ) ;
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}
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void cProtocol180 : : SendKeepAlive ( int a_PingID )
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{
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// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if ( m_State ! = 3 )
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{
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LOGWARNING ( " Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet. " , m_State ) ;
return ;
}
cPacketizer Pkt ( * this , 0x00 ) ; // Keep Alive packet
Pkt . WriteVarInt ( a_PingID ) ;
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}
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void cProtocol180 : : SendLogin ( const cPlayer & a_Player , const cWorld & a_World )
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{
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// Send the Join Game packet:
{
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
cPacketizer Pkt ( * this , 0x01 ) ; // Join Game packet
Pkt . WriteInt ( a_Player . GetUniqueID ( ) ) ;
Pkt . WriteByte ( ( Byte ) a_Player . GetEffectiveGameMode ( ) | ( Server - > IsHardcore ( ) ? 0x08 : 0 ) ) ; // Hardcore flag bit 4
Pkt . WriteChar ( ( char ) a_World . GetDimension ( ) ) ;
Pkt . WriteByte ( 2 ) ; // TODO: Difficulty (set to Normal)
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Pkt . WriteByte ( Server - > GetMaxPlayers ( ) ) ;
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Pkt . WriteString ( " default " ) ; // Level type - wtf?
Pkt . WriteBool ( false ) ; // Reduced Debug Info - wtf?
}
m_LastSentDimension = a_World . GetDimension ( ) ;
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// Send the spawn position:
{
cPacketizer Pkt ( * this , 0x05 ) ; // Spawn Position packet
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Pkt . WritePosition ( ( int ) a_World . GetSpawnX ( ) , ( int ) a_World . GetSpawnY ( ) , ( int ) a_World . GetSpawnZ ( ) ) ;
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}
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// Send the server difficulty:
{
cPacketizer Pkt ( * this , 0x41 ) ;
Pkt . WriteChar ( 1 ) ;
}
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// Send player abilities:
SendPlayerAbilities ( ) ;
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}
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void cProtocol180 : : SendLoginSuccess ( void )
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{
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ASSERT ( m_State = = 2 ) ; // State: login?
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// Enable compression:
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{
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cPacketizer Pkt ( * this , 0x03 ) ; // Set compression packet
Pkt . WriteVarInt ( 256 ) ;
}
m_State = 3 ; // State = Game
{
cPacketizer Pkt ( * this , 0x02 ) ; // Login success packet
Pkt . WriteString ( cMojangAPI : : MakeUUIDDashed ( m_Client - > GetUUID ( ) ) ) ;
Pkt . WriteString ( m_Client - > GetUsername ( ) ) ;
}
}
void cProtocol180 : : SendPaintingSpawn ( const cPainting & a_Painting )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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double PosX = a_Painting . GetPosX ( ) ;
double PosY = a_Painting . GetPosY ( ) ;
double PosZ = a_Painting . GetPosZ ( ) ;
switch ( a_Painting . GetDirection ( ) )
{
case 0 : PosZ + = 1 ; break ;
case 1 : PosX - = 1 ; break ;
case 2 : PosZ - = 1 ; break ;
case 3 : PosX + = 1 ; break ;
}
cPacketizer Pkt ( * this , 0x10 ) ; // Spawn Painting packet
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Pkt . WriteVarInt ( a_Painting . GetUniqueID ( ) ) ;
Pkt . WriteString ( a_Painting . GetName ( ) . c_str ( ) ) ;
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Pkt . WritePosition ( ( int ) PosX , ( int ) PosY , ( int ) PosZ ) ;
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Pkt . WriteChar ( a_Painting . GetDirection ( ) ) ;
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}
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void cProtocol180 : : SendMapColumn ( int a_ID , int a_X , int a_Y , const Byte * a_Colors , unsigned int a_Length , unsigned int m_Scale )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x34 ) ;
Pkt . WriteVarInt ( a_ID ) ;
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Pkt . WriteByte ( m_Scale ) ;
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Pkt . WriteVarInt ( 0 ) ;
Pkt . WriteByte ( 1 ) ;
Pkt . WriteByte ( a_Length ) ;
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Pkt . WriteByte ( a_X ) ;
Pkt . WriteByte ( a_Y ) ;
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Pkt . WriteVarInt ( a_Length ) ;
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for ( unsigned int i = 0 ; i < a_Length ; + + i )
{
Pkt . WriteByte ( a_Colors [ i ] ) ;
}
}
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void cProtocol180 : : SendMapDecorators ( int a_ID , const cMapDecoratorList & a_Decorators , unsigned int m_Scale )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x34 ) ;
Pkt . WriteVarInt ( a_ID ) ;
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Pkt . WriteByte ( m_Scale ) ;
Pkt . WriteVarInt ( a_Decorators . size ( ) ) ;
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for ( cMapDecoratorList : : const_iterator it = a_Decorators . begin ( ) ; it ! = a_Decorators . end ( ) ; + + it )
{
Pkt . WriteByte ( ( it - > GetType ( ) < < 4 ) | ( it - > GetRot ( ) & 0xf ) ) ;
Pkt . WriteByte ( it - > GetPixelX ( ) ) ;
Pkt . WriteByte ( it - > GetPixelZ ( ) ) ;
}
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Pkt . WriteByte ( 0 ) ;
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}
void cProtocol180 : : SendMapInfo ( int a_ID , unsigned int a_Scale )
{
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UNUSED ( a_ID ) ;
UNUSED ( a_Scale ) ;
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// This packet was removed in 1.8
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}
void cProtocol180 : : SendPickupSpawn ( const cPickup & a_Pickup )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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{
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cPacketizer Pkt ( * this , 0x0e ) ; // Spawn Object packet
Pkt . WriteVarInt ( a_Pickup . GetUniqueID ( ) ) ;
Pkt . WriteByte ( 2 ) ; // Type = Pickup
Pkt . WriteFPInt ( a_Pickup . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Pickup . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Pickup . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Pickup . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Pickup . GetPitch ( ) ) ;
Pkt . WriteInt ( 0 ) ; // No object data
}
{
cPacketizer Pkt ( * this , 0x1c ) ; // Entity Metadata packet
Pkt . WriteVarInt ( a_Pickup . GetUniqueID ( ) ) ;
Pkt . WriteByte ( ( 0x05 < < 5 ) | 10 ) ; // Slot type + index 10
Pkt . WriteItem ( a_Pickup . GetItem ( ) ) ;
Pkt . WriteByte ( 0x7f ) ; // End of metadata
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}
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}
void cProtocol180 : : SendPlayerAbilities ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x39 ) ; // Player Abilities packet
Byte Flags = 0 ;
cPlayer * Player = m_Client - > GetPlayer ( ) ;
if ( Player - > IsGameModeCreative ( ) )
{
Flags | = 0x01 ;
Flags | = 0x08 ; // Godmode, used for creative
}
if ( Player - > IsFlying ( ) )
{
Flags | = 0x02 ;
}
if ( Player - > CanFly ( ) )
{
Flags | = 0x04 ;
}
Pkt . WriteByte ( Flags ) ;
Pkt . WriteFloat ( ( float ) ( 0.05 * Player - > GetFlyingMaxSpeed ( ) ) ) ;
Pkt . WriteFloat ( ( float ) ( 0.1 * Player - > GetNormalMaxSpeed ( ) ) ) ;
}
void cProtocol180 : : SendEntityAnimation ( const cEntity & a_Entity , char a_Animation )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0b ) ; // Animation packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteChar ( a_Animation ) ;
}
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void cProtocol180 : : SendParticleEffect ( const AString & a_ParticleName , float a_SrcX , float a_SrcY , float a_SrcZ , float a_OffsetX , float a_OffsetY , float a_OffsetZ , float a_ParticleData , int a_ParticleAmount )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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int ParticleID = GetParticleID ( a_ParticleName ) ;
cPacketizer Pkt ( * this , 0x2A ) ;
Pkt . WriteInt ( ParticleID ) ;
Pkt . WriteBool ( false ) ;
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Pkt . WriteFloat ( a_SrcX ) ;
Pkt . WriteFloat ( a_SrcY ) ;
Pkt . WriteFloat ( a_SrcZ ) ;
Pkt . WriteFloat ( a_OffsetX ) ;
Pkt . WriteFloat ( a_OffsetY ) ;
Pkt . WriteFloat ( a_OffsetZ ) ;
Pkt . WriteFloat ( a_ParticleData ) ;
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Pkt . WriteInt ( a_ParticleAmount ) ;
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}
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void cProtocol180 : : SendPlayerListAddPlayer ( const cPlayer & a_Player )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x38 ) ; // Playerlist Item packet
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Pkt . WriteVarInt ( 0 ) ;
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Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteUUID ( a_Player . GetUUID ( ) ) ;
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Pkt . WriteString ( a_Player . GetPlayerListName ( ) ) ;
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const Json : : Value & Properties = a_Player . GetClientHandle ( ) - > GetProperties ( ) ;
Pkt . WriteVarInt ( Properties . size ( ) ) ;
for ( Json : : Value : : iterator itr = Properties . begin ( ) , end = Properties . end ( ) ; itr ! = end ; + + itr )
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{
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Pkt . WriteString ( ( ( Json : : Value ) * itr ) . get ( " name " , " " ) . asString ( ) ) ;
Pkt . WriteString ( ( ( Json : : Value ) * itr ) . get ( " value " , " " ) . asString ( ) ) ;
AString Signature = ( ( Json : : Value ) * itr ) . get ( " signature " , " " ) . asString ( ) ;
if ( Signature . empty ( ) )
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{
Pkt . WriteBool ( false ) ;
}
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else
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{
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Pkt . WriteBool ( true ) ;
Pkt . WriteString ( Signature ) ;
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}
}
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Pkt . WriteVarInt ( ( UInt32 ) a_Player . GetGameMode ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Player . GetClientHandle ( ) - > GetPing ( ) ) ;
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Pkt . WriteBool ( false ) ;
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}
void cProtocol180 : : SendPlayerListRemovePlayer ( const cPlayer & a_Player )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x38 ) ; // Playerlist Item packet
Pkt . WriteVarInt ( 4 ) ;
Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteUUID ( a_Player . GetUUID ( ) ) ;
}
void cProtocol180 : : SendPlayerListUpdateGameMode ( const cPlayer & a_Player )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x38 ) ; // Playerlist Item packet
Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteUUID ( a_Player . GetUUID ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Player . GetGameMode ( ) ) ;
}
void cProtocol180 : : SendPlayerListUpdatePing ( const cPlayer & a_Player )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x38 ) ; // Playerlist Item packet
Pkt . WriteVarInt ( 2 ) ;
Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteUUID ( a_Player . GetUUID ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Player . GetClientHandle ( ) - > GetPing ( ) ) ;
}
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void cProtocol180 : : SendPlayerListUpdateDisplayName ( const cPlayer & a_Player , const AString & a_CustomName )
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{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x38 ) ; // Playerlist Item packet
Pkt . WriteVarInt ( 3 ) ;
Pkt . WriteVarInt ( 1 ) ;
Pkt . WriteUUID ( a_Player . GetUUID ( ) ) ;
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if ( a_CustomName . empty ( ) )
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{
Pkt . WriteBool ( false ) ;
}
else
{
Pkt . WriteBool ( true ) ;
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Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , a_CustomName . c_str ( ) ) ) ;
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}
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}
void cProtocol180 : : SendPlayerMaxSpeed ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x20 ) ; // Entity Properties
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteVarInt ( Player - > GetUniqueID ( ) ) ;
Pkt . WriteInt ( 1 ) ; // Count
Pkt . WriteString ( " generic.movementSpeed " ) ;
// The default game speed is 0.1, multiply that value by the relative speed:
Pkt . WriteDouble ( 0.1 * Player - > GetNormalMaxSpeed ( ) ) ;
if ( Player - > IsSprinting ( ) )
{
Pkt . WriteVarInt ( 1 ) ; // Modifier count
Pkt . WriteInt64 ( 0x662a6b8dda3e4c1c ) ;
Pkt . WriteInt64 ( 0x881396ea6097278d ) ; // UUID of the modifier
Pkt . WriteDouble ( Player - > GetSprintingMaxSpeed ( ) - Player - > GetNormalMaxSpeed ( ) ) ;
Pkt . WriteByte ( 2 ) ;
}
else
{
Pkt . WriteVarInt ( 0 ) ; // Modifier count
}
}
void cProtocol180 : : SendPlayerMoveLook ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x08 ) ; // Player Position And Look packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteDouble ( Player - > GetPosX ( ) ) ;
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt . WriteDouble ( Player - > GetStance ( ) + 0.001 ) ;
Pkt . WriteDouble ( Player - > GetPosZ ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetYaw ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetPitch ( ) ) ;
Pkt . WriteByte ( 0 ) ;
}
void cProtocol180 : : SendPlayerPosition ( void )
{
// There is no dedicated packet for this, send the whole thing:
SendPlayerMoveLook ( ) ;
}
void cProtocol180 : : SendPlayerSpawn ( const cPlayer & a_Player )
{
// Called to spawn another player for the client
cPacketizer Pkt ( * this , 0x0c ) ; // Spawn Player packet
Pkt . WriteVarInt ( a_Player . GetUniqueID ( ) ) ;
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Pkt . WriteUUID ( cMojangAPI : : MakeUUIDShort ( a_Player . GetUUID ( ) ) ) ;
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Pkt . WriteFPInt ( a_Player . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Player . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Player . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Player . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Player . GetPitch ( ) ) ;
short ItemType = a_Player . GetEquippedItem ( ) . IsEmpty ( ) ? 0 : a_Player . GetEquippedItem ( ) . m_ItemType ;
Pkt . WriteShort ( ItemType ) ;
Pkt . WriteByte ( ( 3 < < 5 ) | 6 ) ; // Metadata: float + index 6
Pkt . WriteFloat ( ( float ) a_Player . GetHealth ( ) ) ;
Pkt . WriteByte ( ( 4 < < 5 | ( 2 & 0x1F ) ) & 0xFF ) ;
Pkt . WriteString ( a_Player . GetName ( ) ) ;
Pkt . WriteByte ( 0x7f ) ; // Metadata: end
}
void cProtocol180 : : SendPluginMessage ( const AString & a_Channel , const AString & a_Message )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x3f ) ;
Pkt . WriteString ( a_Channel ) ;
Pkt . WriteBuf ( a_Message . data ( ) , a_Message . size ( ) ) ;
}
void cProtocol180 : : SendRemoveEntityEffect ( const cEntity & a_Entity , int a_EffectID )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1e ) ;
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_EffectID ) ;
}
void cProtocol180 : : SendRespawn ( eDimension a_Dimension , bool a_ShouldIgnoreDimensionChecks )
{
if ( ( m_LastSentDimension = = a_Dimension ) & & ! a_ShouldIgnoreDimensionChecks )
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
return ;
}
cPacketizer Pkt ( * this , 0x07 ) ; // Respawn packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteInt ( ( int ) a_Dimension ) ;
Pkt . WriteByte ( 2 ) ; // TODO: Difficulty (set to Normal)
Pkt . WriteByte ( ( Byte ) Player - > GetEffectiveGameMode ( ) ) ;
Pkt . WriteString ( " default " ) ;
m_LastSentDimension = a_Dimension ;
}
void cProtocol180 : : SendExperience ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1f ) ; // Experience Packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteFloat ( Player - > GetXpPercentage ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetXpLevel ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetCurrentXp ( ) ) ;
}
void cProtocol180 : : SendExperienceOrb ( const cExpOrb & a_ExpOrb )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x11 ) ;
Pkt . WriteVarInt ( a_ExpOrb . GetUniqueID ( ) ) ;
Pkt . WriteFPInt ( a_ExpOrb . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_ExpOrb . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_ExpOrb . GetPosZ ( ) ) ;
Pkt . WriteShort ( a_ExpOrb . GetReward ( ) ) ;
}
void cProtocol180 : : SendScoreboardObjective ( const AString & a_Name , const AString & a_DisplayName , Byte a_Mode )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x3b ) ;
Pkt . WriteString ( a_Name ) ;
Pkt . WriteByte ( a_Mode ) ;
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if ( ( a_Mode = = 0 ) | | ( a_Mode = = 2 ) )
{
Pkt . WriteString ( a_DisplayName ) ;
Pkt . WriteString ( " integer " ) ;
}
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}
void cProtocol180 : : SendScoreUpdate ( const AString & a_Objective , const AString & a_Player , cObjective : : Score a_Score , Byte a_Mode )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x3c ) ;
Pkt . WriteString ( a_Player ) ;
Pkt . WriteByte ( a_Mode ) ;
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Pkt . WriteString ( a_Objective ) ;
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if ( a_Mode ! = 1 )
{
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Pkt . WriteVarInt ( ( UInt32 ) a_Score ) ;
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}
}
void cProtocol180 : : SendDisplayObjective ( const AString & a_Objective , cScoreboard : : eDisplaySlot a_Display )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x3d ) ;
Pkt . WriteByte ( ( int ) a_Display ) ;
Pkt . WriteString ( a_Objective ) ;
}
void cProtocol180 : : SendSoundEffect ( const AString & a_SoundName , double a_X , double a_Y , double a_Z , float a_Volume , float a_Pitch )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x29 ) ; // Sound Effect packet
Pkt . WriteString ( a_SoundName ) ;
Pkt . WriteInt ( ( int ) ( a_X * 8.0 ) ) ;
Pkt . WriteInt ( ( int ) ( a_Y * 8.0 ) ) ;
Pkt . WriteInt ( ( int ) ( a_Z * 8.0 ) ) ;
Pkt . WriteFloat ( a_Volume ) ;
Pkt . WriteByte ( ( Byte ) ( a_Pitch * 63 ) ) ;
}
void cProtocol180 : : SendSoundParticleEffect ( int a_EffectID , int a_SrcX , int a_SrcY , int a_SrcZ , int a_Data )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x28 ) ; // Effect packet
Pkt . WriteInt ( a_EffectID ) ;
Pkt . WritePosition ( a_SrcX , a_SrcY , a_SrcZ ) ;
Pkt . WriteInt ( a_Data ) ;
Pkt . WriteBool ( false ) ;
}
void cProtocol180 : : SendSpawnFallingBlock ( const cFallingBlock & a_FallingBlock )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0e ) ; // Spawn Object packet
Pkt . WriteVarInt ( a_FallingBlock . GetUniqueID ( ) ) ;
Pkt . WriteByte ( 70 ) ; // Falling block
Pkt . WriteFPInt ( a_FallingBlock . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_FallingBlock . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_FallingBlock . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_FallingBlock . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_FallingBlock . GetPitch ( ) ) ;
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Pkt . WriteInt ( ( ( int ) a_FallingBlock . GetBlockType ( ) ) | ( ( ( int ) a_FallingBlock . GetBlockMeta ( ) ) < < 12 ) ) ;
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Pkt . WriteShort ( ( short ) ( a_FallingBlock . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_FallingBlock . GetSpeedY ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_FallingBlock . GetSpeedZ ( ) * 400 ) ) ;
}
void cProtocol180 : : SendSpawnMob ( const cMonster & a_Mob )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0f ) ; // Spawn Mob packet
Pkt . WriteVarInt ( a_Mob . GetUniqueID ( ) ) ;
Pkt . WriteByte ( ( Byte ) a_Mob . GetMobType ( ) ) ;
Pkt . WriteFPInt ( a_Mob . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Mob . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Mob . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Mob . GetPitch ( ) ) ;
Pkt . WriteByteAngle ( a_Mob . GetHeadYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Mob . GetYaw ( ) ) ;
Pkt . WriteShort ( ( short ) ( a_Mob . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Mob . GetSpeedY ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Mob . GetSpeedZ ( ) * 400 ) ) ;
Pkt . WriteEntityMetadata ( a_Mob ) ;
Pkt . WriteByte ( 0x7f ) ; // Metadata terminator
}
void cProtocol180 : : SendSpawnObject ( const cEntity & a_Entity , char a_ObjectType , int a_ObjectData , Byte a_Yaw , Byte a_Pitch )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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double PosX = a_Entity . GetPosX ( ) ;
double PosZ = a_Entity . GetPosZ ( ) ;
double Yaw = a_Entity . GetYaw ( ) ;
if ( a_ObjectType = = 71 )
{
FixItemFramePositions ( a_ObjectData , PosX , PosZ , Yaw ) ;
}
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cPacketizer Pkt ( * this , 0xe ) ; // Spawn Object packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_ObjectType ) ;
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Pkt . WriteFPInt ( PosX ) ;
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Pkt . WriteFPInt ( a_Entity . GetPosY ( ) ) ;
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Pkt . WriteFPInt ( PosZ ) ;
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Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteByteAngle ( Yaw ) ;
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Pkt . WriteInt ( a_ObjectData ) ;
if ( a_ObjectData ! = 0 )
{
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedY ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedZ ( ) * 400 ) ) ;
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}
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}
void cProtocol180 : : SendSpawnVehicle ( const cEntity & a_Vehicle , char a_VehicleType , char a_VehicleSubType )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0xe ) ; // Spawn Object packet
Pkt . WriteVarInt ( a_Vehicle . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_VehicleType ) ;
Pkt . WriteFPInt ( a_Vehicle . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Vehicle . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Vehicle . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Vehicle . GetPitch ( ) ) ;
Pkt . WriteByteAngle ( a_Vehicle . GetYaw ( ) ) ;
Pkt . WriteInt ( a_VehicleSubType ) ;
if ( a_VehicleSubType ! = 0 )
{
Pkt . WriteShort ( ( short ) ( a_Vehicle . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Vehicle . GetSpeedY ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Vehicle . GetSpeedZ ( ) * 400 ) ) ;
}
}
void cProtocol180 : : SendStatistics ( const cStatManager & a_Manager )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x37 ) ;
Pkt . WriteVarInt ( statCount ) ; // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
for ( size_t i = 0 ; i < ( size_t ) statCount ; + + i )
{
StatValue Value = a_Manager . GetValue ( ( eStatistic ) i ) ;
const AString & StatName = cStatInfo : : GetName ( ( eStatistic ) i ) ;
Pkt . WriteString ( StatName ) ;
Pkt . WriteVarInt ( Value ) ;
}
}
void cProtocol180 : : SendTabCompletionResults ( const AStringVector & a_Results )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x3a ) ; // Tab-Complete packet
Pkt . WriteVarInt ( ( int ) a_Results . size ( ) ) ;
for ( AStringVector : : const_iterator itr = a_Results . begin ( ) , end = a_Results . end ( ) ; itr ! = end ; + + itr )
{
Pkt . WriteString ( * itr ) ;
}
}
void cProtocol180 : : SendTeleportEntity ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x18 ) ;
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGrond() on entities
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}
void cProtocol180 : : SendThunderbolt ( int a_BlockX , int a_BlockY , int a_BlockZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x2c ) ; // Spawn Global Entity packet
Pkt . WriteVarInt ( 0 ) ; // EntityID = 0, always
Pkt . WriteByte ( 1 ) ; // Type = Thunderbolt
Pkt . WriteFPInt ( a_BlockX ) ;
Pkt . WriteFPInt ( a_BlockY ) ;
Pkt . WriteFPInt ( a_BlockZ ) ;
}
void cProtocol180 : : SendTimeUpdate ( Int64 a_WorldAge , Int64 a_TimeOfDay , bool a_DoDaylightCycle )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
if ( ! a_DoDaylightCycle )
{
// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
a_TimeOfDay = std : : min ( - a_TimeOfDay , - 1LL ) ;
}
cPacketizer Pkt ( * this , 0x03 ) ;
Pkt . WriteInt64 ( a_WorldAge ) ;
Pkt . WriteInt64 ( a_TimeOfDay ) ;
}
void cProtocol180 : : SendUnloadChunk ( int a_ChunkX , int a_ChunkZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x21 ) ; // Chunk Data packet
Pkt . WriteInt ( a_ChunkX ) ;
Pkt . WriteInt ( a_ChunkZ ) ;
Pkt . WriteBool ( true ) ;
Pkt . WriteShort ( 0 ) ; // Primary bitmap
Pkt . WriteVarInt ( 0 ) ; // Data size
}
void cProtocol180 : : SendUpdateBlockEntity ( cBlockEntity & a_BlockEntity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x35 ) ; // Update tile entity packet
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Pkt . WritePosition ( a_BlockEntity . GetPosX ( ) , a_BlockEntity . GetPosY ( ) , a_BlockEntity . GetPosZ ( ) ) ;
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Byte Action = 0 ;
switch ( a_BlockEntity . GetBlockType ( ) )
{
case E_BLOCK_MOB_SPAWNER : Action = 1 ; break ; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK : Action = 2 ; break ; // Update command block text
case E_BLOCK_BEACON : Action = 3 ; break ; // Update beacon entity
case E_BLOCK_HEAD : Action = 4 ; break ; // Update Mobhead entity
case E_BLOCK_FLOWER_POT : Action = 5 ; break ; // Update flower pot
default : ASSERT ( ! " Unhandled or unimplemented BlockEntity update request! " ) ; break ;
}
Pkt . WriteByte ( Action ) ;
Pkt . WriteBlockEntity ( a_BlockEntity ) ;
}
void cProtocol180 : : SendUpdateSign ( int a_BlockX , int a_BlockY , int a_BlockZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x33 ) ;
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Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
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Json : : StyledWriter JsonWriter ;
AString Lines [ ] = { a_Line1 , a_Line2 , a_Line3 , a_Line4 } ;
for ( size_t i = 0 ; i < ARRAYCOUNT ( Lines ) ; i + + )
{
Json : : Value RootValue ;
RootValue [ " text " ] = Lines [ i ] ;
Pkt . WriteString ( JsonWriter . write ( RootValue ) . c_str ( ) ) ;
}
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}
void cProtocol180 : : SendUseBed ( const cEntity & a_Entity , int a_BlockX , int a_BlockY , int a_BlockZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0a ) ;
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
}
void cProtocol180 : : SendWeather ( eWeather a_Weather )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
{
cPacketizer Pkt ( * this , 0x2b ) ; // Change Game State packet
Pkt . WriteByte ( ( a_Weather = = wSunny ) ? 1 : 2 ) ; // End rain / begin rain
Pkt . WriteFloat ( 0 ) ; // Unused for weather
}
// TODO: Fade effect, somehow
}
void cProtocol180 : : SendWholeInventory ( const cWindow & a_Window )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x30 ) ; // Window Items packet
Pkt . WriteChar ( a_Window . GetWindowID ( ) ) ;
Pkt . WriteShort ( a_Window . GetNumSlots ( ) ) ;
cItems Slots ;
a_Window . GetSlots ( * ( m_Client - > GetPlayer ( ) ) , Slots ) ;
for ( cItems : : const_iterator itr = Slots . begin ( ) , end = Slots . end ( ) ; itr ! = end ; + + itr )
{
Pkt . WriteItem ( * itr ) ;
} // for itr - Slots[]
}
void cProtocol180 : : SendWindowClose ( const cWindow & a_Window )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x2e ) ;
Pkt . WriteChar ( a_Window . GetWindowID ( ) ) ;
}
void cProtocol180 : : SendWindowOpen ( const cWindow & a_Window )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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if ( a_Window . GetWindowType ( ) < 0 )
{
// Do not send this packet for player inventory windows
return ;
}
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cPacketizer Pkt ( * this , 0x2d ) ;
Pkt . WriteChar ( a_Window . GetWindowID ( ) ) ;
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Pkt . WriteString ( a_Window . GetWindowTypeName ( ) ) ;
Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , a_Window . GetWindowTitle ( ) . c_str ( ) ) ) ;
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switch ( a_Window . GetWindowType ( ) )
{
case cWindow : : wtWorkbench :
case cWindow : : wtEnchantment :
case cWindow : : wtAnvil :
{
Pkt . WriteChar ( 0 ) ;
break ;
}
default :
{
Pkt . WriteChar ( a_Window . GetNumNonInventorySlots ( ) ) ;
break ;
}
}
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if ( a_Window . GetWindowType ( ) = = cWindow : : wtAnimalChest )
{
Pkt . WriteInt ( 0 ) ; // TODO: The animal's EntityID
}
}
void cProtocol180 : : SendWindowProperty ( const cWindow & a_Window , int a_Property , int a_Value )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x31 ) ; // Window Property packet
Pkt . WriteChar ( a_Window . GetWindowID ( ) ) ;
Pkt . WriteShort ( a_Property ) ;
Pkt . WriteShort ( a_Value ) ;
}
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bool cProtocol180 : : CompressPacket ( const AString & a_Packet , AString & a_CompressedData )
{
// Compress the data:
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char CompressedData [ MAX_COMPRESSED_PACKET_LEN ] ;
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uLongf CompressedSize = compressBound ( a_Packet . size ( ) ) ;
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if ( CompressedSize > = MAX_COMPRESSED_PACKET_LEN )
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{
ASSERT ( ! " Too high packet size. " ) ;
return false ;
}
int Status = compress2 ( ( Bytef * ) CompressedData , & CompressedSize , ( const Bytef * ) a_Packet . data ( ) , a_Packet . size ( ) , Z_DEFAULT_COMPRESSION ) ;
if ( Status ! = Z_OK )
{
return false ;
}
AString LengthData ;
cByteBuffer Buffer ( 20 ) ;
Buffer . WriteVarInt ( ( UInt32 ) a_Packet . size ( ) ) ;
Buffer . ReadAll ( LengthData ) ;
Buffer . CommitRead ( ) ;
Buffer . WriteVarInt ( CompressedSize + LengthData . size ( ) ) ;
Buffer . WriteVarInt ( a_Packet . size ( ) ) ;
Buffer . ReadAll ( LengthData ) ;
Buffer . CommitRead ( ) ;
a_CompressedData . clear ( ) ;
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a_CompressedData . reserve ( LengthData . size ( ) + CompressedSize ) ;
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a_CompressedData . append ( LengthData . data ( ) , LengthData . size ( ) ) ;
a_CompressedData . append ( CompressedData , CompressedSize ) ;
return true ;
}
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int cProtocol180 : : GetParticleID ( const AString & a_ParticleName )
{
static bool IsInitialized = false ;
static std : : map < AString , int > ParticleMap ;
if ( ! IsInitialized )
{
// Initialize the ParticleMap:
ParticleMap [ " explode " ] = 0 ;
ParticleMap [ " largeexplode " ] = 1 ;
ParticleMap [ " hugeexplosion " ] = 2 ;
ParticleMap [ " fireworksspark " ] = 3 ;
ParticleMap [ " bubble " ] = 4 ;
ParticleMap [ " splash " ] = 5 ;
ParticleMap [ " wake " ] = 6 ;
ParticleMap [ " suspended " ] = 7 ;
ParticleMap [ " depthsuspend " ] = 8 ;
ParticleMap [ " crit " ] = 9 ;
ParticleMap [ " magiccrit " ] = 10 ;
ParticleMap [ " smoke " ] = 11 ;
ParticleMap [ " largesmoke " ] = 12 ;
ParticleMap [ " spell " ] = 13 ;
ParticleMap [ " instantspell " ] = 14 ;
ParticleMap [ " mobspell " ] = 15 ;
ParticleMap [ " mobspellambient " ] = 16 ;
ParticleMap [ " witchmagic " ] = 17 ;
ParticleMap [ " dripwater " ] = 18 ;
ParticleMap [ " driplava " ] = 19 ;
ParticleMap [ " angryvillager " ] = 20 ;
ParticleMap [ " happyVillager " ] = 21 ;
ParticleMap [ " townaura " ] = 22 ;
ParticleMap [ " note " ] = 23 ;
ParticleMap [ " portal " ] = 24 ;
ParticleMap [ " enchantmenttable " ] = 25 ;
ParticleMap [ " flame " ] = 26 ;
ParticleMap [ " lava " ] = 27 ;
ParticleMap [ " footstep " ] = 28 ;
ParticleMap [ " cloud " ] = 29 ;
ParticleMap [ " reddust " ] = 30 ;
ParticleMap [ " snowballpoof " ] = 31 ;
ParticleMap [ " snowshovel " ] = 32 ;
ParticleMap [ " slime " ] = 33 ;
ParticleMap [ " heart " ] = 34 ;
ParticleMap [ " barrier " ] = 35 ;
ParticleMap [ " iconcrack " ] = 36 ;
ParticleMap [ " blockcrack " ] = 37 ;
ParticleMap [ " blockdust " ] = 38 ;
ParticleMap [ " droplet " ] = 39 ;
ParticleMap [ " take " ] = 40 ;
ParticleMap [ " mobappearance " ] = 41 ;
}
AString ParticleName = StrToLower ( a_ParticleName ) ;
if ( ParticleMap . find ( ParticleName ) = = ParticleMap . end ( ) )
{
LOGWARNING ( " Unknown particle: %s " , a_ParticleName . c_str ( ) ) ;
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ASSERT ( ! " Unknown particle " ) ;
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return 0 ;
}
return ParticleMap [ ParticleName ] ;
}
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void cProtocol180 : : FixItemFramePositions ( int a_ObjectData , double & a_PosX , double & a_PosZ , double & a_Yaw )
{
switch ( a_ObjectData )
{
case 0 :
{
a_PosZ + = 1 ;
a_Yaw = 0 ;
break ;
}
case 1 :
{
a_PosX - = 1 ;
a_Yaw = 90 ;
break ;
}
case 2 :
{
a_PosZ - = 1 ;
a_Yaw = 180 ;
break ;
}
case 3 :
{
a_PosX + = 1 ;
a_Yaw = 270 ;
break ;
}
}
}
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void cProtocol180 : : AddReceivedData ( const char * a_Data , size_t a_Size )
{
// Write the incoming data into the comm log file:
if ( g_ShouldLogCommIn )
{
if ( m_ReceivedData . GetReadableSpace ( ) > 0 )
{
AString AllData ;
size_t OldReadableSpace = m_ReceivedData . GetReadableSpace ( ) ;
m_ReceivedData . ReadAll ( AllData ) ;
m_ReceivedData . ResetRead ( ) ;
m_ReceivedData . SkipRead ( m_ReceivedData . GetReadableSpace ( ) - OldReadableSpace ) ;
ASSERT ( m_ReceivedData . GetReadableSpace ( ) = = OldReadableSpace ) ;
AString Hex ;
CreateHexDump ( Hex , AllData . data ( ) , AllData . size ( ) , 16 ) ;
m_CommLogFile . Printf ( " Incoming data, " SIZE_T_FMT " (0x " SIZE_T_FMT_HEX " ) unparsed bytes already present in buffer: \n %s \n " ,
AllData . size ( ) , AllData . size ( ) , Hex . c_str ( )
) ;
}
AString Hex ;
CreateHexDump ( Hex , a_Data , a_Size , 16 ) ;
m_CommLogFile . Printf ( " Incoming data: %d (0x%x) bytes: \n %s \n " ,
( unsigned ) a_Size , ( unsigned ) a_Size , Hex . c_str ( )
) ;
m_CommLogFile . Flush ( ) ;
}
if ( ! m_ReceivedData . Write ( a_Data , a_Size ) )
{
// Too much data in the incoming queue, report to caller:
m_Client - > PacketBufferFull ( ) ;
return ;
}
// Handle all complete packets:
for ( ; ; )
{
UInt32 PacketLen ;
if ( ! m_ReceivedData . ReadVarInt ( PacketLen ) )
{
// Not enough data
m_ReceivedData . ResetRead ( ) ;
break ;
}
if ( ! m_ReceivedData . CanReadBytes ( PacketLen ) )
{
// The full packet hasn't been received yet
m_ReceivedData . ResetRead ( ) ;
break ;
}
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// Check packet for compression:
UInt32 CompressedSize = 0 ;
AString UncompressedData ;
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if ( m_State = = 3 )
{
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UInt32 NumBytesRead = m_ReceivedData . GetReadableSpace ( ) ;
m_ReceivedData . ReadVarInt ( CompressedSize ) ;
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if ( CompressedSize > PacketLen )
{
m_Client - > Kick ( " Bad compression " ) ;
return ;
}
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if ( CompressedSize > 0 )
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{
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// Decompress the data:
AString CompressedData ;
m_ReceivedData . ReadString ( CompressedData , CompressedSize ) ;
InflateString ( CompressedData . data ( ) , CompressedSize , UncompressedData ) ;
PacketLen = UncompressedData . size ( ) ;
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}
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else
{
NumBytesRead - = m_ReceivedData . GetReadableSpace ( ) ; // How many bytes has the CompressedSize taken up?
ASSERT ( PacketLen > NumBytesRead ) ;
PacketLen - = NumBytesRead ;
}
}
// Move the packet payload to a separate cByteBuffer, bb:
cByteBuffer bb ( PacketLen + 1 ) ;
if ( CompressedSize = = 0 )
{
// No compression was used, move directly
VERIFY ( m_ReceivedData . ReadToByteBuffer ( bb , ( int ) PacketLen ) ) ;
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}
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else
{
// Compression was used, move the uncompressed data:
VERIFY ( bb . Write ( UncompressedData . data ( ) , UncompressedData . size ( ) ) ) ;
}
m_ReceivedData . CommitRead ( ) ;
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UInt32 PacketType ;
if ( ! bb . ReadVarInt ( PacketType ) )
{
// Not enough data
break ;
}
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// Write one NUL extra, so that we can detect over-reads
bb . Write ( " \0 " , 1 ) ;
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// Log the packet info into the comm log file:
if ( g_ShouldLogCommIn )
{
AString PacketData ;
bb . ReadAll ( PacketData ) ;
bb . ResetRead ( ) ;
bb . ReadVarInt ( PacketType ) ;
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ASSERT ( PacketData . size ( ) > 0 ) ; // We have written an extra NUL, so there had to be at least one byte read
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PacketData . resize ( PacketData . size ( ) - 1 ) ;
AString PacketDataHex ;
CreateHexDump ( PacketDataHex , PacketData . data ( ) , PacketData . size ( ) , 16 ) ;
m_CommLogFile . Printf ( " Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload: \n %s \n " ,
PacketType , PacketType , PacketLen , PacketLen , m_State , PacketDataHex . c_str ( )
) ;
}
if ( ! HandlePacket ( bb , PacketType ) )
{
// Unknown packet, already been reported, but without the length. Log the length here:
LOGWARNING ( " Unhandled packet: type 0x%x, state %d, length %u " , PacketType , m_State , PacketLen ) ;
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# ifdef _DEBUG
// Dump the packet contents into the log:
bb . ResetRead ( ) ;
AString Packet ;
bb . ReadAll ( Packet ) ;
Packet . resize ( Packet . size ( ) - 1 ) ; // Drop the final NUL pushed there for over-read detection
AString Out ;
CreateHexDump ( Out , Packet . data ( ) , ( int ) Packet . size ( ) , 24 ) ;
LOGD ( " Packet contents: \n %s " , Out . c_str ( ) ) ;
# endif // _DEBUG
// Put a message in the comm log:
if ( g_ShouldLogCommIn )
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{
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m_CommLogFile . Printf ( " ^^^^^^ Unhandled packet ^^^^^^ \n \n \n " ) ;
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}
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return ;
}
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// The packet should have 1 byte left in the buffer - the NUL we had added
if ( bb . GetReadableSpace ( ) ! = 1 )
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{
// Read more or less than packet length, report as error
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LOGWARNING ( " Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes " ,
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PacketType , m_State , bb . GetUsedSpace ( ) - bb . GetReadableSpace ( ) , PacketLen
) ;
// Put a message in the comm log:
if ( g_ShouldLogCommIn )
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{
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m_CommLogFile . Printf ( " ^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^ \n \n \n " ,
1 , bb . GetReadableSpace ( )
) ;
m_CommLogFile . Flush ( ) ;
}
ASSERT ( ! " Read wrong number of bytes! " ) ;
m_Client - > PacketError ( PacketType ) ;
}
} // for (ever)
// Log any leftover bytes into the logfile:
if ( g_ShouldLogCommIn & & ( m_ReceivedData . GetReadableSpace ( ) > 0 ) )
{
AString AllData ;
size_t OldReadableSpace = m_ReceivedData . GetReadableSpace ( ) ;
m_ReceivedData . ReadAll ( AllData ) ;
m_ReceivedData . ResetRead ( ) ;
m_ReceivedData . SkipRead ( m_ReceivedData . GetReadableSpace ( ) - OldReadableSpace ) ;
ASSERT ( m_ReceivedData . GetReadableSpace ( ) = = OldReadableSpace ) ;
AString Hex ;
CreateHexDump ( Hex , AllData . data ( ) , AllData . size ( ) , 16 ) ;
m_CommLogFile . Printf ( " There are " SIZE_T_FMT " (0x " SIZE_T_FMT_HEX " ) bytes of non-parse-able data left in the buffer: \n %s " ,
m_ReceivedData . GetReadableSpace ( ) , m_ReceivedData . GetReadableSpace ( ) , Hex . c_str ( )
) ;
m_CommLogFile . Flush ( ) ;
}
}
bool cProtocol180 : : HandlePacket ( cByteBuffer & a_ByteBuffer , UInt32 a_PacketType )
{
switch ( m_State )
{
case 1 :
{
// Status
switch ( a_PacketType )
{
case 0x00 : HandlePacketStatusRequest ( a_ByteBuffer ) ; return true ;
case 0x01 : HandlePacketStatusPing ( a_ByteBuffer ) ; return true ;
}
break ;
}
case 2 :
{
// Login
switch ( a_PacketType )
{
case 0x00 : HandlePacketLoginStart ( a_ByteBuffer ) ; return true ;
case 0x01 : HandlePacketLoginEncryptionResponse ( a_ByteBuffer ) ; return true ;
}
break ;
}
case 3 :
{
// Game
switch ( a_PacketType )
{
case 0x00 : HandlePacketKeepAlive ( a_ByteBuffer ) ; return true ;
case 0x01 : HandlePacketChatMessage ( a_ByteBuffer ) ; return true ;
case 0x02 : HandlePacketUseEntity ( a_ByteBuffer ) ; return true ;
case 0x03 : HandlePacketPlayer ( a_ByteBuffer ) ; return true ;
case 0x04 : HandlePacketPlayerPos ( a_ByteBuffer ) ; return true ;
case 0x05 : HandlePacketPlayerLook ( a_ByteBuffer ) ; return true ;
case 0x06 : HandlePacketPlayerPosLook ( a_ByteBuffer ) ; return true ;
case 0x07 : HandlePacketBlockDig ( a_ByteBuffer ) ; return true ;
case 0x08 : HandlePacketBlockPlace ( a_ByteBuffer ) ; return true ;
case 0x09 : HandlePacketSlotSelect ( a_ByteBuffer ) ; return true ;
case 0x0a : HandlePacketAnimation ( a_ByteBuffer ) ; return true ;
case 0x0b : HandlePacketEntityAction ( a_ByteBuffer ) ; return true ;
case 0x0c : HandlePacketSteerVehicle ( a_ByteBuffer ) ; return true ;
case 0x0d : HandlePacketWindowClose ( a_ByteBuffer ) ; return true ;
case 0x0e : HandlePacketWindowClick ( a_ByteBuffer ) ; return true ;
case 0x0f : // Confirm transaction - not used in MCS
case 0x10 : HandlePacketCreativeInventoryAction ( a_ByteBuffer ) ; return true ;
case 0x11 : HandlePacketEnchantItem ( a_ByteBuffer ) ; return true ;
case 0x12 : HandlePacketUpdateSign ( a_ByteBuffer ) ; return true ;
case 0x13 : HandlePacketPlayerAbilities ( a_ByteBuffer ) ; return true ;
case 0x14 : HandlePacketTabComplete ( a_ByteBuffer ) ; return true ;
case 0x15 : HandlePacketClientSettings ( a_ByteBuffer ) ; return true ;
case 0x16 : HandlePacketClientStatus ( a_ByteBuffer ) ; return true ;
case 0x17 : HandlePacketPluginMessage ( a_ByteBuffer ) ; return true ;
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}
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break ;
}
default :
{
// Received a packet in an unknown state, report:
LOGWARNING ( " Received a packet in an unknown protocol state %d. Ignoring further packets. " , m_State ) ;
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
// Switch to a state when all further packets are silently ignored:
m_State = 255 ;
return false ;
}
case 255 :
{
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
// Do not output anything (the caller will do that for us), just return failure
return false ;
}
} // switch (m_State)
// Unknown packet type, report to the ClientHandle:
m_Client - > PacketUnknown ( a_PacketType ) ;
return false ;
}
void cProtocol180 : : HandlePacketStatusPing ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEInt64 , Int64 , Timestamp ) ;
cPacketizer Pkt ( * this , 0x01 ) ; // Ping packet
Pkt . WriteInt64 ( Timestamp ) ;
}
void cProtocol180 : : HandlePacketStatusRequest ( cByteBuffer & a_ByteBuffer )
{
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
AString ServerDescription = Server - > GetDescription ( ) ;
int NumPlayers = Server - > GetNumPlayers ( ) ;
int MaxPlayers = Server - > GetMaxPlayers ( ) ;
AString Favicon = Server - > GetFaviconData ( ) ;
cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHookServerPing ( * m_Client , ServerDescription , NumPlayers , MaxPlayers , Favicon ) ;
// Version:
Json : : Value Version ;
Version [ " name " ] = " 1.8 " ;
Version [ " protocol " ] = 47 ;
// Players:
Json : : Value Players ;
Players [ " online " ] = NumPlayers ;
Players [ " max " ] = MaxPlayers ;
// TODO: Add "sample"
// Description:
Json : : Value Description ;
Description [ " text " ] = ServerDescription . c_str ( ) ;
// Create the response:
Json : : Value ResponseValue ;
ResponseValue [ " version " ] = Version ;
ResponseValue [ " players " ] = Players ;
ResponseValue [ " description " ] = Description ;
if ( ! Favicon . empty ( ) )
{
ResponseValue [ " favicon " ] = Printf ( " data:image/png;base64,%s " , Favicon . c_str ( ) ) ;
}
Json : : StyledWriter Writer ;
AString Response = Writer . write ( ResponseValue ) ;
cPacketizer Pkt ( * this , 0x00 ) ; // Response packet
Pkt . WriteString ( Response ) ;
}
void cProtocol180 : : HandlePacketLoginEncryptionResponse ( cByteBuffer & a_ByteBuffer )
{
UInt32 EncKeyLength , EncNonceLength ;
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if ( ! a_ByteBuffer . ReadVarInt ( EncKeyLength ) )
{
return ;
}
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AString EncKey ;
if ( ! a_ByteBuffer . ReadString ( EncKey , EncKeyLength ) )
{
return ;
}
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if ( ! a_ByteBuffer . ReadVarInt ( EncNonceLength ) )
{
return ;
}
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AString EncNonce ;
if ( ! a_ByteBuffer . ReadString ( EncNonce , EncNonceLength ) )
{
return ;
}
if ( ( EncKeyLength > MAX_ENC_LEN ) | | ( EncNonceLength > MAX_ENC_LEN ) )
{
LOGD ( " Too long encryption " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
// Decrypt EncNonce using privkey
cRsaPrivateKey & rsaDecryptor = cRoot : : Get ( ) - > GetServer ( ) - > GetPrivateKey ( ) ;
Int32 DecryptedNonce [ MAX_ENC_LEN / sizeof ( Int32 ) ] ;
int res = rsaDecryptor . Decrypt ( ( const Byte * ) EncNonce . data ( ) , EncNonce . size ( ) , ( Byte * ) DecryptedNonce , sizeof ( DecryptedNonce ) ) ;
if ( res ! = 4 )
{
LOGD ( " Bad nonce length: got %d, exp %d " , res , 4 ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
if ( ntohl ( DecryptedNonce [ 0 ] ) ! = ( unsigned ) ( uintptr_t ) this )
{
LOGD ( " Bad nonce value " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
// Decrypt the symmetric encryption key using privkey:
Byte DecryptedKey [ MAX_ENC_LEN ] ;
res = rsaDecryptor . Decrypt ( ( const Byte * ) EncKey . data ( ) , EncKey . size ( ) , DecryptedKey , sizeof ( DecryptedKey ) ) ;
if ( res ! = 16 )
{
LOGD ( " Bad key length " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
StartEncryption ( DecryptedKey ) ;
m_Client - > HandleLogin ( 4 , m_Client - > GetUsername ( ) ) ;
}
void cProtocol180 : : HandlePacketLoginStart ( cByteBuffer & a_ByteBuffer )
{
AString Username ;
if ( ! a_ByteBuffer . ReadVarUTF8String ( Username ) )
{
m_Client - > Kick ( " Bad username " ) ;
return ;
}
if ( ! m_Client - > HandleHandshake ( Username ) )
{
// The client is not welcome here, they have been sent a Kick packet already
return ;
}
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
// If auth is required, then send the encryption request:
if ( Server - > ShouldAuthenticate ( ) )
{
cPacketizer Pkt ( * this , 0x01 ) ;
Pkt . WriteString ( Server - > GetServerID ( ) ) ;
const AString & PubKeyDer = Server - > GetPublicKeyDER ( ) ;
Pkt . WriteVarInt ( ( short ) PubKeyDer . size ( ) ) ;
Pkt . WriteBuf ( PubKeyDer . data ( ) , PubKeyDer . size ( ) ) ;
Pkt . WriteVarInt ( 4 ) ;
Pkt . WriteInt ( ( int ) ( intptr_t ) this ) ; // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
m_Client - > SetUsername ( Username ) ;
return ;
}
m_Client - > HandleLogin ( 4 , Username ) ;
}
void cProtocol180 : : HandlePacketAnimation ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEInt , int , EntityID ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Animation ) ;
m_Client - > HandleAnimation ( Animation ) ;
}
void cProtocol180 : : HandlePacketBlockDig ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Status ) ;
int BlockX , BlockY , BlockZ ;
if ( ! a_ByteBuffer . ReadPosition ( BlockX , BlockY , BlockZ ) )
{
return ;
}
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Face ) ;
m_Client - > HandleLeftClick ( BlockX , BlockY , BlockZ , static_cast < eBlockFace > ( Face ) , Status ) ;
}
void cProtocol180 : : HandlePacketBlockPlace ( cByteBuffer & a_ByteBuffer )
{
int BlockX , BlockY , BlockZ ;
if ( ! a_ByteBuffer . ReadPosition ( BlockX , BlockY , BlockZ ) )
{
return ;
}
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Face ) ;
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if ( Face = = 255 )
{
Face = 0 ;
}
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cItem Item ;
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ReadItem ( a_ByteBuffer , Item , 3 ) ;
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HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorX ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorY ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorZ ) ;
m_Client - > HandleRightClick ( BlockX , BlockY , BlockZ , static_cast < eBlockFace > ( Face ) , CursorX , CursorY , CursorZ , m_Client - > GetPlayer ( ) - > GetEquippedItem ( ) ) ;
}
void cProtocol180 : : HandlePacketChatMessage ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Message ) ;
m_Client - > HandleChat ( Message ) ;
}
void cProtocol180 : : HandlePacketClientSettings ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Locale ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , ViewDistance ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , ChatFlags ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , ChatColors ) ;
HANDLE_READ ( a_ByteBuffer , ReadChar , char , SkinFlags ) ;
m_Client - > SetLocale ( Locale ) ;
// TODO: Handle other values
}
void cProtocol180 : : HandlePacketClientStatus ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadChar , char , ActionID ) ;
switch ( ActionID )
{
case 0 :
{
// Respawn
m_Client - > HandleRespawn ( ) ;
break ;
}
case 1 :
{
// Request stats
const cStatManager & Manager = m_Client - > GetPlayer ( ) - > GetStatManager ( ) ;
SendStatistics ( Manager ) ;
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break ;
}
case 2 :
{
// Open Inventory achievement
m_Client - > GetPlayer ( ) - > AwardAchievement ( achOpenInv ) ;
break ;
}
}
}
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void cProtocol180 : : HandlePacketCreativeInventoryAction ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEShort , short , SlotNum ) ;
cItem Item ;
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if ( ! ReadItem ( a_ByteBuffer , Item ) )
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{
return ;
}
m_Client - > HandleCreativeInventory ( SlotNum , Item ) ;
}
void cProtocol180 : : HandlePacketEntityAction ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , PlayerID ) ;
HANDLE_READ ( a_ByteBuffer , ReadChar , char , Action ) ;
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , JumpBoost ) ;
switch ( Action )
{
case 0 : m_Client - > HandleEntityCrouch ( PlayerID , true ) ; break ; // Crouch
case 1 : m_Client - > HandleEntityCrouch ( PlayerID , false ) ; break ; // Uncrouch
case 2 : m_Client - > HandleEntityLeaveBed ( PlayerID ) ; break ; // Leave Bed
case 3 : m_Client - > HandleEntitySprinting ( PlayerID , true ) ; break ; // Start sprinting
case 4 : m_Client - > HandleEntitySprinting ( PlayerID , false ) ; break ; // Stop sprinting
}
}
void cProtocol180 : : HandlePacketKeepAlive ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , KeepAliveID ) ;
m_Client - > HandleKeepAlive ( ( int ) KeepAliveID ) ;
}
void cProtocol180 : : HandlePacketPlayer ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
void cProtocol180 : : HandlePacketPlayerAbilities ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Flags ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , FlyingSpeed ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , WalkingSpeed ) ;
bool IsFlying = false , CanFly = false ;
if ( ( Flags & 2 ) ! = 0 )
{
IsFlying = true ;
}
if ( ( Flags & 4 ) ! = 0 )
{
CanFly = true ;
}
m_Client - > HandlePlayerAbilities ( CanFly , IsFlying , FlyingSpeed , WalkingSpeed ) ;
}
void cProtocol180 : : HandlePacketPlayerLook ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Yaw ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Pitch ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
m_Client - > HandlePlayerLook ( Yaw , Pitch , IsOnGround ) ;
}
void cProtocol180 : : HandlePacketPlayerPos ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosZ ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
m_Client - > HandlePlayerPos ( PosX , PosY , PosZ , PosY + 1.62 , IsOnGround ) ;
}
void cProtocol180 : : HandlePacketPlayerPosLook ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosZ ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Yaw ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Pitch ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
m_Client - > HandlePlayerMoveLook ( PosX , PosY , PosZ , PosY + 1.62 , Yaw , Pitch , IsOnGround ) ;
}
void cProtocol180 : : HandlePacketPluginMessage ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Channel ) ;
AString Data ;
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if ( ! a_ByteBuffer . ReadString ( Data , a_ByteBuffer . GetReadableSpace ( ) - 1 ) )
{
return ;
}
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m_Client - > HandlePluginMessage ( Channel , Data ) ;
}
void cProtocol180 : : HandlePacketSlotSelect ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEShort , short , SlotNum ) ;
m_Client - > HandleSlotSelected ( SlotNum ) ;
}
void cProtocol180 : : HandlePacketSteerVehicle ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Forward ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Sideways ) ;
HANDLE_READ ( a_ByteBuffer , ReadChar , char , Flags ) ;
if ( ( Flags & 0x2 ) ! = 0 )
{
m_Client - > HandleUnmount ( ) ;
}
else if ( ( Flags & 0x1 ) ! = 0 )
{
m_Client - > HandleSteerVehicle ( Forward , Sideways ) ;
}
}
void cProtocol180 : : HandlePacketTabComplete ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Text ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , HasPosition ) ;
if ( HasPosition )
{
HANDLE_READ ( a_ByteBuffer , ReadBEInt64 , Int64 , Position ) ;
}
m_Client - > HandleTabCompletion ( Text ) ;
}
void cProtocol180 : : HandlePacketUpdateSign ( cByteBuffer & a_ByteBuffer )
{
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int BlockX , BlockY , BlockZ ;
if ( ! a_ByteBuffer . ReadPosition ( BlockX , BlockY , BlockZ ) )
{
return ;
}
AString Lines [ 4 ] ;
for ( int i = 0 ; i < 4 ; i + + )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Line ) ;
Lines [ i ] = Line . substr ( 1 , Line . length ( ) - 2 ) ; // Remove ""
}
m_Client - > HandleUpdateSign ( BlockX , BlockY , BlockZ , Lines [ 0 ] , Lines [ 1 ] , Lines [ 2 ] , Lines [ 3 ] ) ;
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}
void cProtocol180 : : HandlePacketUseEntity ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , EntityID ) ;
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , Type ) ;
switch ( Type )
{
case 0 :
{
m_Client - > HandleUseEntity ( ( int ) EntityID , false ) ;
break ;
}
case 1 :
{
m_Client - > HandleUseEntity ( ( int ) EntityID , true ) ;
break ;
}
case 2 :
{
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetZ ) ;
// TODO: Do anything
break ;
}
default :
{
ASSERT ( ! " Unhandled use entity type! " ) ;
return ;
}
}
}
void cProtocol180 : : HandlePacketEnchantItem ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , WindowID ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Enchantment ) ;
m_Client - > HandleEnchantItem ( WindowID , Enchantment ) ;
}
void cProtocol180 : : HandlePacketWindowClick ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadChar , char , WindowID ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEShort , short , SlotNum ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Button ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEShort , short , TransactionID ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Mode ) ;
cItem Item ;
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ReadItem ( a_ByteBuffer , Item ) ;
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// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
eClickAction Action ;
switch ( ( Mode < < 8 ) | Button )
{
case 0x0000 : Action = ( SlotNum ! = - 999 ) ? caLeftClick : caLeftClickOutside ; break ;
case 0x0001 : Action = ( SlotNum ! = - 999 ) ? caRightClick : caRightClickOutside ; break ;
case 0x0100 : Action = caShiftLeftClick ; break ;
case 0x0101 : Action = caShiftRightClick ; break ;
case 0x0200 : Action = caNumber1 ; break ;
case 0x0201 : Action = caNumber2 ; break ;
case 0x0202 : Action = caNumber3 ; break ;
case 0x0203 : Action = caNumber4 ; break ;
case 0x0204 : Action = caNumber5 ; break ;
case 0x0205 : Action = caNumber6 ; break ;
case 0x0206 : Action = caNumber7 ; break ;
case 0x0207 : Action = caNumber8 ; break ;
case 0x0208 : Action = caNumber9 ; break ;
case 0x0300 : Action = caMiddleClick ; break ;
case 0x0400 : Action = ( SlotNum = = - 999 ) ? caLeftClickOutsideHoldNothing : caDropKey ; break ;
case 0x0401 : Action = ( SlotNum = = - 999 ) ? caRightClickOutsideHoldNothing : caCtrlDropKey ; break ;
case 0x0500 : Action = ( SlotNum = = - 999 ) ? caLeftPaintBegin : caUnknown ; break ;
case 0x0501 : Action = ( SlotNum ! = - 999 ) ? caLeftPaintProgress : caUnknown ; break ;
case 0x0502 : Action = ( SlotNum = = - 999 ) ? caLeftPaintEnd : caUnknown ; break ;
case 0x0504 : Action = ( SlotNum = = - 999 ) ? caRightPaintBegin : caUnknown ; break ;
case 0x0505 : Action = ( SlotNum ! = - 999 ) ? caRightPaintProgress : caUnknown ; break ;
case 0x0506 : Action = ( SlotNum = = - 999 ) ? caRightPaintEnd : caUnknown ; break ;
case 0x0600 : Action = caDblClick ; break ;
default :
{
LOGWARNING ( " Unhandled window click mode / button combination: %d (0x%x) " , ( Mode < < 8 ) | Button , ( Mode < < 8 ) | Button ) ;
Action = caUnknown ;
break ;
}
}
m_Client - > HandleWindowClick ( WindowID , SlotNum , Action , Item ) ;
}
void cProtocol180 : : HandlePacketWindowClose ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadChar , char , WindowID ) ;
m_Client - > HandleWindowClose ( WindowID ) ;
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}
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void cProtocol180 : : SendData ( const char * a_Data , size_t a_Size )
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{
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if ( m_IsEncrypted )
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{
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Byte Encrypted [ 8192 ] ; // Larger buffer, we may be sending lots of data (chunks)
while ( a_Size > 0 )
{
size_t NumBytes = ( a_Size > sizeof ( Encrypted ) ) ? sizeof ( Encrypted ) : a_Size ;
m_Encryptor . ProcessData ( Encrypted , ( Byte * ) a_Data , NumBytes ) ;
m_Client - > SendData ( ( const char * ) Encrypted , NumBytes ) ;
a_Size - = NumBytes ;
a_Data + = NumBytes ;
}
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}
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else
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{
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m_Client - > SendData ( a_Data , a_Size ) ;
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}
}
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bool cProtocol180 : : ReadItem ( cByteBuffer & a_ByteBuffer , cItem & a_Item , size_t a_KeepRemainingBytes )
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{
HANDLE_PACKET_READ ( a_ByteBuffer , ReadBEShort , short , ItemType ) ;
if ( ItemType = = - 1 )
{
// The item is empty, no more data follows
a_Item . Empty ( ) ;
return true ;
}
a_Item . m_ItemType = ItemType ;
HANDLE_PACKET_READ ( a_ByteBuffer , ReadChar , char , ItemCount ) ;
HANDLE_PACKET_READ ( a_ByteBuffer , ReadBEShort , short , ItemDamage ) ;
a_Item . m_ItemCount = ItemCount ;
a_Item . m_ItemDamage = ItemDamage ;
if ( ItemCount < = 0 )
{
a_Item . Empty ( ) ;
}
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AString Metadata ;
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if ( ! a_ByteBuffer . ReadString ( Metadata , a_ByteBuffer . GetReadableSpace ( ) - a_KeepRemainingBytes - 1 ) | | ( Metadata . size ( ) = = 0 ) | | ( Metadata [ 0 ] = = 0 ) )
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{
// No metadata
return true ;
}
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ParseItemMetadata ( a_Item , Metadata ) ;
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return true ;
}
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void cProtocol180 : : ParseItemMetadata ( cItem & a_Item , const AString & a_Metadata )
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{
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// Parse into NBT:
cParsedNBT NBT ( a_Metadata . data ( ) , a_Metadata . size ( ) ) ;
if ( ! NBT . IsValid ( ) )
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{
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AString HexDump ;
CreateHexDump ( HexDump , a_Metadata . data ( ) , a_Metadata . size ( ) , 16 ) ;
LOGWARNING ( " Cannot parse NBT item metadata: ( " SIZE_T_FMT " bytes) \n %s " , a_Metadata . size ( ) , HexDump . c_str ( ) ) ;
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return ;
}
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// Load enchantments and custom display names from the NBT data:
for ( int tag = NBT . GetFirstChild ( NBT . GetRoot ( ) ) ; tag > = 0 ; tag = NBT . GetNextSibling ( tag ) )
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{
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AString TagName = NBT . GetName ( tag ) ;
switch ( NBT . GetType ( tag ) )
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{
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case TAG_List :
{
if ( ( TagName = = " ench " ) | | ( TagName = = " StoredEnchantments " ) ) // Enchantments tags
{
EnchantmentSerializer : : ParseFromNBT ( a_Item . m_Enchantments , NBT , tag ) ;
}
break ;
}
case TAG_Compound :
{
if ( TagName = = " display " ) // Custom name and lore tag
{
for ( int displaytag = NBT . GetFirstChild ( tag ) ; displaytag > = 0 ; displaytag = NBT . GetNextSibling ( displaytag ) )
{
if ( ( NBT . GetType ( displaytag ) = = TAG_String ) & & ( NBT . GetName ( displaytag ) = = " Name " ) ) // Custon name tag
{
a_Item . m_CustomName = NBT . GetString ( displaytag ) ;
}
else if ( ( NBT . GetType ( displaytag ) = = TAG_List ) & & ( NBT . GetName ( displaytag ) = = " Lore " ) ) // Lore tag
{
AString Lore ;
for ( int loretag = NBT . GetFirstChild ( displaytag ) ; loretag > = 0 ; loretag = NBT . GetNextSibling ( loretag ) ) // Loop through array of strings
{
AppendPrintf ( Lore , " %s` " , NBT . GetString ( loretag ) . c_str ( ) ) ; // Append the lore with a grave accent/backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
}
a_Item . m_Lore = Lore ;
}
}
}
else if ( ( TagName = = " Fireworks " ) | | ( TagName = = " Explosion " ) )
{
cFireworkItem : : ParseFromNBT ( a_Item . m_FireworkItem , NBT , tag , ( ENUM_ITEM_ID ) a_Item . m_ItemType ) ;
}
break ;
}
case TAG_Int :
{
if ( TagName = = " RepairCost " )
{
a_Item . m_RepairCost = NBT . GetInt ( tag ) ;
}
}
default : LOGD ( " Unimplemented NBT data when parsing! " ) ; break ;
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}
}
}
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void cProtocol180 : : StartEncryption ( const Byte * a_Key )
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{
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m_Encryptor . Init ( a_Key , a_Key ) ;
m_Decryptor . Init ( a_Key , a_Key ) ;
m_IsEncrypted = true ;
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// Prepare the m_AuthServerID:
cSha1Checksum Checksum ;
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cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
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const AString & ServerID = Server - > GetServerID ( ) ;
Checksum . Update ( ( const Byte * ) ServerID . c_str ( ) , ServerID . length ( ) ) ;
Checksum . Update ( a_Key , 16 ) ;
Checksum . Update ( ( const Byte * ) Server - > GetPublicKeyDER ( ) . data ( ) , Server - > GetPublicKeyDER ( ) . size ( ) ) ;
Byte Digest [ 20 ] ;
Checksum . Finalize ( Digest ) ;
cSha1Checksum : : DigestToJava ( Digest , m_AuthServerID ) ;
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}
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////////////////////////////////////////////////////////////////////////////////
// cProtocol180::cPacketizer:
cProtocol180 : : cPacketizer : : ~ cPacketizer ( )
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{
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UInt32 PacketLen = ( UInt32 ) m_Out . GetUsedSpace ( ) ;
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AString PacketData , CompressedPacket ;
m_Out . ReadAll ( PacketData ) ;
m_Out . CommitRead ( ) ;
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if ( ( m_Protocol . m_State = = 3 ) & & ( PacketLen > = 256 ) )
{
if ( ! cProtocol180 : : CompressPacket ( PacketData , CompressedPacket ) )
{
return ;
}
}
else if ( m_Protocol . m_State = = 3 )
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{
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m_Protocol . m_OutPacketLenBuffer . WriteVarInt ( PacketLen + 1 ) ;
m_Protocol . m_OutPacketLenBuffer . WriteVarInt ( 0 ) ;
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AString LengthData ;
m_Protocol . m_OutPacketLenBuffer . ReadAll ( LengthData ) ;
m_Protocol . SendData ( LengthData . data ( ) , LengthData . size ( ) ) ;
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}
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else
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{
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m_Protocol . m_OutPacketLenBuffer . WriteVarInt ( PacketLen ) ;
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AString LengthData ;
m_Protocol . m_OutPacketLenBuffer . ReadAll ( LengthData ) ;
m_Protocol . SendData ( LengthData . data ( ) , LengthData . size ( ) ) ;
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}
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if ( CompressedPacket . empty ( ) )
{
m_Protocol . m_OutPacketLenBuffer . CommitRead ( ) ;
m_Protocol . SendData ( PacketData . data ( ) , PacketData . size ( ) ) ;
}
else
{
m_Protocol . SendData ( CompressedPacket . data ( ) , CompressedPacket . size ( ) ) ;
}
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// Log the comm into logfile:
if ( g_ShouldLogCommOut )
{
AString Hex ;
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ASSERT ( PacketData . size ( ) > 0 ) ;
CreateHexDump ( Hex , PacketData . data ( ) + 1 , PacketData . size ( ) - 1 , 16 ) ;
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m_Protocol . m_CommLogFile . Printf ( " Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload: \n %s \n " ,
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PacketData [ 0 ] , PacketData [ 0 ] , PacketLen , PacketLen , m_Protocol . m_State , Hex . c_str ( )
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) ;
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}
}
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void cProtocol180 : : cPacketizer : : WriteUUID ( const AString & a_UUID )
{
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if ( a_UUID . length ( ) ! = 32 )
{
LOGWARNING ( " Attempt to send a bad uuid (length isn't 32): %s " , a_UUID . c_str ( ) ) ;
ASSERT ( ! " Wrong uuid length! " ) ;
return ;
}
AString UUID_1 = a_UUID . substr ( 0 , 16 ) ;
AString UUID_2 = a_UUID . substr ( 16 ) ;
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Int64 Value_1 , Value_2 ;
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sscanf ( UUID_1 . c_str ( ) , " %llx " , & Value_1 ) ;
sscanf ( UUID_2 . c_str ( ) , " %llx " , & Value_2 ) ;
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WriteInt64 ( Value_1 ) ;
WriteInt64 ( Value_2 ) ;
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}
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void cProtocol180 : : cPacketizer : : WriteItem ( const cItem & a_Item )
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{
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short ItemType = a_Item . m_ItemType ;
ASSERT ( ItemType > = - 1 ) ; // Check validity of packets in debug runtime
if ( ItemType < = 0 )
{
// Fix, to make sure no invalid values are sent.
ItemType = - 1 ;
}
if ( a_Item . IsEmpty ( ) )
{
WriteShort ( - 1 ) ;
return ;
}
WriteShort ( ItemType ) ;
WriteByte ( a_Item . m_ItemCount ) ;
WriteShort ( a_Item . m_ItemDamage ) ;
if ( a_Item . m_Enchantments . IsEmpty ( ) & & a_Item . IsBothNameAndLoreEmpty ( ) & & ( a_Item . m_ItemType ! = E_ITEM_FIREWORK_ROCKET ) & & ( a_Item . m_ItemType ! = E_ITEM_FIREWORK_STAR ) )
{
WriteChar ( 0 ) ;
return ;
}
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// Send the enchantments and custom names:
cFastNBTWriter Writer ;
if ( a_Item . m_RepairCost ! = 0 )
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{
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Writer . AddInt ( " RepairCost " , a_Item . m_RepairCost ) ;
}
if ( ! a_Item . m_Enchantments . IsEmpty ( ) )
{
const char * TagName = ( a_Item . m_ItemType = = E_ITEM_BOOK ) ? " StoredEnchantments " : " ench " ;
EnchantmentSerializer : : WriteToNBTCompound ( a_Item . m_Enchantments , Writer , TagName ) ;
}
if ( ! a_Item . IsBothNameAndLoreEmpty ( ) )
{
Writer . BeginCompound ( " display " ) ;
if ( ! a_Item . IsCustomNameEmpty ( ) )
{
Writer . AddString ( " Name " , a_Item . m_CustomName . c_str ( ) ) ;
}
if ( ! a_Item . IsLoreEmpty ( ) )
{
Writer . BeginList ( " Lore " , TAG_String ) ;
AStringVector Decls = StringSplit ( a_Item . m_Lore , " ` " ) ;
for ( AStringVector : : const_iterator itr = Decls . begin ( ) , end = Decls . end ( ) ; itr ! = end ; + + itr )
{
if ( itr - > empty ( ) )
{
// The decl is empty (two `s), ignore
continue ;
}
Writer . AddString ( " " , itr - > c_str ( ) ) ;
}
Writer . EndList ( ) ;
}
Writer . EndCompound ( ) ;
}
if ( ( a_Item . m_ItemType = = E_ITEM_FIREWORK_ROCKET ) | | ( a_Item . m_ItemType = = E_ITEM_FIREWORK_STAR ) )
{
cFireworkItem : : WriteToNBTCompound ( a_Item . m_FireworkItem , Writer , ( ENUM_ITEM_ID ) a_Item . m_ItemType ) ;
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}
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Writer . Finish ( ) ;
AString Result = Writer . GetResult ( ) ;
if ( Result . size ( ) = = 0 )
{
WriteChar ( 0 ) ;
return ;
}
WriteBuf ( Result . data ( ) , Result . size ( ) ) ;
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}
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void cProtocol180 : : cPacketizer : : WriteBlockEntity ( const cBlockEntity & a_BlockEntity )
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{
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cFastNBTWriter Writer ;
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switch ( a_BlockEntity . GetBlockType ( ) )
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{
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case E_BLOCK_BEACON :
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{
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cBeaconEntity & BeaconEntity = ( cBeaconEntity & ) a_BlockEntity ;
Writer . AddInt ( " x " , BeaconEntity . GetPosX ( ) ) ;
Writer . AddInt ( " y " , BeaconEntity . GetPosY ( ) ) ;
Writer . AddInt ( " z " , BeaconEntity . GetPosZ ( ) ) ;
Writer . AddInt ( " Primary " , BeaconEntity . GetPrimaryEffect ( ) ) ;
Writer . AddInt ( " Secondary " , BeaconEntity . GetSecondaryEffect ( ) ) ;
Writer . AddInt ( " Levels " , BeaconEntity . GetBeaconLevel ( ) ) ;
Writer . AddString ( " id " , " Beacon " ) ; // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break ;
}
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case E_BLOCK_COMMAND_BLOCK :
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{
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cCommandBlockEntity & CommandBlockEntity = ( cCommandBlockEntity & ) a_BlockEntity ;
Writer . AddByte ( " TrackOutput " , 1 ) ; // Neither I nor the MC wiki has any idea about this
Writer . AddInt ( " SuccessCount " , CommandBlockEntity . GetResult ( ) ) ;
Writer . AddInt ( " x " , CommandBlockEntity . GetPosX ( ) ) ;
Writer . AddInt ( " y " , CommandBlockEntity . GetPosY ( ) ) ;
Writer . AddInt ( " z " , CommandBlockEntity . GetPosZ ( ) ) ;
Writer . AddString ( " Command " , CommandBlockEntity . GetCommand ( ) . c_str ( ) ) ;
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
Writer . AddString ( " CustomName " , " @ " ) ;
Writer . AddString ( " id " , " Control " ) ; // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
if ( ! CommandBlockEntity . GetLastOutput ( ) . empty ( ) )
{
AString Output ;
Printf ( Output , " { \" text \" : \" %s \" } " , CommandBlockEntity . GetLastOutput ( ) . c_str ( ) ) ;
Writer . AddString ( " LastOutput " , Output . c_str ( ) ) ;
}
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break ;
}
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case E_BLOCK_HEAD :
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{
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cMobHeadEntity & MobHeadEntity = ( cMobHeadEntity & ) a_BlockEntity ;
Writer . AddInt ( " x " , MobHeadEntity . GetPosX ( ) ) ;
Writer . AddInt ( " y " , MobHeadEntity . GetPosY ( ) ) ;
Writer . AddInt ( " z " , MobHeadEntity . GetPosZ ( ) ) ;
Writer . AddByte ( " SkullType " , MobHeadEntity . GetType ( ) & 0xFF ) ;
Writer . AddByte ( " Rot " , MobHeadEntity . GetRotation ( ) & 0xFF ) ;
Writer . AddString ( " ExtraType " , MobHeadEntity . GetOwner ( ) . c_str ( ) ) ;
Writer . AddString ( " id " , " Skull " ) ; // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break ;
}
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case E_BLOCK_FLOWER_POT :
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{
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cFlowerPotEntity & FlowerPotEntity = ( cFlowerPotEntity & ) a_BlockEntity ;
Writer . AddInt ( " x " , FlowerPotEntity . GetPosX ( ) ) ;
Writer . AddInt ( " y " , FlowerPotEntity . GetPosY ( ) ) ;
Writer . AddInt ( " z " , FlowerPotEntity . GetPosZ ( ) ) ;
Writer . AddInt ( " Item " , ( Int32 ) FlowerPotEntity . GetItem ( ) . m_ItemType ) ;
Writer . AddInt ( " Data " , ( Int32 ) FlowerPotEntity . GetItem ( ) . m_ItemDamage ) ;
Writer . AddString ( " id " , " FlowerPot " ) ; // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break ;
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}
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default : break ;
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}
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Writer . Finish ( ) ;
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WriteBuf ( Writer . GetResult ( ) . data ( ) , Writer . GetResult ( ) . size ( ) ) ;
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}
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void cProtocol180 : : cPacketizer : : WriteByteAngle ( double a_Angle )
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{
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WriteByte ( ( char ) ( 255 * a_Angle / 360 ) ) ;
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}
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void cProtocol180 : : cPacketizer : : WriteFPInt ( double a_Value )
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{
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int Value = ( int ) ( a_Value * 32 ) ;
WriteInt ( Value ) ;
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}
2014-09-04 13:03:21 -04:00
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void cProtocol180 : : cPacketizer : : WriteEntityMetadata ( const cEntity & a_Entity )
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{
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// Common metadata:
Byte Flags = 0 ;
if ( a_Entity . IsOnFire ( ) )
{
Flags | = 0x01 ;
}
if ( a_Entity . IsCrouched ( ) )
{
Flags | = 0x02 ;
}
if ( a_Entity . IsSprinting ( ) )
{
Flags | = 0x08 ;
}
if ( a_Entity . IsRclking ( ) )
{
Flags | = 0x10 ;
}
if ( a_Entity . IsInvisible ( ) )
{
Flags | = 0x20 ;
}
WriteByte ( 0 ) ; // Byte(0) + index 0
WriteByte ( Flags ) ;
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switch ( a_Entity . GetEntityType ( ) )
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{
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case cEntity : : etPlayer : break ; // TODO?
case cEntity : : etPickup :
{
WriteByte ( ( 5 < < 5 ) | 10 ) ; // Slot(5) + index 10
WriteItem ( ( ( const cPickup & ) a_Entity ) . GetItem ( ) ) ;
break ;
}
case cEntity : : etMinecart :
{
WriteByte ( 0x51 ) ;
// The following expression makes Minecarts shake more with less health or higher damage taken
// It gets half the maximum health, and takes it away from the current health minus the half health:
/*
Health : 5 | 3 - ( 5 - 3 ) = 1 ( shake power )
Health : 3 | 3 - ( 3 - 3 ) = 3
Health : 1 | 3 - ( 1 - 3 ) = 5
*/
WriteInt ( ( ( ( a_Entity . GetMaxHealth ( ) / 2 ) - ( a_Entity . GetHealth ( ) - ( a_Entity . GetMaxHealth ( ) / 2 ) ) ) * ( ( const cMinecart & ) a_Entity ) . LastDamage ( ) ) * 4 ) ;
WriteByte ( 0x52 ) ;
WriteInt ( 1 ) ; // Shaking direction, doesn't seem to affect anything
WriteByte ( 0x73 ) ;
WriteFloat ( ( float ) ( ( ( const cMinecart & ) a_Entity ) . LastDamage ( ) + 10 ) ) ; // Damage taken / shake effect multiplyer
if ( ( ( cMinecart & ) a_Entity ) . GetPayload ( ) = = cMinecart : : mpNone )
{
cRideableMinecart & RideableMinecart = ( ( cRideableMinecart & ) a_Entity ) ;
const cItem & MinecartContent = RideableMinecart . GetContent ( ) ;
if ( ! MinecartContent . IsEmpty ( ) )
{
WriteByte ( 0x54 ) ;
int Content = MinecartContent . m_ItemType ;
Content | = MinecartContent . m_ItemDamage < < 8 ;
WriteInt ( Content ) ;
WriteByte ( 0x55 ) ;
WriteInt ( RideableMinecart . GetBlockHeight ( ) ) ;
WriteByte ( 0x56 ) ;
WriteByte ( 1 ) ;
}
}
else if ( ( ( cMinecart & ) a_Entity ) . GetPayload ( ) = = cMinecart : : mpFurnace )
{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cMinecartWithFurnace & ) a_Entity ) . IsFueled ( ) ? 1 : 0 ) ;
}
break ;
}
case cEntity : : etProjectile :
{
cProjectileEntity & Projectile = ( cProjectileEntity & ) a_Entity ;
switch ( Projectile . GetProjectileKind ( ) )
{
case cProjectileEntity : : pkArrow :
{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cArrowEntity & ) a_Entity ) . IsCritical ( ) ? 1 : 0 ) ;
break ;
}
case cProjectileEntity : : pkFirework :
{
WriteByte ( 0xA8 ) ;
WriteItem ( ( ( const cFireworkEntity & ) a_Entity ) . GetItem ( ) ) ;
break ;
}
default : break ;
}
break ;
}
case cEntity : : etMonster :
{
WriteMobMetadata ( ( const cMonster & ) a_Entity ) ;
break ;
}
case cEntity : : etItemFrame :
{
cItemFrame & Frame = ( cItemFrame & ) a_Entity ;
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WriteByte ( 0xA8 ) ;
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WriteItem ( Frame . GetItem ( ) ) ;
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WriteByte ( 0x09 ) ;
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WriteByte ( Frame . GetRotation ( ) ) ;
break ;
}
default : break ;
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}
}
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void cProtocol180 : : cPacketizer : : WriteMobMetadata ( const cMonster & a_Mob )
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{
2014-09-08 13:24:33 -04:00
switch ( a_Mob . GetMobType ( ) )
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{
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case mtCreeper :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cCreeper & ) a_Mob ) . IsBlowing ( ) ? 1 : - 1 ) ;
WriteByte ( 0x11 ) ;
WriteByte ( ( ( const cCreeper & ) a_Mob ) . IsCharged ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtBat :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cBat & ) a_Mob ) . IsHanging ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtPig :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cPig & ) a_Mob ) . IsSaddled ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtVillager :
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{
WriteByte ( 0x50 ) ;
WriteInt ( ( ( const cVillager & ) a_Mob ) . GetVilType ( ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtZombie :
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{
WriteByte ( 0x0c ) ;
WriteByte ( ( ( const cZombie & ) a_Mob ) . IsBaby ( ) ? 1 : 0 ) ;
WriteByte ( 0x0d ) ;
WriteByte ( ( ( const cZombie & ) a_Mob ) . IsVillagerZombie ( ) ? 1 : 0 ) ;
WriteByte ( 0x0e ) ;
WriteByte ( ( ( const cZombie & ) a_Mob ) . IsConverting ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtGhast :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cGhast & ) a_Mob ) . IsCharging ( ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtWolf :
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{
const cWolf & Wolf = ( const cWolf & ) a_Mob ;
Byte WolfStatus = 0 ;
if ( Wolf . IsSitting ( ) )
{
WolfStatus | = 0x1 ;
}
if ( Wolf . IsAngry ( ) )
{
WolfStatus | = 0x2 ;
}
if ( Wolf . IsTame ( ) )
{
WolfStatus | = 0x4 ;
}
WriteByte ( 0x10 ) ;
WriteByte ( WolfStatus ) ;
WriteByte ( 0x72 ) ;
WriteFloat ( ( float ) ( a_Mob . GetHealth ( ) ) ) ;
WriteByte ( 0x13 ) ;
WriteByte ( Wolf . IsBegging ( ) ? 1 : 0 ) ;
WriteByte ( 0x14 ) ;
WriteByte ( Wolf . GetCollarColor ( ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtSheep :
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{
WriteByte ( 0x10 ) ;
Byte SheepMetadata = 0 ;
SheepMetadata = ( ( const cSheep & ) a_Mob ) . GetFurColor ( ) ;
if ( ( ( const cSheep & ) a_Mob ) . IsSheared ( ) )
{
SheepMetadata | = 0x10 ;
}
WriteByte ( SheepMetadata ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtEnderman :
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{
2014-09-11 18:36:46 -04:00
WriteByte ( 0x30 ) ;
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WriteShort ( ( Byte ) ( ( ( const cEnderman & ) a_Mob ) . GetCarriedBlock ( ) ) ) ;
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WriteByte ( 0x11 ) ;
WriteByte ( ( Byte ) ( ( ( const cEnderman & ) a_Mob ) . GetCarriedMeta ( ) ) ) ;
WriteByte ( 0x12 ) ;
WriteByte ( ( ( const cEnderman & ) a_Mob ) . IsScreaming ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtSkeleton :
2014-09-08 13:24:33 -04:00
{
WriteByte ( 0x0d ) ;
WriteByte ( ( ( const cSkeleton & ) a_Mob ) . IsWither ( ) ? 1 : 0 ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtWitch :
2014-09-08 13:24:33 -04:00
{
WriteByte ( 0x15 ) ;
WriteByte ( ( ( const cWitch & ) a_Mob ) . IsAngry ( ) ? 1 : 0 ) ;
break ;
}
2014-09-08 11:02:54 -04:00
2014-09-25 10:22:08 -04:00
case mtWither :
2014-09-08 13:24:33 -04:00
{
WriteByte ( 0x54 ) ; // Int at index 20
WriteInt ( ( ( const cWither & ) a_Mob ) . GetWitherInvulnerableTicks ( ) ) ;
WriteByte ( 0x66 ) ; // Float at index 6
WriteFloat ( ( float ) ( a_Mob . GetHealth ( ) ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtSlime :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cSlime & ) a_Mob ) . GetSize ( ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtMagmaCube :
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{
WriteByte ( 0x10 ) ;
WriteByte ( ( ( const cMagmaCube & ) a_Mob ) . GetSize ( ) ) ;
break ;
}
2014-09-25 10:22:08 -04:00
case mtHorse :
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{
const cHorse & Horse = ( const cHorse & ) a_Mob ;
int Flags = 0 ;
if ( Horse . IsTame ( ) )
{
Flags | = 0x02 ;
}
if ( Horse . IsSaddled ( ) )
{
Flags | = 0x04 ;
}
if ( Horse . IsChested ( ) )
{
Flags | = 0x08 ;
}
if ( Horse . IsBaby ( ) )
{
Flags | = 0x10 ;
}
if ( Horse . IsEating ( ) )
{
Flags | = 0x20 ;
}
if ( Horse . IsRearing ( ) )
{
Flags | = 0x40 ;
}
if ( Horse . IsMthOpen ( ) )
{
Flags | = 0x80 ;
}
WriteByte ( 0x50 ) ; // Int at index 16
WriteInt ( Flags ) ;
WriteByte ( 0x13 ) ; // Byte at index 19
WriteByte ( Horse . GetHorseType ( ) ) ;
WriteByte ( 0x54 ) ; // Int at index 20
int Appearance = 0 ;
Appearance = Horse . GetHorseColor ( ) ;
Appearance | = Horse . GetHorseStyle ( ) < < 8 ;
WriteInt ( Appearance ) ;
WriteByte ( 0x56 ) ; // Int at index 22
WriteInt ( Horse . GetHorseArmour ( ) ) ;
break ;
}
} // switch (a_Mob.GetType())
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}
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void cProtocol180 : : cPacketizer : : WriteEntityProperties ( const cEntity & a_Entity )
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{
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if ( ! a_Entity . IsMob ( ) )
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{
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// No properties for anything else than mobs
WriteInt ( 0 ) ;
return ;
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}
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// const cMonster & Mob = (const cMonster &)a_Entity;
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// TODO: Send properties and modifiers based on the mob type
WriteInt ( 0 ) ; // NumProperties
}
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