More fixes.
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@ -1198,19 +1198,9 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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cWorld * World = m_Player->GetWorld();
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// 1.8 protocol fix
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if ((int)a_BlockFace == 255)
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{
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a_BlockFace = BLOCK_FACE_NONE;
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}
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if (
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(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block
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(
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(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || // The block is too far away
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(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
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(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
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)
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((Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() >= 5)
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)
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{
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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@ -2560,7 +2560,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
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if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR))
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{
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WriteChar(0);
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WriteShort(-1);
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return;
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}
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@ -1908,6 +1908,11 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
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}
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HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face);
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if (Face == 255)
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{
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Face = 0;
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}
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cItem Item;
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ReadItem(a_ByteBuffer, Item);
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