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// Protocol18x.cpp
/*
Implements the 1.8 . x protocol classes :
- cProtocol180
- release 1.8 .0 protocol ( # 47 )
( others may be added later in the future for the 1.8 release series )
*/
# include "Globals.h"
# include "Bindings/PluginManager.h"
# include "json/json.h"
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# include "ChunkDataSerializer.h"
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# include "ProtocolRecognizer.h"
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# include "Protocol18x.h"
# include "../ClientHandle.h"
# include "../CompositeChat.h"
# include "../Root.h"
# include "../Server.h"
# include "../World.h"
# include "../Entities/Player.h"
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# include "../Entities/Painting.h"
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# define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var ; \
if ( ! ByteBuf . Proc ( Var ) ) \
{ \
return ; \
}
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# define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
Type Var ; \
{ \
if ( ! ByteBuf . Proc ( Var ) ) \
{ \
ByteBuf . CheckValid ( ) ; \
return false ; \
} \
ByteBuf . CheckValid ( ) ; \
}
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const int MAX_ENC_LEN = 512 ; // Maximum size of the encrypted message; should be 128, but who knows...
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class cProtocol176 ;
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////////////////////////////////////////////////////////////////////////////////
// cProtocol180:
cProtocol180 : : cProtocol180 ( cClientHandle * a_Client , const AString & a_ServerAddress , UInt16 a_ServerPort , UInt32 a_State ) :
super ( a_Client , a_ServerAddress , a_ServerPort , a_State )
{
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m_ProtocolVersion = cProtocolRecognizer : : PROTO_VERSION_1_8_0 ;
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}
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void cProtocol180 : : SendPlayerSpawn ( const cPlayer & a_Player )
{
// Called to spawn another player for the client
cPacketizer Pkt ( * this , 0x0c ) ; // Spawn Player packet
Pkt . WriteVarInt ( a_Player . GetUniqueID ( ) ) ;
// Send UUID:
AString UUID = cMojangAPI : : MakeUUIDShort ( a_Player . GetClientHandle ( ) - > GetUUID ( ) ) ;
Int64 MostSignificantBits = 0 ;
Int64 LeastSignificantBits = 0 ;
for ( size_t i = 0 ; i < UUID . length ( ) ; i + + )
{
MostSignificantBits + = ( UUID [ i ] & 0xff ) > > 7 ;
LeastSignificantBits + = UUID [ i ] & 1 ;
}
Pkt . WriteInt64 ( 4053239666997989821 ) ;
Pkt . WriteInt64 ( - 5603022497796657139 ) ;
LOG ( " Bits: %i, %i " , ( int ) MostSignificantBits , ( int ) LeastSignificantBits ) ;
// Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
Pkt . WriteFPInt ( a_Player . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Player . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Player . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Player . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Player . GetPitch ( ) ) ;
short ItemType = a_Player . GetEquippedItem ( ) . IsEmpty ( ) ? 0 : a_Player . GetEquippedItem ( ) . m_ItemType ;
Pkt . WriteShort ( ItemType ) ;
Pkt . WriteByte ( ( 3 < < 5 ) | 6 ) ; // Metadata: float + index 6
Pkt . WriteFloat ( ( float ) a_Player . GetHealth ( ) ) ;
Pkt . WriteByte ( ( 4 < < 5 | ( 2 & 0x1F ) ) & 0xFF ) ;
Pkt . WriteString ( a_Player . GetName ( ) ) ;
Pkt . WriteByte ( 0x7f ) ; // Metadata: end
}
void cProtocol180 : : SendPlayerMaxSpeed ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x20 ) ; // Entity Properties
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteVarInt ( Player - > GetUniqueID ( ) ) ;
Pkt . WriteInt ( 1 ) ; // Count
Pkt . WriteString ( " generic.movementSpeed " ) ;
// The default game speed is 0.1, multiply that value by the relative speed:
Pkt . WriteDouble ( 0.1 * Player - > GetNormalMaxSpeed ( ) ) ;
if ( Player - > IsSprinting ( ) )
{
Pkt . WriteVarInt ( 1 ) ; // Modifier count
Pkt . WriteInt64 ( 0x662a6b8dda3e4c1c ) ;
Pkt . WriteInt64 ( 0x881396ea6097278d ) ; // UUID of the modifier
Pkt . WriteDouble ( Player - > GetSprintingMaxSpeed ( ) - Player - > GetNormalMaxSpeed ( ) ) ;
Pkt . WriteByte ( 2 ) ;
}
else
{
Pkt . WriteVarInt ( 0 ) ; // Modifier count
}
}
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void cProtocol180 : : SendSoundParticleEffect ( int a_EffectID , int a_SrcX , int a_SrcY , int a_SrcZ , int a_Data )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x28 ) ; // Effect packet
Pkt . WriteInt ( a_EffectID ) ;
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Pkt . WritePosition ( a_SrcX , a_SrcY , a_SrcZ ) ;
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Pkt . WriteInt ( a_Data ) ;
Pkt . WriteBool ( false ) ;
}
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void cProtocol180 : : SendLoginSuccess ( void )
{
ASSERT ( m_State = = 2 ) ; // State: login?
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// Enable compression:
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{
cPacketizer Pkt ( * this , 0x03 ) ; // Set compression packet
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Pkt . WriteVarInt ( 256 ) ;
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}
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m_State = 3 ; // State = Game
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{
cPacketizer Pkt ( * this , 0x02 ) ; // Login success packet
Pkt . WriteString ( cMojangAPI : : MakeUUIDDashed ( m_Client - > GetUUID ( ) ) ) ;
Pkt . WriteString ( m_Client - > GetUsername ( ) ) ;
}
}
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void cProtocol180 : : SendParticleEffect ( const AString & a_ParticleName , float a_SrcX , float a_SrcY , float a_SrcZ , float a_OffsetX , float a_OffsetY , float a_OffsetZ , float a_ParticleData , int a_ParticleAmmount )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
/*cPacketizer Pkt(*this, 0x2A);
Pkt . WriteString ( a_ParticleName ) ;
Pkt . WriteFloat ( a_SrcX ) ;
Pkt . WriteFloat ( a_SrcY ) ;
Pkt . WriteFloat ( a_SrcZ ) ;
Pkt . WriteFloat ( a_OffsetX ) ;
Pkt . WriteFloat ( a_OffsetY ) ;
Pkt . WriteFloat ( a_OffsetZ ) ;
Pkt . WriteFloat ( a_ParticleData ) ;
Pkt . WriteInt ( a_ParticleAmmount ) ; */
}
void cProtocol180 : : SendPlayerMoveLook ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x08 ) ; // Player Position And Look packet
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cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteDouble ( Player - > GetPosX ( ) ) ;
// The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt . WriteDouble ( Player - > GetStance ( ) + 0.001 ) ;
Pkt . WriteDouble ( Player - > GetPosZ ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetYaw ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetPitch ( ) ) ;
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Pkt . WriteByte ( 0 ) ;
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}
void cProtocol180 : : SendUseBed ( const cEntity & a_Entity , int a_BlockX , int a_BlockY , int a_BlockZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0a ) ;
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
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Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
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}
void cProtocol180 : : SendCollectEntity ( const cEntity & a_Entity , const cPlayer & a_Player )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x0d ) ; // Collect Item packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteVarInt ( a_Player . GetUniqueID ( ) ) ;
}
void cProtocol180 : : SendEntityVelocity ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x12 ) ; // Entity Velocity packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedX ( ) * 400 ) ) ;
Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedY ( ) * 400 ) ) ;
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Pkt . WriteShort ( ( short ) ( a_Entity . GetSpeedZ ( ) * 400 ) ) ;
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}
void cProtocol180 : : SendDestroyEntity ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
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Pkt . WriteVarInt ( 1 ) ;
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ; */
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}
void cProtocol180 : : SendEntityRelMove ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_RelX ) ;
Pkt . WriteByte ( a_RelY ) ;
Pkt . WriteByte ( a_RelZ ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities*/
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}
void cProtocol180 : : SendEntityRelMoveLook ( const cEntity & a_Entity , char a_RelX , char a_RelY , char a_RelZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_RelX ) ;
Pkt . WriteByte ( a_RelY ) ;
Pkt . WriteByte ( a_RelZ ) ;
Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities*/
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}
void cProtocol180 : : SendEntityLook ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x16); // Entity Look packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGround() on entities*/
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}
void cProtocol180 : : SendTeleportEntity ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x18);
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosX ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosY ( ) ) ;
Pkt . WriteFPInt ( a_Entity . GetPosZ ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetYaw ( ) ) ;
Pkt . WriteByteAngle ( a_Entity . GetPitch ( ) ) ;
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Pkt . WriteBool ( true ) ; // TODO: IsOnGrond() on entities*/
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}
void cProtocol180 : : SendEntityHeadLook ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
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Pkt . WriteVarInt ( ( UInt32 ) a_Entity . GetUniqueID ( ) ) ;
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Pkt . WriteByteAngle ( a_Entity . GetHeadYaw ( ) ) ; */
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}
void cProtocol180 : : SendEntityMetadata ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
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Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteEntityMetadata ( a_Entity ) ;
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Pkt . WriteByte ( 0x7f ) ; // The termination byte*/
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}
void cProtocol180 : : SendEntityEffect ( const cEntity & a_Entity , int a_EffectID , int a_Amplifier , short a_Duration )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1D ) ; // Entity Effect packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_EffectID ) ;
Pkt . WriteByte ( a_Amplifier ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Duration ) ;
Pkt . WriteBool ( false ) ; // Hide particles
}
void cProtocol180 : : SendRemoveEntityEffect ( const cEntity & a_Entity , int a_EffectID )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1e ) ;
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteByte ( a_EffectID ) ;
}
void cProtocol180 : : SendEntityProperties ( const cEntity & a_Entity )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x20 ) ; // Entity Properties packet
Pkt . WriteVarInt ( a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteEntityProperties ( a_Entity ) ;
}
void cProtocol180 : : SendKeepAlive ( int a_PingID )
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if ( m_State ! = 3 )
{
LOGWARNING ( " Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet. " , m_State ) ;
return ;
}
cPacketizer Pkt ( * this , 0x00 ) ; // Keep Alive packet
Pkt . WriteVarInt ( a_PingID ) ;
}
void cProtocol180 : : SendHealth ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x06 ) ; // Update Health packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteFloat ( ( float ) Player - > GetHealth ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetFoodLevel ( ) ) ;
Pkt . WriteFloat ( ( float ) Player - > GetFoodSaturationLevel ( ) ) ;
}
void cProtocol180 : : SendExperience ( void )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x1f ) ; // Experience Packet
cPlayer * Player = m_Client - > GetPlayer ( ) ;
Pkt . WriteFloat ( Player - > GetXpPercentage ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetXpLevel ( ) ) ;
Pkt . WriteVarInt ( ( UInt32 ) Player - > GetCurrentXp ( ) ) ;
}
void cProtocol180 : : SendPaintingSpawn ( const cPainting & a_Painting )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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Pkt . WriteVarInt ( a_Painting . GetUniqueID ( ) ) ;
Pkt . WriteString ( a_Painting . GetName ( ) . c_str ( ) ) ;
Pkt . WritePosition ( Vector3i ( a_Painting . GetPosX ( ) , a_Painting . GetPosY ( ) , a_Painting . GetPosZ ( ) ) ) ;
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Pkt . WriteChar ( a_Painting . GetDirection ( ) ) ; */
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}
void cProtocol180 : : SendPluginMessage ( const AString & a_Channel , const AString & a_Message )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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cPacketizer Pkt ( * this , 0x3f ) ;
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Pkt . WriteString ( a_Channel ) ;
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Pkt . WriteBuf ( a_Message . data ( ) , a_Message . size ( ) ) ;
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}
void cProtocol180 : : SendUnloadChunk ( int a_ChunkX , int a_ChunkZ )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x21 ) ; // Chunk Data packet
Pkt . WriteInt ( a_ChunkX ) ;
Pkt . WriteInt ( a_ChunkZ ) ;
Pkt . WriteBool ( true ) ;
Pkt . WriteShort ( 0 ) ; // Primary bitmap
Pkt . WriteVarInt ( 0 ) ; // Data size
}
void cProtocol180 : : SendChunkData ( int a_ChunkX , int a_ChunkZ , cChunkDataSerializer & a_Serializer )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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// Serialize first, before creating the Packetizer (the packetizer locks a CS)
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// This contains the flags and bitmasks, too
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const AString & ChunkData = a_Serializer . Serialize ( cChunkDataSerializer : : RELEASE_1_8_0 , a_ChunkX , a_ChunkZ ) ;
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cCSLock Lock ( m_CSPacket ) ;
SendData ( ChunkData . data ( ) , ChunkData . size ( ) ) ;
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}
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void cProtocol180 : : SendBlockChange ( int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x23 ) ; // Block Change packet
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Pkt . WritePosition ( a_BlockX , a_BlockY , a_BlockZ ) ;
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UInt32 Block = ( ( UInt32 ) a_BlockType < < 4 ) | ( ( UInt32 ) a_BlockMeta & 15 ) ;
Pkt . WriteVarInt ( Block ) ;
}
void cProtocol180 : : SendBlockChanges ( int a_ChunkX , int a_ChunkZ , const sSetBlockVector & a_Changes )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
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Pkt . WriteInt ( a_ChunkX ) ;
Pkt . WriteInt ( a_ChunkZ ) ;
Pkt . WriteVarInt ( ( UInt32 ) a_Changes . size ( ) ) ;
for ( sSetBlockVector : : const_iterator itr = a_Changes . begin ( ) , end = a_Changes . end ( ) ; itr ! = end ; + + itr )
{
short Coords = itr - > y | ( itr - > z < < 8 ) | ( itr - > x < < 12 ) ;
Pkt . WriteShort ( Coords ) ;
UInt32 Block = ( ( UInt32 ) itr - > BlockType < < 4 ) | ( ( UInt32 ) itr - > BlockMeta & 15 ) ;
Pkt . WriteVarInt ( Block ) ;
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} // for itr - a_Changes[]*/
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}
void cProtocol180 : : SendChat ( const AString & a_Message )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
cPacketizer Pkt ( * this , 0x02 ) ; // Chat Message packet
Pkt . WriteString ( Printf ( " { \" text \" : \" %s \" } " , EscapeString ( a_Message ) . c_str ( ) ) ) ;
Pkt . WriteChar ( 0 ) ;
}
void cProtocol180 : : SendChat ( const cCompositeChat & a_Message )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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// Compose the complete Json string to send:
Json : : Value msg ;
cWorld * World = m_Client - > GetPlayer ( ) - > GetWorld ( ) ;
msg [ " text " ] = cClientHandle : : FormatMessageType ( ( World = = NULL ) ? false : World - > ShouldUseChatPrefixes ( ) , a_Message . GetMessageType ( ) , a_Message . GetAdditionalMessageTypeData ( ) ) ; // The client crashes without this field being present
const cCompositeChat : : cParts & Parts = a_Message . GetParts ( ) ;
for ( cCompositeChat : : cParts : : const_iterator itr = Parts . begin ( ) , end = Parts . end ( ) ; itr ! = end ; + + itr )
{
Json : : Value Part ;
switch ( ( * itr ) - > m_PartType )
{
case cCompositeChat : : ptText :
{
Part [ " text " ] = ( * itr ) - > m_Text ;
AddChatPartStyle ( Part , ( * itr ) - > m_Style ) ;
break ;
}
case cCompositeChat : : ptClientTranslated :
{
const cCompositeChat : : cClientTranslatedPart & p = ( const cCompositeChat : : cClientTranslatedPart & ) * * itr ;
Part [ " translate " ] = p . m_Text ;
Json : : Value With ;
for ( AStringVector : : const_iterator itrW = p . m_Parameters . begin ( ) , endW = p . m_Parameters . end ( ) ; itrW ! = endW ; + + itr )
{
With . append ( * itrW ) ;
}
if ( ! p . m_Parameters . empty ( ) )
{
Part [ " with " ] = With ;
}
AddChatPartStyle ( Part , p . m_Style ) ;
break ;
}
case cCompositeChat : : ptUrl :
{
const cCompositeChat : : cUrlPart & p = ( const cCompositeChat : : cUrlPart & ) * * itr ;
Part [ " text " ] = p . m_Text ;
Json : : Value Url ;
Url [ " action " ] = " open_url " ;
Url [ " value " ] = p . m_Url ;
Part [ " clickEvent " ] = Url ;
AddChatPartStyle ( Part , p . m_Style ) ;
break ;
}
case cCompositeChat : : ptSuggestCommand :
case cCompositeChat : : ptRunCommand :
{
const cCompositeChat : : cCommandPart & p = ( const cCompositeChat : : cCommandPart & ) * * itr ;
Part [ " text " ] = p . m_Text ;
Json : : Value Cmd ;
Cmd [ " action " ] = ( p . m_PartType = = cCompositeChat : : ptRunCommand ) ? " run_command " : " suggest_command " ;
Cmd [ " value " ] = p . m_Command ;
Part [ " clickEvent " ] = Cmd ;
AddChatPartStyle ( Part , p . m_Style ) ;
break ;
}
case cCompositeChat : : ptShowAchievement :
{
const cCompositeChat : : cShowAchievementPart & p = ( const cCompositeChat : : cShowAchievementPart & ) * * itr ;
Part [ " translate " ] = " chat.type.achievement " ;
Json : : Value Ach ;
Ach [ " action " ] = " show_achievement " ;
Ach [ " value " ] = p . m_Text ;
Json : : Value AchColourAndName ;
AchColourAndName [ " color " ] = " green " ;
AchColourAndName [ " translate " ] = p . m_Text ;
AchColourAndName [ " hoverEvent " ] = Ach ;
Json : : Value Extra ;
Extra . append ( AchColourAndName ) ;
Json : : Value Name ;
Name [ " text " ] = p . m_PlayerName ;
Json : : Value With ;
With . append ( Name ) ;
With . append ( Extra ) ;
Part [ " with " ] = With ;
AddChatPartStyle ( Part , p . m_Style ) ;
break ;
}
}
msg [ " extra " ] . append ( Part ) ;
} // for itr - Parts[]
// Send the message to the client:
cPacketizer Pkt ( * this , 0x02 ) ;
Pkt . WriteString ( msg . toStyledString ( ) ) ;
Pkt . WriteChar ( 0 ) ;
}
void cProtocol180 : : SendEntityEquipment ( const cEntity & a_Entity , short a_SlotNum , const cItem & a_Item )
{
ASSERT ( m_State = = 3 ) ; // In game mode?
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/*cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
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Pkt . WriteVarInt ( ( UInt32 ) a_Entity . GetUniqueID ( ) ) ;
Pkt . WriteShort ( a_SlotNum ) ;
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Pkt . WriteItem ( a_Item ) ; */
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}
void cProtocol180 : : SendLogin ( const cPlayer & a_Player , const cWorld & a_World )
{
// Send the Join Game packet:
{
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
cPacketizer Pkt ( * this , 0x01 ) ; // Join Game packet
Pkt . WriteInt ( a_Player . GetUniqueID ( ) ) ;
Pkt . WriteByte ( ( Byte ) a_Player . GetEffectiveGameMode ( ) | ( Server - > IsHardcore ( ) ? 0x08 : 0 ) ) ; // Hardcore flag bit 4
Pkt . WriteChar ( ( char ) a_World . GetDimension ( ) ) ;
Pkt . WriteByte ( 2 ) ; // TODO: Difficulty (set to Normal)
Pkt . WriteByte ( std : : min ( Server - > GetMaxPlayers ( ) , 60 ) ) ;
Pkt . WriteString ( " default " ) ; // Level type - wtf?
Pkt . WriteBool ( false ) ; // Reduced Debug Info - wtf?
}
m_LastSentDimension = a_World . GetDimension ( ) ;
// Send the spawn position:
{
cPacketizer Pkt ( * this , 0x05 ) ; // Spawn Position packet
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Pkt . WritePosition ( a_World . GetSpawnX ( ) , a_World . GetSpawnY ( ) , a_World . GetSpawnZ ( ) ) ;
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}
// Send player abilities:
SendPlayerAbilities ( ) ;
}
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bool cProtocol180 : : ReadItem ( cByteBuffer & a_ByteBuffer , cItem & a_Item )
{
HANDLE_PACKET_READ ( a_ByteBuffer , ReadBEShort , short , ItemType ) ;
if ( ItemType = = - 1 )
{
// The item is empty, no more data follows
a_Item . Empty ( ) ;
return true ;
}
a_Item . m_ItemType = ItemType ;
HANDLE_PACKET_READ ( a_ByteBuffer , ReadChar , char , ItemCount ) ;
HANDLE_PACKET_READ ( a_ByteBuffer , ReadBEShort , short , ItemDamage ) ;
a_Item . m_ItemCount = ItemCount ;
a_Item . m_ItemDamage = ItemDamage ;
if ( ItemCount < = 0 )
{
a_Item . Empty ( ) ;
}
HANDLE_PACKET_READ ( a_ByteBuffer , ReadChar , char , FirstChar ) ;
if ( FirstChar = = 0 )
{
// No metadata
return true ;
}
a_ByteBuffer . ReverseRead ( 1 ) ;
// Read the metadata
AString Metadata ;
a_ByteBuffer . ReadAll ( Metadata ) ;
ParseItemMetadata ( a_Item , Metadata , false ) ;
return true ;
}
void cProtocol180 : : HandlePacketCreativeInventoryAction ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEShort , short , SlotNum ) ;
cItem Item ;
if ( ! ReadItem ( a_ByteBuffer , Item ) )
{
return ;
}
m_Client - > HandleCreativeInventory ( SlotNum , Item ) ;
}
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void cProtocol180 : : HandlePacketClientStatus ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadChar , char , ActionID ) ;
switch ( ActionID )
{
case 0 :
{
// Respawn
m_Client - > HandleRespawn ( ) ;
break ;
}
case 1 :
{
// Request stats
const cStatManager & Manager = m_Client - > GetPlayer ( ) - > GetStatManager ( ) ;
SendStatistics ( Manager ) ;
break ;
}
case 2 :
{
// Open Inventory achievement
m_Client - > GetPlayer ( ) - > AwardAchievement ( achOpenInv ) ;
break ;
}
}
}
void cProtocol180 : : HandlePacketPluginMessage ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Channel ) ;
AString Data ;
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if ( ! a_ByteBuffer . ReadString ( Data , a_ByteBuffer . GetReadableSpace ( ) - 1 ) )
{
return ;
}
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m_Client - > HandlePluginMessage ( Channel , Data ) ;
}
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void cProtocol180 : : HandlePacketStatusRequest ( cByteBuffer & a_ByteBuffer )
{
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
AString ServerDescription = Server - > GetDescription ( ) ;
int NumPlayers = Server - > GetNumPlayers ( ) ;
int MaxPlayers = Server - > GetMaxPlayers ( ) ;
AString Favicon = Server - > GetFaviconData ( ) ;
cRoot : : Get ( ) - > GetPluginManager ( ) - > CallHookServerPing ( * m_Client , ServerDescription , NumPlayers , MaxPlayers , Favicon ) ;
// Version:
Json : : Value Version ;
Version [ " name " ] = " 1.8 " ;
Version [ " protocol " ] = 47 ;
// Players:
Json : : Value Players ;
Players [ " online " ] = NumPlayers ;
Players [ " max " ] = MaxPlayers ;
// TODO: Add "sample"
// Description:
Json : : Value Description ;
Description [ " text " ] = ServerDescription . c_str ( ) ;
// Create the response:
Json : : Value ResponseValue ;
ResponseValue [ " version " ] = Version ;
ResponseValue [ " players " ] = Players ;
ResponseValue [ " description " ] = Description ;
if ( ! Favicon . empty ( ) )
{
ResponseValue [ " favicon " ] = Printf ( " data:image/png;base64,%s " , Favicon . c_str ( ) ) ;
}
Json : : StyledWriter Writer ;
AString Response = Writer . write ( ResponseValue ) ;
cPacketizer Pkt ( * this , 0x00 ) ; // Response packet
Pkt . WriteString ( Response ) ;
}
void cProtocol180 : : HandlePacketLoginStart ( cByteBuffer & a_ByteBuffer )
{
AString Username ;
if ( ! a_ByteBuffer . ReadVarUTF8String ( Username ) )
{
m_Client - > Kick ( " Bad username " ) ;
return ;
}
if ( ! m_Client - > HandleHandshake ( Username ) )
{
// The client is not welcome here, they have been sent a Kick packet already
return ;
}
cServer * Server = cRoot : : Get ( ) - > GetServer ( ) ;
// If auth is required, then send the encryption request:
if ( Server - > ShouldAuthenticate ( ) )
{
cPacketizer Pkt ( * this , 0x01 ) ;
Pkt . WriteString ( Server - > GetServerID ( ) ) ;
const AString & PubKeyDer = Server - > GetPublicKeyDER ( ) ;
Pkt . WriteVarInt ( ( short ) PubKeyDer . size ( ) ) ;
Pkt . WriteBuf ( PubKeyDer . data ( ) , PubKeyDer . size ( ) ) ;
Pkt . WriteVarInt ( 4 ) ;
Pkt . WriteInt ( ( int ) ( intptr_t ) this ) ; // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
m_Client - > SetUsername ( Username ) ;
return ;
}
m_Client - > HandleLogin ( 4 , Username ) ;
}
void cProtocol180 : : HandlePacketLoginEncryptionResponse ( cByteBuffer & a_ByteBuffer )
{
UInt32 EncKeyLength , EncNonceLength ;
a_ByteBuffer . ReadVarInt ( EncKeyLength ) ;
AString EncKey ;
if ( ! a_ByteBuffer . ReadString ( EncKey , EncKeyLength ) )
{
return ;
}
a_ByteBuffer . ReadVarInt ( EncNonceLength ) ;
AString EncNonce ;
if ( ! a_ByteBuffer . ReadString ( EncNonce , EncNonceLength ) )
{
return ;
}
if ( ( EncKeyLength > MAX_ENC_LEN ) | | ( EncNonceLength > MAX_ENC_LEN ) )
{
LOGD ( " Too long encryption " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
// Decrypt EncNonce using privkey
cRsaPrivateKey & rsaDecryptor = cRoot : : Get ( ) - > GetServer ( ) - > GetPrivateKey ( ) ;
Int32 DecryptedNonce [ MAX_ENC_LEN / sizeof ( Int32 ) ] ;
int res = rsaDecryptor . Decrypt ( ( const Byte * ) EncNonce . data ( ) , EncNonce . size ( ) , ( Byte * ) DecryptedNonce , sizeof ( DecryptedNonce ) ) ;
if ( res ! = 4 )
{
LOGD ( " Bad nonce length: got %d, exp %d " , res , 4 ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
if ( ntohl ( DecryptedNonce [ 0 ] ) ! = ( unsigned ) ( uintptr_t ) this )
{
LOGD ( " Bad nonce value " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
// Decrypt the symmetric encryption key using privkey:
Byte DecryptedKey [ MAX_ENC_LEN ] ;
res = rsaDecryptor . Decrypt ( ( const Byte * ) EncKey . data ( ) , EncKey . size ( ) , DecryptedKey , sizeof ( DecryptedKey ) ) ;
if ( res ! = 16 )
{
LOGD ( " Bad key length " ) ;
m_Client - > Kick ( " Hacked client " ) ;
return ;
}
StartEncryption ( DecryptedKey ) ;
m_Client - > HandleLogin ( 4 , m_Client - > GetUsername ( ) ) ;
}
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void cProtocol180 : : HandlePacketSteerVehicle ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Forward ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Sideways ) ;
HANDLE_READ ( a_ByteBuffer , ReadChar , char , Flags ) ;
if ( ( Flags & 0x2 ) ! = 0 )
{
m_Client - > HandleUnmount ( ) ;
}
else if ( ( Flags & 0x1 ) ! = 0 )
{
m_Client - > HandleSteerVehicle ( Forward , Sideways ) ;
}
}
void cProtocol180 : : HandlePacketEntityAction ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , PlayerID ) ;
HANDLE_READ ( a_ByteBuffer , ReadChar , char , Action ) ;
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , JumpBoost ) ;
switch ( Action )
{
case 0 : m_Client - > HandleEntityCrouch ( PlayerID , true ) ; break ; // Crouch
case 1 : m_Client - > HandleEntityCrouch ( PlayerID , false ) ; break ; // Uncrouch
case 2 : m_Client - > HandleEntityLeaveBed ( PlayerID ) ; break ; // Leave Bed
case 3 : m_Client - > HandleEntitySprinting ( PlayerID , true ) ; break ; // Start sprinting
case 4 : m_Client - > HandleEntitySprinting ( PlayerID , false ) ; break ; // Stop sprinting
}
}
void cProtocol180 : : HandlePacketUseEntity ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , EntityID ) ;
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , Type ) ;
switch ( Type )
{
case 0 :
{
m_Client - > HandleUseEntity ( ( int ) EntityID , false ) ;
break ;
}
case 1 :
{
m_Client - > HandleUseEntity ( ( int ) EntityID , true ) ;
break ;
}
case 2 :
{
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , TargetZ ) ;
// TODO: Do anything
break ;
}
default :
{
ASSERT ( ! " Unhandled use entity type! " ) ;
return ;
}
}
}
void cProtocol180 : : HandlePacketKeepAlive ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarInt , UInt32 , KeepAliveID ) ;
m_Client - > HandleKeepAlive ( ( int ) KeepAliveID ) ;
}
void cProtocol180 : : HandlePacketPlayerPos ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosZ ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
m_Client - > HandlePlayerPos ( PosX , PosY , PosZ , PosY + 1.62 , IsOnGround ) ;
}
void cProtocol180 : : HandlePacketPlayerPosLook ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosX ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosY ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEDouble , double , PosZ ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Yaw ) ;
HANDLE_READ ( a_ByteBuffer , ReadBEFloat , float , Pitch ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , IsOnGround ) ;
m_Client - > HandlePlayerMoveLook ( PosX , PosY , PosZ , PosY + 1.62 , Yaw , Pitch , IsOnGround ) ;
}
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void cProtocol180 : : HandlePacketClientSettings ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Locale ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , ViewDistance ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , ChatFlags ) ;
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HANDLE_READ ( a_ByteBuffer , ReadBool , bool , ChatColors ) ;
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HANDLE_READ ( a_ByteBuffer , ReadChar , char , SkinFlags ) ;
m_Client - > SetLocale ( Locale ) ;
// TODO: Handle other values
}
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void cProtocol180 : : HandlePacketBlockPlace ( cByteBuffer & a_ByteBuffer )
{
int BlockX , BlockY , BlockZ ;
if ( ! a_ByteBuffer . ReadPosition ( BlockX , BlockY , BlockZ ) )
{
return ;
}
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Face ) ;
cItem Item ;
ReadItem ( a_ByteBuffer , Item ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorX ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorY ) ;
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , CursorZ ) ;
m_Client - > HandleRightClick ( BlockX , BlockY , BlockZ , static_cast < eBlockFace > ( Face ) , CursorX , CursorY , CursorZ , m_Client - > GetPlayer ( ) - > GetEquippedItem ( ) ) ;
}
void cProtocol180 : : HandlePacketBlockDig ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Status ) ;
int BlockX , BlockY , BlockZ ;
if ( ! a_ByteBuffer . ReadPosition ( BlockX , BlockY , BlockZ ) )
{
return ;
}
HANDLE_READ ( a_ByteBuffer , ReadByte , Byte , Face ) ;
m_Client - > HandleLeftClick ( BlockX , BlockY , BlockZ , static_cast < eBlockFace > ( Face ) , Status ) ;
}
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void cProtocol180 : : HandlePacketTabComplete ( cByteBuffer & a_ByteBuffer )
{
HANDLE_READ ( a_ByteBuffer , ReadVarUTF8String , AString , Text ) ;
HANDLE_READ ( a_ByteBuffer , ReadBool , bool , HasPosition ) ;
if ( HasPosition )
{
HANDLE_READ ( a_ByteBuffer , ReadBEInt64 , Int64 , Position ) ;
}
m_Client - > HandleTabCompletion ( Text ) ;
}