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// BioGen.cpp
// Implements the various biome generators
# include "Globals.h"
# include "BioGen.h"
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# include <chrono>
# include <iostream>
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# include "IntGen.h"
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# include "ProtIntGen.h"
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# include "../IniFile.h"
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# include "../LinearUpscale.h"
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenConstant:
void cBioGenConstant : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
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for ( size_t i = 0 ; i < ARRAYCOUNT ( a_BiomeMap ) ; i + + )
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{
a_BiomeMap [ i ] = m_Biome ;
}
}
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void cBioGenConstant : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
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AString Biome = a_IniFile . GetValueSet ( " Generator " , " ConstantBiome " , " " ) ;
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m_Biome = StringToBiome ( Biome ) ;
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if ( m_Biome = = biInvalidBiome )
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{
LOGWARN ( " [Generator]::ConstantBiome value \" %s \" not recognized, using \" Plains \" . " , Biome . c_str ( ) ) ;
m_Biome = biPlains ;
}
}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenCache:
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cBioGenCache : : cBioGenCache ( cBiomeGenPtr a_BioGenToCache , size_t a_CacheSize ) :
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m_BioGenToCache ( a_BioGenToCache ) ,
m_CacheSize ( a_CacheSize ) ,
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m_CacheOrder ( new size_t [ a_CacheSize ] ) ,
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m_CacheData ( new sCacheData [ a_CacheSize ] ) ,
m_NumHits ( 0 ) ,
m_NumMisses ( 0 ) ,
m_TotalChain ( 0 )
{
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for ( size_t i = 0 ; i < m_CacheSize ; i + + )
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{
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m_CacheOrder [ i ] = i ;
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m_CacheData [ i ] . m_ChunkX = 0x7fffffff ;
m_CacheData [ i ] . m_ChunkZ = 0x7fffffff ;
}
}
cBioGenCache : : ~ cBioGenCache ( )
{
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delete [ ] m_CacheData ;
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m_CacheData = nullptr ;
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delete [ ] m_CacheOrder ;
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m_CacheOrder = nullptr ;
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}
void cBioGenCache : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
if ( ( ( m_NumHits + m_NumMisses ) % 1024 ) = = 10 )
{
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LOGD ( " BioGenCache: %u hits, %u misses, saved %.2f %% " , static_cast < unsigned > ( m_NumHits ) , static_cast < unsigned > ( m_NumMisses ) , 100.0 * m_NumHits / ( m_NumHits + m_NumMisses ) ) ;
LOGD ( " BioGenCache: Avg cache chain length: %.2f " , static_cast < double > ( m_TotalChain ) / m_NumHits ) ;
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}
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for ( size_t i = 0 ; i < m_CacheSize ; i + + )
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{
if (
( m_CacheData [ m_CacheOrder [ i ] ] . m_ChunkX ! = a_ChunkX ) | |
( m_CacheData [ m_CacheOrder [ i ] ] . m_ChunkZ ! = a_ChunkZ )
)
{
continue ;
}
// Found it in the cache
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size_t Idx = m_CacheOrder [ i ] ;
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// Move to front:
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for ( size_t j = i ; j > 0 ; j - - )
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{
m_CacheOrder [ j ] = m_CacheOrder [ j - 1 ] ;
}
m_CacheOrder [ 0 ] = Idx ;
// Use the cached data:
memcpy ( a_BiomeMap , m_CacheData [ Idx ] . m_BiomeMap , sizeof ( a_BiomeMap ) ) ;
m_NumHits + + ;
m_TotalChain + = i ;
return ;
} // for i - cache
// Not in the cache:
m_NumMisses + + ;
m_BioGenToCache - > GenBiomes ( a_ChunkX , a_ChunkZ , a_BiomeMap ) ;
// Insert it as the first item in the MRU order:
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size_t Idx = m_CacheOrder [ m_CacheSize - 1 ] ;
for ( size_t i = m_CacheSize - 1 ; i > 0 ; i - - )
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{
m_CacheOrder [ i ] = m_CacheOrder [ i - 1 ] ;
} // for i - m_CacheOrder[]
m_CacheOrder [ 0 ] = Idx ;
memcpy ( m_CacheData [ Idx ] . m_BiomeMap , a_BiomeMap , sizeof ( a_BiomeMap ) ) ;
m_CacheData [ Idx ] . m_ChunkX = a_ChunkX ;
m_CacheData [ Idx ] . m_ChunkZ = a_ChunkZ ;
}
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void cBioGenCache : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
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super : : InitializeBiomeGen ( a_IniFile ) ;
m_BioGenToCache - > InitializeBiomeGen ( a_IniFile ) ;
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}
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////////////////////////////////////////////////////////////////////////////////
// cBioGenMulticache:
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cBioGenMulticache : : cBioGenMulticache ( cBiomeGenPtr a_BioGenToCache , size_t a_SubCacheSize , size_t a_NumSubCaches ) :
m_NumSubCaches ( a_NumSubCaches )
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{
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m_Caches . reserve ( a_NumSubCaches ) ;
for ( size_t i = 0 ; i < a_NumSubCaches ; i + + )
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{
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m_Caches . push_back ( cBiomeGenPtr ( new cBioGenCache ( a_BioGenToCache , a_SubCacheSize ) ) ) ;
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}
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}
void cBioGenMulticache : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
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const size_t coefficient = 3 ;
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const size_t cacheIdx = ( ( size_t ) a_ChunkX + coefficient * ( size_t ) a_ChunkZ ) % m_NumSubCaches ;
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m_Caches [ cacheIdx ] - > GenBiomes ( a_ChunkX , a_ChunkZ , a_BiomeMap ) ;
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}
void cBioGenMulticache : : InitializeBiomeGen ( cIniFile & a_IniFile )
{
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for ( auto itr : m_Caches )
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{
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itr - > InitializeBiomeGen ( a_IniFile ) ;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cBiomeGenList:
void cBiomeGenList : : InitializeBiomes ( const AString & a_Biomes )
{
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AStringVector Split = StringSplitAndTrim ( a_Biomes , " , " ) ;
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// Convert each string in the list into biome:
for ( AStringVector : : const_iterator itr = Split . begin ( ) ; itr ! = Split . end ( ) ; + + itr )
{
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AStringVector Split2 = StringSplit ( * itr , " : " ) ;
if ( Split2 . size ( ) < 1 )
{
continue ;
}
int Count = 1 ;
if ( Split2 . size ( ) > = 2 )
{
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if ( ! StringToInteger ( Split2 [ 1 ] , Count ) )
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{
LOGWARNING ( " Cannot decode biome count: \" %s \" ; using 1. " , Split2 [ 1 ] . c_str ( ) ) ;
Count = 1 ;
}
}
EMCSBiome Biome = StringToBiome ( Split2 [ 0 ] ) ;
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if ( Biome ! = biInvalidBiome )
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{
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for ( int i = 0 ; i < Count ; i + + )
{
m_Biomes . push_back ( Biome ) ;
}
}
else
{
LOGWARNING ( " Cannot decode biome name: \" %s \" ; skipping " , Split2 [ 0 ] . c_str ( ) ) ;
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}
} // for itr - Split[]
if ( ! m_Biomes . empty ( ) )
{
m_BiomesCount = ( int ) m_Biomes . size ( ) ;
return ;
}
// There were no biomes, add default biomes:
static EMCSBiome Biomes [ ] =
{
biOcean ,
biPlains ,
biDesert ,
biExtremeHills ,
biForest ,
biTaiga ,
biSwampland ,
biRiver ,
biFrozenOcean ,
biFrozenRiver ,
biIcePlains ,
biIceMountains ,
biMushroomIsland ,
biMushroomShore ,
biBeach ,
biDesertHills ,
biForestHills ,
biTaigaHills ,
biExtremeHillsEdge ,
biJungle ,
biJungleHills ,
} ;
m_Biomes . reserve ( ARRAYCOUNT ( Biomes ) ) ;
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for ( size_t i = 0 ; i < ARRAYCOUNT ( Biomes ) ; i + + )
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{
m_Biomes . push_back ( Biomes [ i ] ) ;
}
m_BiomesCount = ( int ) m_Biomes . size ( ) ;
}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenCheckerboard:
void cBioGenCheckerboard : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
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int Base = ( cChunkDef : : Width * a_ChunkZ + z ) / m_BiomeSize ;
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for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
int Add = cChunkDef : : Width * a_ChunkX + x ;
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size_t BiomeIdx = static_cast < size_t > ( ( ( ( Base + Add / m_BiomeSize ) % m_BiomesCount ) + m_BiomesCount ) % m_BiomesCount ) ; // Need to add and modulo twice because of negative numbers
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a_BiomeMap [ x + cChunkDef : : Width * z ] = m_Biomes [ BiomeIdx ] ;
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}
}
}
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void cBioGenCheckerboard : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
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super : : InitializeBiomeGen ( a_IniFile ) ;
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AString Biomes = a_IniFile . GetValueSet ( " Generator " , " CheckerBoardBiomes " , " " ) ;
m_BiomeSize = a_IniFile . GetValueSetI ( " Generator " , " CheckerboardBiomeSize " , 64 ) ;
m_BiomeSize = ( m_BiomeSize < 8 ) ? 8 : m_BiomeSize ;
InitializeBiomes ( Biomes ) ;
}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenVoronoi :
void cBioGenVoronoi : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
int BaseZ = cChunkDef : : Width * a_ChunkZ ;
int BaseX = cChunkDef : : Width * a_ChunkX ;
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
int AbsoluteZ = BaseZ + z ;
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
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int VoronoiCellValue = m_Voronoi . GetValueAt ( BaseX + x , AbsoluteZ ) / 8 ;
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cChunkDef : : SetBiome ( a_BiomeMap , x , z , m_Biomes [ static_cast < size_t > ( VoronoiCellValue % m_BiomesCount ) ] ) ;
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} // for x
} // for z
}
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void cBioGenVoronoi : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
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super : : InitializeBiomeGen ( a_IniFile ) ;
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int CellSize = a_IniFile . GetValueSetI ( " Generator " , " VoronoiCellSize " , 128 ) ;
int JitterSize = a_IniFile . GetValueSetI ( " Generator " , " VoronoiJitterSize " , CellSize ) ;
int OddRowOffset = a_IniFile . GetValueSetI ( " Generator " , " VoronoiOddRowOffset " , 0 ) ;
m_Voronoi . SetCellSize ( CellSize ) ;
m_Voronoi . SetJitterSize ( JitterSize ) ;
m_Voronoi . SetOddRowOffset ( OddRowOffset ) ;
InitializeBiomes ( a_IniFile . GetValueSet ( " Generator " , " VoronoiBiomes " , " " ) ) ;
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}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenDistortedVoronoi:
void cBioGenDistortedVoronoi : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
int BaseZ = cChunkDef : : Width * a_ChunkZ ;
int BaseX = cChunkDef : : Width * a_ChunkX ;
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// Distortions for linear interpolation:
int DistortX [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
int DistortZ [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
for ( int x = 0 ; x < = 4 ; x + + ) for ( int z = 0 ; z < = 4 ; z + + )
{
Distort ( BaseX + x * 4 , BaseZ + z * 4 , DistortX [ 4 * x ] [ 4 * z ] , DistortZ [ 4 * x ] [ 4 * z ] ) ;
}
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LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortX [ 0 ] [ 0 ] ) ;
LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortZ [ 0 ] [ 0 ] ) ;
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for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
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int VoronoiCellValue = m_Voronoi . GetValueAt ( DistortX [ x ] [ z ] , DistortZ [ x ] [ z ] ) / 8 ;
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cChunkDef : : SetBiome ( a_BiomeMap , x , z , m_Biomes [ static_cast < size_t > ( VoronoiCellValue % m_BiomesCount ) ] ) ;
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} // for x
} // for z
}
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void cBioGenDistortedVoronoi : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
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super : : InitializeBiomeGen ( a_IniFile ) ;
m_CellSize = a_IniFile . GetValueSetI ( " Generator " , " DistortedVoronoiCellSize " , 96 ) ;
m_Voronoi . SetCellSize ( m_CellSize ) ;
InitializeBiomes ( a_IniFile . GetValueSet ( " Generator " , " DistortedVoronoiBiomes " , " " ) ) ;
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}
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void cBioGenDistortedVoronoi : : Distort ( int a_BlockX , int a_BlockZ , int & a_DistortedX , int & a_DistortedZ )
{
double NoiseX = m_Noise . CubicNoise3D ( ( float ) a_BlockX / m_CellSize , ( float ) a_BlockZ / m_CellSize , 1000 ) ;
NoiseX + = 0.5 * m_Noise . CubicNoise3D ( 2 * ( float ) a_BlockX / m_CellSize , 2 * ( float ) a_BlockZ / m_CellSize , 2000 ) ;
NoiseX + = 0.08 * m_Noise . CubicNoise3D ( 16 * ( float ) a_BlockX / m_CellSize , 16 * ( float ) a_BlockZ / m_CellSize , 3000 ) ;
double NoiseZ = m_Noise . CubicNoise3D ( ( float ) a_BlockX / m_CellSize , ( float ) a_BlockZ / m_CellSize , 4000 ) ;
NoiseZ + = 0.5 * m_Noise . CubicNoise3D ( 2 * ( float ) a_BlockX / m_CellSize , 2 * ( float ) a_BlockZ / m_CellSize , 5000 ) ;
NoiseZ + = 0.08 * m_Noise . CubicNoise3D ( 16 * ( float ) a_BlockX / m_CellSize , 16 * ( float ) a_BlockZ / m_CellSize , 6000 ) ;
a_DistortedX = a_BlockX + ( int ) ( m_CellSize * 0.5 * NoiseX ) ;
a_DistortedZ = a_BlockZ + ( int ) ( m_CellSize * 0.5 * NoiseZ ) ;
}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenMultiStepMap :
cBioGenMultiStepMap : : cBioGenMultiStepMap ( int a_Seed ) :
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m_Noise1 ( a_Seed + 1000 ) ,
m_Noise2 ( a_Seed + 2000 ) ,
m_Noise3 ( a_Seed + 3000 ) ,
m_Noise4 ( a_Seed + 4000 ) ,
m_Noise5 ( a_Seed + 5000 ) ,
m_Noise6 ( a_Seed + 6000 ) ,
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m_Seed ( a_Seed ) ,
m_OceanCellSize ( 384 ) ,
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m_MushroomIslandSize ( 64 ) ,
m_RiverCellSize ( 384 ) ,
m_RiverWidthThreshold ( 0.125 ) ,
m_LandBiomesSize ( 1024 )
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{
}
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void cBioGenMultiStepMap : : InitializeBiomeGen ( cIniFile & a_IniFile )
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{
m_OceanCellSize = a_IniFile . GetValueSetI ( " Generator " , " MultiStepMapOceanCellSize " , m_OceanCellSize ) ;
m_MushroomIslandSize = a_IniFile . GetValueSetI ( " Generator " , " MultiStepMapMushroomIslandSize " , m_MushroomIslandSize ) ;
m_RiverCellSize = a_IniFile . GetValueSetI ( " Generator " , " MultiStepMapRiverCellSize " , m_RiverCellSize ) ;
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m_RiverWidthThreshold = a_IniFile . GetValueSetF ( " Generator " , " MultiStepMapRiverWidth " , m_RiverWidthThreshold ) ;
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m_LandBiomesSize = ( float ) a_IniFile . GetValueSetI ( " Generator " , " MultiStepMapLandBiomeSize " , ( int ) m_LandBiomesSize ) ;
}
void cBioGenMultiStepMap : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
DecideOceanLandMushroom ( a_ChunkX , a_ChunkZ , a_BiomeMap ) ;
AddRivers ( a_ChunkX , a_ChunkZ , a_BiomeMap ) ;
ApplyTemperatureHumidity ( a_ChunkX , a_ChunkZ , a_BiomeMap ) ;
}
void cBioGenMultiStepMap : : DecideOceanLandMushroom ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
// Distorted Voronoi over 3 biomes, with mushroom having only a special occurence.
// Prepare a distortion lookup table, by distorting a 5x5 area and using that as 1:4 zoom (linear interpolate):
int BaseZ = cChunkDef : : Width * a_ChunkZ ;
int BaseX = cChunkDef : : Width * a_ChunkX ;
int DistortX [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
int DistortZ [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
int DistortSize = m_OceanCellSize / 2 ;
for ( int x = 0 ; x < = 4 ; x + + ) for ( int z = 0 ; z < = 4 ; z + + )
{
Distort ( BaseX + x * 4 , BaseZ + z * 4 , DistortX [ 4 * x ] [ 4 * z ] , DistortZ [ 4 * x ] [ 4 * z ] , DistortSize ) ;
}
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LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortX [ 0 ] [ 0 ] ) ;
LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortZ [ 0 ] [ 0 ] ) ;
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// Prepare a 9x9 area of neighboring cell seeds
// (assuming that 7x7 cell area is larger than a chunk being generated)
const int NEIGHBORHOOD_SIZE = 4 ; // How many seeds in each direction to check
int CellX = BaseX / m_OceanCellSize ;
int CellZ = BaseZ / m_OceanCellSize ;
int SeedX [ 2 * NEIGHBORHOOD_SIZE + 1 ] [ 2 * NEIGHBORHOOD_SIZE + 1 ] ;
int SeedZ [ 2 * NEIGHBORHOOD_SIZE + 1 ] [ 2 * NEIGHBORHOOD_SIZE + 1 ] ;
EMCSBiome SeedV [ 2 * NEIGHBORHOOD_SIZE + 1 ] [ 2 * NEIGHBORHOOD_SIZE + 1 ] ;
for ( int xc = 0 ; xc < 2 * NEIGHBORHOOD_SIZE + 1 ; xc + + )
{
int RealCellX = xc + CellX - NEIGHBORHOOD_SIZE ;
int CellBlockX = RealCellX * m_OceanCellSize ;
for ( int zc = 0 ; zc < 2 * NEIGHBORHOOD_SIZE + 1 ; zc + + )
{
int RealCellZ = zc + CellZ - NEIGHBORHOOD_SIZE ;
int CellBlockZ = RealCellZ * m_OceanCellSize ;
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int OffsetX = ( m_Noise2 . IntNoise3DInt ( RealCellX , 16 * RealCellX + 32 * RealCellZ , RealCellZ ) / 8 ) % m_OceanCellSize ;
int OffsetZ = ( m_Noise4 . IntNoise3DInt ( RealCellX , 32 * RealCellX - 16 * RealCellZ , RealCellZ ) / 8 ) % m_OceanCellSize ;
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SeedX [ xc ] [ zc ] = CellBlockX + OffsetX ;
SeedZ [ xc ] [ zc ] = CellBlockZ + OffsetZ ;
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SeedV [ xc ] [ zc ] = ( ( ( m_Noise6 . IntNoise3DInt ( RealCellX , RealCellX - RealCellZ + 1000 , RealCellZ ) / 11 ) % 256 ) > 90 ) ? biOcean : ( biInvalidBiome ) ;
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} // for z
} // for x
for ( int xc = 1 ; xc < 2 * NEIGHBORHOOD_SIZE ; xc + + ) for ( int zc = 1 ; zc < 2 * NEIGHBORHOOD_SIZE ; zc + + )
{
if (
( SeedV [ xc ] [ zc ] = = biOcean ) & &
( SeedV [ xc - 1 ] [ zc ] = = biOcean ) & &
( SeedV [ xc + 1 ] [ zc ] = = biOcean ) & &
( SeedV [ xc ] [ zc - 1 ] = = biOcean ) & &
( SeedV [ xc ] [ zc + 1 ] = = biOcean ) & &
( SeedV [ xc - 1 ] [ zc - 1 ] = = biOcean ) & &
( SeedV [ xc + 1 ] [ zc - 1 ] = = biOcean ) & &
( SeedV [ xc - 1 ] [ zc + 1 ] = = biOcean ) & &
( SeedV [ xc + 1 ] [ zc + 1 ] = = biOcean )
)
{
SeedV [ xc ] [ zc ] = biMushroomIsland ;
}
}
// For each column find the nearest distorted cell and use its value as the biome:
int MushroomOceanThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 1024 ;
int MushroomShoreThreshold = m_OceanCellSize * m_OceanCellSize * m_MushroomIslandSize / 2048 ;
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
int AbsoluteZ = DistortZ [ x ] [ z ] ;
int AbsoluteX = DistortX [ x ] [ z ] ;
int MinDist = m_OceanCellSize * m_OceanCellSize * 16 ; // There has to be a cell closer than this
EMCSBiome Biome = biPlains ;
// Find the nearest cell seed:
for ( int xs = 1 ; xs < 2 * NEIGHBORHOOD_SIZE ; xs + + ) for ( int zs = 1 ; zs < 2 * NEIGHBORHOOD_SIZE ; zs + + )
{
int Dist = ( SeedX [ xs ] [ zs ] - AbsoluteX ) * ( SeedX [ xs ] [ zs ] - AbsoluteX ) + ( SeedZ [ xs ] [ zs ] - AbsoluteZ ) * ( SeedZ [ xs ] [ zs ] - AbsoluteZ ) ;
if ( Dist > = MinDist )
{
continue ;
}
MinDist = Dist ;
Biome = SeedV [ xs ] [ zs ] ;
// Shrink mushroom biome and add a shore:
if ( Biome = = biMushroomIsland )
{
if ( Dist > MushroomOceanThreshold )
{
Biome = biOcean ;
}
else if ( Dist > MushroomShoreThreshold )
{
Biome = biMushroomShore ;
}
}
} // for zs, xs
cChunkDef : : SetBiome ( a_BiomeMap , x , z , Biome ) ;
} // for x
} // for z
}
void cBioGenMultiStepMap : : AddRivers ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
float NoiseCoordZ = ( float ) ( a_ChunkZ * cChunkDef : : Width + z ) / m_RiverCellSize ;
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
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if ( cChunkDef : : GetBiome ( a_BiomeMap , x , z ) ! = biInvalidBiome )
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{
// Biome already set, skip this column
continue ;
}
float NoiseCoordX = ( float ) ( a_ChunkX * cChunkDef : : Width + x ) / m_RiverCellSize ;
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double Noise = m_Noise1 . CubicNoise2D ( NoiseCoordX , NoiseCoordZ ) ;
Noise + = 0.5 * m_Noise3 . CubicNoise2D ( 2 * NoiseCoordX , 2 * NoiseCoordZ ) ;
Noise + = 0.1 * m_Noise5 . CubicNoise2D ( 8 * NoiseCoordX , 8 * NoiseCoordZ ) ;
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if ( ( Noise > 0 ) & & ( Noise < m_RiverWidthThreshold ) )
{
cChunkDef : : SetBiome ( a_BiomeMap , x , z , biRiver ) ;
}
} // for x
} // for z
}
void cBioGenMultiStepMap : : ApplyTemperatureHumidity ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
IntMap TemperatureMap ;
IntMap HumidityMap ;
BuildTemperatureHumidityMaps ( a_ChunkX , a_ChunkZ , TemperatureMap , HumidityMap ) ;
FreezeWaterBiomes ( a_BiomeMap , TemperatureMap ) ;
DecideLandBiomes ( a_BiomeMap , TemperatureMap , HumidityMap ) ;
}
void cBioGenMultiStepMap : : Distort ( int a_BlockX , int a_BlockZ , int & a_DistortedX , int & a_DistortedZ , int a_CellSize )
{
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double NoiseX = m_Noise3 . CubicNoise2D ( ( float ) a_BlockX / a_CellSize , ( float ) a_BlockZ / a_CellSize ) ;
NoiseX + = 0.5 * m_Noise2 . CubicNoise2D ( 2 * ( float ) a_BlockX / a_CellSize , 2 * ( float ) a_BlockZ / a_CellSize ) ;
NoiseX + = 0.1 * m_Noise1 . CubicNoise2D ( 16 * ( float ) a_BlockX / a_CellSize , 16 * ( float ) a_BlockZ / a_CellSize ) ;
double NoiseZ = m_Noise6 . CubicNoise2D ( ( float ) a_BlockX / a_CellSize , ( float ) a_BlockZ / a_CellSize ) ;
NoiseZ + = 0.5 * m_Noise5 . CubicNoise2D ( 2 * ( float ) a_BlockX / a_CellSize , 2 * ( float ) a_BlockZ / a_CellSize ) ;
NoiseZ + = 0.1 * m_Noise4 . CubicNoise2D ( 16 * ( float ) a_BlockX / a_CellSize , 16 * ( float ) a_BlockZ / a_CellSize ) ;
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a_DistortedX = a_BlockX + ( int ) ( a_CellSize * 0.5 * NoiseX ) ;
a_DistortedZ = a_BlockZ + ( int ) ( a_CellSize * 0.5 * NoiseZ ) ;
}
void cBioGenMultiStepMap : : BuildTemperatureHumidityMaps ( int a_ChunkX , int a_ChunkZ , IntMap & a_TemperatureMap , IntMap & a_HumidityMap )
{
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// Linear interpolation over 8x8 blocks; use double for better precision:
DblMap TemperatureMap ;
DblMap HumidityMap ;
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for ( int z = 0 ; z < 17 ; z + = 8 )
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{
float NoiseCoordZ = ( float ) ( a_ChunkZ * cChunkDef : : Width + z ) / m_LandBiomesSize ;
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for ( int x = 0 ; x < 17 ; x + = 8 )
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{
float NoiseCoordX = ( float ) ( a_ChunkX * cChunkDef : : Width + x ) / m_LandBiomesSize ;
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double NoiseT = m_Noise1 . CubicNoise2D ( NoiseCoordX , NoiseCoordZ ) ;
NoiseT + = 0.5 * m_Noise2 . CubicNoise2D ( 2 * NoiseCoordX , 2 * NoiseCoordZ ) ;
NoiseT + = 0.1 * m_Noise3 . CubicNoise2D ( 8 * NoiseCoordX , 8 * NoiseCoordZ ) ;
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TemperatureMap [ x + 17 * z ] = NoiseT ;
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double NoiseH = m_Noise4 . CubicNoise2D ( NoiseCoordX , NoiseCoordZ ) ;
NoiseH + = 0.5 * m_Noise5 . CubicNoise2D ( 2 * NoiseCoordX , 2 * NoiseCoordZ ) ;
NoiseH + = 0.1 * m_Noise6 . CubicNoise2D ( 8 * NoiseCoordX , 8 * NoiseCoordZ ) ;
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HumidityMap [ x + 17 * z ] = NoiseH ;
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} // for x
} // for z
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LinearUpscale2DArrayInPlace < 17 , 17 , 8 , 8 > ( TemperatureMap ) ;
LinearUpscale2DArrayInPlace < 17 , 17 , 8 , 8 > ( HumidityMap ) ;
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// Re-map into integral values in [0 .. 255] range:
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for ( size_t idx = 0 ; idx < ARRAYCOUNT ( a_TemperatureMap ) ; idx + + )
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{
a_TemperatureMap [ idx ] = std : : max ( 0 , std : : min ( 255 , ( int ) ( 128 + TemperatureMap [ idx ] * 128 ) ) ) ;
a_HumidityMap [ idx ] = std : : max ( 0 , std : : min ( 255 , ( int ) ( 128 + HumidityMap [ idx ] * 128 ) ) ) ;
}
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}
void cBioGenMultiStepMap : : DecideLandBiomes ( cChunkDef : : BiomeMap & a_BiomeMap , const IntMap & a_TemperatureMap , const IntMap & a_HumidityMap )
{
static const EMCSBiome BiomeMap [ ] =
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
/* 0 */ biTundra , biTundra , biTundra , biTundra , biPlains , biPlains , biPlains , biPlains , biPlains , biPlains , biDesert , biDesert , biDesert , biDesert , biDesert , biDesert ,
/* 1 */ biTundra , biTundra , biTundra , biTundra , biPlains , biPlains , biPlains , biPlains , biPlains , biPlains , biDesert , biDesert , biDesert , biDesert , biDesert , biDesert ,
/* 2 */ biTundra , biTundra , biTundra , biTundra , biPlains , biExtremeHills , biPlains , biPlains , biPlains , biPlains , biDesert , biDesert , biDesertHills , biDesertHills , biDesert , biDesert ,
/* 3 */ biTundra , biTundra , biTundra , biTundra , biExtremeHills , biExtremeHills , biPlains , biPlains , biPlains , biPlains , biDesert , biDesert , biDesertHills , biDesertHills , biDesert , biDesert ,
/* 4 */ biTundra , biTundra , biIceMountains , biIceMountains , biExtremeHills , biExtremeHills , biPlains , biPlains , biPlains , biPlains , biForestHills , biForestHills , biExtremeHills , biExtremeHills , biDesertHills , biDesert ,
/* 5 */ biTundra , biTundra , biIceMountains , biIceMountains , biExtremeHills , biExtremeHills , biPlains , biPlains , biPlains , biPlains , biForestHills , biForestHills , biExtremeHills , biExtremeHills , biDesertHills , biDesert ,
/* 6 */ biTundra , biTundra , biIceMountains , biIceMountains , biForestHills , biForestHills , biForest , biForest , biForest , biForest , biForest , biForestHills , biExtremeHills , biExtremeHills , biPlains , biPlains ,
/* 7 */ biTundra , biTundra , biIceMountains , biIceMountains , biForestHills , biForestHills , biForest , biForest , biForest , biForest , biForest , biForestHills , biExtremeHills , biExtremeHills , biPlains , biPlains ,
/* 8 */ biTundra , biTundra , biTaiga , biTaiga , biForest , biForest , biForest , biForest , biForest , biForest , biForest , biForestHills , biExtremeHills , biExtremeHills , biPlains , biPlains ,
/* 9 */ biTundra , biTundra , biTaiga , biTaiga , biForest , biForest , biForest , biForest , biForest , biForest , biForest , biForestHills , biExtremeHills , biExtremeHills , biPlains , biPlains ,
/* 10 */ biTaiga , biTaiga , biTaiga , biIceMountains , biForestHills , biForestHills , biForest , biForest , biForest , biForest , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
/* 11 */ biTaiga , biTaiga , biIceMountains , biIceMountains , biExtremeHills , biForestHills , biForest , biForest , biForest , biForest , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
/* 12 */ biTaiga , biTaiga , biIceMountains , biIceMountains , biExtremeHills , biJungleHills , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
/* 13 */ biTaiga , biTaiga , biTaiga , biIceMountains , biJungleHills , biJungleHills , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
/* 14 */ biTaiga , biTaiga , biTaiga , biTaiga , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
/* 15 */ biTaiga , biTaiga , biTaiga , biTaiga , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biJungle , biSwampland , biSwampland , biSwampland , biSwampland ,
} ;
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
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int idxZ = 17 * z ;
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for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
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if ( cChunkDef : : GetBiome ( a_BiomeMap , x , z ) ! = biInvalidBiome )
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{
// Already set before
continue ;
}
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int idx = idxZ + x ;
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int Temperature = a_TemperatureMap [ idx ] / 16 ; // -> [0..15] range
int Humidity = a_HumidityMap [ idx ] / 16 ; // -> [0..15] range
cChunkDef : : SetBiome ( a_BiomeMap , x , z , BiomeMap [ Temperature + 16 * Humidity ] ) ;
} // for x
} // for z
}
void cBioGenMultiStepMap : : FreezeWaterBiomes ( cChunkDef : : BiomeMap & a_BiomeMap , const IntMap & a_TemperatureMap )
{
int idx = 0 ;
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + , idx + + )
{
if ( a_TemperatureMap [ idx ] > 4 * 16 )
{
// Not frozen
continue ;
}
switch ( cChunkDef : : GetBiome ( a_BiomeMap , x , z ) )
{
case biRiver : cChunkDef : : SetBiome ( a_BiomeMap , x , z , biFrozenRiver ) ; break ;
case biOcean : cChunkDef : : SetBiome ( a_BiomeMap , x , z , biFrozenOcean ) ; break ;
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default : break ;
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}
} // for x
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idx + = 1 ;
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} // for z
}
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenTwoLevel:
cBioGenTwoLevel : : cBioGenTwoLevel ( int a_Seed ) :
m_VoronoiLarge ( a_Seed + 1000 ) ,
m_VoronoiSmall ( a_Seed + 2000 ) ,
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m_Noise1 ( a_Seed + 5001 ) ,
m_Noise2 ( a_Seed + 5002 ) ,
m_Noise3 ( a_Seed + 5003 ) ,
m_Noise4 ( a_Seed + 5004 ) ,
m_Noise5 ( a_Seed + 5005 ) ,
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m_Noise6 ( a_Seed + 5006 ) ,
m_FreqX1 ( 0.0 ) ,
m_AmpX1 ( 0.0 ) ,
m_FreqX2 ( 0.0 ) ,
m_AmpX2 ( 0.0 ) ,
m_FreqX3 ( 0.0 ) ,
m_AmpX3 ( 0.0 ) ,
m_FreqZ1 ( 0.0 ) ,
m_AmpZ1 ( 0.0 ) ,
m_FreqZ2 ( 0.0 ) ,
m_AmpZ2 ( 0.0 ) ,
m_FreqZ3 ( 0.0 ) ,
m_AmpZ3 ( 0.0 )
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{
}
void cBioGenTwoLevel : : GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap )
{
int BaseZ = cChunkDef : : Width * a_ChunkZ ;
int BaseX = cChunkDef : : Width * a_ChunkX ;
// Distortions for linear interpolation:
int DistortX [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
int DistortZ [ cChunkDef : : Width + 1 ] [ cChunkDef : : Width + 1 ] ;
for ( int x = 0 ; x < = 4 ; x + + ) for ( int z = 0 ; z < = 4 ; z + + )
{
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float BlockX = static_cast < float > ( BaseX + x * 4 ) ;
float BlockZ = static_cast < float > ( BaseZ + z * 4 ) ;
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double NoiseX = m_AmpX1 * m_Noise1 . CubicNoise2D ( BlockX * m_FreqX1 , BlockZ * m_FreqX1 ) ;
NoiseX + = m_AmpX2 * m_Noise2 . CubicNoise2D ( BlockX * m_FreqX2 , BlockZ * m_FreqX2 ) ;
NoiseX + = m_AmpX3 * m_Noise3 . CubicNoise2D ( BlockX * m_FreqX3 , BlockZ * m_FreqX3 ) ;
double NoiseZ = m_AmpZ1 * m_Noise4 . CubicNoise2D ( BlockX * m_FreqZ1 , BlockZ * m_FreqZ1 ) ;
NoiseZ + = m_AmpZ2 * m_Noise5 . CubicNoise2D ( BlockX * m_FreqZ2 , BlockZ * m_FreqZ2 ) ;
NoiseZ + = m_AmpZ3 * m_Noise6 . CubicNoise2D ( BlockX * m_FreqZ3 , BlockZ * m_FreqZ3 ) ;
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DistortX [ 4 * x ] [ 4 * z ] = ( int ) ( BlockX + NoiseX ) ;
DistortZ [ 4 * x ] [ 4 * z ] = ( int ) ( BlockZ + NoiseZ ) ;
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}
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LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortX [ 0 ] [ 0 ] ) ;
LinearUpscale2DArrayInPlace < cChunkDef : : Width + 1 , cChunkDef : : Width + 1 , 4 , 4 > ( & DistortZ [ 0 ] [ 0 ] ) ;
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// Apply distortion to each block coord, then query the voronoi maps for biome group and biome index and choose biome based on that:
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
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int SeedX , SeedZ , MinDist2 ;
int BiomeGroup = m_VoronoiLarge . GetValueAt ( DistortX [ x ] [ z ] , DistortZ [ x ] [ z ] , SeedX , SeedZ , MinDist2 ) / 7 ;
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size_t BiomeIdx = static_cast < size_t > ( m_VoronoiSmall . GetValueAt ( DistortX [ x ] [ z ] , DistortZ [ x ] [ z ] , SeedX , SeedZ , MinDist2 ) / 11 ) ;
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int MinDist1 = ( DistortX [ x ] [ z ] - SeedX ) * ( DistortX [ x ] [ z ] - SeedX ) + ( DistortZ [ x ] [ z ] - SeedZ ) * ( DistortZ [ x ] [ z ] - SeedZ ) ;
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cChunkDef : : SetBiome ( a_BiomeMap , x , z , SelectBiome ( BiomeGroup , BiomeIdx , ( MinDist1 < MinDist2 / 4 ) ? 1 : 0 ) ) ;
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}
}
}
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EMCSBiome cBioGenTwoLevel : : SelectBiome ( int a_BiomeGroup , size_t a_BiomeIdx , int a_DistLevel )
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{
// TODO: Move this into settings
struct BiomeLevels
{
EMCSBiome InnerBiome ;
EMCSBiome OuterBiome ;
} ;
static BiomeLevels bgOcean [ ] =
{
{ biOcean , biOcean , } ,
{ biOcean , biOcean , } ,
{ biOcean , biOcean , } ,
{ biOcean , biOcean , } ,
{ biOcean , biDeepOcean , } ,
{ biOcean , biDeepOcean , } ,
{ biDeepOcean , biDeepOcean , } ,
{ biDeepOcean , biDeepOcean , } ,
{ biDeepOcean , biDeepOcean , } ,
{ biDeepOcean , biDeepOcean , } ,
{ biMushroomIsland , biMushroomShore , }
} ;
static BiomeLevels bgFrozen [ ] =
{
{ biIcePlains , biIcePlains , } ,
{ biIceMountains , biIceMountains , } ,
{ biFrozenOcean , biFrozenRiver , } ,
{ biColdTaiga , biColdTaiga , } ,
{ biColdTaigaHills , biColdTaigaHills , } ,
{ biColdTaigaM , biColdTaigaM , } ,
{ biIcePlainsSpikes , biIcePlainsSpikes , } ,
{ biExtremeHills , biExtremeHillsEdge , } ,
{ biExtremeHillsPlus , biExtremeHillsEdge , } ,
{ biExtremeHillsPlusM , biExtremeHillsPlusM , } ,
} ;
static BiomeLevels bgTemperate [ ] =
{
{ biBirchForestHills , biBirchForest , } ,
{ biBirchForest , biBirchForest , } ,
{ biBirchForestHillsM , biBirchForestM , } ,
{ biBirchForestM , biBirchForestM , } ,
{ biForest , biForestHills , } ,
{ biFlowerForest , biFlowerForest , } ,
{ biRoofedForest , biForest , } ,
{ biRoofedForest , biRoofedForest , } ,
{ biRoofedForestM , biForest , } ,
{ biPlains , biPlains , } ,
{ biSunflowerPlains , biSunflowerPlains , } ,
{ biSwampland , biSwampland , } ,
{ biSwamplandM , biSwamplandM , } ,
} ;
static BiomeLevels bgWarm [ ] =
{
{ biDesertHills , biDesert , } ,
{ biDesert , biDesert , } ,
{ biDesertM , biDesertM , } ,
{ biSavannaPlateau , biSavanna , } ,
{ biSavanna , biSavanna , } ,
{ biSavannaM , biSavannaM , } ,
} ;
static BiomeLevels bgMesa [ ] =
{
{ biMesaPlateau , biMesa , } ,
{ biMesaPlateauF , biMesa , } ,
{ biMesaPlateauFM , biMesa , } ,
{ biMesaPlateauM , biMesa , } ,
{ biMesaBryce , biMesaBryce , } ,
{ biSavanna , biSavanna , } ,
{ biSavannaPlateau , biSavanna , } ,
} ;
static BiomeLevels bgConifers [ ] =
{
{ biTaiga , biTaiga , } ,
{ biTaigaM , biTaigaM , } ,
{ biMegaTaiga , biMegaTaiga , } ,
{ biMegaSpruceTaiga , biMegaSpruceTaiga , } ,
{ biMegaSpruceTaigaHills , biMegaSpruceTaiga , }
} ;
static BiomeLevels bgDenseTrees [ ] =
{
{ biJungleHills , biJungle , } ,
{ biJungle , biJungleEdge , } ,
{ biJungleM , biJungleEdgeM , } ,
} ;
static struct
{
BiomeLevels * Biomes ;
size_t Count ;
} BiomeGroups [ ] =
{
{ bgOcean , ARRAYCOUNT ( bgOcean ) , } ,
{ bgOcean , ARRAYCOUNT ( bgOcean ) , } ,
{ bgFrozen , ARRAYCOUNT ( bgFrozen ) , } ,
{ bgFrozen , ARRAYCOUNT ( bgFrozen ) , } ,
{ bgTemperate , ARRAYCOUNT ( bgTemperate ) , } ,
{ bgTemperate , ARRAYCOUNT ( bgTemperate ) , } ,
{ bgConifers , ARRAYCOUNT ( bgConifers ) , } ,
{ bgConifers , ARRAYCOUNT ( bgConifers ) , } ,
{ bgWarm , ARRAYCOUNT ( bgWarm ) , } ,
{ bgWarm , ARRAYCOUNT ( bgWarm ) , } ,
{ bgMesa , ARRAYCOUNT ( bgMesa ) , } ,
{ bgDenseTrees , ARRAYCOUNT ( bgDenseTrees ) , } ,
} ;
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size_t Group = static_cast < size_t > ( a_BiomeGroup ) % ARRAYCOUNT ( BiomeGroups ) ;
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size_t Index = a_BiomeIdx % BiomeGroups [ Group ] . Count ;
return ( a_DistLevel > 0 ) ? BiomeGroups [ Group ] . Biomes [ Index ] . InnerBiome : BiomeGroups [ Group ] . Biomes [ Index ] . OuterBiome ;
}
void cBioGenTwoLevel : : InitializeBiomeGen ( cIniFile & a_IniFile )
{
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m_VoronoiLarge . SetCellSize ( a_IniFile . GetValueSetI ( " Generator " , " TwoLevelLargeCellSize " , 1024 ) ) ;
m_VoronoiSmall . SetCellSize ( a_IniFile . GetValueSetI ( " Generator " , " TwoLevelSmallCellSize " , 128 ) ) ;
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m_FreqX1 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave1Freq " , 0.01 ) ;
m_AmpX1 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave1Amp " , 80 ) ;
m_FreqX2 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave2Freq " , 0.05 ) ;
m_AmpX2 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave2Amp " , 20 ) ;
m_FreqX3 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave3Freq " , 0.1 ) ,
m_AmpX3 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortXOctave3Amp " , 8 ) ;
m_FreqZ1 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave1Freq " , 0.01 ) ;
m_AmpZ1 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave1Amp " , 80 ) ;
m_FreqZ2 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave2Freq " , 0.05 ) ;
m_AmpZ2 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave2Amp " , 20 ) ;
m_FreqZ3 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave3Freq " , 0.1 ) ;
m_AmpZ3 = ( float ) a_IniFile . GetValueSetF ( " Generator " , " TwoLevelDistortZOctave3Amp " , 8 ) ;
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}
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////////////////////////////////////////////////////////////////////////////////
// cBioGenGrown:
class cBioGenGrown :
public cBiomeGen
{
public :
cBioGenGrown ( int a_Seed )
{
auto FinalRivers =
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std : : make_shared < cIntGenChoice < 2 , 7 > > ( a_Seed + 12 )
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| MakeIntGen < cIntGenZoom < 10 > > ( a_Seed + 11 )
| MakeIntGen < cIntGenSmooth < 8 > > ( a_Seed + 6 )
| MakeIntGen < cIntGenSmooth < 6 > > ( a_Seed + 5 )
| MakeIntGen < cIntGenZoom < 8 > > ( a_Seed + 10 )
| MakeIntGen < cIntGenSmooth < 6 > > ( a_Seed + 5 )
| MakeIntGen < cIntGenZoom < 8 > > ( a_Seed + 9 )
| MakeIntGen < cIntGenSmooth < 6 > > ( a_Seed + 5 )
| MakeIntGen < cIntGenZoom < 8 > > ( a_Seed + 8 )
| MakeIntGen < cIntGenSmooth < 6 > > ( a_Seed + 5 )
| MakeIntGen < cIntGenZoom < 9 > > ( a_Seed + 4 )
| MakeIntGen < cIntGenRiver < 7 > > ( a_Seed + 3 )
| MakeIntGen < cIntGenZoom < 10 > > ( a_Seed + 2 )
| MakeIntGen < cIntGenSmooth < 8 > > ( a_Seed + 1 ) ;
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auto alteration =
std : : make_shared < cIntGenZoom < 8 > > ( a_Seed ,
std : : make_shared < cIntGenLandOcean < 6 > > ( a_Seed , 20
) ) ;
auto alteration2 =
std : : make_shared < cIntGenZoom < 8 > > ( a_Seed + 1 ,
std : : make_shared < cIntGenZoom < 6 > > ( a_Seed + 2 ,
std : : make_shared < cIntGenZoom < 5 > > ( a_Seed + 1 ,
std : : make_shared < cIntGenZoom < 4 > > ( a_Seed + 2 ,
std : : make_shared < cIntGenLandOcean < 4 > > ( a_Seed + 1 , 10
) ) ) ) ) ;
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auto FinalBiomes =
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std : : make_shared < cIntGenSmooth < 8 > > ( a_Seed + 1 ,
std : : make_shared < cIntGenZoom < 10 > > ( a_Seed + 15 ,
std : : make_shared < cIntGenSmooth < 7 > > ( a_Seed + 1 ,
std : : make_shared < cIntGenZoom < 9 > > ( a_Seed + 16 ,
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std : : make_shared < cIntGenBeaches < 6 > > (
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std : : make_shared < cIntGenZoom < 8 > > ( a_Seed + 1 ,
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std : : make_shared < cIntGenAddIslands < 6 > > ( a_Seed + 2004 , 10 ,
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std : : make_shared < cIntGenAddToOcean < 6 > > ( a_Seed + 10 , 500 , biDeepOcean ,
std : : make_shared < cIntGenReplaceRandomly < 8 > > ( a_Seed + 1 , biPlains , biSunflowerPlains , 20 ,
std : : make_shared < cIntGenMBiomes < 8 > > ( a_Seed + 5 , alteration2 ,
std : : make_shared < cIntGenAlternateBiomes < 8 > > ( a_Seed + 1 , alteration ,
std : : make_shared < cIntGenBiomeEdges < 8 > > ( a_Seed + 3 ,
std : : make_shared < cIntGenZoom < 10 > > ( a_Seed + 2 ,
std : : make_shared < cIntGenZoom < 7 > > ( a_Seed + 4 ,
std : : make_shared < cIntGenReplaceRandomly < 5 > > ( a_Seed + 99 , biIcePlains , biIcePlainsSpikes , 50 ,
std : : make_shared < cIntGenZoom < 5 > > ( a_Seed + 8 ,
std : : make_shared < cIntGenAddToOcean < 4 > > ( a_Seed + 10 , 300 , biDeepOcean ,
std : : make_shared < cIntGenAddToOcean < 6 > > ( a_Seed + 9 , 8 , biMushroomIsland ,
std : : make_shared < cIntGenBiomes < 8 > > ( a_Seed + 3000 ,
std : : make_shared < cIntGenAddIslands < 8 > > ( a_Seed + 2000 , 200 ,
std : : make_shared < cIntGenZoom < 8 > > ( a_Seed + 5 ,
std : : make_shared < cIntGenRareBiomeGroups < 6 > > ( a_Seed + 5 , 50 ,
std : : make_shared < cIntGenBiomeGroupEdges < 6 > > (
std : : make_shared < cIntGenAddIslands < 8 > > ( a_Seed + 2000 , 200 ,
std : : make_shared < cIntGenZoom < 8 > > ( a_Seed + 7 ,
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std : : make_shared < cIntGenSetRandomly < 6 > > ( a_Seed + 8 , 50 , bgOcean ,
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std : : make_shared < cIntGenReplaceRandomly < 6 > > ( a_Seed + 101 , bgIce , bgTemperate , 150 ,
std : : make_shared < cIntGenAddIslands < 6 > > ( a_Seed + 2000 , 200 ,
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std : : make_shared < cIntGenSetRandomly < 6 > > ( a_Seed + 9 , 50 , bgOcean ,
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std : : make_shared < cIntGenLandOcean < 5 > > ( a_Seed + 100 , 30 )
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| MakeIntGen < cIntGenZoom < 6 > > ( a_Seed + 10 )
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) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ;
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m_Gen =
std : : make_shared < cIntGenSmooth < 16 > > ( a_Seed ,
std : : make_shared < cIntGenZoom < 18 > > ( a_Seed ,
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std : : make_shared < cIntGenSmooth < 11 > > ( a_Seed ,
std : : make_shared < cIntGenZoom < 13 > > ( a_Seed ,
std : : make_shared < cIntGenMixRivers < 8 > > (
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FinalBiomes , FinalRivers
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) ) ) ) ) ;
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}
virtual void GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_Biomes ) override
{
cIntGen < 16 , 16 > : : Values vals ;
m_Gen - > GetInts ( a_ChunkX * cChunkDef : : Width , a_ChunkZ * cChunkDef : : Width , vals ) ;
for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
cChunkDef : : SetBiome ( a_Biomes , x , z , ( EMCSBiome ) vals [ x + cChunkDef : : Width * z ] ) ;
}
}
}
protected :
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std : : shared_ptr < cIntGen < 16 , 16 > > m_Gen ;
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} ;
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////////////////////////////////////////////////////////////////////////////////
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// cBioGenProtGrown:
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class cBioGenProtGrown :
public cBiomeGen
{
public :
cBioGenProtGrown ( int a_Seed )
{
auto FinalRivers =
std : : make_shared < cProtIntGenSmooth > ( a_Seed + 1 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 2 ,
std : : make_shared < cProtIntGenRiver > ( a_Seed + 3 ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 4 ,
std : : make_shared < cProtIntGenSmooth > ( a_Seed + 5 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 8 ,
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 5 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 9 ,
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 5 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 10 ,
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 5 ,
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 6 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 11 ,
std : : make_shared < cProtIntGenChoice > ( a_Seed + 12 , 2
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) ) ) ) ) ) ) ) ) ) ) ) ) ) ;
auto alteration =
std : : make_shared < cProtIntGenZoom > ( a_Seed ,
std : : make_shared < cProtIntGenLandOcean > ( a_Seed , 20
) ) ;
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auto alteration2 =
std : : make_shared < cProtIntGenZoom > ( a_Seed + 1 ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 2 ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 1 ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 2 ,
std : : make_shared < cProtIntGenLandOcean > ( a_Seed + 1 , 10
) ) ) ) ) ;
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auto FinalBiomes =
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 1 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 15 ,
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std : : make_shared < cProtIntGenSmooth > ( a_Seed + 1 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 16 ,
std : : make_shared < cProtIntGenBeaches > (
std : : make_shared < cProtIntGenZoom > ( a_Seed + 1 ,
std : : make_shared < cProtIntGenAddIslands > ( a_Seed + 2004 , 10 ,
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std : : make_shared < cProtIntGenAddToOcean > ( a_Seed + 10 , 500 , biDeepOcean ,
std : : make_shared < cProtIntGenReplaceRandomly > ( a_Seed + 1 , biPlains , biSunflowerPlains , 20 ,
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std : : make_shared < cProtIntGenMBiomes > ( a_Seed + 5 , alteration2 ,
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std : : make_shared < cProtIntGenAlternateBiomes > ( a_Seed + 1 , alteration ,
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std : : make_shared < cProtIntGenBiomeEdges > ( a_Seed + 3 ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 2 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 4 ,
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std : : make_shared < cProtIntGenReplaceRandomly > ( a_Seed + 99 , biIcePlains , biIcePlainsSpikes , 50 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 8 ,
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std : : make_shared < cProtIntGenAddToOcean > ( a_Seed + 10 , 300 , biDeepOcean ,
std : : make_shared < cProtIntGenAddToOcean > ( a_Seed + 9 , 8 , biMushroomIsland ,
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std : : make_shared < cProtIntGenBiomes > ( a_Seed + 3000 ,
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std : : make_shared < cProtIntGenAddIslands > ( a_Seed + 2000 , 200 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 5 ,
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std : : make_shared < cProtIntGenRareBiomeGroups > ( a_Seed + 5 , 50 ,
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std : : make_shared < cProtIntGenBiomeGroupEdges > (
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std : : make_shared < cProtIntGenAddIslands > ( a_Seed + 2000 , 200 ,
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std : : make_shared < cProtIntGenZoom > ( a_Seed + 7 ,
std : : make_shared < cProtIntGenSetRandomly > ( a_Seed + 8 , 50 , bgOcean ,
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std : : make_shared < cProtIntGenReplaceRandomly > ( a_Seed + 101 , bgIce , bgTemperate , 150 ,
std : : make_shared < cProtIntGenAddIslands > ( a_Seed + 2000 , 200 ,
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std : : make_shared < cProtIntGenSetRandomly > ( a_Seed + 9 , 50 , bgOcean ,
std : : make_shared < cProtIntGenZoom > ( a_Seed + 10 ,
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std : : make_shared < cProtIntGenLandOcean > ( a_Seed + 100 , 30
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) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ) ;
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m_Gen =
std : : make_shared < cProtIntGenSmooth > ( a_Seed ,
std : : make_shared < cProtIntGenZoom > ( a_Seed ,
std : : make_shared < cProtIntGenSmooth > ( a_Seed ,
std : : make_shared < cProtIntGenZoom > ( a_Seed ,
std : : make_shared < cProtIntGenMixRivers > (
FinalBiomes , FinalRivers
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) ) ) ) ) ;
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}
virtual void GenBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_Biomes ) override
{
int vals [ 16 * 16 ] ;
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m_Gen - > GetInts ( a_ChunkX * cChunkDef : : Width , a_ChunkZ * cChunkDef : : Width , 16 , 16 , vals ) ;
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for ( int z = 0 ; z < cChunkDef : : Width ; z + + )
{
for ( int x = 0 ; x < cChunkDef : : Width ; x + + )
{
cChunkDef : : SetBiome ( a_Biomes , x , z , ( EMCSBiome ) vals [ x + cChunkDef : : Width * z ] ) ;
}
}
}
protected :
std : : shared_ptr < cProtIntGen > m_Gen ;
} ;
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////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
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cBiomeGenPtr cBiomeGen : : CreateBiomeGen ( cIniFile & a_IniFile , int a_Seed , bool & a_CacheOffByDefault )
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{
AString BiomeGenName = a_IniFile . GetValueSet ( " Generator " , " BiomeGen " , " " ) ;
if ( BiomeGenName . empty ( ) )
{
LOGWARN ( " [Generator] BiomeGen value not set in world.ini, using \" MultiStepMap \" . " ) ;
BiomeGenName = " MultiStepMap " ;
}
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cBiomeGen * res = nullptr ;
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a_CacheOffByDefault = false ;
if ( NoCaseCompare ( BiomeGenName , " constant " ) = = 0 )
{
res = new cBioGenConstant ;
a_CacheOffByDefault = true ; // we're generating faster than a cache would retrieve data :)
}
else if ( NoCaseCompare ( BiomeGenName , " checkerboard " ) = = 0 )
{
res = new cBioGenCheckerboard ;
a_CacheOffByDefault = true ; // we're (probably) generating faster than a cache would retrieve data
}
else if ( NoCaseCompare ( BiomeGenName , " voronoi " ) = = 0 )
{
res = new cBioGenVoronoi ( a_Seed ) ;
}
else if ( NoCaseCompare ( BiomeGenName , " distortedvoronoi " ) = = 0 )
{
res = new cBioGenDistortedVoronoi ( a_Seed ) ;
}
else if ( NoCaseCompare ( BiomeGenName , " twolevel " ) = = 0 )
{
res = new cBioGenTwoLevel ( a_Seed ) ;
}
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else if ( NoCaseCompare ( BiomeGenName , " grown " ) = = 0 )
{
res = new cBioGenGrown ( a_Seed ) ;
}
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else if ( NoCaseCompare ( BiomeGenName , " grownprot " ) = = 0 )
{
res = new cBioGenProtGrown ( a_Seed ) ;
}
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else
{
if ( NoCaseCompare ( BiomeGenName , " multistepmap " ) ! = 0 )
{
LOGWARNING ( " Unknown BiomeGen \" %s \" , using \" MultiStepMap \" instead. " , BiomeGenName . c_str ( ) ) ;
}
res = new cBioGenMultiStepMap ( a_Seed ) ;
/*
// Performance-testing:
LOGINFO ( " Measuring performance of cBioGenMultiStepMap... " ) ;
clock_t BeginTick = clock ( ) ;
for ( int x = 0 ; x < 5000 ; x + + )
{
cChunkDef : : BiomeMap Biomes ;
res - > GenBiomes ( x * 5 , x * 5 , Biomes ) ;
}
clock_t Duration = clock ( ) - BeginTick ;
LOGINFO ( " cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec) " , Duration , ( double ) Duration / CLOCKS_PER_SEC ) ;
//*/
}
res - > InitializeBiomeGen ( a_IniFile ) ;
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return cBiomeGenPtr ( res ) ;
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}
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////////////////////////////////////////////////////////////////////////////////
// Performance tests:
// Change to 1 to enable the perf test:
#if 0
class cBioGenPerfTest
{
public :
cBioGenPerfTest ( )
{
std : : cout < < " BioGen performance tests commencing, please wait... " < < std : : endl ;
TestGen ( " MultiStepMap " , std : : make_unique < cBioGenMultiStepMap > ( 1 ) . get ( ) ) ;
TestGen ( " Grown " , std : : make_unique < cBioGenGrown > ( 1 ) . get ( ) ) ;
TestGen ( " GrownProt " , std : : make_unique < cBioGenProtGrown > ( 1 ) . get ( ) ) ;
std : : cout < < " BioGen performance tests complete. " < < std : : endl ;
}
protected :
void TestGen ( const AString & & a_GenName , cBiomeGen * a_BioGen )
{
// Initialize the default settings for the generator:
cIniFile iniFile ;
a_BioGen - > InitializeBiomeGen ( iniFile ) ;
// Generate the biomes:
auto start = std : : chrono : : system_clock : : now ( ) ;
for ( int z = 0 ; z < 100 ; z + + )
{
for ( int x = 0 ; x < 100 ; x + + )
{
cChunkDef : : BiomeMap biomes ;
a_BioGen - > GenBiomes ( x , z , biomes ) ;
} // for x
} // for z
auto dur = std : : chrono : : system_clock : : now ( ) - start ;
double milliseconds = static_cast < double > ( ( std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( dur ) ) . count ( ) ) ;
std : : cout < < a_GenName < < " : " < < 1000.0 * 100.0 * 100.0 / milliseconds < < " chunks per second " < < std : : endl ;
}
} g_BioGenPerfTest ;
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# endif