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# pragma once
# include "../Defines.h"
// fwd:
class cPlayer ;
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class cChunk ;
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class cBlockPluginInterface ;
class cChunkInterface ;
class cWorldInterface ;
class cItems ;
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class cBlockHandler
{
public :
cBlockHandler ( BLOCKTYPE a_BlockType ) ;
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virtual ~ cBlockHandler ( ) { }
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/// Called when the block gets ticked either by a random tick or by a queued tick.
/// Note that the coords are chunk-relative!
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virtual void OnUpdate ( cChunkInterface & cChunkInterface , cWorldInterface & a_WorldInterface , cBlockPluginInterface & a_BlockPluginInterface , cChunk & a_Chunk , int a_RelX , int a_RelY , int a_RelZ ) ;
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/** Called before a block is placed into a world.
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The handler should return true to allow placement , false to refuse .
Also , the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block .
Called by cItemHandler : : GetPlacementBlockTypeMeta ( ) if the item is a block
*/
virtual bool GetPlacementBlockTypeMeta (
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cChunkInterface & a_ChunkInterface , cPlayer * a_Player ,
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int a_BlockX , int a_BlockY , int a_BlockZ , eBlockFace a_BlockFace ,
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int a_CursorX , int a_CursorY , int a_CursorZ ,
BLOCKTYPE & a_BlockType , NIBBLETYPE & a_BlockMeta
) ;
/// Called by cWorld::SetBlock() after the block has been set
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virtual void OnPlaced ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , int a_BlockX , int a_BlockY , int a_BlockZ , BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta ) ;
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/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
virtual void OnPlacedByPlayer (
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cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , cPlayer * a_Player ,
int a_BlockX , int a_BlockY , int a_BlockZ , eBlockFace a_BlockFace ,
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int a_CursorX , int a_CursorY , int a_CursorZ ,
BLOCKTYPE a_BlockType , NIBBLETYPE a_BlockMeta
) ;
/// Called before the player has destroyed a block
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virtual void OnDestroyedByPlayer ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , cPlayer * a_Player , int a_BlockX , int a_BlockY , int a_BlockZ ) ;
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/// Called before a block gets destroyed / replaced with air
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virtual void OnDestroyed ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , int a_BlockX , int a_BlockY , int a_BlockZ ) ;
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/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
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virtual void OnNeighborChanged ( cChunkInterface & a_ChunkInterface , int a_BlockX , int a_BlockY , int a_BlockZ ) { }
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/// Notifies all neighbors of the given block about a change
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static void NeighborChanged ( cChunkInterface & a_ChunkInterface , int a_BlockX , int a_BlockY , int a_BlockZ ) ;
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/// Called while the player diggs the block.
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virtual void OnDigging ( cChunkInterface & cChunkInterface , cWorldInterface & a_WorldInterface , cPlayer * a_Player , int a_BlockX , int a_BlockY , int a_BlockZ ) { }
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , cPlayer * a_Player , int a_BlockX , int a_BlockY , int a_BlockZ , eBlockFace a_BlockFace , int a_CursorX , int a_CursorY , int a_CursorZ ) { }
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/** Called when a right click to this block is cancelled */
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virtual void OnCancelRightClick ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , cPlayer * a_Player , int a_BlockX , int a_BlockY , int a_BlockZ , eBlockFace a_BlockFace ) { }
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/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
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virtual void ConvertToPickups ( cItems & a_Pickups , NIBBLETYPE a_BlockMeta ) ;
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/** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins
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@ param a_Digger The entity causing the drop ; it may be nullptr
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@ param a_CanDrop Informs the handler whether the block should be dropped at all . One example when this is false is when stone is destroyed by hand
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@ param a_DropVerbatim Calls ConvertToVerbatimPickups ( ) instead of its counterpart , meaning the block itself is dropped by default ( due to a speical tool or enchantment )
*/
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virtual void DropBlock ( cChunkInterface & a_ChunkInterface , cWorldInterface & a_WorldInterface , cBlockPluginInterface & a_BlockPluginInterface , cEntity * a_Digger , int a_BlockX , int a_BlockY , int a_BlockZ , bool a_CanDrop = true ) ;
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/// Checks if the block can stay at the specified relative coords in the chunk
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virtual bool CanBeAt ( cChunkInterface & a_ChunkInterface , int a_RelX , int a_RelY , int a_RelZ , const cChunk & a_Chunk ) ;
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/** Can the dirt under this block grow to grass? */
virtual bool CanDirtGrowGrass ( NIBBLETYPE a_Meta ) ;
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/** Checks if the block can be placed at this point.
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Default : CanBeAt ( . . . )
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NOTE : This call doesn ' t actually place the block
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
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/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
virtual bool IsUseable ( void ) ;
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/** Indicates whether the client will click through this block.
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For example digging a fire will hit the block below the fire so fire is clicked through
*/
virtual bool IsClickedThrough ( void ) ;
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/** Checks if the player can build "inside" this block.
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For example blocks placed " on " snow will be placed at the same position . So : Snow ignores Build collision
*/
virtual bool DoesIgnoreBuildCollision ( void ) ;
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/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
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virtual bool DoesIgnoreBuildCollision ( cPlayer * , NIBBLETYPE a_Meta )
{
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UNUSED ( a_Meta ) ;
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return DoesIgnoreBuildCollision ( ) ;
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}
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/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
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virtual bool DoesDropOnUnsuitable ( void ) ;
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/** Called when one of the neighbors gets set; equivalent to MC block update.
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By default drops if position no more suitable ( CanBeAt ( ) , DoesDropOnUnsuitable ( ) , Drop ( ) ) ,
and wakes up all simulators on the block .
*/
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virtual void Check ( cChunkInterface & ChunkInterface , cBlockPluginInterface & a_PluginInterface , int a_RelX , int a_RelY , int a_RelZ , cChunk & a_Chunk ) ;
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/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
/// <returns>Block meta following rotation</returns>
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virtual NIBBLETYPE MetaRotateCCW ( NIBBLETYPE a_Meta ) { return a_Meta ; }
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/// <summary>Rotates a given block meta clockwise. Default: no change</summary>
/// <returns>Block meta following rotation</returns>
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virtual NIBBLETYPE MetaRotateCW ( NIBBLETYPE a_Meta ) { return a_Meta ; }
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/// <summary>Mirros a given block meta around the XY plane. Default: no change</summary>
/// <returns>Block meta following mirroring</returns>
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virtual NIBBLETYPE MetaMirrorXY ( NIBBLETYPE a_Meta ) { return a_Meta ; }
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/// <summary>Mirros a given block meta around the XZ plane. Default: no change</summary>
/// <returns>Block meta following mirroring</returns>
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virtual NIBBLETYPE MetaMirrorXZ ( NIBBLETYPE a_Meta ) { return a_Meta ; }
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/// <summary>Mirros a given block meta around the YZ plane. Default: no change</summary>
/// <returns>Block meta following mirroring</returns>
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virtual NIBBLETYPE MetaMirrorYZ ( NIBBLETYPE a_Meta ) { return a_Meta ; }
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protected :
BLOCKTYPE m_BlockType ;
// Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
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static cBlockHandler * CreateBlockHandler ( BLOCKTYPE a_BlockType ) ;
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friend class cBlockInfo ;
} ;
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