Add SendBlockTo to cWorldInterface
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@ -28,7 +28,8 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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@ -57,18 +57,20 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
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void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
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{
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->GetClientHandle()->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
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if (Meta & 8)
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{
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// Current block is top of the door
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
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}
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else
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{
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// Current block is bottom of the door
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
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}
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}
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@ -50,7 +50,7 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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@ -83,7 +83,7 @@ public:
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/// Checks if the block can stay at the specified relative coords in the chunk
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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/** Checks if the block can be placed at this point.
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Default: CanBeAt(...)
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NOTE: This call doesn't actually place the block
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@ -39,7 +39,8 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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@ -23,7 +23,7 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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};
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@ -44,7 +44,8 @@ public:
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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{
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a_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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UNUSED(a_ChunkInterface);
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a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
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}
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virtual bool GetPlacementBlockTypeMeta(
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@ -27,4 +27,7 @@ public:
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) = 0;
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/** If there is a block entity at the specified coords, sends it to the client specified */
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virtual void SendBlockTo(int a_BlockX, int a_BlockY, int a_BlockZ, cPlayer * a_Player) = 0;
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};
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@ -455,7 +455,7 @@ public:
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// tolua_begin
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bool DigBlock (int a_X, int a_Y, int a_Z);
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void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player );
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virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
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double GetSpawnX(void) const { return m_SpawnX; }
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double GetSpawnY(void) const { return m_SpawnY; }
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