Set tnt step sound to step.grass
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@ -18,7 +18,7 @@ public:
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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return "step.grass";
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}
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
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